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Julian 'CyberDoo' Mortz
Villore Sec Ops Gallente Federation
11
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Posted - 2012.10.08 03:49:00 -
[31] - Quote
I bought to booster to increase my SP per match. If by way of a SP cap I'm limited to amount of SP I can get, then I don't see why I would want to buy any more boosters. I've played till I start getting down to hundreds of SP per match. I think that it serves no purpose when we are offered boosters that basically are wasted when we hit the skill cap.
Is it fair that people can devote more time to the game then others, level faster than others? Life's not fair, man. Deal with it. You are always going to find a guy who either has better equipment than you or who has better ability than you. I don't spend 40 hours a week playing this game. If you spend that much time playing a game, good for you.
Imagine if your water provider only allowed 5 gallons of water a day and tainted the water if you draw more than that. A silly example for sure, but an accurate one. This game will be free to play and if you want to give CCP money to get some perks, than we shouldn't have our perks tainted just to satisfy those who lack the time or ability to play the game.
I see it as being told, only play our game X number of hours a week or we'll stop our game from working. If someone offered me a product like that, even it was free, I'd tell them, thanks but I've got other things to do.
Oh, and just so you know, I suck at this game, but I like to play it. With any kind of a cap or taint to the game, I've got other games to play that don't taint or cap their games. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.10.08 04:39:00 -
[32] - Quote
I think the SP cap needs this kind of attention from players in general. I think, as others, that some sort of a cap is necessary. I work 12+ hours a day and can't play as much as others. Obviously people in a position like mine would be at a giant disadvantage without a cap. However, I think a system that is favorable for everybody is important. If a player has 5 hours a day to play they shouldn't be punished by gaining 0 SP per match. I think this issue in prticular will be pivotal for game balance. There are some good ideas on this thread. Let's hope CCP comes up with something that's fair for everyone. |
Xiree
Crux Special Tasks Group Gallente Federation
55
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Posted - 2012.10.08 04:54:00 -
[33] - Quote
Your request is to0 tedious to receive.
If you want to be able to purchase skill points, just say ONLY that. I'm sure some people would be like "YEA THATS COO MAN!" . But it probably wont happen cause it inflicts the balance.
I'm pretty sure this isn't the final ISK or skill point rate... This is the beta, they possibly just observing what people catch on to quick... An the essential pattern to what gamers do with their points. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.08 05:13:00 -
[34] - Quote
xprotoman23 wrote:The SP cap is a great addition to this game and it works as intended. It keeps no lifers from getting too far ahead of everybody else, and it allows for people that have responsibilities outside of gaming to compete on a relatively similar level as the no lifers.
If you hit the cap make a new character and try something else.
This doesn't actually address the decreased value of the Skill Boost item as the item (purchased with IRL cash) is bound to a specific character (you can choose which character at the start but can't switch it or pause it''s use to maintain it's effective value).
There are some good reasons the SP was put in place, but those reasons do not alter the fact that it's presence (as currently iterated) has decreased the effective value of the Skill Boost item. As such it is not unreasonable to seek some form or answers or redress on the subject.
(Side note here, I have kids, spouse, educational and money concerns etc. so this isn't coming from someone free of life obligations).
Related notes:
- With or without the SP the Farming Exploits still need fixed so that they are no longer mechanically viable.
- The current SP cap system is a stop gap put in place while CCP develops a more sophisticated "pool" methodology to address SP gain. (Still waiting on a DevBlog regarding that and details of how it'll interact with the anti-grind, SP gain limitations, Booster Items, and passive SP gains)
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Ridgeway Semper Fi
ROGUE SPADES
30
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Posted - 2012.10.08 05:17:00 -
[35] - Quote
Here's a suggestion. Keep a cap per week. However, make it an accumulative cap. Ill keep the numbers simple for easy math and easy following along.
Say the cap is 1,000 sp per week. Well some people will hit that cap every single week, others won't. So at the end of the first week the people who play the most have 1,000 sp down to whoever is lowest.
So the second week starts, the cap for the week is 1,000. Once again some will hit it others won't. For those that didn't last week they have a higher cap, because it's at 2,000.
So every week you can gain 1,000 more SP, but you aren't limited to 1,000 SP if you didn't hit the cap every time. So after 1 year a new player would have a cap of 52,000 SP and the people who have been playing will still have a weekly cap of 1,000.
Make sense? I might not be explaining that the way Im seeing it. Either way, it closes the cap between your hardcore players and your casual gamers, and your new players that come in after the game has been out for a while can close the gap faster so they don't feel so far behind. This also makes your boosters useful to those that have them, and makes boosters better for people later who want to catchup quicker. I don't care how much you love the game no one is gonna play it exclusively. You may miss 3 weeks playing something else, you come back use your booster and catch back up. Seems to me this would solve alot of the problems, while keeping everyone in check. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.08 05:25:00 -
[36] - Quote
Ridgeway Semper Fi wrote:Here's a suggestion. Keep a cap per week. However, make it an accumulative cap. Ill keep the numbers simple for easy math and easy following along.
