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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.16 14:58:00 -
[121] - Quote
maybe deadcatz wrote:
You ever think of the price and sp you have to invest to get a tank like that? A SH!T TON. Just get 3 dudes with swarms and a PLC or two and tanker dies
A terrible argument. Just having spent SP and/or isk should not guarantee domination over others.
KERO-TRADER is my official Eve character for Dust trading.
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Darken-Sol
Intruder Excluder
2
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Posted - 2015.07.16 15:00:00 -
[122] - Quote
Sergeant Sazu wrote:Adipem Nothi wrote:General Mosquito wrote: A tank can be killed by a single dropsuit.
The rest of your argument is invalid.
Balance Talk with *Tankers - Part IIITanks were balanced following Uprising 1.7. If an AVer did it right, he could solo a tank. That's why tanks were balanced then. Tanks were balanced. Then they got nerfed. That makes tanks underpowered right now.* Not representative of all tankers; some are in fact reasonable. I think he has the views that he does because he plays PC, where everyone is overly prepared to gank a tank with Lai Dais and rooftop AV. In any other game mode, a Madrugar has clear superiority over unorganized teams through sheer mobility, firepower, and ridiculous durability.
Wanna know a secret? Its that feeling of invulnerability that you prey on. Two forgers can destroy a tank before his hardeners activate. Find a safe place and look at your map. A little prep goes a long way with AV
Crush them
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.16 15:03:00 -
[123] - Quote
Nothing Certain wrote:[quote=Lone Wolf 777]To be fair, tanks are easy to kill if you make a plan to kill it. Yeah, they can take alot of punishment but lets try to think for a second....hmm....its a damn tank, get used to 1 person with AV getting swatted to the side like a bug. It should take teamwork to kill a tank. Not a few Lai Dais at a un-hardened tank to kill it, which by the way is absolutely ridiculous. You want to know what I do to deal with a tank if it becomes a problem with me or my blues, i bring out a tank. So stop whining, either use teamwork or spend lots of SP & ISK into vehicles. And if that tank kills yours, dont go crying saying, "It was lag!", "He/she is cheating" or one of my favorite, "Tanks are OP!"....lol. Just remember, your infantry....a tank is "anti-infantry". Who do you expect to win when your not using advantages and or teamwork.
No, killing a hardened Madrugar is never easy and the "It is a tank" line of logic fails because that tank is just one player, one player should never be able to replace 2 or 3 players merely by virtue of their fit. Tanks are anti-infantry and infantry AV is anti-tank, it makes no sense that tanks should be able to kill infantry but not the other way around.
It is obvious that Madrugars are a little OP right now and that almost all other vehicles are too weak. LAV's go boom far too easy now, DS go down too easy, shield tanks die and the Madrugar reigns supreme, this is not balance in any sense. [/quote
Then buff them all, not nerf the Madrugar so they are all bad. It's a mechanized vehicle...
Almost done with reading thread
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Sergeant Sazu
Mantodea MC
681
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Posted - 2015.07.16 15:04:00 -
[124] - Quote
Darken-Sol wrote:Wanna know a secret? Its that feeling of invulnerability that you prey on. Two forgers can destroy a tank before his hardeners activate. Find a safe place and look at your map. A little prep goes a long way with AV
That's no secret. It's called outnumbering, and also applying alpha. Neither of those two should be required to take down a single player. That's unbalanced.
[64.9m SP]
Sazu's Trading
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.16 15:21:00 -
[125] - Quote
Ok full thread read. Now I cant say how easy it is to kill a tank now because I haven't played
But I find it hard to believe that with all this "proto stomping complaining"going on these players sre unorganized and can't use AV. You are right Adipem, two AV should Threaten a tank, but I also want to point out that the game is centered around paying more Isk and having more Sp to become more deadly. A militia suit can kill a proto, but let us not pretend that it is in anyway on par with the amount of survivability. A player with all Core Upgrades has 25% more Armor and Shields than a player without.
A 200k dropsuit vs a 1.3 million isk tank. I have no qualms with 3-4 needing to kill it because you can die 6 times them die once. You can tell your squad to cover you while you are AV. You can get up on roofs, inside buildings while a tank is outside
Tanks are big, loud, SP intensive, and have to know that at anytime a competent squad will whip out AV. If a tanker is killing droves, that team needs to hunt him down. Just make sure your squad also is fighting for the point. Apologies if you have to deal with Proto tanks and proto suits, but neutering a tank is not the way to achieve balance
Make other vehicles that onlu one user needs to operate capable of killing a Maddy. Buff all vehicles so people are more likely to use em and you can farm Wp and kills off of.
