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![Doc Noah Doc Noah](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doc Noah
Algintal Core Gallente Federation
320
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Posted - 2013.07.21 17:07:00 -
[1] - Quote
I find it very weird that when I take a well placed headshot (with the one shot headshot sound and all), I see a medic quickly run up to them and revive them. I may be wrong but I thought it was a feature to reward skillful aiming that headshot death = guaranteed death, but people have been picked up no matter how many headshots I make.
I vaguely remembered that prior patches, if you died from a headshot you werent revivable and there is no revive counter. Your body also immediately dissapears as per the rule of confirmed dead players. If this feature was removed, I suggest it be reimplemented. i find it discouraging for snipers if a well placed headshot can be revived and the only way to guarantee the target stays down is to spam 6m explosives.
If death by grenade is instant death, I dont see why a well placed headshot death should be any different. |
![RedRebelCork RedRebelCork](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
RedRebelCork
Ahrendee Mercenaries EoN.
155
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Posted - 2013.07.21 17:53:00 -
[2] - Quote
Makes perfect sense to me, MAG didn't have this either and it annoyed me no end. |
![Oso Peresoso Oso Peresoso](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Oso Peresoso
RisingSuns
343
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Posted - 2013.07.21 18:01:00 -
[3] - Quote
i have never seen a headshot victim get revived. |
![Doc Noah Doc Noah](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doc Noah
Algintal Core Gallente Federation
323
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Posted - 2013.07.21 18:06:00 -
[4] - Quote
Oso Peresoso wrote:i have never seen a headshot victim get revived.
Probably because there was no medic around ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png)
Then again people do like to bleed out before a medic revives them, or else they'll be in a sniper's scope again.
If the body doesnt dissapear, it can be revived. |
![Nitrobeacon Nitrobeacon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Nitrobeacon
Freek Coalition
33
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Posted - 2013.07.21 19:34:00 -
[5] - Quote
You seem p***ed by the fact that medics just heal their friends. I know what you need, the contact nades... yes its a very pleasurable method to release anger, trust me |
![Doc Noah Doc Noah](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doc Noah
Algintal Core Gallente Federation
329
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Posted - 2013.07.21 19:41:00 -
[6] - Quote
Nitrobeacon wrote:You seem p***ed by the fact that medics just heal their friends. I know what you need, the contact nades... yes its a very pleasurable method to release anger, trust me
Pissed? No, just makes no sense to not reward going for head with complete death. This concept is the same with pretty much every other shooter I played that has a revive mechanic. Bullet to brain = death.
Not spending AUR on a broken weapon. I enjoy the satisfaction of not going the FOTM route and still come out on top from just skill. |
![Dominus Fatali Dominus Fatali](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Dominus Fatali
Nox Aeterna Security
110
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Posted - 2013.08.30 20:46:00 -
[7] - Quote
I was under the impression headshots prevented revive until a few days ago when I killed someone with my SMG with a headshot, then was killed by a Logi and as I was dying I watched the same Logi revive the person I killed. This might be a bug, or working as intended. |
![Daxxis KANNAH Daxxis KANNAH](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
325
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Posted - 2013.08.30 21:38:00 -
[8] - Quote
Make it so CCP |
![Doc Noah Doc Noah](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doc Noah
Algintal Core Gallente Federation
485
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Posted - 2013.08.30 21:45:00 -
[9] - Quote
Dominus Fatali wrote:I was under the impression headshots prevented revive until a few days ago when I killed someone with my SMG with a headshot, then was killed by a Logi and as I was dying I watched the same Logi revive the person I killed. This might be a bug, or working as intended.
Thats what I thought at first, but it happened consistently and not "rarely" so the idea that client sided headshot not matching server side wasnt an issue and that it was "working as intended".
Also holy thread bump batman! |
![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
Seituoda Taskforce Command Caldari State
744
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Posted - 2013.08.30 21:50:00 -
[10] - Quote
An agreeable request.
Plas one! |
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![DeadlyAztec11 DeadlyAztec11](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DeadlyAztec11
Red Star Jr. EoN.
2083
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Posted - 2013.08.30 21:51:00 -
[11] - Quote
Daxxis KANNAH wrote:Make it so CCP That is my line bro! ![X](https://forums.dust514.com/Images/Emoticons/ccp_x.png)
![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
![ladwar ladwar](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
ladwar
Dead Six Initiative Lokun Listamenn
1370
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Posted - 2013.08.30 22:57:00 -
[12] - Quote
bro there is a pretty clear sound when you get a headshot, i am betting you didn't get a headshot because you can revive froma headshot. |
![Doc Noah Doc Noah](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doc Noah
Algintal Core Gallente Federation
487
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Posted - 2013.08.30 23:04:00 -
[13] - Quote
ladwar wrote:bro there is a pretty clear sound when you get a headshot, i am betting you didn't get a headshot because you can revive froma headshot.