Say the cap is 1,000 sp per week. Well some people will hit that cap every single week, others won't. So at the end of the first week the people who play the most have 1,000 sp down to whoever is lowest.
So the second week starts, the cap for the week is 1,000. Once again some will hit it others won't. For those that didn't last week they have a higher cap, because it's at 2,000.
So every week you can gain 1,000 more SP, but you aren't limited to 1,000 SP if you didn't hit the cap every time. So after 1 year a new player would have a cap of 52,000 SP and the people who have been playing will still have a weekly cap of 1,000.
Make sense? I might not be explaining that the way Im seeing it. Either way, it closes the cap between your hardcore players and your casual gamers, and your new players that come in after the game has been out for a while can close the gap faster so they don't feel so far behind. This also makes your boosters useful to those that have them, and makes boosters better for people later who want to catchup quicker. I don't care how much you love the game no one is gonna play it exclusively. You may miss 3 weeks playing something else, you come back use your booster and catch back up. Seems to me this would solve alot of the problems, while keeping everyone in check.
Works for SC2
Actually (and this is my own inference not a CCP statement) that's my understanding of what the "pool" system is going to be. It wasn't put in place with the launch of Codex simply because the resources/time needed to create it weren't there (i.e. they're working on it but it'll take awhile).
In any event I think it's a good idea and would (personally) much prefer that to the present system.
0.02 ISK Cross |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.10.08 09:03:00 -
[37] - Quote
lol...
This is a joke, I hope all you '' QQ but I can only play 3hrs a week '' enjoy having no one to play when you sign in.
Every FPS I've ever played has the elite and the bottom dwellers.
I believe HTFU could never be more appropriate.
As for you OP, 6 packs.? Wow I feel bad for you. Yes boosters are now pointless.
I have 4 characters, all capped now. With one char playing more than a day a week is pointless as gameplay is non existant.
Finally this forum is over run by evetards so you will get no joy hear. Any proper FPS opinion is drowned out by the mob. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.08 09:50:00 -
[38] - Quote
All i have to say is that at no point you take into account some things CCP HAS TO deal with :
=> Shared skills between EVE and DUST CANNOT progress at a tremendously different rate on the two games. => Not having a too big difference of SP withing the player base.
Also, they already mentionned THIS is not the final design for SP earning. And personnaly, i find that this new SP stuff is way better than the previous one where after a week, you had people with a gigantic time to invest in the game, running around in proto suits and ****. Having more time to play is not reason enough imo to be massively rewarded and being able to crush the opposition.
Now regarding boosters. Are you aware that they not only let you earn SP faster, they also ENHANCE the max cap of SP you can get in a week by 50%. Thus, they still make sense. Even though in a way, they shouldnt be like that as it is kinda pay-to-win now. A guy playing a lot to get to the cap every week will still earn 50% less than the guy playing hard WITH the booster.
I can understand it gets annoying to play for 1SP. But the question is : What if Dust had NEVER had any active SP system but a passive only system like in EVE. Would you be all bitching about it ? I dont think so. And frankly, it would have been a way better option. First devblog that mentionned this active SP was refering to a "slight SP bonus through battles". So to me, it never was intended to be the primary SP income.
CCP should have added some sort of EVE-like augmentations that would have raised the Passive SP income for specific skills. In fact they should have made the skill system 100% like EVE. Making ISK THE MAIN purpose of the game. And AUR as an alternative.
For those who know nothing about it, here's an example.
= Got attributes you define when creating the char using a pool of points : say intelligence, agility (pure examples), will power, etc... You share those points within each attributes = You got a Basic passive SP at 2 SP\second = Each skill is then trained faster depending on you attributes.
Example : Assault rifle operation. Main Skill: Agility || Secondary Skill: Will Power. Say you have 25 in agility and 24 in WIll power => You train the skill at 3.8 SP\Second. If you had 21 in Agility and 21 in WIll Power => You would train at 2.4 SP\Second.
And, to enhance all of this. You can buy implants that will boost skills by +1 / +2 / +3 / +4 and even add minor bonuses. Examples : Biocronic Visual Amplifier : Agility +4 || Light Weapon optimal +2 % => Those implants would be VERY expensive and would last for a specific time. (as the "loose the implant when dying" would be not as fit as in EVE lol) => Would exist through Aurums as well.
THIS would have been a proper Skill System for this game ! Would avoided farming crap or SP oriented gamers that are willing to totally forget about the win if they can make more SP etc.... But, still giving them the opportunity to get something out of their huge play time through ISK. Buying implants. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.08 10:00:00 -
[39] - Quote
ICECREAMK1NG wrote:lol...
