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Summ Dude
Militaires-Sans-Frontieres
23
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Posted - 2013.08.30 08:41:00 -
[1] - Quote
So I think it's pretty universally agreed that scouts are in dire need of a buff, as they simply don't hold a candle to really any of the other suits. I should probably preface this by saying I've never actually played a scout, but here's my idea:
So when I think scout, I think someone who's very stealthy and very aware. Basically they should be able to sneak around enemies and provide valuable intel. Both of these things could be achieved via profile dampeners and scan improving module, respectively. Unfortunately with their limited high and low slots, scouts aren't exactly incentivized to use them. So I suggest adding a third type of module (maybe just called medium-powered) that is just for scan affecting modules. Note that this would include modules that improve your scan precision and modules that reduce your own suit's scan profile. And then just give scouts more of these than any other suit, maybe three or so; like how logis get three equipment slots.
What I like about this idea is that it could also be used to add more variety to existing suits and fitting choices. So different suits would get a different amount of these new slots (probably around one for assaults and logis, maybe none for heavies). |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
368
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Posted - 2013.08.30 10:15:00 -
[2] - Quote
Well all scouts get a passive profile reduction and the G-scout also gets a passive scan range boost.
These new slots are interesting though. Unfortunately this would probably mean reducing the number of high and/or low slots that the individual classes have. I'll have to sleep on this one for a bit.
`Sigh. Just another fun game of DUST. |
Melchiah ARANeAE
the unholy legion of darkstar DARKSTAR ARMY
23
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Posted - 2013.08.30 10:21:00 -
[3] - Quote
Or just have an active scanner. They're a million times better than any scan modules.
Scouts need a boost to speed and hacking speed IMO. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
369
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Posted - 2013.08.30 10:25:00 -
[4] - Quote
@^ I've been testing out the active scanner in preparation for 1.4 and I gotta say, they are quit effective! Unfortunately scouts tend to lean more towards uplinks and given the fact that we are limited to only one equipment item, we are forced to pick one or the other.
Giving us more hacking speed would be like a wet dream More speed by comparison to assaults is a must.
`Sigh. Just another fun game of DUST. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
149
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Posted - 2013.08.30 13:22:00 -
[5] - Quote
1) Second equipment slot
2) Better scanning stats in general (radius, sig, detection)
3) Cloaking |
Mossellia Delt
Militaires Sans Jeux
93
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Posted - 2013.08.30 13:51:00 -
[6] - Quote
As a scout I have to say, no thanks, give us more speed, give us better straifing, give heavies back their turn speed reduction, and give us a tiny bit more cpu/pg.
Also fix the collision box so I can run through small gaps without being stuck |
Lucifalic
Baked n Loaded
69
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Posted - 2013.08.30 14:46:00 -
[7] - Quote
As above but also fix our lagging hitbox. Should be in front of us when we sprint never behind.. Aiming behind someone should always be a miss.
How do you do it? How do you shoot innocent women and children?
"it's easy. You just don't lead them as much"
Good morning |
Cosgar
ParagonX
4605
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Posted - 2013.08.30 14:55:00 -
[8] - Quote
Oswald Rehnquist wrote:
1) Second equipment slot
2) Better scanning stats in general (radius, sig, detection)
3) Cloaking
4) Uprising 1.0 speed |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
151
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Posted - 2013.08.30 19:44:00 -
[9] - Quote
Cosgar wrote:Oswald Rehnquist wrote:
1) Second equipment slot
2) Better scanning stats in general (radius, sig, detection)
3) Cloaking
4) Uprising 1.0 speed
I think I saw a dev response that mentioned that scouts will not be getting any more speed increases, and I can't image the others getting a speed decrease despite the fact that it would have the same effect. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
377
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Posted - 2013.08.30 19:49:00 -
[10] - Quote
Oswald Rehnquist wrote:I think I saw a dev response that mentioned that scouts will not be getting any more speed increases, and I can't image the others getting a speed decrease despite the fact that it would have the same effect.
Faster scouts are harder to hit. If the other classes are slowed then it won't be harder to hit the scout but it would be harder to catch or get away from them.
This would also increase the value of vehicles.
That's my take on your comment but personally I wouldn't mind a little extra speed lol.
`Sigh. Just another fun game of DUST. |
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Summ Dude
Militaires-Sans-Frontieres
23
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Posted - 2013.08.31 01:16:00 -
[11] - Quote
I think some of you may have misunderstood my intentions here. I wasn't saying that this is allscouts need, I was saying this is one thing that in addition to other buffs would make the scout suit more viable. I definitely agree they need more speed, and some more hacking speed and CPU/PG isn't a bad idea either, and they might still even need cloaking. Although I'm kinda against them getting another equipment slot, it doesn't really seem to fit the role.
I'm just suggesting one more possibility that could help scouts, while also adding some more depth to the game as a whole. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
152
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Posted - 2013.08.31 01:44:00 -
[12] - Quote
Summ Dude wrote:I think some of you may have misunderstood my intentions here. I wasn't saying that this is allscouts need, I was saying this is one thing that in addition to other buffs would make the scout suit more viable. I definitely agree they need more speed, and some more hacking speed and CPU/PG isn't a bad idea either, and they might still even need cloaking. Although I'm kinda against them getting another equipment slot, it doesn't really seem to fit the role.
I'm just suggesting one more possibility that could help scouts, while also adding some more depth to the game as a whole.
