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Second Cerberus
Villore Sec Ops Gallente Federation
38
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Posted - 2012.10.07 13:44:00 -
[61] - Quote
I support the SP cap, but agree it shouldn't be a diminishing return. If there is a diminishing return, it should be in the last 25% range towards the top of the cap to give the player feedback they are approaching it. But even that doesn't make alot of sense since a simple message could do the same thing. If I want to blow out my cap in a weekend marathon, I think a player should be able. (this is not me BTW, as I usually get 1 or less hours per day on average).
No offense intended to any player, but I believe the diminishing return is in place because of the high-level players. CCP is artificially extending the amount of game time required to hit the cap each week. Logically this wouldn't be required for the low level players that could play several days during the week and still get nowhere near the top of the cap. The diminishing return forces even high level players to grind a little to get the full cap that week. It seems that CCP is trying to fight the argument that "the cap reset yesterday and I'm already maxed out!!!".
If high level players are ok with maxing out each week the second or third day and then playing something else or ISK grinding to run high level gear whenever they want, then I think the diminishing return should go. But if removing the diminishing return only leads a flood of "I hit my cap in 36 hours" posts then I think CCP made the right call.
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Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.10.07 13:56:00 -
[62] - Quote
Second Cerberus wrote:If high level players are ok with maxing out each week the second or third day and then playing something else or ISK grinding to run high level gear whenever they want, then I think the diminishing return should go. But if removing the diminishing return only leads a flood of "I hit my cap in 36 hours" posts then I think CCP made the right call. I actually asked for opinions on removing diminishing returns and instead get a steady amount of SP per match on IRC yesterday. We have a hard cap, so I don't see the need for diminishing returns. Instead we should just get about 10k SP per match, still depending on your performance in the match of course.
I would have no problem with hitting the cap in a couple of days. This getting 200 SP for a match is really annoying me.
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.10.07 15:13:00 -
[63] - Quote
I'll refrain from posting negative comments and just simply say that it's good to now know where exactly the cap is. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 15:24:00 -
[64] - Quote
CCP just needs to implement the SP/skill planning system from EVE already. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.07 15:28:00 -
[65] - Quote
Vane KoS wrote:xprotoman23 wrote:Personally I like the cap. It allows for players who actually have lives to play the game somewhat at the same level that "no-lifers" do. It alleviates the competitive grind that this game used to have that forced people to play ridiculous amounts of hours per-day to actually be able to compete against people.
CCP has done some questionable BS with this game in the past, but this is a welcomed addition and I can actually tip my hat to them. I agree tbh. I have seen games which have no cap before and the hardcore players will burn out and leave anyway for the next FOTM (actually they will leave with or without a cap) The people left - that would be the majority, will finance this game. CCP is right to cater for the majority. The real hardcore players don't need extra help from the leveling system to own the rest of us so I don't get why they are crying over the cap.
"hardcore players" feel like they're getting slapped in the face for playing the game too much. That's probably the biggest load of BS i've ever heard. If people actually think about it the level cap and diminishing returns actually keeps the progression system balanced in comparison to other shooters such as BF or COD that allow for the "hardcore" "no lifer" crowd to get ahead simply because they have more free time than anyone else.
This game has changed to the point where gear trumps player skill, and if CCP continues to go down this road then they made the right call by introducing the SP cap along with the diminishing returns.
If people are "so hardcore" and enthusiastic about this game to the point where they reach the SP cap then they should simply start a new character. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.10.07 15:39:00 -
[66] - Quote
Jack Boost wrote:Try forgot about SP... :) and life in DUST will be more colorfull. Try use rock or OB to take what you need in game. Still you no need to have milions of SP to do this. ... and you will be in the world of EVE. Even 'noobs' (sry for this word) in fregates (or transport ships :) have impact at battlefields. Old one like me are aware of fights because I got maybe a lot of sp but only my clone cost more then most of you have isk on DUST now (together).