Overall, Maddys are 0P because the other vehicles are UP. Buffing swarms and AV is a bad idea because you harm all other vehicles inadvertently. 07
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Devadander
Woodgrain Atari
362
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Posted - 2015.07.16 15:32:00 -
[126] - Quote
Adipem Nothi wrote:Assuming Armor HAV efficiency rates are above acceptable bounds and Shield HAVs are below:
* Limit all vehicle fittings to 1 hardener * Decrease chassis and turret costs by 25% (all vehicles, all turrets) * Decrease speed and acceleration of Armor HAVs * Increase speed and acceleration of Shield HAVs * Increase Large Missile Turret Reload Speed * Increase Packed RE blast radius and damage
If afterwards, HAV efficiency rates remain out of balance:
* Decrease Large Blaster Turret Accuracy * Decrease Large Blaster Turret Range
I can't even read the rest. You can get bent dooder.
Idk who beat you over the head with a stupid stick, but I'm here to put you out of your misery.
The simple fact that you are trying to kill Maddie's with anything but a forge/missile boat shows your ignorance.
Now your cries for nerf have awakened the beast.
I can survive your onslaught in my std gunnlogi, quafe even.
Your ignorant suggestions for vehicle rework tells me you have never once grown a pair and called your own tank.
So many ways to kill a tanker, but you do not deserve this knowledge. Even if you had it you would fail.
Your T count is too low to come at me bro. GOML
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.16 15:38:00 -
[127] - Quote
Devadander wrote:Adipem Nothi wrote:Assuming Armor HAV efficiency rates are above acceptable bounds and Shield HAVs are below:
* Limit all vehicle fittings to 1 hardener * Decrease chassis and turret costs by 25% (all vehicles, all turrets) * Decrease speed and acceleration of Armor HAVs * Increase speed and acceleration of Shield HAVs * Increase Large Missile Turret Reload Speed * Increase Packed RE blast radius and damage
If afterwards, HAV efficiency rates remain out of balance:
* Decrease Large Blaster Turret Accuracy * Decrease Large Blaster Turret Range I can't even read the rest. You can get bent dooder. Idk who beat you over the head with a stupid stick, but I'm here to put you out of your misery. The simple fact that you are trying to kill Maddie's with anything but a forge/missile boat shows your ignorance. Now your cries for nerf have awakened the beast. I can survive your onslaught in my std gunnlogi, quafe even. Your ignorant suggestions for vehicle rework tells me you have never once grown a pair and called your own tank. So many ways to kill a tanker, but you do not deserve this knowledge. Even if you had it you would fail. Your T count is too low to come at me bro. GOML
Absolutely correct. The only tanks I've ever driven were the ones I hacked and parked in the redline. Unqualified and non-expert suggestions (like mine) are precisely what you get when a class can't own and address its own imbalance.
Shoot scout with yes. - Ripley Riley (for CPM2)
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.16 15:39:00 -
[128] - Quote
Devadander wrote:Adipem Nothi wrote:Assuming Armor HAV efficiency rates are above acceptable bounds and Shield HAVs are below:
* Limit all vehicle fittings to 1 hardener * Decrease chassis and turret costs by 25% (all vehicles, all turrets) * Decrease speed and acceleration of Armor HAVs * Increase speed and acceleration of Shield HAVs * Increase Large Missile Turret Reload Speed * Increase Packed RE blast radius and damage
If afterwards, HAV efficiency rates remain out of balance:
* Decrease Large Blaster Turret Accuracy * Decrease Large Blaster Turret Range I can't even read the rest. You can get bent dooder. Idk who beat you over the head with a stupid stick, but I'm here to put you out of your misery. The simple fact that you are trying to kill Maddie's with anything but a forge/missile boat shows your ignorance. Now your cries for nerf have awakened the beast. I can survive your onslaught in my std gunnlogi, quafe even. Your ignorant suggestions for vehicle rework tells me you have never once grown a pair and called your own tank. So many ways to kill a tanker, but you do not deserve this knowledge. Even if you had it you would fail. Your T count is too low to come at me bro. GOML
Attacking him solves nothing but show your lack of regard for xonversation. Debate with him
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Kierkegaard Soren
Eridani Light Horse Battalion
855
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Posted - 2015.07.16 15:40:00 -
[129] - Quote
Tanks need a definitive role, but when you think about it, how much of the battlefield can be interacted with once you take "killing infantry" out of the equation? The game is very static once you account for hacking and murdering, and since tanks can't hack then murdering is all that is left for them. We can't give them another defined role when the path to victory in any given game is so small and narrow in scope. For example, if null cannons were made to be susceptible to heavy weapons fire and could be damaged to the point of being made inoperable (but not destroyed) then we could open up this whole new dynamic whereby teams that up against opposition that is really dug in around the objective could pull out tanks to seige the null, which in turn would require the defenders to switch to AV to protect the point.
