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561. booster - in General Discussions [original thread]
BTW forum is not a proper place to report possible boosters. Everyone is innocent until CCP investigation deems otherwise. Hence, namedropping is rude forum behavior. Mail the link to [email protected] like others do.
- by KEROSIINI-TERO - at 2015.07.20 00:09:00
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562. booster - in General Discussions [original thread]
Genral69 death wrote: Found this guy, calling in bpo quafe saga's several times right next to red dots. Letting them swarm his labs then calling in another one. This is what he said after I messaged him saying I was reporting him http://imgur....
- by KEROSIINI-TERO - at 2015.07.20 00:07:00
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563. Can we just make the Breach Flaylock an AV weapon? - in General Discussions [original thread]
DeadlyAztec11 wrote: Cat Merc wrote: Inb4 Spkr You are just lucky I'm too lazy to sign.out of this account. BOOM
- by KEROSIINI-TERO - at 2015.07.19 10:32:00
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564. What is the Max Range on thale sniper - in General Discussions [original thread]
Fact. 450m. As it should be as it belongs to the basic line of sniper rifles.
- by KEROSIINI-TERO - at 2015.07.19 01:57:00
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565. What do I need to get some of this invincible tank action? - in General Discussions [original thread]
Ghosts Chance wrote: regulators? are they fixed now? how effective are they? Tested again one month ago. Non feasible for use. Too high fitting costs to justify the use over other forms of tanking. That cost makes them being low slot irre...
- by KEROSIINI-TERO - at 2015.07.18 16:19:00
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566. Searching for: Missing LAV Operators - in General Discussions [original thread]
I/we used to do a fair amount of solo/dual fighting in an LAV, as well using it for three-man combat transport. Most often we were discouraged by continous vehicle thefts, as in most LAV uses it's critical to jump off turret and pilot seat.
- by KEROSIINI-TERO - at 2015.07.17 11:22:00
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567. Sniper Rifles vs Forge Guns - in General Discussions [original thread]
About current cosmetic only - shake VS proposed real forge shake: There's been heavy threads earlier by King Kobrah here. Still the good way to handle forge sniping would be to fix the cosmetic only charge up shake. SUGGESTION: Make for...
- by KEROSIINI-TERO - at 2015.07.17 06:43:00
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568. Sniper Rifles vs Forge Guns - in General Discussions [original thread]
Now comments themselves: Forge Guns are frigin' near OP murdertools. Forge sniping is too easy. The best way to address forges sniping infantry would be to make the forge shake real instead of cosmetic one (I've been asking this for two years ...
- by KEROSIINI-TERO - at 2015.07.17 06:34:00
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569. Sniper Rifles vs Forge Guns - in General Discussions [original thread]
RUMOR CONTROL - FACTS HERE: - Tactical Sniper Rifle range 350m - Charge-type sniper rifle range 400m (including SYMB's) - Basic type sniper rifle range 450m (including Thale's and Roden) - Sniper rifle has no optimal or damage falloff, mean...
- by KEROSIINI-TERO - at 2015.07.17 06:31:00
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570. Just opened a box - in General Discussions [original thread]
Death Shadow117 wrote: I found it under the assault class the proto scottsman class it was and its not tradeable? because I can't use it Because 'Flying Scotsman' suit is NOT an officer suit, it's a prefitted loadout, although proto suit.
- by KEROSIINI-TERO - at 2015.07.17 06:17:00
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571. Jumpy mods? Why? - in General Discussions [original thread]
I have to agree with the OP. It's no surprise it's a broken mechanic while looking at jump mods past: It was an accident that stacking penalties actually turned into horrific stacking bonuses. It does not fit to a tactical shooter, looks bad, is...
- by KEROSIINI-TERO - at 2015.07.17 03:45:00
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572. Nerf impenetrable Madrugars already - in General Discussions [original thread]
maybe deadcatz wrote: You ever think of the price and sp you have to invest to get a tank like that? A SH!T TON. Just get 3 dudes with swarms and a PLC or two and tanker dies A terrible argument. Just having spent SP and/or isk should not...
- by KEROSIINI-TERO - at 2015.07.16 14:58:00
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573. Nerf impenetrable Madrugars already - in General Discussions [original thread]
hails8n wrote: Theres nothing like having a Madrigar survive your 3 boundless packed res, then your 3 Lai Dai packed nades, then your wyrikomi swarms consecutively and still have 75% armor, then 100% a second later. A pack of them together is H...
- by KEROSIINI-TERO - at 2015.07.16 14:51:00
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574. THAT 1 MAP THAT LAGS !!!(how it should be fixed) - in Technical Support/Bugs [original thread]
The Gallente Research Facility socket itself is too heavy. Yes removing everything else should help a bit. But I believe the geometry is too complicated and there are too many textures and special effects on top of it. All those combined create a...
- by KEROSIINI-TERO - at 2015.07.16 03:56:00
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575. lvl 6 on the warbarge. - in Technical Support/Bugs [original thread]
Jack Boost wrote: you can upgrade facilites more... That's true. So everything is nominally okay. On the other hand, CCP should offer information what is out there. Upping warbarge shouldn't be X-Files.
- by KEROSIINI-TERO - at 2015.07.16 03:45:00
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576. Can't deploy in Acquisition - in Technical Support/Bugs [original thread]
Can happen in any mode, in the form of infinite deployment with no option to cancel.
- by KEROSIINI-TERO - at 2015.07.16 03:43:00
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577. maximum fitting slot 30 to 27... - in Technical Support/Bugs [original thread]
Confirming that I have/had the same problem on two characters. History of the issue for this char: 1) A mass driver fit logi suit disappeared. 2) A troll got me to try to fit a 'Flying Scotsman' suit. Internal error, suit never came on loadout li...
- by KEROSIINI-TERO - at 2015.07.16 03:42:00
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578. [Suggestion] Equalize damage for AV - in Feedback/Requests [original thread]
nicholas73 wrote: Looking at the vehicle vs AV situation right, the basic AV weapons suck, you'll get a kill with Adv if you're lucky. Right now, proto AV has trouble taking out proto tanks. Can you take out a basic tank with basic AV? No chanc...
- by KEROSIINI-TERO - at 2015.07.15 14:59:00
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579. remove activation delay from shield hardners. - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: to simplify this: enemy gunnlogi is in the field run up to it with a plc. fire PLC round into its rear. accurie +10% for hitting shields and an additional 20% for attacking the rear of a vehicle. PLC round is capable ...
- by KEROSIINI-TERO - at 2015.07.15 14:54:00
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580. remove activation delay from shield hardners. - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: . . OP POST . . This request makes sense. Not that tanks in general have the need to be more powerul/survivable, but this request addresses the moderate imbalance between shield and armor tanks. Either removal/re...
- by KEROSIINI-TERO - at 2015.07.15 14:51:00
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