Pages: 1 [2] 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |
|
CCP Rattati
C C P C C P Alliance
13771
|
Posted - 2014.12.17 16:03:00 -
[31] - Quote
Mortishai Belmont wrote:Please stop screwing with my Heavy suit, just because everyone who thinks they shouldn't die running directly into a mini gun is pitching a fit.
Why not just remove the thing and give me a stick to beat people with?
If you really want to do something productive with the HMG, use the real world application of it. It should have no accuracy over 20m and should turn anything at close range into Swiss cheese. I suggest you and everyone else here youtube "minigun" and then consider what it would be like standing in front of it.
Also, if your going to make me slower then give me more armor.
The rabbit complaining that the turtle has a shell is a stupid argument to actually consider legitimate.
There are so many reasons to nerf heavies, and I believe this was the gentlest way. I pulled back on HP nerfs on plates and RE's will be more avoidable. I want to keep sentinels survivable, but not unassailable. Assaults and Scouts should have a fair chance with skill, even at close range so we only reduced the HMG sustained damage output, not the raw output. I hope it's enough.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Dingleburt Bangledack
340
|
Posted - 2014.12.17 16:05:00 -
[32] - Quote
CCP Rattati wrote:Dingleburt Bangledack wrote:... The TacAR, however, got hit pretty hard in the ammo department... I can't really see why, either. It was an error, why should that, the only weapon have 12 clips to ammo ratio, where everyone else had 5-6-7. It was inheriting the 300 ammo from the Assault Rifle so was fixed, not a specific nerf in that sense. It should have been even lower with 18 in the clip, so was actually buffed with the increase to 24. Well, that certainly makes sense. Good to know. Thanks, Rattati. |
Spectral Clone
Abandoned Privilege Top Men.
3400
|
Posted - 2014.12.17 16:08:00 -
[33] - Quote
CCP Rattati wrote:BL4CKST4R wrote:CCP Rattati wrote:Fox Gaden wrote:Well I mostly used the Burst HMG anyway, so this is a buff for me, but I am concerned that increasing heat buildup that much on the base model HMG will greatly reduce its effectiveness as a sustained fire suppression weapon. I would have been more inclined to leave the heat where it was and add a short spool up time so that the rate of fire would start low and take a fraction of a second to get up to speed.
By nerfing heat on the base HMG and buffing Heat on the Burst HMG you are making these weapons more similar, when the HMG is supposed to be more of a suppression weapon and the Burst is supposed to be more of a 1v1 weapon. HMG is not a suppression weapon currently, it's a destroy anything in its path weapon and far too forgiving. I like the damage part that way, but not for such a long sustainable time. If I wanted it to suppress, I would decrease damage per round. You can still hold the trigger down for many seconds, especially with skills. And I speak for myself when I declare that spooling is terrible. I think everyone was happy when it was removed, but anything is possible. Hmg is anything but forgiving If I want to feel better about myself and get some guaranteed kills, I go sent-hmg. That's how forgiving it is.
LOL.
HMG heavy nerf confirmed. When do you deploy it?
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
|
Cat Merc
Fatal Absolution General Tso's Alliance
13967
|
Posted - 2014.12.17 16:08:00 -
[34] - Quote
CCP Rattati wrote:BL4CKST4R wrote:CCP Rattati wrote:Fox Gaden wrote:Well I mostly used the Burst HMG anyway, so this is a buff for me, but I am concerned that increasing heat buildup that much on the base model HMG will greatly reduce its effectiveness as a sustained fire suppression weapon. I would have been more inclined to leave the heat where it was and add a short spool up time so that the rate of fire would start low and take a fraction of a second to get up to speed.