This is a joke, I hope all you '' QQ but I can only play 3hrs a week '' enjoy having no one to play when you sign in.
Every FPS I've ever played has the elite and the bottom dwellers.
I believe HTFU could never be more appropriate.
As for you OP, 6 packs.? Wow I feel bad for you. Yes boosters are now pointless.
I have 4 characters, all capped now. With one char playing more than a day a week is pointless as gameplay is non existant.
Finally this forum is over run by evetards so you will get no joy hear. Any proper FPS opinion is drowned out by the mob.
Once more, you have nothing to offer in your post except insulting people and implying you just know better. You have 4 characters capped ? Good for you. Can you understand that 99% of the players wouldnt have any chance to cap 2 characters ? You know life ? Family ? Work ? Kids ? Real people ?
Anyway, i CAN get that this is frustrating. There was a time where i played a lot more and this would have bother me as well. BUT i NEVER would have insulted people !
So get down you high horses and offer solutions that would balance the whole thing as you're so super-smart. What do you want ? No Cap SP earning ? Well this aint the way to go either. For the sole reason that it wont work any better to have uber-soldiers ruining 85% of regular players.
No matter how hard you feel like you belong to the Elite (wich i doubt), SP amount does NOT define Elite. It's the way they play. Thinking you're Elite because you have all the super guns and armor (ouuuuh yeah) through your 12h playtime a day is simply DELUSIONAL. |
jpmannu
Maphia Clan Corporation CRONOS.
13
|
Posted - 2012.10.08 10:43:00 -
[40] - Quote
Berserker007 wrote:ok, here it is; been trying to think how to write this out for the last day or two, and with Zitro's topic, i find the time has come. Tried best to proof it; but if you still cant comprehend it b/c of my writing, i apologize, and will try to edit it more as time goes on.
Dear CCP,
From being in this beta for over 1/2 a year already, you guys have made some great strides in this game, yet also great strides backwards. The topic at hand is the SP/SP-CAP/Booster usage.
Myself, along with others probably, are finding the new cap most tedious (not trying to QQ), in that many of us have bought Merc Packs, and more then just one (i bought 6 myself). One of the biggest benefits we all agreed on was the 30 days booster. Having said that, the new CAP, and horrible SP restart has made us wonder, if a 30 day booster a worthwhile.
As it currently stands, after 2 days of playing say 8-10hours total, you drastically see the affect of diminishing return; along with HORRIBLE ISK rewards (new system, makes playing SL as the only viable option to gain respectable amounts of ISK & SP; which goes against idea of you-CCP saying you dont need to be in a corp to survive. You die either way, but being in a corp lets you SURVIVE in base of getting SP & ISK where going solo is NOT a real option anymore). Going along w/ Omni Zitro's topic on his brother hitting the 0 SP mark; what is the point of having a booster if we hit the CAP or get so to close to it we put the game down b/c of lack of benefit to keep playing. At that point, you would taking DAYS off our monthly booster, thusly making the 30 booster a waste to use, it would be more cost effective (YES, COST, as we are using AUR which is ideally real money) to buy a 1 or 3 day booster at a time if dont have one, but have aurum.
Now, i am not as close to the CAP as Zitro was on Wednesday, but i have only played 1 game in 4 days b/c i have found it is a waste to log on and play a game that since the update is "ehhh" at best, and i feel like i receive no real reward in doing so (both in SP & ISK). Prior to this build, i would play at least 3 hours a DAY, as it WAS an enjoyment.
I am hoping probably along with others that CCP, will rethink this area of the game in a realistic manner. As it stand you are: 1). Alienating the group that paid money to use items in your game, 2). the Harcore players that enjoy the game and drop most all other games for this since of how much we have been enjoying it.
Ideas that have come to me, that maybe other might agree on, or even yourselves as Company would be interesting in throwing around the table:
1). Increase or Remove the Cap altogether, and set the Sp reset to be every 2-3 days, so we still feel the grind, but at same time don't feel like we are wasting 3-5 days of our boosters
2). Allow us to set ourselves to a SP return of 0 (only if have a booster), and be "refunded" the difference minus 24hours in time into a new booster (done on a weekly basis if keep the SP reset at once a week) ; and you would only receive 1/2 ISK rewards. Ex:
if have a 7 day booster, and after 3 days you are making only 1-2k SP, have an option to set to 0; then get a "refunded" booster of 4 days (as you-CCP arent losing money, as someone already paid the 7k AUR for it, now just letting take full advantage of it).
At this time, i am asking ALL players in the community, to voice their opinions here, to bring light of this matter to the Dev's, and that they can't and should not shrug this off till a new update, but fix it so we can ENJOY the game to its fullest like we have before, and not be penalized for playing a game we enjoy (which is what is has become).