If I was going to take anything from the list it would be the second equipment slot, yes it is in fact our role, our low hp prevents us from operating as front line medics, and in a slayer focused game with scouts having low alpha damage outside of 5 meters, having beta scouts that are more equipment focus is a must. |
KalOfTheRathi
Black Phoenix Mercenaries
607
|
Posted - 2013.08.31 01:51:00 -
[13] - Quote
Still funny that my friends that play Scout still kick butt. They don't even bother to take names.
They fixed the melee damage bug and that leveled many of the scout suit variants. They balanced all the melee damage and that balanced what a scout can do versus other suits.
Good Scouts are still good scouts. At least the ones I play with are. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
152
|
Posted - 2013.08.31 02:05:00 -
[14] - Quote
KalOfTheRathi wrote:Still funny that my friends that play Scout still kick butt. They don't even bother to take names. They fixed the melee damage bug and that leveled many of the scout suit variants. They balanced all the melee damage and that balanced what a scout can do versus other suits. Good Scouts are still good scouts. At least the ones I play with are.
There are only two successful scout builds and they mirror each other and both are based on crackling gameplay. KinCat Shotgunners and Kincat Nova Knifers, both can find success after 5k more in sp sinking than assaults but it is literally just crackling gameplay, which can be achieved with minmatar or low slot focused medium suits. Those of us who have gotten bored as playing as cracklings wish to have a little more diversity in successful strategies, and this is coming from a former shottie who has gotten bored with the weapon.
Plus you have been copying and pasting that same quote over and over, if your friends are as good as you say, I could use a trouncing then and learn from their greatness, give me their names and I'll keep an eye out. |
KING CHECKMATE
Bragian Order Amarr Empire
739
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Posted - 2013.08.31 02:37:00 -
[15] - Quote
Melchiah ARANeAE wrote:Or just have an active scanner. They're a million times better than any scan modules.
Scouts need a boost to speed and hacking speed IMO.
They need a SPEED BOOST and RADAR Boost by default (more precision scan and range).
AND THEN,Bonuses to hacking and Profile dampening. |
Matticus Monk
Ordus Trismegistus
387
|
Posted - 2013.08.31 08:02:00 -
[16] - Quote
I like the idea of medium slots that you can use for precision, dampening and range modules. However, with only 3 slots, assuming that the high/low slots could *not* fit the medium modules you would probably have LESS fitting options for scan modules (the precision enhancer modules are currently High modules, while the range and dampening are Low)
Maybe w/ 4 Med slots this would be primo, assuming that the base scan range got a bump to 15m.
However, as a scout, what I really want is speed. Not a lot, just take Gallente to 7.9 sprint and Minmatar to 8.1.... that would be awesome.
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Shotty GoBang
Intara Direct Action Caldari State
718
|
Posted - 2013.08.31 08:19:00 -
[17] - Quote
Thanks for thinking of us, OP. +1 |
Jathniel
G I A N T EoN.
810
|
Posted - 2013.08.31 08:20:00 -
[18] - Quote
Give scouts a 2nd equipment slot, just like the old school "B-Series" Scout.
Don't take away their sidearm. Then implement a set of cloaking devices w/ variants.
We've been over this before. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
381
|
Posted - 2013.08.31 08:30:00 -
[19] - Quote
Jathniel wrote:Give scouts a 2nd equipment slot, just like the old school "B-Series" Scout.
Don't take away their sidearm. Then implement a set of cloaking devices w/ variants.
We've been over this before.
True, we have but cloaking isn't necessary(but well appreciated). I would be 90% satisfied with 1.4 + 2nd equip slot + minor cpu/pg buff. This would reduce the number of loadouts I need to be effective by increasing the capabilities of my primary fits.
`Sigh. Just another fun game of DUST. |
Summ Dude
Militaires-Sans-Frontieres
25
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Posted - 2013.08.31 08:54:00 -
[20] - Quote
Matticus Monk wrote:I like the idea of medium slots that you can use for precision, dampening and range modules. However, with only 3 slots, assuming that the high/low slots could *not* fit the medium modules you would probably have LESS fitting options for scan modules (the precision enhancer modules are currently High modules, while the range and dampening are Low)
I'm sorry, but I'm not really sure what you mean. Do you mean there'd be less scan fitting options for non-scout suits? Cause I don't really see that as a big problem. |
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Jathniel
G I A N T EoN.
810
|
Posted - 2013.08.31 09:06:00 -
[21] - Quote
ALPHA DECRIPTER wrote:Jathniel wrote:Give scouts a 2nd equipment slot, just like the old school "B-Series" Scout.
Don't take away their sidearm. Then implement a set of cloaking devices w/ variants.
We've been over this before. True, we have but cloaking isn't necessary(but well appreciated). I would be 90% satisfied with 1.4 + 2nd equip slot + minor cpu/pg buff. This would reduce the number of loadouts I need to be effective by increasing the capabilities of my primary fits.
`Sigh. Just another fun game of DUST .
lol the cloak is to give you a better chance against snipers, when you're in the open. but up to you guys. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
381
|
Posted - 2013.08.31 09:13:00 -
[22] - Quote
Jathniel wrote:lol the cloak is to give you a better chance against snipers, when you're in the open. but up to you guys.
Yea, I know that (that's why I said it was appreciated because it diffidently has value) but a good scout can roam without it (in order to use some other gadget such as uplinks or the soon to be popular scanners).
I would become a ninja if I had a cloak and I'm already one sneaky S.O.B as it is lol
`Sigh. Just another fun game of DUST. |
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