That's just one example of course, but you get my point; until we give vehicle players more to aim for they'll always be fitted to act like super slayers.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.16 15:42:00 -
[130] - Quote
Agreed Soren.
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Darken-Sol
Intruder Excluder
2
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Posted - 2015.07.16 15:43:00 -
[131] - Quote
Sergeant Sazu wrote:Darken-Sol wrote:Wanna know a secret? Its that feeling of invulnerability that you prey on. Two forgers can destroy a tank before his hardeners activate. Find a safe place and look at your map. A little prep goes a long way with AV That's no secret. It's called outnumbering, and also applying alpha. Neither of those two should be required to take down a single player. That's unbalanced.
Well i got three in my maddy so bring at least that or youre gonna be back here crying.
Crush them
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General Mosquito
Fatal Absolution Negative-Feedback
120
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Posted - 2015.07.16 16:08:00 -
[132] - Quote
Adipem Nothi wrote:
The back-and-forth above with Mosquito is responsive to his claims that "everything is fine because ...". My only claim above is that most HAVs don't sit still long enough to take 3 AV grenades from one merc.
So wait, because the tank is moving it suddenly becomes impossible to hit three grenades? Tanks are not dropsuits, they cannot sidestep a clutch of grenades, especially since the things home in for you.
Getting the three AV nades on target is the basic part, because it doesn't require anything other than putting yourself ahead of the tank. Why do you think that you shouldn't have to think about what the tanker is trying to do, or where they will go next?
Adipem Nothi wrote: It is my opinion that 2 or more mercs volleying AV at tank (prototype or otherwise) should be sufficient to threaten the tank. This often isn't the case with hardened maddies,
This is where you are 100% wrong. 2 mercs who want to kill a tank will, hardeners don't even matter. The tank runs or it dies.
Proto tank, complex plate, dual hardeners, complex rep. The most sturdy of maddy builds.
Versus 2 players with proto AV.
6 lai dais = Overkill, tank dead in 4.5 seconds.
12 proxies = Overkill, tank pops.
1 FG, 1 Swarms, tank dies on third set of swarms, after second FG hit. Might live 12 seconds.
1 FG, 1 Swarms, plus thrown AV nades, 1 volley each, one nade each, tank dead in under 5 seconds.
1 FG, 1 PLC, no nades, should be the second FG shot that pops it, if not the second PLC will.
1 FG, 1 PLC, with nades, one volley each, one nade.
Now, if one of those people is a logi, not only do you have Lai dais, ammo and proxies, you have the bandwidth to actually lay multiple traps.
The swarmer in the examples above isn't even a minmando.
A tank that stays in range and sight of 2 equal tier AV is a tank that doesn't finish its hardener cycle.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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General Mosquito
Fatal Absolution Negative-Feedback
120
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Posted - 2015.07.16 16:11:00 -
[133] - Quote
501st Headstrong wrote:
A 200k dropsuit vs a 1.3 million isk tank. I have no qualms with 3-4 needing to kill it because you can die 6 times them die once.
No, the 1 to 1 is fine.
Once you actually need multiple people to take out tanks in a small number game they become oppressive.
Thankfully, one suit can take out a tank. And it needs to stay that way.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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General Mosquito
Fatal Absolution Negative-Feedback
120
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Posted - 2015.07.16 16:13:00 -
[134] - Quote
Adipem Nothi wrote:
Absolutely correct. The only tanks I've ever driven were the ones I hacked and parked in the redline. Unqualified and non-expert suggestions (like mine) are precisely what you get when a class either cannot or refuses to address its own imbalance.