PS: i realize the cap is in place for new players; however, this is an FPS (along w/ an MMO), and an FPS by nature isnt fair; in some people have more skill, others more time, etc. List goes on, all i ask is people not use that as a reasoning to KEEP everything as is. If you disagree, there is no problem there, let CCP hear all sides and . All id hope for is the topic not become a thread of spam.
Thank you for your time, and see you on the battlefield (at some point)
~Berserker
Very Good I sign up too |
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Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.10.08 10:50:00 -
[41] - Quote
Ccp have already stated that having a booster does not mean you hit your sp cap earlier, any sp earned through boosters is a bonus on top of your normal sp gain, which is not counted.
Using a booster is still as fruitful as ever, More so if like yourself you play for enough time to hit your cap. Because your now gaining 50% over your counter parts without boosters |
Leyvin-Kari Tesio
Zumari Force Projection Caldari State
6
|
Posted - 2012.10.08 12:43:00 -
[42] - Quote
Berserker007 wrote:Wintars Boar wrote:The cost to benefit ratio of one 30 day booster is cheaper than the 3-4 1-3 day boosters. Your saving $ Are you? What if u hit the cap in 4 days every week. That leaves 12 days of booster wasted (on a 30day), which id rather then just get 3 7 day boosters
Then play less and stop crying. You know I play Battlefield 3 on a daily basis, and yes I still earn fully Experience; but frankly I unlocked all of the weapons and vehicle weaponry within the first 2 months of playing it (and this was at a relatively casual 1hr per night after work with friends)
As such right now while sure, I gain ridiculous amounts of XP still... frankly there is nothing left to unlock so at this point I'm just getting Stars that boost my overall Eagle Rank, that tbh is meaningless.
The reason you're getting mad here is because Skill Points actually have a real meaning past "unlocks" within DUST, but I said this prior to the Beta even went live at FanFest - that providing a system that allows players to grow their Skills at a reasonable speed while not providing a commanding advantage (which is what Players like you gain, esp with the Skill Boosters) will be a tricky if not impossible task.
In my opinion DUST just like EVE the more time you play should focus entirely on the more ISK you can earn, rather than the more Skill Points you can earn. Instead the length of time you have been part of the community should determine your Skill Points.
Instead the War Points (that determin against the deminishing returns Skill Point / ISK earnings) should instead work like this:
GÇó Each Contract should come with a specific ISK values: [1] Participation / Hire Value and [2] Success Bonus GÇó Players Receive a "Share" of this based upon their Participation, i.e. War Points earnt from Feats...
As such the Contract Payout is determined based against you initial Hire Value + Bonus (if Success is achieved), this is then payed out to those who are present at the end of the Battle. As such those who Quit, Forfeit their Share.
This payout is then determined as a percentage, as such all of the War Points are added together and divided by the number of participants.
It would mean that often participation, such-as Capturing Objectives, Logistics, etc.. would recieve an equal share based on their participation over those who simply happen to be Squad Commanders or getting (often unrealistic) Kill / Death ratios due to some unfair advantage.
Conversely those who simply appear at the end wouldn't be randomly provided with a set amount based upon Win / Loss, instead if they didn't earn any WP then well they don't earn any reward. Frankly why should they? They didn't bloody do anything.
GÇó Salvage should be provided based upon Kills. It isn't a difficult concept, I mean I've somehow been given Tanks as Salvage despite the fact I never captured one the entire match. Just make no damn sense at all, instead have it work like EVE; you can only get Salvage of the items that drop from the person or vehicle you killed.
Sure you can keep it to say 1 Item Per Kill, and in the case of Vehicle Kills it could be literally Salvage / Minerals. Sure the game doesn't have it yet, but eventually it will. So why not add it now, get people used to it being an aspect of what items you can receive.
More over Vehicles you "hack / capture" from the enemy, there should be a means to get them Evac'd from the Battlefield; this would then put them in your inventory (show up as Salvage) including the fittings. I mean having to hack them to use them seems silly to me, you should be able to simply hop in it without hacking it to use it.
If you don't hack it, the vehicle STILL shows as an enemy (so TeamKilling players in unhacked vehicles would be possible and damn funny) ... sure this could give rise to enemies planting a spy in your team to hack a vehicle making it look friendly to go about TeamKilling; but this could be offset by TeamKills resulting in negative War Points, thus it could become costly to do.
GÇó Skill Points are earnt Passively with Active Bonus determined through Battles. This might be a little more difficult to explain, but bare with me. In EVE you always earn Skill Points passively; while Implants provide a means to increase the number earnt based against certain criteria by increasing your base Stats. Traditional RPG maguffins ... DUST on the other hand currently uses Passive (single character... sorry but if one thing came from EVE THIS should NOT have been it) at a rate of 60 SP / Minute. This is actually slightly less than EVE Online which defaults 72 SP / Minute with a balanced base Atttributes.
