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301. no War points for counter hacking? it is costing victories, pls fix it. - in Feedback/Requests [original thread]
c1ipper wrote: Twice in 1 hour this evening I have watched "BlueBerries" wait for an enemy hack of one of our captured points to finish it's virus upload before counter hacking it, they actually stood waiting at the terminal until it turned ora...
- by KING CHECKMATE - at 2013.08.26 00:26:00
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302. [Suggestion] Grenadier Dropsuit w/ Racial Variants - in Feedback/Requests [original thread]
Monkey MAC wrote: TunRa wrote: It should be restricted to only a sidearm IMO. Why, give a reason, restricting to sidearm makes the suit almost entirely dependent on his grenades what if he puts av grenades, its more of a logi with a bad a...
- by KING CHECKMATE - at 2013.08.26 00:24:00
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303. [Suggestion] Grenadier Dropsuit w/ Racial Variants - in Feedback/Requests [original thread]
Monkey MAC wrote: KING CHECKMATE wrote: To OP: The idea is good. I really like them. I even posted something like this about a month ago too. BUT IT WILL NOT HAPPEN, sadly the reason is that Grenades are way too powerful at the moment to ...
- by KING CHECKMATE - at 2013.08.25 23:30:00
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304. [Suggestion] Grenadier Dropsuit w/ Racial Variants - in Feedback/Requests [original thread]
To OP: The idea is good. I really like them. I even posted something like this about a month ago too. BUT IT WILL NOT HAPPEN, sadly the reason is that Grenades are way too powerful at the moment to make a suit specialized for them... IMO that ...
- by KING CHECKMATE - at 2013.08.25 22:47:00
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305. [Feedback/Request] CCP - MAPS and why they dont work for a FPS - in Feedback/Requests [original thread]
Some people got me, some didnt. The most important areas (where most objectives are) in almost every map , are open areas, Prone to Vehicles and snipers. Im not saying is NOT a vehicle and infantry map,but infantry should have priority since its...
- by KING CHECKMATE - at 2013.08.25 21:50:00
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306. Get Ready to Troll... - in Feedback/Requests [original thread]
@ Exionous Alright, lets get YOU out of the way... -If you've shot an LAV with 3 shots of an AFG and they drive away, it's a Charybdis with too many shield extenders. Those things can't really be taken out by anything. Any other LAV--Onikuma, ...
- by KING CHECKMATE - at 2013.08.25 20:58:00
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307. Get Ready to Troll... - in Feedback/Requests [original thread]
Fizzer94 wrote: The forge Gun just does too many things too well. It is the only weapon besides the Plasma Cannon that can kill both infantry and vehicles effectively. It actually outclasses the Plasma Cannon in every way other than splash dam...
- by KING CHECKMATE - at 2013.08.25 20:37:00
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308. Get Ready to Troll... - in Feedback/Requests [original thread]
Phantom Vaxer wrote: The assault variant should deal a lil less damage than the standard variant. But here's the thing. You know what would really help with forge gun sniping? Make the thing have a small blast radius. The thing is meant to take...
- by KING CHECKMATE - at 2013.08.25 04:16:00
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309. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Galm Fae wrote: KING CHECKMATE wrote: ''Ignore the trollbate Galm... Just ignore it.... Maybe it will go away.... >folds hands Maybe for you "heavies" (air quotations with hands) or as we call you "assholes" (air quotations) think all ...
- by KING CHECKMATE - at 2013.08.25 04:10:00
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310. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
''Ignore the trollbate Galm... Just ignore it.... Maybe it will go away.... >folds hands Maybe for you "heavies" (air quotations with hands) or as we call you "assholes" (air quotations) think all there is to spending money is shield tanking...
- by KING CHECKMATE - at 2013.08.25 03:51:00
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311. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Galm Fae wrote: NoxMort3m wrote: Been a fat suit since day one of my dust fun. the forge should not be able to hit drop suits with the same high damage meant for killing heavy vehicles.and the fact that there is a militia variant that can st...
- by KING CHECKMATE - at 2013.08.25 03:39:00
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312. [Feedback/Request] CCP - MAPS and why they dont work for a FPS - in Feedback/Requests [original thread]
As they are right now, the maps seem to be leaning towards vehicle users. Manus Peak comes out 2 out of 5 games and the other few maps we had have been altered so the people playing in open fields and holding objectives outside the ''city areas...
- by KING CHECKMATE - at 2013.08.25 03:31:00
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313. Get Ready to Troll... - in Feedback/Requests [original thread]
CLONE117 wrote: i kinda think the mlt tanks need a price reduction as they die so easily... its not funny.. They are pretty useless. I have some MLT in my main account (THe AV one) and they are utter crap TBQH. Cost like 170k total with fi...
- by KING CHECKMATE - at 2013.08.25 02:53:00
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314. Get Ready to Troll... - in Feedback/Requests [original thread]
SILVERBACK 02 wrote: its a hard decision to make... if the FORGE GUN was removed or nerfed the... TANKERS will be over powered.. DROPSHIPS will be balanced... LAVs will be overpowered... INFANTRY will be buffed.... SNIPERS will be nerfed (...
- by KING CHECKMATE - at 2013.08.25 02:34:00
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315. IF ccp introduces a shield based heavy should i skill into it? - in Feedback/Requests [original thread]
Thurak1 wrote: I have heard a lot of rumor about shield based heavies coming back into the game and i might have enough skill points banked to skill into them. I have a concern though. Since CCP does such a poor job playtesting everything I am ...
- by KING CHECKMATE - at 2013.08.25 01:59:00
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316. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Xaviah Reaper wrote: No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range. either make the forge guns 300k isk each, or f***ing smash them with a nerf...
- by KING CHECKMATE - at 2013.08.25 00:32:00
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317. Get Ready to Troll... - in Feedback/Requests [original thread]
@ Exionous I've shot LLAvs with 3 shots of an assault FG and they LIVED and then Hide, plus they are so fast that hitting them more than once is pure luck. I've seen LLAvs take on TANKS, nad guess what? AND WIN. What you are talking, plasma can...
- by KING CHECKMATE - at 2013.08.25 00:27:00
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318. Get Ready to Troll... - in Feedback/Requests [original thread]
@ Exionous= You know how many ways we have to counter LLAVs? NONE ATM. You are just salty but the fact is, its not entirely the FG's fault. Is BAD MAP DESIGN.What makes the Forge gun ''OP'' is the fact that they abuse terrain, but thats the way ...
- by KING CHECKMATE - at 2013.08.24 23:41:00
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319. Explosive Module to counter Mass Driver and other explosive weapons - in Feedback/Requests [original thread]
Thurak1 wrote: I am fine wit mass drivers. But i think there is a problem with hit detection or something. Last night i was face to face with an assault suit that was kitting me with a mass driver and i was just barely outside melee range yet t...
- by KING CHECKMATE - at 2013.08.24 21:53:00
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320. Explosive Module to counter Mass Driver and other explosive weapons - in Feedback/Requests [original thread]
jlpgaming2752 wrote: Since everyone is grudgingly saying the Mass Driver isn't OP, and explosives have always been bothersome to deal with, I suggest that a anti-explosive module for dropsuits should be available. What do you guys think? Im...
- by KING CHECKMATE - at 2013.08.24 21:46:00
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