I'd like to see you tank. Would make me laugh my ass off as you get evaporated.
I'll give you the finest fit tanks, but since they are so strong, you break 'em you bought em.
I'd put good money on you going negative and losing 5 million ISK a game.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.16 16:17:00 -
[135] - Quote
General Mosquito wrote:Adipem Nothi wrote:
The back-and-forth above with Mosquito is responsive to his claims that "everything is fine because ...". My only claim above is that most HAVs don't sit still long enough to take 3 AV grenades from one merc.
So wait, because the tank is moving it suddenly becomes impossible to hit three grenades? Tanks are not dropsuits, they cannot sidestep a clutch of grenades, especially since the things home in for you. Getting the three AV nades on target is the basic part, because it doesn't require anything other than putting yourself ahead of the tank. Why do you think that you shouldn't have to think about what the tanker is trying to do, or where they will go next? Adipem Nothi wrote: It is my opinion that 2 or more mercs volleying AV at tank (prototype or otherwise) should be sufficient to threaten the tank. This often isn't the case with hardened maddies,
This is where you are 100% wrong. 2 mercs who want to kill a tank will, hardeners don't even matter. The tank runs or it dies. Proto tank, complex plate, dual hardeners, complex rep. The most sturdy of maddy builds. Versus 2 players with proto AV. 6 lai dais = Overkill, tank dead in 4.5 seconds. 12 proxies = Overkill, tank pops. 1 FG, 1 Swarms, tank dies on third set of swarms, after second FG hit. Might live 12 seconds. 1 FG, 1 Swarms, plus thrown AV nades, 1 volley each, one nade each, tank dead in under 5 seconds. 1 FG, 1 PLC, no nades, should be the second FG shot that pops it, if not the second PLC will. 1 FG, 1 PLC, with nades, one volley each, one nade. Now, if one of those people is a logi, not only do you have Lai dais, ammo and proxies, you have the bandwidth to actually lay multiple traps. The swarmer in the examples above isn't even a minmando. A tank that stays in range and sight of 2 equal tier AV is a tank that doesn't finish its hardener cycle.
None of your examples cited here have proof.
Further since your jab about the CPM was directed at me and not adipem... I don't need or care about your vote. I'm aiming for the votes of everyone you're sitting and treating like sh*t in this thread. I don't answer to people who've only proven they can browbeat after bringing NOTHING BUT ANECDOTE AND BALD FACED LIES as their evidence.
Finally you're claiming balanced based on a single edge case while ignoring the fact that none of the other cases are relevant.
HAVs will get toned down, it's inevitable with or without my input.
But since HAV drivers insist on screaming that all is well rather than entering serious discussions on how to reconcile the problems, you will inevitably have no say and no appeal when the hammer drops.
Judge Rhadamanthus used the exact same tactics you are in this thread while staging situations on video with his buddies to prove his points.
And oh look. He rage quit the game after going thermal and having himself more or less disinvited from the CPM.
Guess what my assessment of the usefulness is your arguments is.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.16 16:24:00 -
[136] - Quote
Min scout Plasma cannon Lai Dais Kincats
Tanks tend to die a lot with that.
A point that needs to be made. Hardeners are performing EXACTLY AS INTENDED. The entire point of them is to let them stay even under attack by AV. If you can kill a tank with its hardener up, there is no point to having one fitted. That is exactly why Rattati buffed them in the first place; no one was using them because you still died to AV.
Instead, we need to look at other options (limit one hardener per vehicle, make armor reps active, etc.) to fix the tank issue.
Over thinking, over analyzing separates the body from the mind.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.16 16:31:00 -
[137] - Quote
Alena Ventrallis wrote:we need to look at other options (limit one hardener per vehicle, make armor reps active, etc.) to fix the tank issue. Agreed. If deemed warranted, TA recommends increasing fitting costs for hardeners rather than introducing a hard cap. Thoughts?
Shoot scout with yes. - Ripley Riley (for CPM2)
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General Mosquito
Fatal Absolution Negative-Feedback
120
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Posted - 2015.07.16 16:32:00 -
[138] - Quote
Breakin Stuff wrote:
None of your examples cited here have proof.
You and nothi can get together and I will sacrifice tanks to prove it.
I will hand you proto tanks and watch you whelp them into AV until you see what it is actually like.
You say none of these things have proof, which is absurd.