This on the whole is fine as most of the Skills in DUST actually require considerably less SP on the whole, so for the most part it is actually quicker to get a large number of skills even passively.
In any case though, what I think should happen is as is the case with EVE Online; the SP you earn should go towards increasing your Passive Boost. The "Active Booster" should still provide 30%, this would make it invaluable for both active and inactive players ... but the total boost should be able to reach 50%. Effectively increasing your Passive SP to 90 SP / Minute. This Active Boost amount would constantly continue to fall (let's say 1% per Hour for simplicity sake), meaning that to maintain the 50% you must continually keep playing atleast 1 battle per hour.
This would also however use the Standing Mechanic from EVE for determining how much it improves per match against what it is already at. As such it may start at say 2% per Battle (from 0%) then by 40% you're only gaining perhaps 0.5% per battle. Idea is to make it nearly impossible to reach 50% without non-stop play. In this way you will always feel like Battles are helping improve how quickly your skills train, while not making it overly skeued towards certain gamers. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.08 13:25:00 -
[43] - Quote
I've been getting 1 sp a match for 2 days now. The ISK rewards aren't anything to shout about either. As it stands I'd be better off logging in to chat to my friends and watch my SP go up about 30-40 in the time it would take me to finish a match playing with them. How on earth does that make sense?. Telling me to start a new character or play something else is not an option and a total crock. I should be able to play what I want, when I want for however long I want if I choose to do so.
As for the 30 day boosters, in their current state they are a total waste of time. The only way I'd even admit they are useful now is if they made them work on the passive gain. At least that isn't reduced at all.
To those that say "CCP said the boosters wont affect the SP earned", guess what?. It does.
The booster was quite a major factor in me choosing the merc pack and with the current system it is next to useless for me. |
Lion Redstar
ZionTCD Legacy Rising
66
|
Posted - 2012.10.08 13:55:00 -
[44] - Quote
I have to agree and not to agree with some of the replies here. The SP cap is a good thing for trying to keep players who have started at the same time inline and to combat SP boost. exploits. But for SP boost exploits the best solution is to fix the game mechanics. Also I have to agree that the SP boosters are becoming worthless for any hardcore player. And yes I am a hardcore player. But NO, I'm not a no-lifer. I do have a job I go everyday for 8h, I have a wife, kid, family and stuff I have to do everyday. Still at the end of the day I like to enjoy myself by playing for 3-4h and if I do it right I will hit the actual SP cap in about 2-3 days. So for ppl like me the only SP booster that might work are the 1day or the 3day. Yes, SP gain is not the only reason to play this game, there is still the ISK, salvage (that might worth something sometime) and not to forget the hell of the fun you have (at the end it's a game and you are suppose to enjoy it). And it's also a free game. But still there are ppl who are and will pay real money and they expect (for a good reason, at the end they are those who will pay for the game to keep running) to have something more then couple of days of benefit. Removing the SP cap is not a solution, but what I think it should be it's a modified system like it is now: at the end of the match the server counts the total SP a player got. After that if the player have a SP booster active, it will calculate the SP boost (*0.5) and will add that SP (what you see on the end screen as potential SP boost). After that if the player did hit the SP cap, it will give the player a small fraction of that and it will display the rest as grayed out as "SP caped". That will make the paying players still getting the SP boost that payed for (still that would require the SP exploits to be fixed). Discuss please. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.08 14:01:00 -
[45] - Quote
OP, you're an idiot. You've missed all the points of the SP cap in the first place, it's aimed at people like you who can play that much.
How are the SP booster useless when you get 50% extra SP on your cap?
If you think the 7 day or 30 days booster is too much for you, use the 1 or 3 day booster, thats why its there. If there was only 7 day and 30 day boosters you'd be complaining a hell of a lot more.
I'm also a paying customer, who has also purchased 6 Merc packs and i feel that this change was the best one CCP have made thus far.
If you are bored of getting low SP, play another character or go forbid, go outside and see what actually goes on outside of those 4 walls. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.08 14:06:00 -
[46] - Quote
xprotoman23 wrote:The SP cap is a great addition to this game and it works as intended. It keeps no lifers from getting too far ahead of everybody else, and it allows for people that have responsibilities outside of gaming to compete on a relatively similar level as the no lifers.
If you hit the cap make a new character and try something else.
I nearly had a heart attack reading this
Im suprised you like the cap tbh i really thought you would have wanted it the other way and basically **** everyone else |
Lion Redstar
ZionTCD Legacy Rising
66
|
Posted - 2012.10.08 14:19:00 -
[47] - Quote
Laurent Cazaderon wrote: Now regarding boosters. Are you aware that they not only let you earn SP faster, they also ENHANCE the max cap of SP you can get in a week by 50%. Thus, they still make sense.