By nerfing heat on the base HMG and buffing Heat on the Burst HMG you are making these weapons more similar, when the HMG is supposed to be more of a suppression weapon and the Burst is supposed to be more of a 1v1 weapon. HMG is not a suppression weapon currently, it's a destroy anything in its path weapon and far too forgiving. I like the damage part that way, but not for such a long sustainable time. If I wanted it to suppress, I would decrease damage per round. You can still hold the trigger down for many seconds, especially with skills. And I speak for myself when I declare that spooling is terrible. I think everyone was happy when it was removed, but anything is possible. Hmg is anything but forgiving If I want to feel better about myself and get some guaranteed kills, I go sent-hmg. That's how forgiving it is. Unless you decrease the fire time to like 3 seconds and decrease cool off rate, it will remain forgiving.
This weapon fires as long as the rifles (if not longer) before overheat, and then only has to wait a second or two to cool off, and then drain the rest of that giant magazine. All the while it can kill around 4-5 800 HP Assaults.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Fatal Absolution General Tso's Alliance
13970
|
Posted - 2014.12.17 16:10:00 -
[35] - Quote
Spreadsheet wrote: PRO Assault Rifle Old:33.99 New:34 Description: For Cat Merc \o/
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Kain Spero
Goonfeet
3975
|
Posted - 2014.12.17 16:12:00 -
[36] - Quote
If there is one movement penalty I wish would go away with armor though it'd be the jump height penalty. Make my jumps cost more stamina if you have to with plates, but not being able to clear a small step up in a heavy or a railing in an assault/logi is extremely frustrating.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
|
CCP Rattati
C C P C C P Alliance
13778
|
Posted - 2014.12.17 16:14:00 -
[37] - Quote
Spectral Clone wrote:CCP Rattati wrote:BL4CKST4R wrote:CCP Rattati wrote:Fox Gaden wrote:Well I mostly used the Burst HMG anyway, so this is a buff for me, but I am concerned that increasing heat buildup that much on the base model HMG will greatly reduce its effectiveness as a sustained fire suppression weapon. I would have been more inclined to leave the heat where it was and add a short spool up time so that the rate of fire would start low and take a fraction of a second to get up to speed.
By nerfing heat on the base HMG and buffing Heat on the Burst HMG you are making these weapons more similar, when the HMG is supposed to be more of a suppression weapon and the Burst is supposed to be more of a 1v1 weapon. HMG is not a suppression weapon currently, it's a destroy anything in its path weapon and far too forgiving. I like the damage part that way, but not for such a long sustainable time. If I wanted it to suppress, I would decrease damage per round. You can still hold the trigger down for many seconds, especially with skills. And I speak for myself when I declare that spooling is terrible. I think everyone was happy when it was removed, but anything is possible. Hmg is anything but forgiving If I want to feel better about myself and get some guaranteed kills, I go sent-hmg. That's how forgiving it is. LOL. HMG heavy nerf into the ground confirmed. When do you deploy it?
already deployed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
902
|
Posted - 2014.12.17 16:14:00 -
[38] - Quote
lmfao Quote:Breach Assault Rifle 'Before' Range - 7000 I assume you meant meters, because that would actually be believable for the BAR
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
|
|
CCP Rattati
C C P C C P Alliance
13778
|
Posted - 2014.12.17 16:14:00 -
[39] - Quote
Kain Spero wrote:If there is one movement penalty I wish would go away with armor though it'd be the jump height penalty. Make my jumps cost more stamina if you have to with plates, but not being able to clear a small step up in a heavy or a railing in an assault/logi is extremely frustrating.
agreed, i didn't get the myofibs change in but they will have a jump increase, imminently.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
13778
|
Posted - 2014.12.17 16:15:00 -
[40] - Quote
Dreis Shadowweaver wrote:lmfao Quote:Breach Assault Rifle 'Before' Range - 7000 I assume you meant meters, because that would actually be believable for the BAR
its unreal units, divide by 100 for meters
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
Kain Spero
Goonfeet
3975
|
Posted - 2014.12.17 16:16:00 -
[41] - Quote
CCP Rattati wrote:Kain Spero wrote:If there is one movement penalty I wish would go away with armor though it'd be the jump height penalty. Make my jumps cost more stamina if you have to with plates, but not being able to clear a small step up in a heavy or a railing in an assault/logi is extremely frustrating. agreed, i didn't get the myofibs change in but they will have a jump increase, imminently.
