Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
527
|
Posted - 2015.05.29 11:28:00 -
[1] - Quote
With player trading came more officer snipers.
Tanks were tweaked and are speedy enough to escape.
What's the problem?
FORGE GUNS.
I can't remember that last time I saw someone use it and ACTUALLY DESTROY A VEHICLE.
I was looking at some dust videos and I saw a map that I haven't been on in a LONG time. It is the perfect map for forge gunners, well was. Tanks can escape and rep quickly now and there's always that one annoying Officer sniper shooting everyone.
FORGE GUNS need a BUFF.
Damage or rof wise, it needs to be looked at.
Maybe even both. It is should be the superior av weapon. It needs like 1 sec less charge time per tier and a couple hundred more damage.
48th Special Operations Force
Twitter-@48SOF
|
jordy mack
WarRavens
494
|
Posted - 2015.05.29 11:45:00 -
[2] - Quote
i was a bit underwhelmed by the officer forge, it should have been an assault variant imo.
Less QQ more PewPew
|
Mregomies
Beer For Evil Mercs
456
|
Posted - 2015.05.29 11:57:00 -
[3] - Quote
I use forgegun for tank hunt... actually officer forges only. I have good suply of IMP's and gastun's Proto forges can't do it's job right.
Suomi, Finland, PERKELE!
Logibro
Logibro2
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.05.29 11:59:00 -
[4] - Quote
jordy mack wrote:i was a bit underwhelmed by the officer forge, it should have been an assault variant imo.
The Alldin IMP-10 Forge gun is an assault. 2.5 Base charge, higher alpha, six round mag.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Jack Boost
Zarena Family
816
|
Posted - 2015.05.29 12:00:00 -
[5] - Quote
Aldin's officer forge is AFG.
Forges are fine. All I need for them are 300+ rendering distance for anyting, not only vehicles. Sitting 200m form sniper when he see you and you not is painful.
In generaly better buff heavy frame at all.. not dedicated weapon. If you buff weapon .. people will start hate me , but I just want to spread my music here ;)
Not much time left...
|
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.05.29 12:11:00 -
[6] - Quote
Lightning35 Delta514 wrote:With player trading came more officer snipers.
Tanks were tweaked and are speedy enough to escape.
What's the problem?
FORGE GUNS.
I can't remember that last time I saw someone use it and ACTUALLY DESTROY A VEHICLE.
I was looking at some dust videos and I saw a map that I haven't been on in a LONG time. It is the perfect map for forge gunners, well was. Tanks can escape and rep quickly now and there's always that one annoying Officer sniper shooting everyone.
FORGE GUNS need a BUFF.
Damage or rof wise, it needs to be looked at.
Maybe even both. It is should be the superior av weapon. It needs like 1 sec less charge time per tier and a couple hundred more damage.
Forge guns are still excellent. While tanking, they are scary and have to be considered about when moving around. While using them... They still have The power.
Difficulties breaking a well designed proto tank with all modules on? Live with it. Don't expect to solo it that very moment. Hold fire when you see some other AV open fire then open yours!
I am talking mostly as a Ishukone Assault Forge Gun user. Never fired a single shot on any of the officer forges.
Looking at both sides of the coin.
Even Aurum one.
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
527
|
Posted - 2015.05.29 12:12:00 -
[7] - Quote
Jack Boost wrote:Aldin's officer forge is AFG.
Forges are fine. All I need for them are 300+ rendering distance for anyting, not only vehicles. Sitting 200m form sniper when he see you and you not is painful.
In generaly better buff heavy frame at all.. not dedicated weapon. If you buff weapon .. people will start hate me , but I just want to spread my music here ;)
They are not good. Only officer ones are acceptable. You could destroy a tank wth your 4 shots with a pro forge before tanks were tweaked. Now you can't. They can quickly escape and rep there armor. Before, they couldn't do that. The first or so shot would automatically mean fight back and get out of the tank.
48th Special Operations Force
Twitter-@48SOF
|
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.05.29 12:14:00 -
[8] - Quote
Actually, the greatest attribute of forges, often overlooked, is their damage projection.
Near instantaneous, 300m radius, very accurate. THAT is the advantage the swarms don't have!
Looking at both sides of the coin.