6 lai dais destroying any tank is simple math. Same with the proxies.
As for the FG/Swarm/PLC combos, its just more math. Tank HP, resists, and reps can all be calculated. As can the damage of the weapons and their firing time. Spend some time, and show me a proto maddy fit that can survive two proto av shooting at it through its hardeners. I assure you there is no such fit, and ANY fit you can construct will be dead before its hardeners finish their cycle.
I find your screaming about bold faced lies to be interesting, care to expound on that?
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Sergeant Sazu
Mantodea MC
683
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Posted - 2015.07.16 16:38:00 -
[139] - Quote
-Call in blaster Madrugar -Kill 5-10 people -5 people pull out AV -Kill 2 or 3 of the AVers -Hide in the redline until hardeners recharge -Repeat
This is the usual process that I see. I've been on both sides of the scenario, and it's not fun for anyone IMO.
[64.9m SP]
Sazu's Trading
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Sergeant Sazu
Mantodea MC
683
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Posted - 2015.07.16 16:41:00 -
[140] - Quote
Darken-Sol wrote:Sergeant Sazu wrote:Darken-Sol wrote:Wanna know a secret? Its that feeling of invulnerability that you prey on. Two forgers can destroy a tank before his hardeners activate. Find a safe place and look at your map. A little prep goes a long way with AV That's no secret. It's called outnumbering, and also applying alpha. Neither of those two should be required to take down a single player. That's unbalanced. Well i got three in my maddy so bring at least that or youre gonna be back here crying.
There's the underlying problem: Numbers-wise, your durability is exactly the same no matter how many players are in your tank. That's where the "1 player = 1 player" concept is getting messed up.
Tankers ask that they take 3 people to take down since they have 3 seats. Then they turn around and slap on a large blaster + 2 hardeners and be a one-man army, throwing the match out of balance. If that was your agenda, you got it. Congrats.
[64.9m SP]
Sazu's Trading
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General Mosquito
Fatal Absolution Negative-Feedback
120
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Posted - 2015.07.16 16:46:00 -
[141] - Quote
Breakin Stuff wrote:
Finally you're claiming balanced based on a single edge case while ignoring the fact that none of the other cases are relevant.
There is essentially no edge case. Even though I was responding to a specific argument made by Adipem, so it was kind of required.
There are two basic forms of tank right now, dual rep, and dual hardener maddies. Anything else gets looked at wrong and it explodes.
Either AV can tackle these mythical beasts or they cannot. I contend that they can.
Hell a single minmando creates a tank free bubble, where even though he may not kill them, they cannot approach while he lives. All with almost no risk from the tank, as baring a lucky rail or missile hit he won't be touched, and a blaster can't reach back that far. Oh, and he can also swat dropships while he is chilling.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Devadander
Woodgrain Atari
362
|
Posted - 2015.07.16 16:59:00 -
[142] - Quote
I still post great scores in my gunnlogi.
My madrugar has been popped more than once.
Petition for cheaper tanks, maybe I'll be OK with them being crap when they're not a mil plus for a good one.
And my forge is all V from knowing it's the true AV.
I have zero problems driving havs, and popping them on foot. And there's many more just like me.
You ask me to be constructive with a guy who wants to increase missile reload times... At V reload its still a bad joke.
It's jokers like this that killed the module and turret variety because they don't want tanks in their gun game.
Want to OHK a vehicle? I suggest CoD...
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Darken-Sol
Intruder Excluder
2
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Posted - 2015.07.16 17:06:00 -
[143] - Quote
Sergeant Sazu wrote:Darken-Sol wrote:Sergeant Sazu wrote:Darken-Sol wrote:Wanna know a secret? Its that feeling of invulnerability that you prey on. Two forgers can destroy a tank before his hardeners activate. Find a safe place and look at your map. A little prep goes a long way with AV That's no secret. It's called outnumbering, and also applying alpha. Neither of those two should be required to take down a single player. That's unbalanced. Well i got three in my maddy so bring at least that or youre gonna be back here crying. There's the underlying problem: Numbers-wise, your durability is exactly the same no matter how many players are in your tank. That's where the "1 player = 1 player" concept is getting messed up. Tankers ask that they take 3 people to take down since they have 3 seats. Then they turn around and slap on a large blaster + 2 hardeners and be a one-man army, throwing the match out of balance. If that was your agenda, you got it. Congrats.
I didnt ask anything. Durability and survivability are not the same. Fitting only really matters when you are up against a decent tanker or Good AV.
My agenda. Lol. My agenda involves educating and training anyone that wants to learn something. I tank and AV. I know the weaknesses and strrengths of both. You can congratulate me when it dawns on you that you might not have all the facts.
Crush them
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.16 17:29:00 -
[144] - Quote
General Mosquito wrote:Adipem Nothi wrote:
Absolutely correct. The only tanks I've ever driven were the ones I hacked and parked in the redline. Unqualified and non-expert suggestions (like mine) are precisely what you get when a class either cannot or refuses to address its own imbalance.
I'd like to see you tank. Would make me laugh my ass off as you get evaporated. I'll give you the finest fit tanks, but since they are so strong, you break 'em you bought em. I'd put good money on you going negative and losing 5 million ISK a game.
Had several million SP to spend a couple months back; thought about skilling into a Missile Gunnlogi. Something handy to thin the numbers of those oh-so-common blaster tanks, especially when the other side is running 2-3 at a time. Was advised by a buddy tanker that it'd be an unwise investment, with Blaster Madrugars being what they are. Found it peculiar that the most durable HAV on the field also happens to be the very best AI option and is all the while sufficiently competent in its presumed AV role to hold its own against a Missile Gunnlogi. No wonder it's so common.
TL;DR: Will get around to skilling into HAVs, but not until they're better balanced.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Sergeant Sazu
Mantodea MC
683
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Posted - 2015.07.16 17:44:00 -
[145] - Quote
Darken-Sol wrote:I didnt ask anything. Durability and survivability are not the same. Fitting only really matters when you are up against a decent tanker or Good AV.
My agenda. Lol. My agenda involves educating and training anyone that wants to learn something. I tank and AV. I know the weaknesses and strrengths of both. You can congratulate me when it dawns on you that you might not have all the facts.
Having gunners improves survivability. Never denied that. Not my point. My point had to do with vehicles being overly effective without gunners.
And I again made the mistake of lumping tankers together and thinking they all have an "agenda". So my bad, I didn't mean to make it personal. We should both drop the condescending attitude.
No arrogance intended, please enlighten me as to what I'm missing.
[64.9m SP]
Sazu's Trading
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Ghost Steps
G0DS AM0NG MEN New Eden's Heros
27
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Posted - 2015.07.16 17:50:00 -
[146] - Quote
Daddrobit wrote:maybe deadcatz wrote:hails8n wrote:Theres nothing like having a Madrigar survive your 3 boundless packed res, then your 3 Lai Dai packed nades, then your wyrikomi swarms consecutively and still have 75% armor, then 100% a second later. A pack of them together is HELL . You ever think of the price and sp you have to invest to get a tank like that? A SH!T TON. Just get 3 dudes with swarms and a PLC or two and tanker dies ISK should never buy invulnerability.
Agreed, nor SP.
Caldari Scouts should be Ninjas.
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Heimdallr69
Negative-Feedback.
6
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Posted - 2015.07.16 17:54:00 -
[147] - Quote
I kill plenty with my sica rail..you are a dumb av player..don't attack when his Hardner is on wait for the right moment and use the element of surprise..you really think a fit that takes maybe 5-6m and costs 200k ISK should insta gank a tank that takes 40-60m sp and costs 1.2-2m ISK? Smart players surprise the tank, most just use tactics to suppress tanks then QQ about not being able to kill one.
Removed inappropriate content - CCP Logibro
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Darken-Sol
Intruder Excluder
2
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Posted - 2015.07.16 18:03:00 -
[148] - Quote
Sergeant Sazu wrote:Darken-Sol wrote:I didnt ask anything. Durability and survivability are not the same. Fitting only really matters when you are up against a decent tanker or Good AV.
My agenda. Lol. My agenda involves educating and training anyone that wants to learn something. I tank and AV. I know the weaknesses and strrengths of both. You can congratulate me when it dawns on you that you might not have all the facts. Having gunners improves survivability. Never denied that. Not my point. My point had to do with vehicles being overly effective without gunners. And I again made the mistake of lumping tankers together and thinking they all have an "agenda". So my bad, I didn't mean to make it personal. We should both drop the condescending attitude. No arrogance intended, please enlighten me as to what I'm missing.