CCP promised that fresh gamers can cach up hardcore player after months ... This can be only achived when cap will be accumulated from start to all accounts (even new. Example: you start after 6 monts from game start? your cap is 24kk SP ) If no ... cap is only for start and this promise will have no cover.
But you know? We are beta testers... we are guena pigs ;) So dont let your emotions overflow you.
Good words.
And thanks to the Zitro Bros. It was a helluva grind but you've done good research for the community. Solid data allows us to have a real conversation. |
Shadows Maker
Seituoda Taskforce Command Caldari State
129
|
Posted - 2012.10.07 15:41:00 -
[67] - Quote
xprotoman23 wrote:Vane KoS wrote:xprotoman23 wrote:Personally I like the cap. It allows for players who actually have lives to play the game somewhat at the same level that "no-lifers" do. It alleviates the competitive grind that this game used to have that forced people to play ridiculous amounts of hours per-day to actually be able to compete against people.
CCP has done some questionable BS with this game in the past, but this is a welcomed addition and I can actually tip my hat to them. I agree tbh. I have seen games which have no cap before and the hardcore players will burn out and leave anyway for the next FOTM (actually they will leave with or without a cap) The people left - that would be the majority, will finance this game. CCP is right to cater for the majority. The real hardcore players don't need extra help from the leveling system to own the rest of us so I don't get why they are crying over the cap. "hardcore players" feel like they're getting slapped in the face for playing the game too much. That's probably the biggest load of BS i've ever heard. If people actually think about it the level cap and diminishing returns actually keeps the progression system balanced in comparison to other shooters such as BF or COD that allow for the "hardcore" "no lifer" crowd to get ahead simply because they have more free time than anyone else. This game has changed to the point where gear trumps player skill, and if CCP continues to go down this road then they made the right call by introducing the SP cap along with the diminishing returns. If people are "so hardcore" and enthusiastic about this game to the point where they reach the SP cap then they should simply start a new character. i have to agree with protoman, it is a needed balance maybe with few tweaks |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.10.07 16:21:00 -
[68] - Quote
The intentions are good but the implementation needs some work. They should at least have a minimum amount of SP you can get per match, playing 50-100 matches for 50-100 SP is weak.
Stick the minimum around 1k SP or whatever CCP thinks is appropriate.
What to do about SP is going to be one of the make or break things in this game. The skill system is excellent, the way SP is gained definitely needs alot of tweaking.
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Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.07 16:38:00 -
[69] - Quote
xprotoman23 wrote:"hardcore players" feel like they're getting slapped in the face for playing the game too much. That's probably the biggest load of BS i've ever heard. If people actually think about it the level cap and diminishing returns actually keeps the progression system balanced in comparison to other shooters such as BF or COD that allow for the "hardcore" "no lifer" crowd to get ahead simply because they have more free time than anyone else. This game has changed to the point where gear trumps player skill, and if CCP continues to go down this road then they made the right call by introducing the SP cap along with the diminishing returns. If people are "so hardcore" and enthusiastic about this game to the point where they reach the SP cap then they should simply start a new character.
The main problem does not lie in the idea of getting 0 SP per game, the main problem lies on the fact that I've been playing with the same fittings since last week.
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Dankamus Primemus
Crux Special Tasks Group Gallente Federation
6
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Posted - 2012.10.07 18:33:00 -
[70] - Quote
it seems to be being overlookd that its not just a cap and that there are diminishing returns in effect on your char. MOST ppl will not play half way through the cap, so unless YOU are a "no lifer" as it was stated, you will allways be behind. and with these diminishing returns in effect not just on sp but on the isk you gain, the game becomes a pay to win game due to aurum ... you know untill you have been playing for about 2-3 years... for a game that isnt pay to win, this is starting to look alot like a pay to win game. remove the cap or remove the diminishing returns
and also with the diminishing returns in effect, winning or even trying to do decent becomes pointless... im sure everyone has notice alot of ppl not even really trying or doing any thing for that matter lately. no rewards = no rewarding feeling= no point trying. = making the casuals have to play even more to catch up with the no lifers due to the fact that most the ppl on their team wont be trying. stop posting b/c you think a cap is a good idea b/c you play warcraft or w/e it is you play besides this. this is going to kill the game. |
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Minosha Takeda
Adeptus Petrous LUCKY PEOPLE CENTER
0
|
Posted - 2012.10.07 19:13:00 -
[71] - Quote
Just imagine u miss a week of playing, u cant rework the lost SP, so no lifers/ frequent players still have an advantage ^^
(its like capping the progress in an RPG to "cant play further than this storyplot this week" meh)
CCP could simply stop the diminish returns at 1k SP with no cap or so, that the real HC gamers CAN progress but in a more controlled pace.