You lost me |
![Beeeees Beeeees](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Beeeees
KILL-EM-QUICK RISE of LEGION
136
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Posted - 2013.08.30 23:08:00 -
[14] - Quote
As much as it is a nerf to my pocket, sounds like a good idea.
But there is a BUT: Snipers will not be able to apply the medic bait technique. Which is a must tactic for snipers, so no, wouldnt fly. |
![Doc Noah Doc Noah](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doc Noah
Algintal Core Gallente Federation
487
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Posted - 2013.08.30 23:22:00 -
[15] - Quote
Beeeees wrote:As much as it is a nerf to my pocket, sounds like a good idea.
But there is a BUT: Snipers will not be able to apply the medic bait technique. Which is a must tactic for snipers, so no, wouldnt fly.
They can still bait if they avoid headshots, a headshot will be instant death, no revive possible, a body shot is bait material. |
![ladwar ladwar](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
ladwar
Dead Six Initiative Lokun Listamenn
1371
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Posted - 2013.08.30 23:50:00 -
[16] - Quote
Doc Noah wrote:ladwar wrote:bro there is a pretty clear sound when you get a headshot, i am betting you didn't get a headshot because you can't revive froma headshot. You lost me auto speller fixed what wasn't wrong...
CAN'T |
![CLONE117 CLONE117](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CLONE117
Planetary Response Organization Test Friends Please Ignore
256
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Posted - 2013.08.31 00:05:00 -
[17] - Quote
i think the nanites repair that so called brain u speak of...
i just assumed that it was made to be like that it makes sense to me seeing how no1 on these forums has any intelligence to begin with... |
![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
Bragian Order Amarr Empire
728
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Posted - 2013.08.31 00:09:00 -
[18] - Quote
Doc Noah wrote:I find it very weird that when I take a well placed headshot (with the one shot headshot sound and all), I see a medic quickly run up to them and revive them. I may be wrong but I thought it was a feature to reward skillful aiming that headshot death = guaranteed death, but people have been picked up no matter how many headshots I make.
I vaguely remembered that prior patches, if you died from a headshot you werent revivable and there is no revive counter. Your body also immediately dissapears as per the rule of confirmed dead players. If this feature was removed, I suggest it be reimplemented. i find it discouraging for snipers if a well placed headshot can be revived and the only way to guarantee the target stays down is to spam 6m explosives.
If death by grenade is instant death, I dont see why a well placed headshot death should be any different.
Im gonna be honest, i think head-shot victims cant be revived. I usually run 700+HP (unless im running my scout fits) and when i get 1 shotted i know its a head shot. And the option does not appear! If its not the case i apologize and i agree headshot victims shouldn't have the option to be revived. |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
1302
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Posted - 2013.08.31 00:17:00 -
[19] - Quote
I thought this was already the case. Sometimes I am not revivable, I figured it was because of the headshot. If this is no longer the case, it needs fixing. |
![Doc Noah Doc Noah](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doc Noah
Algintal Core Gallente Federation
487
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Posted - 2013.08.31 00:25:00 -
[20] - Quote
ladwar wrote:Doc Noah wrote:ladwar wrote:bro there is a pretty clear sound when you get a headshot, i am betting you didn't get a headshot because you can't revive froma headshot. You lost me auto speller fixed what wasn't wrong... CAN'T
I already said you can, I'm an off-sniper which means I snipe when I'm bored. Aiming for the head is basically what I do best and unless the body disappears on shot, it doesnt matter if theres a DONG or not, a medic can still revive.
I've had situations where I see several people clumped together, shot one guy with a headshot and went for the next guy, shot the second guy in the head and watched a medic pick both of them up. From my memory, originally the body simply vanished if you shot them in the head with a sniper rifle, but now the body stays there unless you a)kill with it explosives or b) shoot the dead body after the headshot. My guess is they removed the on-death headshot because it was a little silly to have the body simply vanish after a headshot.
I'm asking them to bring it back and change how bodies vanish by simply removing the revive marker on team HUD so they know you're dead. The body can shortly disintergrate after instead of vanishing. |
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![Doc Noah Doc Noah](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doc Noah
Algintal Core Gallente Federation
487
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Posted - 2013.08.31 00:32:00 -
[21] - Quote
CLONE117 wrote:i think the nanites repair that so called brain u speak of...
i just assumed that it was made to be like that it makes sense to me seeing how no1 on these forums has any intelligence to begin with...
