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281. free for all game mode any imput? - in Feedback/Requests [original thread]
pegasis prime wrote: Kind of deffeats the point of a tactical team based shooter. A 4, 6 men squad facing each other doesn't. 4 Squads. 1 v 1 v 1 v 1 with some kind of building all the squads want to be in and protect because it will giv...
- by KING CHECKMATE - at 2013.08.31 02:50:00
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282. My Idea to Help Scouts - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: Or just have an active scanner. They're a million times better than any scan modules. Scouts need a boost to speed and hacking speed IMO. They need a SPEED BOOST and RADAR Boost by default (more precision scan and r...
- by KING CHECKMATE - at 2013.08.31 02:37:00
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283. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I feel like its a drop-ship WORTH taking out. OF COURSE, if we are talking a...
- by KING CHECKMATE - at 2013.08.31 01:18:00
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284. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
TAnker: Oh dropship! im gonna bring it down! *Drop ship lights up* Tanker: What is that? Gunner 1 : Im not sure, it seems like some kind of missiles maybe? Blind Tanker [Protoi Swarm Launcher] Troll Passanger Parasite Gunners [Proto Swarm ...
- by KING CHECKMATE - at 2013.08.31 00:26:00
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285. Headshot death shouldnt be revivable - in Feedback/Requests [original thread]
Doc Noah wrote: I find it very weird that when I take a well placed headshot (with the one shot headshot sound and all), I see a medic quickly run up to them and revive them. I may be wrong but I thought it was a feature to reward skillful aimi...
- by KING CHECKMATE - at 2013.08.31 00:09:00
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286. Suggestion: Leach Hives - in Feedback/Requests [original thread]
This wouldbe really nice. EXCEPT, you know, the Leech hive + Remote explosives combination being 100% lethal.....
- by KING CHECKMATE - at 2013.08.30 03:54:00
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287. Get Ready to Troll... - in Feedback/Requests [original thread]
Canaan Knute wrote: Doshneil Antaro wrote: I have lost a lot of respect for many heavies that have resorted to rooftop camping to pad their kdr, even though they can easily get great numbers on the ground. What makes you think it has anythi...
- by KING CHECKMATE - at 2013.08.30 03:43:00
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288. [Request] Spawn denial installations - in Feedback/Requests [original thread]
Its a good idea. +1
- by KING CHECKMATE - at 2013.08.30 01:39:00
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289. Make people with nanohives or logi's see that people need ammo - in Feedback/Requests [original thread]
Smooth Assassin wrote: Why not? i run out of ammo pretty quickly +1 In BF3 , you can press select button and a symbol will be displayed on top of your soldier requesting ammo/repair depending whats needed.
- by KING CHECKMATE - at 2013.08.29 23:30:00
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290. Get Ready to Troll... - in Feedback/Requests [original thread]
CLONE117 wrote: should the assault forge base charge up time be changed to 2.75 or 3 secs? Nah i think damage swap with regular FG would be more than enough.
- by KING CHECKMATE - at 2013.08.29 04:58:00
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291. Logisics - in Feedback/Requests [original thread]
Fizzer94 wrote: Nope. Logi suits are fine. They can't kill as fast as an assault, but can take a bigger beating, seems balanced to me. The only one that was OP got nerfed anyway. They are balanced. I have to agree with Fizzer94 here. I dont ...
- by KING CHECKMATE - at 2013.08.29 04:36:00
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292. Possible way to buff Scout dropsuits - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Perhaps Scout dropsuits could be buffed to have two grenade slots? It'd mean more grenades, yes, but since Scouts are relatively weak, it wouldn't be terribly difficult to balance. 2 nades = OP (since nades are a l...
- by KING CHECKMATE - at 2013.08.29 04:33:00
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293. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
The Black Jackal wrote: As a vehicle Driver, I drive LLAVs, LAVs, HAVs, Enforcers, and Dropships. With the 1.4 Change to Swarm launcher relock intervak, and the skill-based reduction in lock-on time... even a well tanked Dropship (My Logistics ...
- by KING CHECKMATE - at 2013.08.29 01:39:00
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294. [Request] Player market - in Feedback/Requests [original thread]
Zahle Undt wrote: I don't know anything about programming, but really since we already have the ability to transfer ISK between people, why not items? We can have a player market as soon as you do 2 things CCP: allow item transfers between peop...
- by KING CHECKMATE - at 2013.08.29 01:35:00
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295. Militia Gear - in Feedback/Requests [original thread]
Thurak1 wrote: I totally forgot about the scramblers. I have wanted to test those out for a while now. It would cost a pretty good amount of sp to test out all these weapons just to see what they are like and if i want to actually use them or n...
- by KING CHECKMATE - at 2013.08.26 03:13:00
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296. FOR THE LOVE OF GOD PLEASE FIX THE VANISIHING R/E - in Feedback/Requests [original thread]
OZAROW wrote: I'm sick of wasting 3 just to put one down, they just fizzle out its beyond irritating! I didnt notice it was you OZ, doing R/E now. thats nice.
- by KING CHECKMATE - at 2013.08.26 03:11:00
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297. Get Ready to Troll... - in Feedback/Requests [original thread]
Again as a forge gunner, i wouldn't mine a reduction in splash damage OR splash damage AREA. But i insist its not needed.
- by KING CHECKMATE - at 2013.08.26 02:59:00
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298. FOR THE LOVE OF GOD PLEASE FIX THE VANISIHING R/E - in Feedback/Requests [original thread]
OZAROW wrote: I'm sick of wasting 3 just to put one down, they just fizzle out its beyond irritating! happens with Proximity mines too. Yeah i use them. Yes they suck. But still having to go up to 3 times to the supply depo to put up 4 of ...
- by KING CHECKMATE - at 2013.08.26 02:58:00
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299. Militia Gear - in Feedback/Requests [original thread]
Thurak1 wrote: I am somewhat surprised by this because i consider militia gear a great way to test and feel how you like a weapon or dropsuit. But there are still some things that are not militia. Please make the following things available as m...
- by KING CHECKMATE - at 2013.08.26 02:55:00
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300. Respec suggestion: earned respec skill points. - in Feedback/Requests [original thread]
Chunky Munkey wrote: As someone who isn't against the general idea of respecs, but thinks they undermine a crucial concept of the game, I'm very eager to find ways to make them work without exploitation. I had the idea of "respec sp". This wou...
- by KING CHECKMATE - at 2013.08.26 01:33:00
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