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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
3031
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Posted - 2015.04.28 20:43:00 -
[61] - Quote
And all those assets (including 75m from MCC) go into the pot for payments.
My APEX suits are ready...
Whirly gun make much thunder! - Victor
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Scheneighnay McBob
And the ButtPirates
6271
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Posted - 2015.04.29 01:14:00 -
[62] - Quote
I like. I like very much.
Some details can be ignored
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DDx77
OUTCAST MERCS General Tso's Alliance
228
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Posted - 2015.04.29 03:32:00 -
[63] - Quote
I Effing Fraking love this game mode idea |
Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.26 20:23:00 -
[64] - Quote
Hoping to keep this idea alive until it's a possibility. A lot of people backing it up, after PC is setup, please give it some thought !
Know what cannot be known.
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501st Headstrong
0uter.heaven
1
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Posted - 2015.06.27 01:53:00 -
[65] - Quote
Oh yes please :)
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Stupid Blueberry
RED 0MEN. Evil Syndicate Alliance.
1
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Posted - 2015.06.27 02:51:00 -
[66] - Quote
I love this, it provides a reason to use those standard bpo suits and mlt modules instead of apex.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
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Devadander
Woodgrain Atari
311
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Posted - 2015.06.27 17:37:00 -
[67] - Quote
After four complete reads, I can't like this enough.
This is something for every mode. This is the mindset that brings us closer to new Eden.
Players with too much money will actually have to think.
New berries with 3-10k suits become an asset.
Vehicle operators will take less chances.
"The thinking man's shooter"
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Text Grant
PIanet Express Smart Deploy
432
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Posted - 2015.06.28 13:00:00 -
[68] - Quote
+1 |
Kaeru Nayiri
Ready to Play
1
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Posted - 2015.06.30 18:01:00 -
[69] - Quote
Devadander wrote:After four complete reads, I can't like this enough.
This is something for every mode. This is the mindset that brings us closer to new Eden.
Players with too much money will actually have to think.
New berries with 3-10k suits become an asset.
Vehicle operators will take less chances.
"The thinking man's shooter"
Excellent points ! I'm particularly interested in seeing vehicles used a lot less as suicide transports. It really takes away from the role of a vehicle operator.
Know what cannot be known.
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Text Grant
PIanet Express Smart Deploy
434
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Posted - 2015.07.03 16:50:00 -
[70] - Quote
Bump |
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
119
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Posted - 2015.07.03 17:07:00 -
[71] - Quote
CCP Rattati wrote:pretty cool actually, maximizes skill and efficiency. This is like hardcore mode :)
Obviously you'd want to introduce better EoM accounting for ISK Risked, and ISK lost, vs ISK risked destroyed. It would improve 'the keep what you win' features coming to PC as well.
You could also scale Public matches with different total loss limits. You've got the all numbers already to make the current status quo and scale it up from there.
You'd also be able to add ISK efficiency into the calculations for Loyalty Rankings (overall and FW) and matchmaking. |
Jenni Welsh
Reincarnation Incorporated
8
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Posted - 2015.07.03 20:23:00 -
[72] - Quote
Gyn Wallace wrote:Kaeru Nayiri wrote:Accessible through Public Contracts: Attrition
CONDITIONS FOR VICTORY: First side to lose 20 million isk LOSES THE MATCH. .. Nice, so isk efficient players who slay with their basic and advanced suits might win the game against protostompers, even if they lost a few more clones in the process. I like it. My only question is: How are BPOs valued toward the victory condition? The same way as for match rewards or differently?
I like the point he made about it helping to create a more proto-free environment. :)
Obviously there are many items that would need to be either prohibited or coded for this kinda play... Apex, Aurum, BPOs, Experimental items, Officer items... there are probably more I'm not thinking of (there in would lie the greatest difficulty in seeing this come to life).
Something else that might be cool is a Tactical game mode to encourage proto, squad, and teamwork more where there are up to 15 players and the match starts at a low reserve level (making it so that if you die then that's it unless you get resurrected, maybe allowing for 1 additional spawn per player)... standard domination and skirmish maps applying... Welcome to the snipe hunt. lol :) |
Kaeru Nayiri
Ready to Play
1
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Posted - 2015.07.03 21:37:00 -
[73] - Quote
Jenni Welsh wrote:[...]Obviously there are many items that would need to be either prohibited or coded for this kinda play... Apex, Aurum, BPOs, Experimental items, Officer items... there are probably more I'm not thinking of (there in would lie the greatest difficulty in seeing this come to life). [...] As discussed, all those items actually have ISK values attached to them. There is no reason to prohibit them, as their built in ISK values can be used and deducted from the team they belong to when destroyed.
Know what cannot be known.
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Jenni Welsh
Reincarnation Incorporated
10
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Posted - 2015.07.04 07:50:00 -
[74] - Quote
Kaeru Nayiri wrote:Jenni Welsh wrote:[...]Obviously there are many items that would need to be either prohibited or coded for this kinda play... Apex, Aurum, BPOs, Experimental items, Officer items... there are probably more I'm not thinking of (there in would lie the greatest difficulty in seeing this come to life). [...] As discussed, all those items actually have ISK values attached to them. There is no reason to prohibit them, as their built in ISK values can be used and deducted from the team they belong to when destroyed.
Yeah, but stuff like the APEX suits cost 10MILLION ISK, so basically 3 or so APEX suits are killed and game over (that was my point). |
VikingKong iBUN
0uter.Heaven
464
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Posted - 2015.07.04 16:15:00 -
[75] - Quote
Not a bad idea, but I can see a lot of people raging because of that one blueberry dying 10 times in proto and losing the game for the entire team.
I would like a Gallente SMG.
TUNNEL SNAKES RULE
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Text Grant
PIanet Express Smart Deploy
434
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Posted - 2015.07.04 18:57:00 -
[76] - Quote
Jenni Welsh wrote:Kaeru Nayiri wrote:Jenni Welsh wrote:[...]Obviously there are many items that would need to be either prohibited or coded for this kinda play... Apex, Aurum, BPOs, Experimental items, Officer items... there are probably more I'm not thinking of (there in would lie the greatest difficulty in seeing this come to life). [...] As discussed, all those items actually have ISK values attached to them. There is no reason to prohibit them, as their built in ISK values can be used and deducted from the team they belong to when destroyed. Yeah, but stuff like the APEX suits cost 10MILLION ISK, so basically 3 or so APEX suits are killed and game over (that was my point). Actually the BPO cost is 10 mil. The BPC cost might be 10k isk. It's nowhere near 10 mil. That is what he meant by a built in isk value. |
Kaeru Nayiri
OSG Planetary Operations
1
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Posted - 2015.09.03 23:21:00 -
[77] - Quote
Jenni Welsh wrote:Kaeru Nayiri wrote:Jenni Welsh wrote:[...]Obviously there are many items that would need to be either prohibited or coded for this kinda play... Apex, Aurum, BPOs, Experimental items, Officer items... there are probably more I'm not thinking of (there in would lie the greatest difficulty in seeing this come to life). [...] As discussed, all those items actually have ISK values attached to them. There is no reason to prohibit them, as their built in ISK values can be used and deducted from the team they belong to when destroyed. Yeah, but stuff like the APEX suits cost 10MILLION ISK, so basically 3 or so APEX suits are killed and game over (that was my point).
The data base isk value of an apex suit is not 10 million, it's something under 50k (probably much less). What you pay to aquire it and the database sale value are a little different in this case.
Know what cannot be known.
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