All the LIKES!
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Arkena Wyrnspire
Fatal Absolution
20282
|
Posted - 2014.12.17 16:19:00 -
[42] - Quote
Spectral Clone wrote: LOL.
HMG heavy nerf into the ground confirmed. When do you deploy it?
Because 5 seconds of 800 DPS fire instead of 5.5 seconds constitutes a 'nerf into the ground', right?
Sometimes, one just has an overwhelming urge to throw a potato at someone.
|
Joseph Ridgeson
WarRavens Capital Punishment.
2970
|
Posted - 2014.12.17 16:19:00 -
[43] - Quote
Is the Basic Assault Rail Rifle modified?
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
Cat Merc
Fatal Absolution General Tso's Alliance
13971
|
Posted - 2014.12.17 16:19:00 -
[44] - Quote
Speaking of myo stims, could you give them a melee stamina usage reduction?
You need to sprint to get close to the target, but by the time you're there, you're likely to be out of stamina and so you can't do the punch. That's... bad.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
902
|
Posted - 2014.12.17 16:19:00 -
[45] - Quote
Ripley Riley wrote:CCP Rattati wrote:And I speak for myself when I declare that spooling is terrible. I think everyone was happy when it was removed, but anything is possible. You know the spooling mechanic is used in one of the most successful F2P FPS to date, right? (Team Fortress 2) It's a good mechanic. Really. - _ - Why do people keep referencing tf2?!
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Please stop comparing DUST to TF2 -_-
|
|
CCP Rattati
C C P C C P Alliance
13785
|
Posted - 2014.12.17 16:20:00 -
[46] - Quote
Joseph Ridgeson wrote:Is the Basic Assault Rail Rifle modified?
what exactly are you referring to, I am not sure
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Cat Merc
Fatal Absolution General Tso's Alliance
13971
|
Posted - 2014.12.17 16:23:00 -
[47] - Quote
Dreis Shadowweaver wrote:Ripley Riley wrote:CCP Rattati wrote:And I speak for myself when I declare that spooling is terrible. I think everyone was happy when it was removed, but anything is possible. You know the spooling mechanic is used in one of the most successful F2P FPS to date, right? (Team Fortress 2) It's a good mechanic. Really. - _ - Why do people keep referencing tf2?! Because it has 9 classes and yet keeps perfect balance between them. That's not easy to pull off.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Arkena Wyrnspire
Fatal Absolution
20282
|
Posted - 2014.12.17 16:24:00 -
[48] - Quote
CCP Rattati wrote:Joseph Ridgeson wrote:Is the Basic Assault Rail Rifle modified? what exactly are you referring to, I am not sure
I believe the basic ARR had lower damage than was intended.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
|
Joseph Ridgeson
WarRavens Capital Punishment.
2970
|
Posted - 2014.12.17 16:27:00 -
[49] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:Joseph Ridgeson wrote:Is the Basic Assault Rail Rifle modified? what exactly are you referring to, I am not sure I believe the basic ARR had lower damage than was intended. What Arkena said.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
Ripley Riley
Incorruptibles
5648
|
Posted - 2014.12.17 16:30:00 -
[50] - Quote
Dreis Shadowweaver wrote:- _ - Why do people keep referencing tf2?! It is as close as you can get to being balanced in an FPS. It's free. Download it on Steam and give it a try.
My advice to you, playa...
|
|
Lazer Fo Cused
Shining Flame Amarr Empire
255
|
Posted - 2014.12.17 16:31:00 -
[51] - Quote
Ripley Riley wrote:CCP Rattati wrote:And I speak for myself when I declare that spooling is terrible. I think everyone was happy when it was removed, but anything is possible. You know the spooling mechanic is used in one of the most successful F2P FPS to date, right? (Team Fortress 2) It's a good mechanic. Really.
1. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
2. Oh wait your serious? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
3. While its successful it doesnt automatically make it good and also you can pre spin the barrel beforehand
|
Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
326
|
Posted - 2014.12.17 16:34:00 -
[52] - Quote
CCP Rattati wrote:Mortishai Belmont wrote:Please stop screwing with my Heavy suit, just because everyone who thinks they shouldn't die running directly into a mini gun is pitching a fit.
Why not just remove the thing and give me a stick to beat people with?
If you really want to do something productive with the HMG, use the real world application of it. It should have no accuracy over 20m and should turn anything at close range into Swiss cheese. I suggest you and everyone else here youtube "minigun" and then consider what it would be like standing in front of it.
Also, if your going to make me slower then give me more armor.
The rabbit complaining that the turtle has a shell is a stupid argument to actually consider legitimate. There are so many reasons to nerf heavies, and I believe this was the gentlest way. I pulled back on HP nerfs on plates and RE's will be more avoidable. I want to keep sentinels survivable, but not unassailable. Assaults and Scouts should have a fair chance with skill, even at close range so we only reduced the HMG sustained damage output, not the raw output. I hope it's enough. Well, at adequate range the heavy stands literally 0% change against any assault weapon. I believe the range of the Assault weapons shows this is how they are intended to engage their targets, giving them the full advantage over heavies at range, as well at the heavy cannot close the distance to kill them before the assault fella' can kill him 10x over.
Since I started the game Heavy has been my primary role. I see it as either breaching into a point to take it or staying behind to defend it, it's the reason we have so much armor and we move so slow for it, it's an equal trade off. Speed or def. because you can't have both.
As well, shotguns can still take down any heavy before he has time to turn around, primarily used by scouts. You can either have range or close up, you shouldn't have both, this is what should limit the assault suits from being the "go to - to kill everything in any situation" class.
Idealistically if an assault keeps his distance and doesn't get taken down with one shot he can live for how ever long he wishes to keep this up. As long as a scout can hit and run away he can attain the same. So saying the heavy should also not have the same opportunity to have longevity if his class is played how it's intended is just mean :c
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
|
Ripley Riley
Incorruptibles
5648
|
Posted - 2014.12.17 16:39:00 -
[53] - Quote
Lazer Fo Cused wrote:1. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
2. Oh wait your serious? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
3. While its successful it doesn't automatically make it good and also you can pre spin the barrel beforehand 1 and 2. That isn't an argument. It's borderline spam. It's not even that damn funny.
3. Class balance is the best in the FPS genre, as far as I'm concerned. Since Valve doesn't have to deal with players fitting modules to vary up their equipment they have fixed stats for every class. It works for them.
Weapon balance is hit or miss, but still better than Dust 514. Pre-spinning is intended to add a certain level of player skill to the Heavy class. The devs recognized that the heavy would be innately easier to play than other classes so they added spool-up to the mini-gun for this exact reason.
Also, why do you always post in lists? It's not necessary. We can understand you without numbered responses.
My advice to you, playa...
|
Spectral Clone
Abandoned Privilege Top Men.
3401
|
Posted - 2014.12.17 16:52:00 -
[54] - Quote
How is the new ROF of the burst AR?
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
|
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
903
|
Posted - 2014.12.17 16:53:00 -
[55] - Quote
Ripley Riley wrote:Dreis Shadowweaver wrote:- _ - Why do people keep referencing tf2?! It is as close as you can get to being balanced in an FPS. It's free. Download it on Steam and give it a try. Whoa lol, just have to share this
I was looking up tf2's balancing mechanics, and how they could be applied to DUST (not)! See, it's (not) relevant!
