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821. Forge guns. - in General Discussions [original thread]
Deadly Goliath wrote: Forge Guns are exactly where they need to be, but you can't expect a Sentinel fitting with a Forge Gun that costs 100,000 to take out a tank that costs 1,000,000. CCP intended that, to take out a tank you need at least 2...
- by KEROSIINI-TERO - at 2015.05.29 13:14:00
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822. Forge guns. - in General Discussions [original thread]
Yeeeuuuupppp wrote: Only situation I find the fg effective over the jumpy plc lai Dai strategy is for anti air So you consider rooftop forge camping ineffective?
- by KEROSIINI-TERO - at 2015.05.29 12:55:00
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823. Forge guns. - in General Discussions [original thread]
Actually, the greatest attribute of forges, often overlooked, is their damage projection. Near instantaneous, 300m radius, very accurate. THAT is the advantage the swarms don't have!
- by KEROSIINI-TERO - at 2015.05.29 12:14:00
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824. Forge guns. - in General Discussions [original thread]
Lightning35 Delta514 wrote: With player trading came more officer snipers. Tanks were tweaked and are speedy enough to escape. What's the problem? FORGE GUNS. I can't remember that last time I saw someone use it and ACTUALLY DESTROY A VE...
- by KEROSIINI-TERO - at 2015.05.29 12:11:00
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825. Concerning Strong Boxes - in General Discussions [original thread]
Apocalyptic Destroyerr wrote: So there's no "Other Means of Opening" These Things ? Why is it still there I the description besides to troll ? And Keys from Salvage is a no now ? Dude, if you have ever opened a strongbox, you have used the ...
- by KEROSIINI-TERO - at 2015.05.28 22:47:00
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826. BPO with Distinctive Colors - in Feedback/Requests [original thread]
CCP Rattati wrote: Nocturnal Soul wrote: Such as the quafe,Brutor,Kali, ext.. Are you going to replace them with a regular standard bpo that looks exactly like the market purchased ones and then add the skin( distinctive color ) to our inven...
- by KEROSIINI-TERO - at 2015.05.28 06:33:00
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827. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
Rule of balanced Dust gameplay design: First balance everything on Proto level with maximum combinations - THEN create ADV and STD versions by deducting from corresponding PRO version. This rule should not be ignored if one wants to avoi...
- by KEROSIINI-TERO - at 2015.05.28 06:31:00
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828. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
Logistic suits can have different amount of Eq slots. Even as varied as 2, 3, 4.
- by KEROSIINI-TERO - at 2015.05.28 06:28:00
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829. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
On step 4: Amarr Logi can have it's sidearm, sacrificing one Eq slot. That is a decent trade and adds flavor and options without getting 'too powerful'. Personally, I really really hope that A-logi has sidearm. Caldari logi's extra slo...
- by KEROSIINI-TERO - at 2015.05.28 06:25:00
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830. [REQUEST] UN-NERF THE RODEN! - in Feedback/Requests [original thread]
Calm down. CCP Rattati wrote: The nerf was too drastic. It will go to 425-450 in the next hotfix. Spread the news. https://forums.dust514.com/default.aspx?g=posts&m=2792562#post2792562
- by KEROSIINI-TERO - at 2015.05.27 18:50:00
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831. Trans-Dimensional Anomaly (portal) feedback by Kero - in Feedback/Requests [original thread]
(first, CCP Frame, you were a bit too quick to move and lock the feedback thread ) No, as a concept: - too quake/unreal gimmicky - maps too small - devalues dropships and lavs as transport even further - too campable - won't REALLY bring anyt...
- by KEROSIINI-TERO - at 2015.05.27 18:24:00
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832. nice to see domination is still unplayable - in General Discussions [original thread]
Count- -Crotchula wrote: I just check in on domination games now, see if everything is going OK. make sure the blues don't make more than 1 push towards the objective. They're a lot safer 200m away from the objective. enemy tank rolling around...
- by KEROSIINI-TERO - at 2015.05.27 17:10:00
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833. Why did the Roden sniper rifle got nerfed? - in General Discussions [original thread]
BEAST ESD1 wrote: CCP Rattati wrote: The nerf was too drastic. It will go to 425-450 in the next hotfix. Spread the news. yeah that is cool. (source for those who did not see https://forums.dust514.com/default.aspx?g=posts&m=2792...
- by KEROSIINI-TERO - at 2015.05.27 15:19:00
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834. Why did the Roden sniper rifle got nerfed? - in General Discussions [original thread]
So, as the headshot modifier's are the same we all can agree that Roden has no benefits to Thale's. Assuming no one considers extra +0,5% damage a valid exchange for being a single shot only weapon. Anyone thinking so, please do raise your hand ...
- by KEROSIINI-TERO - at 2015.05.27 14:10:00
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835. Why did the Roden sniper rifle got nerfed? - in General Discussions [original thread]
demens grimwulff wrote: KEROSIINI-TERO wrote: What is your source for the ultra high head shot damage modifier? I thought that Roden counted to the same category as Ishukone and Thale's (the 'baseline' sniper). Granted, haven't botherd to c...
- by KEROSIINI-TERO - at 2015.05.27 14:02:00
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836. Why did the Roden sniper rifle got nerfed? - in General Discussions [original thread]
I have a very dualistic view on this Roden nerf. Understandable: - Apparently it was released by accident into live environment. As IWS said, without full testing. - OHK things are a sensitive issue. Not understandable (at all) - There we...
- by KEROSIINI-TERO - at 2015.05.27 01:13:00
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837. Why did the Roden sniper rifle got nerfed? - in General Discussions [original thread]
demens grimwulff wrote: Now, see, here is where your logic is flawed. To assume there should be a shining light amongst every weapon tree is wrong... the Roden is still very useful as a one shot weapon, but to assume it has to be flat out be...
- by KEROSIINI-TERO - at 2015.05.27 00:31:00
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838. Single use boosters. - in General Discussions [original thread]
CCP already has that product: post-battle AUR instant boosters. Which are terrible at cost-efficiency, btw.
- by KEROSIINI-TERO - at 2015.05.26 12:13:00
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839. 101 people "have left battle" - in General Discussions [original thread]
deezy dabest wrote: Nocturnal Soul wrote: Redownload dust It does not affect me which is why I was able to count everyone SSD FTW. It was actually a pleasant Caldari FW win thanks too that. Have an SSD and have the bug. Also, for...
- by KEROSIINI-TERO - at 2015.05.25 23:50:00
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840. Listing of cases where we would've needed vehicle lock - in General Discussions [original thread]
Viktor Hadah Jr wrote: i'd take it a step further and request a vehicle forcefield. only people that have the same amount of digits in their wallets as me should be allow within 5 meters of my ride... A good one.
- by KEROSIINI-TERO - at 2015.05.25 23:47:00
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