Are you sure about this? After the latest char reset I played for about 3 days and I easily got around 2-3k SP/match. Then I decided to try a 7day booster (since I knew that I will get my AUR back when the final is released) just to see how much of a difference it will do. To my surprise I am now getting a to 600SP total (that including the boost). I know that I'm about (if not already) to hit the SP cap if it's 700k/week as I'm close to a total of 1.2mil SP (500k initial + 700k SP cap), but if your statement would be correct then my SP cap should be around 1.5mil. Now I feel that instead of getting 50% more xp with the booster, I only get 50% of what I should get without
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.10.08 14:23:00 -
[48] - Quote
i'd like to see the curve sharpened so i can just get the last ******* 50k of my weekly cap without having to play 50 individual games for it...
i may be exaggerating a little since i dunno exactly where i'm gonna cap out, i might be 1 game away for all i know. but i've been getting jack **** for a while now.
EDIT: and to lion above me, i'm currently at 1.3 mil SP, with booster, and not yet capped. (though i'm probably close, getting jack monkey squat) also keep in mind that i really didn't play much at all monday night when the build debuted, so almost all of my skillpoints are from this cycle of the diminishing returns.
i also remember seeing a dev post somewhere saying that the boosters bonus xp does not apply to your cap, so it lets you skill up over it, but i don't remember where so take that with a grain of salt. |
Lion Redstar
ZionTCD Legacy Rising
66
|
Posted - 2012.10.08 15:17:00 -
[49] - Quote
Thank you Buzz for your confirmation. But then I guess it is a bug or why do I get under 1k SP when playing a game and finishing first while the rest of my squad who are places 2-4 are getting more than me? The ISK I get seems to be ok, around 100k for a excellent played match, only the SP is under 1k (and actually around 300-500SP) while I'm not even on 1.2mil total SP. What I would like (and I'm not the only one) it would be someone from CCP to explain exactly how the SP gain/boost/cap works, even if it's not final. It would really help ppl understand if it is a bug or working as intended. If I've hit the cap then so be it, it will be reset tomorrow, but if not the it must be something wrong and should be reported. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.10.08 15:40:00 -
[50] - Quote
I think one thing people aren't talking about as a solution for this, is diminishing returns on repetitive actions in matches as an anti grind mechanic. The SP cap shouldn't be based on SP intake over all it should be match based on player activities(This would also be a soft counter to sp farming).
This means that the first several times you do and activity you get full rewards for it but over time the rewards would decrease- THAT IS until you started performing another activity. So if your only repping people your rewards for that activity would decrease over time, Then after doing another activity like reviving people or actually getting kills etc, If you went back to repping people you would get the full sp again.
This system works mainly because it encourages players to try and do a variety of activities in game. The only people who get really screwed from this are classes that can only do combat like snipers or heavies who dont have equipment slots. Then again if those people are squad leaders there getting sp for other activities.
Any activity resets this decreasing award mechanic, If your a heavy and you got a bunch of kills and your on an objective go ahead get on the hack, once you get it in, your kill rewards will reset to normal. Also things like vehicle kill would reset this, so if your squishing infantry a quick lav kill with some AV grenades would reset this also.
You get the picture. |
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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.10.08 15:43:00 -
[51] - Quote
EnglishSnake wrote:xprotoman23 wrote:The SP cap is a great addition to this game and it works as intended. It keeps no lifers from getting too far ahead of everybody else, and it allows for people that have responsibilities outside of gaming to compete on a relatively similar level as the no lifers.
If you hit the cap make a new character and try something else. I nearly had a heart attack reading this Im suprised you like the cap tbh i really thought you would have wanted it the other way and basically **** everyone else
I've never been a fan of the competitive grind that has existed in the previous builds. The new system allows for people to play DUST without it having a significant impact on their lives outside of the playstation. It allows for everybody to compete on relatively the same playing field. No lifers still have a slight advantage, but it isn't anywhere near as screwed in their favor as it has been in the past. The new system definitely alleviates some of the grind to win factor that exists in most MMO's.
People upset about the skill-cap obviously don't like making sacrifices and are a bunch of ADD kids that have to unlock things to feel a sense of progression. The new system forces players to make some sacrifices they haven't had to make before in DUST. I'm at the point where i'm only getting maybe 300SP per round, and it's perfectly fine in my opinion. I currently have some skill points banked and look forward to getting my advanced suit on tuesday so I can finally begin to freely use my prototype weapons without restrictions. Other than playing the waiting game, I'm just playing with some new people, and trying to figure out how they could potentially fit into my corporation, and frankly that's enough for me.