PS: hard cap + diminish returs = BS no one whos right in their mind, will get the max SP out of their cap |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.10.07 19:36:00 -
[72] - Quote
Alldin Kan wrote:SP cap (500,000 or 750,000) can be almost reached within two days -_-
What's left is just around 75,000 or less SP to obtain. The remaining 5 days are for piling up endless ISK.
the remaining 5 days are for playing other games =F |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.10.07 20:02:00 -
[73] - Quote
Dankamus Primemus wrote:it seems to be being overlookd that its not just a cap and that there are diminishing returns in effect on your char. MOST ppl will not play half way through the cap, so unless YOU are a "no lifer" as it was stated, you will allways be behind. and with these diminishing returns in effect not just on sp but on the isk you gain, the game becomes a pay to win game due to aurum ... you know untill you have been playing for about 2-3 years... for a game that isnt pay to win, this is starting to look alot like a pay to win game. remove the cap or remove the diminishing returns
and also with the diminishing returns in effect, winning or even trying to do decent becomes pointless... im sure everyone has notice alot of ppl not even really trying or doing any thing for that matter lately. no rewards = no rewarding feeling= no point trying. = making the casuals have to play even more to catch up with the no lifers due to the fact that most the ppl on their team wont be trying. stop posting b/c you think a cap is a good idea b/c you play warcraft or w/e it is you play besides this. this is going to kill the game. I'm getting about 1k a game and I've lost interest in trying. I'm now at the point of being a useless sniper lol. |
Quiverous
Dark Harlequin
37
|
Posted - 2012.10.07 20:40:00 -
[74] - Quote
The whole sp gain system has to be looked at. From the cap to diminishing rewards through to passive skill accrual it is a nightmare.
I play eve there the accrual rate is fixed-ish. If I want to fly that caldari frig to lvl 5 it will take 8 days, what I do in between times is up to me. This is not even questioned in Eve it's simply a mechanic.
In Dust sps are a reward in themselves, which is probably just as well, given the sp requirements for levelling up. But in making them so have opened Pandora's box. Time served mercs because they are on 23/7 have high isk/sps, so they are penalised to help casual and new players. Who in turn are held back because they can no longer afford the skillbooks to train new skills.
I think the solution is either:
Take sps out of the reward system in which case that proto weapon takes 8 days to train.
Remove the cap and the diminishing rewards and wait and see if anyone does actually max out all available skills.
Both solutions mean HTFU, but isn't that what excellence is about or am I being too 2009 |
Mejji Sez
Algintal Core Gallente Federation
19
|
Posted - 2012.10.07 20:42:00 -
[75] - Quote
Dudes are monsters on the battlefield. Thanks for putting a number to the cap. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.07 20:56:00 -
[76] - Quote
Minosha Takeda wrote:Just imagine u miss a week of playing, u cant rework the lost SP, so no lifers/ frequent players still have an advantage ^^
Someone with a 100% new character could shoot someone with all skills maxed in the head with a sniper rifle and kill that player. Being behind in skill points doesn't mean you aren't a danger in fights. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2012.10.07 21:10:00 -
[77] - Quote
xprotoman23 wrote:Vane KoS wrote:xprotoman23 wrote:Personally I like the cap. It allows for players who actually have lives to play the game somewhat at the same level that "no-lifers" do. It alleviates the competitive grind that this game used to have that forced people to play ridiculous amounts of hours per-day to actually be able to compete against people.
CCP has done some questionable BS with this game in the past, but this is a welcomed addition and I can actually tip my hat to them. I agree tbh. I have seen games which have no cap before and the hardcore players will burn out and leave anyway for the next FOTM (actually they will leave with or without a cap) The people left - that would be the majority, will finance this game. CCP is right to cater for the majority. The real hardcore players don't need extra help from the leveling system to own the rest of us so I don't get why they are crying over the cap. "hardcore players" feel like they're getting slapped in the face for playing the game too much. That's probably the biggest load of BS i've ever heard. If people actually think about it the level cap and diminishing returns actually keeps the progression system balanced in comparison to other shooters such as BF or COD that allow for the "hardcore" "no lifer" crowd to get ahead simply because they have more free time than anyone else. This game has changed to the point where gear trumps player skill, and if CCP continues to go down this road then they made the right call by introducing the SP cap along with the diminishing returns. If people are "so hardcore" and enthusiastic about this game to the point where they reach the SP cap then they should simply start a new character.
I agree with all of the above. Seeing prototype weapons already, so don't think hardcore players are suffering as much as they claim. |
Minosha Takeda
Adeptus Petrous LUCKY PEOPLE CENTER
0
|
Posted - 2012.10.07 21:32:00 -
[78] - Quote
Fivetimes Infinity wrote:Minosha Takeda wrote:Just imagine u miss a week of playing, u cant rework the lost SP, so no lifers/ frequent players still have an advantage ^^ Someone with a 100% new character could shoot someone with all skills maxed in the head with a sniper rifle and kill that player. Being behind in skill points doesn't mean you aren't a danger in fights.
Gear advantage, not Skill ^^ sorry for not mentioning it
what i meant is: if you are aiming for gear that neads 1-2m + sp .... you need to play 2 weeks to get there ... if u cant play one week, u cant compensate in the second, meaning it takes actually 3 weeks (ok u could play weekend and monday + tuesday)
which means u have to play every week, to get gear progress, or you will fall back *permanently*
i would prefer a system that allows me to maybe say : " didnt play for 1/2 weeks, lets grind that out in my 1 week vacation
*not passiple as of now" =>*cant plan your SP gain yourself*
its more like, "get your "capped SP" this week or get lost" |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.07 23:07:00 -
[79] - Quote
Fivetimes Infinity wrote:Minosha Takeda wrote:Just imagine u miss a week of playing, u cant rework the lost SP, so no lifers/ frequent players still have an advantage ^^ Someone with a 100% new character could shoot someone with all skills maxed in the head with a sniper rifle and kill that player. Being behind in skill points doesn't mean you aren't a danger in fights. Actually no headshot damage has been reduced this build to double the damage of a body shot I believe. Also the new max damage you can get with skills for the sniper is 25% instead of 40% and you won't get to more sniper damage until you reach sniper rifle proficiency. |
Cap Davy
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.10.07 23:36:00 -
[80] - Quote
D3aTH D3alER54 wrote:crazy space wrote:Thank goodness, now dust won't be about who has more hours in game.
Seriously, how many sp would you be at this point without cap. lol. A hell of alot more, but the thing is theres always going to be better players out there and those are going to be HC players. SP cap or no SP cap the dedicated players will eventually get a large lead over others, it will just take abit longer now.
go get a life plz |
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Vadre Zekariah
Zoobog Enterprises
37
|
Posted - 2012.10.08 01:01:00 -
[81] - Quote
Amazing that someone can post a thread that is informative, and helps everyone understand the limits to the SP cap, and then the Jackass Trolls start with their "Get A Life" comments which help no one, put down people with helpful information, and basically paint themselves as wastes of space in the forums.
The only people who need to get a life are those who find the time to post that kind of drivel. Maybe it's time to head back to the Activision forums, people. |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.08 05:45:00 -
[82] - Quote
Cap Davy wrote:D3aTH D3alER54 wrote:crazy space wrote:Thank goodness, now dust won't be about who has more hours in game.
Seriously, how many sp would you be at this point without cap. lol. A hell of alot more, but the thing is theres always going to be better players out there and those are going to be HC players. SP cap or no SP cap the dedicated players will eventually get a large lead over others, it will just take abit longer now. go get a life plz
Did i say i was a dedicated player? No, so stfu |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
73
|
Posted - 2012.10.08 05:53:00 -
[83] - Quote
First, let me congratulate Zitro for reaching the absolute skill capped and thank OP for an informative post.
I believe many of you look at this skill cap in the wrong way. It is not punishing hardcore players. It is rewarding casual players. How are you being punished exactly ? It seem you can go 20-0 fine despite the 0 SP you earn.
Most people used 2-3 days to reach 1 mil SP where the diminishing return kick in, which should be where the soft cap is. If it take a hardcore player 5 days to reach the hard cap of 1.25 mil. I would say the job well done CCP. This way, casual players can reach the soft cap relatively easy. Hardcore player still have a goal to aim for through out the week. The advantage hardcore player get is about 25%(or 50%) more SP a week which is just about right if you ask me. I agree with one poster that removing diminishing return will only lead to "I capped my skill in 36 hours" threads.
The SP gain is too slow under diminishing return ? EVE players have tried to point it out many time already. In EVE, the skill point is gained ENTIRELY passive. Currently, we get 900 SP passively each hour in DUST. Let's say you can play 3 games every hour (20 minutes each). Getting 300 SP each game already mean you have 100% more SP boosting over the one who is not playing. Tell me again if that's considered low.
You fear that you will fall off *permanently* for not playing a week ? Without any skill cap, you will fall off *permanently* for every second you aren't in game (for example while reading this forum). CCP have tried daily skill cap before which wasn't work so well. It may come to you as a surprise, people with a life do live their life in weekly basis you know ? You see, there is a thing called weekday and weekend. I believe current SP cap is the best method CCP have ever tried so far.
If you have better suggestion than current system, feel free to post your method in informative manner. By informative, I meant more informative than CCP fix it, fix it , FIX IIIITTTTTTTT !!!!!!!!!!!!!!!! How do you want it fixed exactly ? Let me guess remove the skill cap entirely ? |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.08 06:14:00 -
[84] - Quote
If they put a cap on skill points, weekly is better then daily. This avoids the guy that plays 2hr a night having advantage over guy that plays 7hr on Saturday and Sunday. Same time/same reward. Also, if somebody has something come up where they don't play a day, they can catch up the next by playing longer.
Maybe a increase in salvage as sp limit kicks in, then it will feel like a reward to get to the cap instead of a penalty? Since the salvage is consumed when used, instead of permanent sp, it won't build over time the way sp would. |
Ludwig Van Beatdropin
Royal Uhlans Amarr Empire
195
|
Posted - 2012.10.08 06:16:00 -
[85] - Quote
Talruum Tezztarozza wrote:First, let me congratulate Zitro for reaching the absolute skill capped and thank OP for an informative post.
I believe many of you look at this skill cap in the wrong way. It is not punishing hardcore players. It is rewarding casual players. How are you being punished exactly ? It seem you can go 20-0 fine despite the 0 SP you earn.
Most people used 2-3 days to reach 1 mil SP where the diminishing return kick in, which should be where the soft cap is. If it take a hardcore player 5 days to reach the hard cap of 1.25 mil. I would say the job well done CCP. This way, casual players can reach the soft cap relatively easy. Hardcore player still have a goal to aim for through out the week. The advantage hardcore player get is about 25%(or 50%) more SP a week which is just about right if you ask me. I agree with one poster that removing diminishing return will only lead to "I capped my skill in 36 hours" threads.
The SP gain is too slow under diminishing return ? EVE players have tried to point it out many time already. In EVE, the skill point is gained ENTIRELY passive. Currently, we get 900 SP passively each hour in DUST. Let's say you can play 3 games every hour (20 minutes each). Getting 300 SP each game already mean you have 100% more SP boosting over the one who is not playing. Tell me again if that's considered low.
You fear that you will fall off *permanently* for not playing a week ? Without any skill cap, you will fall off *permanently* for every second you aren't in game (for example while reading this forum). CCP have tried daily skill cap before which wasn't work so well. It may come to you as a surprise, people with a life do live their life in weekly basis you know ? You see, there is a thing called weekday and weekend. I believe current SP cap is the best method CCP have ever tried so far.
If you have better suggestion than current system, feel free to post your method in informative manner. By informative, I meant more informative than CCP fix it, fix it , FIX IIIITTTTTTTT !!!!!!!!!!!!!!!! How do you want it fixed exactly ? Let me guess remove the skill cap entirely ?
There is no such thing as hardcore, there are only noobs, regulars, and nerds. And then you got the no lifers....I wonder who that might be. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.08 06:31:00 -
[86] - Quote
Omnipotens Zitro wrote:My brother just hit the sp limit and I am near it as I am only earning 1 sp per match.
What are your total SP earnings for the week to hit the cap?
(Sorry if this has been asked and answered, long thread is long ) |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.10.08 08:45:00 -
[87] - Quote
Cross Atu wrote:Omnipotens Zitro wrote:My brother just hit the sp limit and I am near it as I am only earning 1 sp per match. What are your total SP earnings for the week to hit the cap? (Sorry if this has been asked and answered, long thread is long )
He said it was just over 1.4 million |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.08 10:12:00 -
[88] - Quote
KripnawtiQ Prime wrote:Cross Atu wrote:Omnipotens Zitro wrote:My brother just hit the sp limit and I am near it as I am only earning 1 sp per match. What are your total SP earnings for the week to hit the cap? (Sorry if this has been asked and answered, long thread is long ) He said it was just over 1.4 million But because of server reset during this week, that number will be off abit. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.10.08 17:12:00 -
[89] - Quote
For the general health of the player base and the game, it's better to have a system that gives players to play each day at least a bit. Please note that people are likely to play a few extra games with their mates even if the rewards are getting smaller.
Even CCP should prefer that there are people online each day to keep them 'addicted'. I underline that CCP should want to have the maximum number of players and matches on the overall time, as more fights are going so are AUR items being used (funding for the product).
That all means it's better to reset the diminishing returns counter every DT instead of once per week, even if there's only a few 'sweet games' each day.
Previously I was sarcastic about the rest of the week besides first two days of Dust being for other games, but there's a truth in that.
I don't personally like the hard cap on SP gains, I think that if SP gain for a normal game is for example 50 000 SP, the diminishing returns version of it would be ok to be 5000 SP (10%, or even 5%) of it or something. But if the hard absolute cap would be per-day, even that would be acceptable.
I admit that having a daily cap on SP count creates a bit more variety among players, but if you compare people who play five nights a week for 2hrs to people who play every night the same time, the difference isn't that dramatic.
TL;DR: NO to the system where you can play your week's games of Dust in a single day, YES to the system that keeps you loggin on every day for a bit! |
Sparadok
ZionTCD Legacy Rising
9
|
Posted - 2012.10.08 17:45:00 -
[90] - Quote
Vadre Zekariah wrote:Amazing that someone can post a thread that is informative, and helps everyone understand the limits to the SP cap, and then the Jackass Trolls start with their "Get A Life" comments which help no one, put down people with helpful information, and basically paint themselves as wastes of space in the forums.
The only people who need to get a life are those who find the time to post that kind of drivel. Maybe it's time to head back to the Activision forums, people.
Pity they can't introduce a troll cap, say 3 posts a day then limited to 1 per week
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