Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 |
381. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
Buff tanks, they need a LITTLE love. Buff Dropships, they need a LOT of love. Leave LAV's as they are Make Proximity mines the monstrous AV they are supposed to be: STD: 1800 damage (only 100 more than a STD Packed AV) ADV: 2000 damage PROTO: 22...
- by KING CHECKMATE - at 2013.08.13 02:44:00
|
382. theres nothing wrong with fg - in Feedback/Requests [original thread]
Aizen Intiki wrote: Not when you're on a spire, ledge, or a hill. They honestly need nerfing. Stop trying to hold on to your FOTM BS. Thats bad Map design, not OP weapon. And first off its not the next FOTM because it takes SKILL. Second ...
- by KING CHECKMATE - at 2013.08.13 01:01:00
|
383. Why do downs count as deaths? - in Feedback/Requests [original thread]
True Adamance wrote: KING CHECKMATE wrote: So let me get this straight. I kill someone. I get 50sp and a kill. Then the enemy gets revived and he has NO deaths and the Clone count remains the same. IF IT STILL counts as a kill for me im ok...
- by KING CHECKMATE - at 2013.08.13 00:33:00
|
384. [Feedback] Nerf the Turret AI to Hell - in Feedback/Requests [original thread]
Aeon Amadi wrote: There's no "get better" when a railgun hits you out of the blue from 417m away. There's no "get better" when a blaster up and decides to fire at you despite you being the only person even remotely near the objective, as oppos...
- by KING CHECKMATE - at 2013.08.13 00:19:00
|
385. Why do downs count as deaths? - in Feedback/Requests [original thread]
So let me get this straight. I kill someone. I get 50sp and a kill. Then the enemy gets revived and he has NO deaths and the Clone count remains the same. IF IT STILL counts as a kill for me im ok with it , i guess.
- by KING CHECKMATE - at 2013.08.13 00:17:00
|
386. Why do downs count as deaths? - in Feedback/Requests [original thread]
True Adamance wrote: I mean if I get revived by a Logi, Im searching for you guys out there and have in the last few rounds seen some very good logi's, why do I still get a death against my record even if they res me? That doesn't make sense t...
- by KING CHECKMATE - at 2013.08.12 23:48:00
|
387. [Feedback] Nerf the Turret AI to Hell - in Feedback/Requests [original thread]
Lynn Beck wrote: Syeven Reed wrote: Just be better. Be better than a railgun that your gunner was shooting at, which one shots you MIDAIR (cuz of roadbump in map lol) while doing left/right swerves? I mean ehat must i do all mighty syeven ...
- by KING CHECKMATE - at 2013.08.12 23:45:00
|
388. [Feedback] Nerf the Turret AI to Hell - in Feedback/Requests [original thread]
Aeon Amadi wrote: Really... There's no reason they should be more accurate than a human being. They are not.
- by KING CHECKMATE - at 2013.08.12 23:28:00
|
389. [REQUEST] CCP - DON'T NERF ANYTHING ELSE / regarding MD,FG's,SMG,AR and ... - in Feedback/Requests [original thread]
-I think The Burst AR needs to be adjusted to at least 5 Bullets per ''burst''. This way it will be compared to the Old Burst , which i agree and was beast (it was the only AR i've ever liked ) , but with 2 less bullets per burst and a little more...
- by KING CHECKMATE - at 2013.08.12 22:08:00
|
390. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
ladwar wrote: KING CHECKMATE wrote: ladwar wrote: the plasma cannon on a maxed skilled commando w/ plasma cannon reload skills gives you the same direct damage DPS as a proto standard/breach forge. or go with the proto SL which has a base...
- by KING CHECKMATE - at 2013.08.12 21:51:00
|
391. [Request] Ability to destroy projectiles... - in Feedback/Requests [original thread]
BL4CKST4R wrote: Please give us the ability to destroy heavy projectiles like swarm launcher shots, etc. This would give the secondary gunner a more of a defensive purpose and give vehicles a small edge when combating AV weaponry. I HATE to ...
- by KING CHECKMATE - at 2013.08.11 21:52:00
|
392. [Request] Double Charge Time on Breach FGs - in Feedback/Requests [original thread]
Harpyja wrote: One of my top EHP Gunnlogis was two-shotted by a proto breach FG before I could even get into cover. With massive damage should come at a massive cost. And 6s base charge time is not enough. Double it to 12s. You sir are a cr...
- by KING CHECKMATE - at 2013.08.11 20:19:00
|
393. [REQUEST] CCP - DON'T NERF ANYTHING ELSE / regarding MD,FG's,SMG,AR and ... - in Feedback/Requests [original thread]
''while I agree you make a lot of sense I cant help but lol at the fact youre telling CCP not to nerf things and end with a request to nerf LAVs...just lol at that.... p.s. skill into AV and LAV are no longer trouble... I promise what they inten...
- by KING CHECKMATE - at 2013.08.11 18:57:00
|
394. Forge spam - in Feedback/Requests [original thread]
Think of this: Pros: The reason i use a FG is that is the ONLY weapon that gives me an all around CHANCE, to take out every single thing the enemy throws at me. LAV? i cant kill them, but they dont come at me either. Poor dropships are obligated...
- by KING CHECKMATE - at 2013.08.11 04:56:00
|
395. Forge spam - in Feedback/Requests [original thread]
Paran Tadec wrote: KING CHECKMATE wrote: Paran Tadec wrote: Trey Hardin wrote: Arc-08 wrote: my problem is that they can 2 shot ANY good dropship, i was once one shotted by a proto forge gun that must have had at least 2 complex dam...
- by KING CHECKMATE - at 2013.08.11 04:50:00
|
396. Forge spam - in Feedback/Requests [original thread]
Its a rail gun,not a rifle.
- by KING CHECKMATE - at 2013.08.11 04:34:00
|
397. Forge spam - in Feedback/Requests [original thread]
Paran Tadec wrote: Interplanetary Insanitarium wrote: The FG is fine. It's only "too" good because heavies can choose to fight back at a distance, and preferably with a height advantage... at that point you just use it back at them or get ...
- by KING CHECKMATE - at 2013.08.11 04:28:00
|
398. [REQUEST] CCP - DON'T NERF ANYTHING ELSE / regarding MD,FG's,SMG,AR and ... - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: I die by FG from time to time and considering it a big ball of death, well... I think it's fair. The exception would probably be the assault variant.... maybe. KING CHECKMATE wrote: The MD Splash damage is actually La...
- by KING CHECKMATE - at 2013.08.11 04:22:00
|
399. Forge spam - in Feedback/Requests [original thread]
Paran Tadec wrote: Trey Hardin wrote: Arc-08 wrote: my problem is that they can 2 shot ANY good dropship, i was once one shotted by a proto forge gun that must have had at least 2 complex damage mods. because he took out 700 shield with l...
- by KING CHECKMATE - at 2013.08.11 03:32:00
|
400. [REQUEST] CCP - DON'T NERF ANYTHING ELSE / regarding MD,FG's,SMG,AR and ... - in Feedback/Requests [original thread]
Arc-08 wrote: there are mainly 2 weapons in this game that are in need of serious love 1. Plasma Cannon 2. Burst AR they are the two most underused and or underpowered weapons. if there was a third it would be nova knifes, they are in need of...
- by KING CHECKMATE - at 2013.08.11 02:26:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 |
First page | Previous page | Next page | Last page |