If people need to feel a greater sense of progression then they should make a new character, and try out an entirely different build. The skill cap allows for players to make additional characters without hurting the grind on your main character since you eventually cap out. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.10.08 15:54:00 -
[52] - Quote
Lion Redstar wrote:Thank you Buzz for your confirmation. But then I guess it is a bug or why do I get under 1k SP when playing a game and finishing first while the rest of my squad who are places 2-4 are getting more than me?
it's very likely they just aren't as far down on the curve as you yet.
the diminishing returns feel kinda like dividing by X and we're WAY over there on the right. until finally the cap comes into play and just shuts it down.
i'd almost rather they just lower the cap 50k-100k a week. i hate to leave money on the table so to speak, but this final stretch is brutal. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.08 16:11:00 -
[53] - Quote
I suggest extra salvage for people near the cap. Have sp fall like it does now, but have the salvage gained get a bonus. this should be extra drops, so it doesn't take from others in battle. Maybe just flip the penalty, so at the cap the they get 2x the salvage. Then grinders may look forward to the cap so they can try for rare drops? |
Ad ski
IMPSwarm Negative-Feedback
209
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Posted - 2012.10.08 16:13:00 -
[54] - Quote
Mobius Kaethis wrote:Stinker Butt wrote:I think it's a great idea to write CCP a petition in order to change something. But I don't think you should be voicing the opinions of everyone that bought merc packs. I bought two merc packs and I don't agree with your opinions that we are isolated or punished.
I like the caps and returns Finally, everyone gets the fun of having skills to work towards. Think about how disappointing it is when you max out your skills in a game and there is no where else for you to go? Sure many games have prestige levels forcing you to restart from scratch to try and make some option at continuous growth but this has always felt more like treading water than actual forward progression for the character to me. By restricting your skill point gains CCP has ensured you years of being able to work towards new skills and abilities without the bordom and tedium that comes with the prestige levels found in other games. Thank you CCP. The weekly level cap is a great idea. The difference with those may other games is you have the choice if you want to stay at a max level or prestige and do it all over again. People often play games like that even after they reached max level because like it or not the fps side of it just works so damn well. You say you won't get boredom in this but me and many others are already bored, especially with the new cap. I know people will say well you have other things you can do or use an alt character. I know this may be hard for some people to comprehend but some people don't care about territories or having multiple chars, some people just want to play to level up and maybe then they will look into the other things. |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.10.08 16:44:00 -
[55] - Quote
@Cerebral
firstly, what is the point of a personal attack, quite immature. Next is, i understand the reasoning behind the cap (which i even stated). Now to the booster being useless; like i said later in the thread if you READ it all, that i wasnt sure if the 50% added to the cap as well or not.
Next, if i have 30 day boosters, why would i go and spend more aurum on less boosters; i should be able to use what i was without any penalty.
Lastly, i know you can play another character, but i find that a waste of time; i only need one character; and to insinuate that i lock myself in a room to play a video game you are sorely mistaken, as i've said before; dont assume to know me and my living situation, i am quite active thank you very much
@ General Topic
As i have come to say (if people have read and looked through the entire thread), that i do agree on the setup of a cap, but that it is the numerical number of the cap that is causing the issue; and the time between resets which makes boosters (even 7 day, not just 30), have penalties toward them
So yeah, back on discussing ; and please leave ALL personal attacks toward people out of your comments, they are unneeded and immature |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.10.08 17:21:00 -
[56] - Quote
For the general health of the player base and the game, it's better to have a system that gives players to play each day at least a bit. Please note that people are likely to play a few extra games with their mates even if the rewards are getting smaller.
Even CCP should prefer that there are people online each day to keep them 'addicted'. I underline that CCP should want to have the maximum number of players and matches on the overall time, as more fights are going so are AUR items being used (funding for the product).
That all means it's better to reset the diminishing returns counter every DT instead of once per week, even if there's only a few 'sweet games' each day.
Previously I was sarcastic about the rest of the week besides first two days of Dust being for other games, but there's a truth in that.
I don't personally like the hard cap on SP gains, I think that if SP gain for a normal game is for example 50 000 SP, the diminishing returns version of it would be ok to be 5000 SP (10%, or even 5%) of it or something. But if the hard absolute cap would be per-day, even that would be acceptable.
I admit that having a daily cap on SP count creates a bit more variety among players, but if you compare people who play five nights a week for 2hrs to people who play every night the same time, the difference isn't that dramatic.
TL;DR: NO to the system where you can play your week's games of Dust in a single day, YES to the system that keeps you loggin on every day for a bit! |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.08 17:22:00 -
[57] - Quote
I think the 30day packs are aimed at players like me, I am about 150k short of cap, I will probably be just under it at reset. So, for me 30day and 7day packs will be best bargain. People that play like the zitro brothers would be best off getting 3 day packs, so they can switch char when they hit max put a booster on the next char.
Maybe have a isk bonus to get people playing each night, it would give an incentive but not put those who can't behind permanently. Something like MAG's happy hour, but on isk not sp. Maybe more like 25% more isk first hour instead of the, if I remember right, 50% MAG had. This would only be from npc contracts, player issued ones would be unaffected. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.10.08 17:25:00 -
[58] - Quote
Ridgeway Semper Fi wrote:Here's a suggestion. Keep a cap per week. However, make it an accumulative cap. Ill keep the numbers simple for easy math and easy following along.
Say the cap is 1,000 sp per week. Well some people will hit that cap every single week, others won't. So at the end of the first week the people who play the most have 1,000 sp down to whoever is lowest.
So the second week starts, the cap for the week is 1,000. Once again some will hit it others won't. For those that didn't last week they have a higher cap, because it's at 2,000.
So every week you can gain 1,000 more SP, but you aren't limited to 1,000 SP if you didn't hit the cap every time. So after 1 year a new player would have a cap of 52,000 SP and the people who have been playing will still have a weekly cap of 1,000.
Make sense? I might not be explaining that the way Im seeing it. Either way, it closes the cap between your hardcore players and your casual gamers, and your new players that come in after the game has been out for a while can close the gap faster so they don't feel so far behind. This also makes your boosters useful to those that have them, and makes boosters better for people later who want to catchup quicker. I don't care how much you love the game no one is gonna play it exclusively. You may miss 3 weeks playing something else, you come back use your booster and catch back up. Seems to me this would solve alot of the problems, while keeping everyone in check.
Actually, that DOES sound good as well. Even though I suggested jsut above that everyone should have at least some SP per game even if its 5% or so of the 'normal'.
But how about the same system made per-day, not per-week? Or something between? Thoughts
Regarding boosters, that's somewhat irrelevant on the cap topic. Sure either they boost everyone and the cap (which means everyone should use em) Or they help irregular gamers to reach the cap earlier, nice one also.
But that subject doesn't touch the topic if there should be a cap or not. |
Jane DeArc
Militaires Sans Jeux
87
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Posted - 2012.10.08 19:11:00 -
[59] - Quote
Berserker007 wrote:Jane DeArc wrote:xprotoman23 wrote:The SP cap is a great addition to this game and it works as intended. It keeps no lifers from getting too far ahead of everybody else, and it allows for people that have responsibilities outside of gaming to compete on a relatively similar level as the no lifers.
If you hit the cap make a new character and try something else. The problem is that the OP won't realize it. No Lifers don't realize how much the power disparity of a no lifer gaining all skills maxed in 4 months is vs any guy who has a wife, kid, career who only gets ~5 hours a week to play. You should play the game because it's fun, get the rewards for function, not to feel good. If you want explosive lights and whatnot with people clapping everytime you level so you feel good, go to WoW. In this game, you fight for experience and money to increase the potency of yourself in battle. If any 14 year old kid at home who plays 12 hours or 5 hours a day can explode into super powerful, it'll discourage anyone BUT no lifers from playing as there will be no possible means of competing from an inferior place. Firstly im not a 14 yr old kid, so dont presume to know me. Secondly, i have even stated the cap isnt overall bad, but the way it is implemented is bad. I dont mind hitting a certain level, but when i hit it in 3-4 days or get to point it isnt worth playing is the problem. I have enjoyed this game a lot, but at moment, but at moment, corp battles are ehh, as only allows 8v8, so people focus on SP, so they can skill up and test. I know this is still in beta, and that i will get my boosters back, but i dread it, if it will be like this on release, i i will feel a bit robbed on how 30 boosters arent worth it.
You seem to have reading comprehension issues. Not only did you make claim that I called you a 14 year old, but you also rambled on at me about other things I was not addressing. |
Swufy
Internal Error. Negative-Feedback
70
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Posted - 2012.10.08 19:30:00 -
[60] - Quote
Take a moment and step back from this thread and try to see a bigger picture. With the cap currently as it is, no lifers are getting what, 300-500k more sp than everyone else? In a single month they could have up to 2mil sp difference, and that's a big difference. As a casual player, I got most of my playing in on the weekend and ended around 950k.
Corps are going to have their no lifer elites and their casual, but still good players. The no lifers will participate in the corp matches against other no lifers with maybe skilled casuals as fill in. Everyone is happy there regardless of the sp cap.
The auto-match systems is supposed to team those of equal skills against each other. so (theoretically) all the no lifers are thrown in one match, the more than casuals in another, and the casual casuals in yet another. Everyone plays against someone often roughly equal sp. If this system functioned as intended, then it wouldn't matter if no lifers had 50mil more sp than me because I would never face them in a random.
The daily cap implied trying to squeeze in gameplay everyday. The weekly cap let's me wait to be a weekend warrior. How do you cater to both groups, leaving them both happy?
I'll agree that the 30 day booster seems like several days of waste with a weekly cap, but for those that couldn't log on and play a match or three each day were wasting it anyways. After reading all these arguments, I think I prefer this current cap. Play for ISK, play for kills, play for leaderboard spots. You just got used to seeing your skill points constantly improving that you forgot about the other things that matter in this game. |
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