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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.06 08:09:00 -
[1] - Quote
The Small Blaster: Give it some aim assist in the meanwhile until it can be reworked.
Shield Booster Glitch: (The glitch occurs if you take any damage during the cycle time of the shield booster, after which, no shield HP is replenished at all, though shield regen kicks in the following second) Make Shield Boosters give their HP instantly. In other words, remove the 1 second cycle time. This will not have any sort of huge impact on the game and will solve the problem for now.
I am hoping both of these can be done without a named hotfix.
Thank you for reading !
Know what cannot be known.
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Derpty Derp
Dead Man's Game
1
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Posted - 2015.06.06 10:43:00 -
[2] - Quote
Do people even use the small blaster? It's pretty good... You can kill infantry quite quickly at a decent range... Even the basic version... Instead of "Aim assist" I suggest... Just aiming.
Perhaps this is a reason to kill off the "Aim assist" as it seems people have become a little too reliant on it. |
Megaman Trigger
Ready to Play
353
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Posted - 2015.06.06 10:45:00 -
[3] - Quote
Derpty Derp wrote:Do people even use the small blaster? It's pretty good... You can kill infantry quite quickly at a decent range... Even the basic version... Instead of "Aim assist" I suggest... Just aiming.
Perhaps this is a reason to kill off the "Aim assist" as it seems people have become a little too reliant on it.
I think the Aim Assist might be to help it as the main gun on an ADS.
Purifier. First Class.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.06.06 11:11:00 -
[4] - Quote
Megaman Trigger wrote:I think the Aim Assist might be to help it as the main gun on an ADS. Also side guns, which otherwise require you to be practically motionless.
Alt of Halla Murr. Sentinel.
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.07 17:52:00 -
[5] - Quote
Derpty Derp wrote:Do people even use the small blaster? It's pretty good... You can kill infantry quite quickly at a decent range... Even the basic version... Instead of "Aim assist" I suggest... Just aiming.
Perhaps this is a reason to kill off the "Aim assist" as it seems people have become a little too reliant on it.
There's an issue with firing small turrets as side gunner of a vehicle. Most people are unaware of how it works / why it happens. I've been studying it closely and relaying the info to CCP through CPM, with videos and whatnot. Most people don't know what makes the glitch or that it's even happening so this type of response is natural.
It is my assessment that aim assist, for the small blaster alone, could help tremendously as a temporary solution until the netcode for vehicle side gunners can be looked at (if ever).
Know what cannot be known.
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.06.07 18:22:00 -
[6] - Quote
As someone with some experience gunning from a dropship, I can attest that most of the time "just aiming" is almost irrelevant, if the dropship in question is moving at all. And, no, it is not always a question of adjusting to the movement either, with the small blaster the gunner's reticule and where the shots actually land rarely coincide except when perfectly still, and there is no actual visual feedback to use to make corrections, as you can do with missiles.
The shield booster not working reliably needs to be fixed, whether it is a bug or a feature, the way it operates (or not) currently is unacceptable.
I think these minor changes Kaeru suggests are more than reasonable.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.06.08 00:51:00 -
[7] - Quote
Derpty Derp wrote:Do people even use the small blaster? It's pretty good... You can kill infantry quite quickly at a decent range... Even the basic version... Instead of "Aim assist" I suggest... Just aiming.
Perhaps this is a reason to kill off the "Aim assist" as it seems people have become a little too reliant on it.
I think its a similar issue to the ion Pistol. "It's pretty good" but not nearly as good as the other options available.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.08 01:44:00 -
[8] - Quote
Pokey Dravon wrote:Derpty Derp wrote:Do people even use the small blaster? It's pretty good... You can kill infantry quite quickly at a decent range... Even the basic version... Instead of "Aim assist" I suggest... Just aiming.
Perhaps this is a reason to kill off the "Aim assist" as it seems people have become a little too reliant on it. I think its a similar issue to the ion Pistol. "It's pretty good" but not nearly as good as the other options available.
Still not worth taking over a Railgun.
"Crush all who complain!"
- Arkena Wyrnspire
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.08 02:51:00 -
[9] - Quote
True Adamance wrote:Pokey Dravon wrote:Derpty Derp wrote:Do people even use the small blaster? It's pretty good... You can kill infantry quite quickly at a decent range... Even the basic version... Instead of "Aim assist" I suggest... Just aiming.
Perhaps this is a reason to kill off the "Aim assist" as it seems people have become a little too reliant on it. I think its a similar issue to the ion Pistol. "It's pretty good" but not nearly as good as the other options available. Still not worth taking over a Railgun.
in it's current iteration, I will have to agree.
Due to the position glitch between operator and gunner, Vehicles have to be perfectly still. This is even more true for the hitscan turrets because there is absolutely no visual feedback you can rely on (gunner's client straight up lies). Because of this, both railgun and blaster need the vehicle to be perfectly still in order to hit infantry. The Blaster kills infantry infinitely faster than the railgun does, but because you need to be perfectly still in both cases, setting up the kill takes the same amount of time (dropship specific).
With all of that in mind, it makes more sense to use the railgun, from a safer distance, instead of the blaster.
Know what cannot be known.
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.07.03 19:58:00 -
[10] - Quote
Please consider adding the notes in the OP without a name hotfix. These things can really help temporarily without changing the meta drastically. Thanks !
Know what cannot be known.
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Devadander
Woodgrain Atari
345
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Posted - 2015.07.03 20:20:00 -
[11] - Quote
Small blasters used to be great, somewhere along the way they got really bad.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Sicerly Yaw
Corrosive Synergy No Context
492
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Posted - 2015.07.04 01:13:00 -
[12] - Quote
Derpty Derp wrote:Do people even use the small blaster? It's pretty good... You can kill infantry quite quickly at a decent range... Even the basic version... Instead of "Aim assist" I suggest... Just aiming.
Perhaps this is a reason to kill off the "Aim assist" as it seems people have become a little too reliant on it.
click here if you are making a new account and want some free BPO's
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Sicerly Yaw
Corrosive Synergy No Context
492
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Posted - 2015.07.04 01:14:00 -
[13] - Quote
Devadander wrote:Small blasters used to be great, somewhere along the way they got really bad.
are you talking about the unlimited ammo laser precision blasters we had back in the day? because that was totally not OP
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Derpty Derp
Dead Man's Game
1
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Posted - 2015.07.04 06:39:00 -
[14] - Quote
Personally, I always just thought the camera didn't always align with the sight, possibly similar to the ads 3rd person camera when you have terrain close up behind yourself and have to guess at where to point the camera. This is because it's not only when you're moving. When parked at an angle you can point a railgun right at someone standing still and it will miss completely, but move it off target slightly and suddenly you're getting random headshots, lol. |
Devadander
Woodgrain Atari
347
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Posted - 2015.07.04 16:43:00 -
[15] - Quote
Sicerly Yaw wrote:Devadander wrote:Small blasters used to be great, somewhere along the way they got really bad. are you talking about the unlimited ammo laser precision blasters we had back in the day? because that was totally not OP
We're talking smalls, not the old god-large...
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.07.06 20:53:00 -
[16] - Quote
Even more than aim assist on small blasters, I would like to underline how important removing the 1 second cycle time can be to the shield booster. This will not make the modules better or worse, as they are balanced around their cool downs. This should completely eliminate the bug that makes them not function if you take damage during the cycle.
See vid: https://www.youtube.com/watch?v=o4_ohYc3QBM
Know what cannot be known.
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Kaeru Nayiri
OSG Planetary Operations
1
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Posted - 2015.09.03 23:19:00 -
[17] - Quote
Bump
Know what cannot be known.
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