Even Aurum one.
|
Yeeeuuuupppp
No Context
1
|
Posted - 2015.05.29 12:14:00 -
[9] - Quote
Only situation I find the fg effective over the jumpy plc lai Dai strategy is for anti air
I'll boop you with a plasma Cannon
PSN: GMANCASH
"I played Dust so long i grew a f--king afro"
|
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.05.29 12:55:00 -
[10] - Quote
Yeeeuuuupppp wrote:Only situation I find the fg effective over the jumpy plc lai Dai strategy is for anti air
So you consider rooftop forge camping ineffective?
Looking at both sides of the coin.
Even Aurum one.
|
|
Deadly Goliath
Omega Warlords
80
|
Posted - 2015.05.29 12:55:00 -
[11] - Quote
Lightning35 Delta514 wrote:With player trading came more officer snipers.
Tanks were tweaked and are speedy enough to escape.
What's the problem?
FORGE GUNS.
I can't remember that last time I saw someone use it and ACTUALLY DESTROY A VEHICLE.
I was looking at some dust videos and I saw a map that I haven't been on in a LONG time. It is the perfect map for forge gunners, well was. Tanks can escape and rep quickly now and there's always that one annoying Officer sniper shooting everyone.
FORGE GUNS need a BUFF.
Damage or rof wise, it needs to be looked at.
Maybe even both. It is should be the superior av weapon. It needs like 1 sec less charge time per tier and a couple hundred more damage.
Forge Guns are exactly where they need to be, but you can't expect a Sentinel fitting with a Forge Gun that costs 100,000 to take out a tank that costs 1,000,000. CCP intended that, to take out a tank you need at least 2 guys shooting at it. On the other hand AV grenades are a little bit too strong. Sometimes I am in my Gunnlogi Cv.0 and a scout uncloaks out of nowhere and since hardeners take 2 seconds to turn on he has already thrown 2 Lai Dai Packed AV grenades and dropped most of my shields, then one shot from the Plasma Cannon to finish of.
In my opinion the delay between each grenade throw needs to be increased by 0.5 seconds.
I'll whip ya head boy
|
Deadly Goliath
Omega Warlords
80
|
Posted - 2015.05.29 13:00:00 -
[12] - Quote
KEROSIINI-TERO wrote:Lightning35 Delta514 wrote:With player trading came more officer snipers.
Tanks were tweaked and are speedy enough to escape.
What's the problem?
FORGE GUNS.
I can't remember that last time I saw someone use it and ACTUALLY DESTROY A VEHICLE.
I was looking at some dust videos and I saw a map that I haven't been on in a LONG time. It is the perfect map for forge gunners, well was. Tanks can escape and rep quickly now and there's always that one annoying Officer sniper shooting everyone.
FORGE GUNS need a BUFF.
Damage or rof wise, it needs to be looked at.
Maybe even both. It is should be the superior av weapon. It needs like 1 sec less charge time per tier and a couple hundred more damage.
Forge guns are still excellent. While tanking, they are scary and have to be considered about when moving around. While using them... They still have The power. Difficulties breaking a well designed proto tank with all modules on? Live with it. Don't expect to solo it that very moment. Hold fire when you see some other AV open fire then open yours! I am talking mostly as a Ishukone Assault Forge Gun user. Never fired a single shot on any of the officer forges.
True, I am speaking as a pilot of a Madrugar Gv.0, if you want to destroy a tank, catch him of guard with his hardeners down, my tank takes around 400 damage with both hardeners on from a FG. Without them, around 1600.
I'll whip ya head boy
|
Derpty Derp
Dead Man's Game
1
|
Posted - 2015.05.29 13:10:00 -
[13] - Quote
Forge guns are great for both vehicle hunting and infantry sniping... And sometimes even when used as a kind of mid-range shotgun... Yeah, scared a few proto HMG scrubs with that, had to finish them with the SMG though.
There are a few reasons you don't see forge guns much these days.
1 - You can not equip it on a scout.
2 - AV grenades do equip on a scout and do more than any dedicated AV weapon (they are also **** cheap.)
3 - If you need a weapon to finish a vehicle after AV grenade spam, the swarm launcher doesn't require aiming.
4 - Most of the maps are tiny, you don't need range to hit the vehicle, so swarms and pogo plasma cannons are a better choice.