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Please stop comparing DUST to TF2 -_-
|
Ripley Riley
Incorruptibles
5651
|
Posted - 2014.12.17 17:01:00 -
[56] - Quote
Dreis Shadowweaver wrote:Whoa lol, just have to share thisI was looking up tf2's balancing mechanics, and how they could be applied to DUST (not)! See, it's (not) relevant! Edit: followed the redirect and wow... "DO NOT LET YOUR KIDS PLAY TEAM FORTRESS 2!!!" haha. This is amazing.
Crazy Christian from your link wrote:REAL AMERICAN SOLDIERS ARE NOT GAY THEY ARE STRAIGHT JESUS LOVING MEN WHO LOVE THEIR COUNTRY AND THEIR LORD
Second, you cherry pick ideas where you see them. Not 100% of TF2's mechanics can be used, homie. I get that. We do have a similar class/role between the HMG sentinel and the TF2 Heavy. Why not learn from Valve's game and utilize a portion of what they have already figured out?
My advice to you, playa...
|
Cyrus Grevare
WarRavens Capital Punishment.
383
|
Posted - 2014.12.17 17:01:00 -
[57] - Quote
Good stuff, can't wait to try the ARs ^^
Any news on the SDE efforts? Thanks!
www.protofits.com - a Dust 514 fitting tool
|
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
903
|
Posted - 2014.12.17 17:05:00 -
[58] - Quote
Ripley Riley wrote:Dreis Shadowweaver wrote:Whoa lol, just have to share thisI was looking up tf2's balancing mechanics, and how they could be applied to DUST (not)! See, it's (not) relevant! Edit: followed the redirect and wow... "DO NOT LET YOUR KIDS PLAY TEAM FORTRESS 2!!!" haha. This is amazing. Second, you cherry pick ideas where you see them. Not 100% of TF2's mechanics can be used, homie. I get that. We do have a similar class/role between the HMG sentinel and the TF2 Heavy. Why not learn from Valve's game and utilize a portion of what they have already figured out? i was lying, i just said that so i could pretend that it was relevant so i wouldn't get banned lol i maintain that tf2 and dust are very different games, and the balancing mechanics can't be used interchangably
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Please stop comparing DUST to TF2 -_-
|
Ripley Riley
Incorruptibles
5654
|
Posted - 2014.12.17 17:10:00 -
[59] - Quote
Dreis Shadowweaver wrote:I maintain that tf2 and dust are very different games, and the balancing mechanics can't be used interchangeably Not all mechanics, of course not. That would be silly.
But the HMG spool up, or some variation, could absolutely transfer. Either have a fixed amount of time before the HMG being firing or make the RoF increase the longer the weapon is fired.
Or don't do anything if you think the HMG is fine as is...
My advice to you, playa...
|
thehellisgoingon
The Unholy Legion Of DarkStar DARKSTAR ARMY
79
|
Posted - 2014.12.17 17:10:00 -
[60] - Quote
CCP Rattati wrote:The following balance tweaks were extracted from the feedback thread about Hotfix Echo and will be included in a TQ Hotfix today. The remaining issues will be deferred into the next Hotfix, whether that's named or not. The details can be found in the following spreadsheet. But the TLDR is Assault Scrambler Rifle damage increased Burst Assault Rifle ROF increased HMG heat increased Burst HMG heat decreased Scrambler and Breach Assault Clip and Ammo decreased Armor Plate Strafe Penalty increased Remote Explosive Activation delay increased New Packed Remote Explosive Hotfix 1.10.2Thanks for the feedback! Also, bandwidth should now be working as intended, as in recalculating bandwidth on spawns and supply depot swaps.
heat build up on hmg is not right. You have ******** mercs in medium frames trying to go head to head with a heavy. And heavy get nerfed because everyone else thinks they're rambo.
Nerf all medium frame. smaller hit-box. Potentially over 1000+ armor. equipment and less of a scan profile.
At the end of the day girls will never stop calling for Nerfs on the heavy roll. Why do you bend over for the majority opinions of a bunch of trolls... |
|
|
|
|
Pages: 1 [2] 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |