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801. frame-rate lag - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: It's your PS3 aging, I almost never get frame rate dips. Try lowering Dust's graphics settings. I've got my effects at med quality instead of high, because effects are usually what fucks with it. No use blaming the...
- by KEROSIINI-TERO - at 2015.06.01 02:00:00
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802. would getting rid of useless redline turrets... - in General Discussions [original thread]
Or on the other hand this almost the opposite suggestion - check the vid! Comments on that thread please, don't pollute this one.
- by KEROSIINI-TERO - at 2015.05.31 15:23:00
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803. Any plans in removing the redline? - in General Discussions [original thread]
Mejt0 wrote: Or pushing it back 200m further from points? Rejected by CCP or not even disscused? A strict NO to the redline removal. Each side deserves and must have at least two different home spawn areas far away. If all home spawns ca...
- by KEROSIINI-TERO - at 2015.05.31 14:59:00
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804. Any plans in removing the redline? - in General Discussions [original thread]
deezy dabest wrote: They need to push the redline WAY closer to the objectives and make it so that no one can stay in there for more than a small amount of time. Absolutely the opposite. What you, Sir, suggest would be poison to this game.
- by KEROSIINI-TERO - at 2015.05.31 14:47:00
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805. Any other possible sources of lag? - in Feedback/Requests [original thread]
501st Headstrong wrote: Agree with Talos, but if so your Sig confuses me, Lol no Heimdall, Kero sounds good, but what would you have replace that, and I'm liking the Nanihive theory While the merc quarters fitting screen can have the 3D mode...
- by KEROSIINI-TERO - at 2015.05.31 12:21:00
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806. Fix my Officer Commando !!!!!! - in General Discussions [original thread]
Apocalyptic Destroyerr wrote: Sergeant Sazu wrote: Let's not forget how many of the officer suits have the bandwidth of their STD variants. They do ? Are they supposed to have higher Bandwidth? I suppose they should. Especially Balac s...
- by KEROSIINI-TERO - at 2015.05.31 01:46:00
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807. Fix my Officer Commando !!!!!! - in General Discussions [original thread]
Sgt Kirk wrote: It should have gotten two grenade slots. There is no UI for changing grenade types. I'd guess that is impossible at the moment.
- by KEROSIINI-TERO - at 2015.05.31 01:43:00
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808. Any other possible sources of lag? - in Feedback/Requests [original thread]
Either: Removal of nanohive sound effect OR Setting in sound engine so that only one nanohive sound effect may play at a single time.
- by KEROSIINI-TERO - at 2015.05.31 01:35:00
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809. Any other possible sources of lag? - in Feedback/Requests [original thread]
Minor detail: Removal of 3D models for in-match fitting screen.
- by KEROSIINI-TERO - at 2015.05.31 01:34:00
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810. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Zaria Min Deir wrote: KEROSIINI-TERO wrote: While the cald-logi was desiged in chromosome, it had extra fitting slot for no apparent reason. It has carried over, even through anti-slayer logi nerfs for some reason. Cald-logis extra slot ca...
- by KEROSIINI-TERO - at 2015.05.30 14:45:00
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811. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Just realised. If logis (or any other suit for that matter) have less HIs and LOWs, then they will be unable to do have EWAR fits as those are created by stacking relevant modules. ...Not that passive scans are the logis' main function...
- by KEROSIINI-TERO - at 2015.05.30 14:23:00
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812. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Oh, and some weapons can be categorized as more supportive weapons and having those weapons for logi fits neatly to it's purpose! So that is one plus for having light arm PLUS sidearm combo.
- by KEROSIINI-TERO - at 2015.05.30 12:06:00
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813. why there should be an isk buyable skill reset - in Feedback/Requests [original thread]
killertojo42 wrote: Chimichanga66605 wrote: But it only takes a few days of grinding to Proto your new OP toy. Need that newly OP suit? Only takes a couple weeks to Proto. The new flavor is not that time consuming to chase. So, to answer you...
- by KEROSIINI-TERO - at 2015.05.30 11:51:00
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814. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Kero's first set of comments: While Eq slots are the very heart of logis, if A-logi's role is to be more combatty, it is okay to sacrifice one Eq slot for the sidearm
While the cald-logi was desiged in chromosome, it had extra fitting sl...
- by KEROSIINI-TERO - at 2015.05.30 04:31:00
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815. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
While doing the brainwork here, please remember: Having things even and progressions logical etc is nice. Bear in mind that sometimes that is not enough; sometimes meta dictates that sometimes that does not bring equal nor balanced results. A pr...
- by KEROSIINI-TERO - at 2015.05.30 03:57:00
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816. Racial Respec. [Lore Justified] - in Feedback/Requests [original thread]
Newsflash: You can train ANY suit and ANY weapon!
- by KEROSIINI-TERO - at 2015.05.30 02:47:00
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817. [sugestion] HAV and giving them a new "version" - in Feedback/Requests [original thread]
Anything in fps that "deploys" or "sieges" is dull and dumb and unimaginative. What works for eve capital ships won't necessarily work for a action shooter.
- by KEROSIINI-TERO - at 2015.05.30 02:31:00
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818. [Idea] Foot Commander Roles and responsibilities. - in Feedback/Requests [original thread]
Ground Commander in order to differentiate from Fleet Commander. You know, both could be on same comms.
- by KEROSIINI-TERO - at 2015.05.30 02:06:00
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819. Stupid Scanners - in General Discussions [original thread]
saxonmish wrote: Fix scanners! one piece of equipment should not pick up the whole enemy team its redonculus, i know people will just be like "well dampen up" so your telling me my whole team has to go in low 'ehp suits with even less hp cos of...
- by KEROSIINI-TERO - at 2015.05.29 14:38:00
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820. Forge guns. - in General Discussions [original thread]
While I am saying that forgers are powerful and okay, there was some esteemed person who proved that it is impossible to break a doublerep-doublehardened madrugar by a IAFG - or two! I checked his math and it was solid. 2rep2hard tanks in their...
- by KEROSIINI-TERO - at 2015.05.29 13:28:00
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