I prefer to fight tank with tank, or dropship with ads... So I mostly only pull out the forge gun to snipe roof camping ballbags, or pew pew the objective defending heavies. I did however get annoyed with a wannabe tanker jumping out with swarms and av grenades, so I pulled a Gastuns on his protato tank and blew it to hell... They still work nicely, but why aim if not aiming deals more damage? |
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.05.29 13:14:00 -
[14] - Quote
Deadly Goliath wrote: Forge Guns are exactly where they need to be, but you can't expect a Sentinel fitting with a Forge Gun that costs 100,000 to take out a tank that costs 1,000,000. CCP intended that, to take out a tank you need at least 2 guys shooting at it. On the other hand AV grenades are a little bit too strong. Sometimes I am in my Gunnlogi Cv.0 and a scout uncloaks out of nowhere and since hardeners take 2 seconds to turn on he has already thrown 2 Lai Dai Packed AV grenades and dropped most of my shields, then one shot from the Plasma Cannon to finish of.
In my opinion the delay between each grenade throw needs to be increased by 0.5 seconds.
I kindly ask that please don't make isk comparisons - they do nothing for the battlefield balance and also should not do. Isk balancing is the worst balancing.
No matter what the price tag is, they bring absolutely no balance whatsoever for a single fight. Or a series of important fights.
While the concept if 'winning the isk war' is coming to Dust, Thinking isk wise in this context only does harm.
Looking at both sides of the coin.
Even Aurum one.
|
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.05.29 13:28:00 -
[15] - Quote
While I am saying that forgers are powerful and okay,
there was some esteemed person who proved that it is impossible to break a doublerep-doublehardened madrugar by a IAFG - or two!
I checked his math and it was solid. 2rep2hard tanks in their prime can't be broken, each ~2500damage hit nets only some 300 point net damage.
BUT that still does not matter. Those plateless tanks are so vulnerable that they pop all the time when their hardeners aren't on. Instapop without a chance to activate them is common.
note that I do not want to derail this into a tank fitting discussion, I pointed out that there is a scenario where even the best FG isn't enough - but it shouldn't be able to either.
Cool if someone finds the post with calculations.
Looking at both sides of the coin.
Even Aurum one.
|
MythTanker
Negative-Feedback. Negative-Feedback
513
|
Posted - 2015.05.29 13:43:00 -
[16] - Quote
Lightning35 Delta514 wrote:With player trading came more officer snipers.
Tanks were tweaked and are speedy enough to escape.
What's the problem?
FORGE GUNS.
I can't remember that last time I saw someone use it and ACTUALLY DESTROY A VEHICLE.
I was looking at some dust videos and I saw a map that I haven't been on in a LONG time. It is the perfect map for forge gunners, well was. Tanks can escape and rep quickly now and there's always that one annoying Officer sniper shooting everyone.
FORGE GUNS need a BUFF.
Damage or rof wise, it needs to be looked at.
Maybe even both. It is should be the superior av weapon. It needs like 1 sec less charge time per tier and a couple hundred more damage.
I beg to ******* differ.
NF's Official Forge Gun Bitch
GÇ£Mythtanker cant hit the broadside of a barn with a forge gunGÇ£ -Dust User
|
MythTanker
Negative-Feedback. Negative-Feedback
513
|
Posted - 2015.05.29 13:50:00 -
[17] - Quote
Not to go off-topic or anything but here is something I call GÇ£MythTanker's IEDGÇ£.
First you need Lai dai packed AV nades, then you set the all 3 nades in a small cirlce as a tank is coming down the avenue. As he comes pre-charge your FG, I prefer to use the Alldins. I gurantee that the tanker will **** himself as all 3 nades and the FG shell hits him at the same time. This will kill most tanks, but if not just continue shitting on him with your FG, again I use the Alldins/Gastun on a regular basis, so I have the advantage of a short charge time.
NF's Official Forge Gun Bitch
GÇ£Mythtanker cant hit the broadside of a barn with a forge gunGÇ£ -Dust User
|
Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
|
Posted - 2015.05.29 13:56:00 -
[18] - Quote
You haven't seen them on the killfeed because they just inexplicably aren't being used. Perhaps because it's harder to infantry snipe with them?
Forge guns (and large rails) but inexplicably vanished in the codex build when we needed them most: dropships were OP as hell, and swarms couldn't touch them.
Aloha snackbar
|
Mejt0
Dead Man's Game
1
|
Posted - 2015.05.29 14:53:00 -
[19] - Quote
They are used in every PC to roof camp. They do better than swarms/la dai fits.
In pubs it's whatever.
Ps. Don't except to easily solo a tanker that has put dozens of millions of sp into them.
Loyal to The State
Supporter of : Guristas and The Khanid Kingdom
Hnolai ki tuul, ti sei oni a tiu
|
jordy mack
WarRavens
495
|
Posted - 2015.05.29 16:08:00 -
[20] - Quote
Breakin Stuff wrote:jordy mack wrote:i was a bit underwhelmed by the officer forge, it should have been an assault variant imo. The Alldin IMP-10 Forge gun is an assault. 2.5 Base charge, higher alpha, six round mag.
my bad, i must have been using the gastuns, ill have to try the alldins next.
it would be nice if it told me somewhere in the useless weapon description.
Less QQ more PewPew
|
|
Stupid Blueberry
Escrow Removal and Acquisition No Context
1
|
Posted - 2015.05.29 18:16:00 -
[21] - Quote
I kill somewhere in the neighbourhood of 3 tanks a day solo with IAFG. Please bear in mind that you aren't supposed to solo tanks on foot. I feel the FG is doing fine.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.05.29 18:34:00 -
[22] - Quote
Stupid Blueberry wrote:Please bear in mind that you aren't supposed to solo tanks on foot.
Please DO tell me where this is a stated design feature. Because it's bullsh*t.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Derpty Derp
Dead Man's Game
1
|
Posted - 2015.05.30 08:19:00 -
[23] - Quote
Breakin Stuff wrote:Stupid Blueberry wrote:Please bear in mind that you aren't supposed to solo tanks on foot. Please DO tell me where this is a stated design feature. Because it's bullsh*t. Isn't it somewhere in the swarm launcher description? Something like "When AV-ing, you should sit back, put your legs up and just pooop everywhere." |
Vicious Minotaur
2
|
Posted - 2015.05.30 09:04:00 -
[24] - Quote
Apparently, some people have forgotten that normal and breach variants of the Forge Gun exist. Forge guns are so balanced. Yup. And logical, too.
The assault variant is totally consistent with other weapons that bear the "Assault" descriptor. The Normal variant? With its lower damage, worse charge time, and no splash damage, you have ample reason use it. And the Breach? You'll frequently see it "breaching" the kill feed. Yup. Amazing AV, the Breach.
Forge Guns are totally fine.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
532
|
Posted - 2015.05.31 21:14:00 -
[25] - Quote
Deadly Goliath wrote:KEROSIINI-TERO wrote:Lightning35 Delta514 wrote:With player trading came more officer snipers.
Tanks were tweaked and are speedy enough to escape.
What's the problem?
FORGE GUNS.
I can't remember that last time I saw someone use it and ACTUALLY DESTROY A VEHICLE.
I was looking at some dust videos and I saw a map that I haven't been on in a LONG time. It is the perfect map for forge gunners, well was. Tanks can escape and rep quickly now and there's always that one annoying Officer sniper shooting everyone.
FORGE GUNS need a BUFF.
Damage or rof wise, it needs to be looked at.
Maybe even both. It is should be the superior av weapon. It needs like 1 sec less charge time per tier and a couple hundred more damage.
Forge guns are still excellent. While tanking, they are scary and have to be considered about when moving around. While using them... They still have The power. Difficulties breaking a well designed proto tank with all modules on? Live with it. Don't expect to solo it that very moment. Hold fire when you see some other AV open fire then open yours! I am talking mostly as a Ishukone Assault Forge Gun user. Never fired a single shot on any of the officer forges. True, I am speaking as a pilot of a Madrugar Gv.0, if you want to destroy a tank, catch him of guard with his hardeners down, my tank takes around 400 damage with both hardeners on from a FG. Without them, around 1600.
That's the problem. Heavys are slow and as soon as a tank losses its hardeners, it fleas.
48th Special Operations Force
Twitter-@48SOF
|
Pvt Numnutz
Prophets of the Velocirapture
2
|
Posted - 2015.05.31 22:17:00 -
[26] - Quote
Just keep in mind that if we go through with this change we will have to look at dropships again as you are basing this off fighting tanks.
Master Skyshark rider
Kaalaka dakka tamer
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |