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4041. New map suggestion ~~~~ - in Feedback/Requests [original thread]
Rydge IsntGaySIKE wrote: i like that map with the big circles growing into a sky as a space elevator for spaceships lol SO i feel like there should be a map where we fight in a spaceship!!! sickkkkkkkk right :):) CONGRATULATIONS! You, dear ...
- by KEROSIINI-TERO - at 2012.10.14 19:34:00
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4042. [Suggestion] Make Equipment/Holstered Weapons Visible On Your Character - in Feedback/Requests [original thread]
nice feature but I'm worried about client lag which is still an issue
- by KEROSIINI-TERO - at 2012.10.14 18:31:00
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4043. Umm....swarms vs dropships? - in General Discussions [original thread]
Bhor Derri wrote: *AV 'nades need a nerf* not really a nerf, but their homing capability should be reduced significantly.
- by KEROSIINI-TERO - at 2012.10.13 12:42:00
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4044. Umm....swarms vs dropships? - in General Discussions [original thread]
True that swarms are frustratingly slow as they can't reach running away dropship (tho prolly speed-fited) But how about fixing their habit of flying where the said dropship was in order to make it possible for missiles to intercept? That wo...
- by KEROSIINI-TERO - at 2012.10.13 11:50:00
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4045. Mic advice needed - in General Discussions [original thread]
V Shadow wrote: Is this a bad point to also add that I live in the UK? thanks for the responses so far. I will go with a USB if I have too, just wondered what my other alternates were. can you put a usb hub or something on the ps3? or even u...
- by KEROSIINI-TERO - at 2012.10.11 23:38:00
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4046. 70 shield HP on vk1 scout???!!! - in General Discussions [original thread]
Bubbles moon wrote: They are able to fit better gear. You can't fit prototype weapons and armor and damage mods on anything less than advanced, it's just a fact. You get better suits becuase of how much powergrid and CPU they give you. Tru...
- by KEROSIINI-TERO - at 2012.10.11 08:16:00
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4047. 70 shield HP on vk1 scout???!!! - in General Discussions [original thread]
Laurent Cazaderon wrote: Guy has a point regarding mobility... Low HP yes. Slow dodging movement. Doesnt make sense. Scouts move like heavies on lateral movements. Just dumb. "Hey, i can run forward fast but i right or left ? i'm suddenly a bri...
- by KEROSIINI-TERO - at 2012.10.11 08:15:00
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4048. Unoffical vote on SP system - in General Discussions [original thread]
I urge people to remember that a char with higher SP is not necessarily that much better in absolute terms. The reason is that a single weapon, or any speciality, can be maxed out by playing a medium amount relatively easy. While maxed out, it is ...
- by KEROSIINI-TERO - at 2012.10.10 17:25:00
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4049. [Feedback/Request] SMG Rebalance - in Feedback/Requests [original thread]
SMG is still quite powerful, and especially powerful considering it's a sidearm. Sure, the range is crap as beyond 10-15m it only tickles randomly. Sight should be fixed. If anything, a small increment in effective range or slightly tighter shot ...
- by KEROSIINI-TERO - at 2012.10.10 16:32:00
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4050. How Often Do You Play Dust? - in General Discussions [original thread]
Every night from 2 to 7 hours. It may be that I skip those final SP capped days of the week from now on (getting some sleep!=) How I feel about the cap? Well diminishing returns is GREAT to have and ESSENTAIL to the long term sensibility of the D...
- by KEROSIINI-TERO - at 2012.10.10 00:43:00
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4051. Angers me to say, but they were right about the Scout Suit. - in General Discussions [original thread]
People seems to have forgotten the godlike jumping ability of scouts. Handy in urban combat with lots of fences or on mountainsides mimicing a mountain goat. Sure, it's not a huge thing but still a thing.
- by KEROSIINI-TERO - at 2012.10.10 00:36:00
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4052. [Request/Suggestion] SP Rebalance For Leveling Weapon Skills - in Feedback/Requests [original thread]
I prefer the current to the OP's proposal.
- by KEROSIINI-TERO - at 2012.10.10 00:28:00
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4053. [Request] Sniper Location Triangulation Equipment - in Feedback/Requests [original thread]
As I expect snipers to be far harder to spot (a ok thing) it makes sense to have this kind of non-dramatic countermeasure. But, I'd say PG/CPU should be pretty low. I'm gonna give this a +1.
- by KEROSIINI-TERO - at 2012.10.10 00:23:00
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4054. request - improvement to heavy suit - in Feedback/Requests [original thread]
Others nanohiving the heavies are player-to-player interaction. It promotes co-op, which is always good.
- by KEROSIINI-TERO - at 2012.10.10 00:03:00
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4055. Slight Diagonal Forward Movement While Sprinting (Edited title for the kittens...) - in Feedback/Requests [original thread]
The sprint is such a powerful action already. No need to buff it anymore.
- by KEROSIINI-TERO - at 2012.10.10 00:01:00
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4056. PETITION TO CCP, all look please - in General Discussions [original thread]
Ridgeway Semper Fi wrote: Here's a suggestion. Keep a cap per week. However, make it an accumulative cap. Ill keep the numbers simple for easy math and easy following along. Say the cap is 1,000 sp per week. Well some people will hit that cap ...
- by KEROSIINI-TERO - at 2012.10.08 17:25:00
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4057. PETITION TO CCP, all look please - in General Discussions [original thread]
For the general health of the player base and the game, it's better to have a system that gives players to play each day at least a bit. Please note that people are likely to play a few extra games with their mates even if the rewards are getting ...
- by KEROSIINI-TERO - at 2012.10.08 17:21:00
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4058. Mr Zitro just hit 0 SP earned!!! - in General Discussions [original thread]
For the general health of the player base and the game, it's better to have a system that gives players to play each day at least a bit. Please note that people are likely to play a few extra games with their mates even if the rewards are getting ...
- by KEROSIINI-TERO - at 2012.10.08 17:12:00
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4059. >> PLEASE RESPOND: Sensitivity is ...WAY TO FAST!! [MICE] << - in Technical Support/Bugs [original thread]
I instantly liked codex builds real sensitive mouse, that's what I was previously looking for. But even though I'm happy there should ofc be working sensitivity slider.
- by KEROSIINI-TERO - at 2012.10.08 16:33:00
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4060. Tact. AR - in Technical Support/Bugs [original thread]
Please read the single official Codex feedback thread: Devs are evaluating the current autofire of tact rifle. https://forums.dust514.com/default.aspx?g=posts&m=338345#post338345' PS: This isn't the only post on this subject. At least t...
- by KEROSIINI-TERO - at 2012.10.08 16:24:00
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