Most AV is swarms. Easy to skill easy to learn. Easy to outsmart. They need line of sight. When im rolling around in a tank it is to draw these half assers of the points. It works they get wp i get kills points get hacked. All the while they are chasing me right where i am leading them, usually near a group of blue infantry.
I play hurt alot. Take swarms or fg to make people rush. When they in the open i kill them. If everyone just stayed at the points id get no kills. But they are easy to fool.
Crush them
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.16 18:10:00 -
[149] - Quote
Heimdallr69 wrote:I kill plenty with my sica rail..you are a dumb av player..don't attack when his Hardner is on wait for the right moment and use the element of surprise..you really think a fit that takes maybe 5-6m and costs 200k ISK should insta gank a tank that takes 40-60m sp and costs 1.2-2m ISK? Smart players surprise the tank, most just use tactics to suppress tanks then QQ about not being able to kill one. Heim!
Just so happens that I snuck up behind your tank not so long ago.
It was an Acq or Dom. I arrived late in the match to find that we were more-or-less redlined. Spawned at the CRU in our ground spawn and was promptly gunned down by your Blaster HAV. Typically, I'd leave battle at this point, but you didn't have any infantry support nearby, so I thought I'd try to get you back first.
Spawned elsewhere. GalScout, Lai Dais + PLC.
Ran around the map and found my way back to you (you hadn't moved much at all; still camping that CRU). There I waited, cloaked, literally right next to you. Waiting waiting waiting. Your hardeners were up for what seemed like forever. I knew better than to open up while you were hardened. Finally! Hardeners drop. I decloak and rush in, tossing my first grenade and immediately following up with a second. The first grenade detonated and you were on the move, rolling backwards as my second hit. I'm racing toward you with 3rd in hand, trying to get back into range ...
And then you activate your other hardener before promptly wiping me out with 2 blasts.
Of course you were running multiple hardeners. Why wouldn't you? What was I thinking?
Lol. Balance.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Heimdallr69
Negative-Feedback.
6
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Posted - 2015.07.16 18:51:00 -
[150] - Quote
Adipem Nothi wrote:Heimdallr69 wrote:I kill plenty with my sica rail..you are a dumb av player..don't attack when his Hardner is on wait for the right moment and use the element of surprise..you really think a fit that takes maybe 5-6m and costs 200k ISK should insta gank a tank that takes 40-60m sp and costs 1.2-2m ISK? Smart players surprise the tank, most just use tactics to suppress tanks then QQ about not being able to kill one. Heim! Just so happens that I snuck up behind your tank not so long ago. With PLC and Lai Dais, no less! It was an Acq or Dom. Train Map. I arrived late in the match to find that we were more-or-less redlined. Spawned at the CRU in our ground spawn and was promptly gunned down by your Blaster HAV. Checked the roster; obvious stomp is obvious. Typically, I'd leave battle at this point, but you didn't have any infantry support nearby, so I thought I'd try to get you back first. Spawned elsewhere. Scout gk.0 + Lai Dais + PLC. Ran around the map and found my way back to you. It took awhile, but you hadn't moved much as you were still camping that CRU for easy kills. So I crept up behind and there I waited, cloaked, literally right next to you. Waiting waiting waiting. Your hardeners were up for what seemed like forever. I knew better than to open up on a hardened tank, much less one piloted by a competent player. Almost out of cloak reserves ... and then your Hardeners dropped. Finally! I decloak, rush in and caught you wholly off-guard. Tossed my first Lai Dai and immediately followed up with a second. The first grenade detonated and you were on the move, rolling backwards as my second hit. You're hurting. I'm racing toward you with 3rd in hand ... have to get you back into grenade range before you mow me down ... And just then, you slow down and activate your other hardener. Of course you do. Of course you were running multiple hardeners. Why wouldn't you be? What was I thinking? Lol. Balance.
In hindsight, my odds were near zero, and I shouldn't have even tried. If V/AV were better balanced, my odds would've been closer to 50/50. Instead, you got outplayed and still maintained near 100% odds of success. With room for error. Even if I had hit you with the 3rd Lai Dai and a followup PLC blast, I still wouldn't have put out enough damage to overcome your second hardener. I run a mlt sica rail, 2 hardners and a rep for those that do get into my armor..I tend to be lazy when in tank =ƒÿü 3 av nades will blow up my tank, it happens a lot
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