If you're talking about lore wise, any trauma to the brain can cause problems on the next clone body if you dont swap immediately. Imagine you lost half your brain when you transfer, you'll be derpy as a mother ******, hence why the brain implant transfers you at the moment of death. The likeliness of survivng a bullet to the head isnt that great especially when we're talking about plasma weapons that will burn a hole straight through or a railgun that would normally penetrate a thick plate of steel and keep going. |
![Thurak1 Thurak1](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Thurak1
Psygod9
83
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Posted - 2013.08.31 00:40:00 -
[22] - Quote
Pretty sure headshots = total death. Perhaps the system thought you hit them in the chest. Very possible given how lousy hit detection is in the game. Also its not just headshots that = total death basically any great overage of damage. Normally being run over or a direct hit from a forge gun also = total death. |
![Doc Noah Doc Noah](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doc Noah
Algintal Core Gallente Federation
487
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Posted - 2013.08.31 01:49:00 -
[23] - Quote
Thurak1 wrote:Pretty sure headshots = total death. Perhaps the system thought you hit them in the chest. Very possible given how lousy hit detection is in the game. Also its not just headshots that = total death basically any great overage of damage. Normally being run over or a direct hit from a forge gun also = total death.
Not really, most weapons have a dead or alive mechanic. Most explosive weapons have a dead mechanic if you get killed by them like MD, Flaylock, REs, and grenades. Some other weapons also have a dead mechanic like heavy rail types like the forge gun or the large rail turret (both on HAV and on stationary) and the plasma cannon. None of them have anything to do with "doing too much damage" as the damage varies greatly among the dead on death weapons.
Light weapons in general have an alive mechanic that when killed by them, you can be revived. Sniper rifle and assault/laser based weapons can be revived. Also getting run over by an LAV is revivable.
As I said earlier, I have reasonable doubts that its a client-server desync as it happens way too often where I see a medic revive a headshot kill even in matches where it feels fluid and not laggy at all. |
![KalOfTheRathi KalOfTheRathi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
KalOfTheRathi
Black Phoenix Mercenaries
607
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Posted - 2013.08.31 01:54:00 -
[24] - Quote
90% of the ones I witness and experience are Terminations.
The rest are probably just network disagreements between the clients and the server regarding which animation to run responding to the damage done. As in, the server said X damage so the client thought it should be head shot while it was technically not an actual head shot.
I ignore the few I see. |
![Shucklin Shucklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Shucklin
Shining Flame Amarr Empire
0
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Posted - 2013.08.31 07:14:00 -
[25] - Quote
Makes sense. If you get shot in the arm, you should be able to be revived. If you have your brains blown out, something tells me you won't be just bleeding out. Flesh can be regenerated, but you're already dead. |
![Frank Olson Usul Frank Olson Usul](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Frank Olson Usul
DUST University Ivy League
6
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Posted - 2013.08.31 08:59:00 -
[26] - Quote
+1 it's realistic +1 it rewards skill (very good aiming) +1 it weakens a very unfair aspec (5 man proto squad reviviing each other over and over again making them invincible in public games) |
![Ferindar Ferindar](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Ferindar
The Malevolent Monkey Militia
28
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Posted - 2013.08.31 14:11:00 -
[27] - Quote
I am primarily a sniper, and I've seen people try to revive my headshot kills, but fail. Are you sniping with a standard rifle? A tactical rifle? Do you know how much overkill damage you do?
It seems to me that if you take a certain amount of "Overkill", you can't be revived. I've shot free fits and they weren't able to be revived with my Charge, which does a lot of damage.
If you're using a tactical like I think the Original Poster is, why can't you just shoot them as soon as they stand up? I've done that with Tactical rifles myself. Makes for an easy extra kill. Then they can't get up a second time. Problem solved, and 150 WP earned in the span of 6 seconds. |
![Doc Noah Doc Noah](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doc Noah
Algintal Core Gallente Federation
488
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Posted - 2013.08.31 15:47:00 -
[28] - Quote
I use a standard Sniper rifle with a complex damage mod. Pretty sure I dont do much overkill damage seeing as I can one shot most low level fits with a single shot to the head while those with slightly more armor/shields can survive.
Overkill or not, a single well placed headshot whether it be a sniper rifle or an AR, should completely kill a person and not simply incapacitate him. Telling me that I need a high amount of damage to kill a guy with a headshot is no different than telling me to shoot his corpse which is not the topic this thread.
I dont care for revive baiting seeing as thats not the point of this thread and extremely risky when dealing with a medic that knows what he's doing (proto nanite injector and repair tool on an armor tanked heavy for example) and its not exactly easy to revive bait when dealing with multiple protos in CQC who arent brain dead to revive their teamates into open fire. |
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