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3621. Why does revive still count as death? - in Feedback/Requests [original thread]
Another one of these threads... In short and rude way: If you down a guy, you earn a kill. (death/incapped). If you are brought down, you've been a sucker and deserve a stamp on your forehead.
- by KEROSIINI-TERO - at 2013.02.12 00:54:00
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3622. Why does revive still count as death? - in Feedback/Requests [original thread]
Panther Alpha wrote: Altina McAlterson wrote: Just so we're on the same page, everybody who does not want it to count as a death if you are revived would be fine with it also not counting a kill? Very simple really. If the person you woun...
- by KEROSIINI-TERO - at 2013.02.12 00:44:00
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3623. And stay down.... - in Feedback/Requests [original thread]
(already suggested but who cares) Yes yes yes +1! Interesting tactical element which also suits well for New Eden. Too violent? Think about using homing missiles on an escape pod. And collecting the frozen corpse. And selling it to corpse colle...
- by KEROSIINI-TERO - at 2013.02.12 00:28:00
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3624. [Request] Destruction and kill credit for burning vehicles - in Feedback/Requests [original thread]
Cross Atu wrote: This problem is even more common against Dropships which commonly impact the ground before the final blow is landed. Worse, they actually seem to have some hidden HP buffer onto which no damage leaks. Therefore all the shots...
- by KEROSIINI-TERO - at 2013.02.12 00:05:00
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3625. Easiest kill ever? - in General Discussions [original thread]
Bigglesworth McQueen wrote: I have only ever spawned behind an enemy once in the whole time of playing Dust. I have spawned in front of enemies, almost daily. (in ambush) Instead of walking forward after spawning, which is native instinct t...
- by KEROSIINI-TERO - at 2013.02.11 19:27:00
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3626. i think spwan camping is part of the game - in General Discussions [original thread]
Yes it is.
- by KEROSIINI-TERO - at 2013.02.11 17:54:00
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3627. RUN +GRANADE why not ??? - in Feedback/Requests [original thread]
1ANONLYRIDER wrote: Django Quik wrote: This is not a big problem at all. In fact I'd go as far as to say this is not a problem, period. You ever tried doing something with both hands when running at full sprint? You really think a person cou...
- by KEROSIINI-TERO - at 2013.02.11 15:51:00
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3628. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
Firestorm Zulu wrote: trollsroyce wrote: TLDR: topic KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay. The correct replacement...
- by KEROSIINI-TERO - at 2013.02.11 15:35:00
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3629. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
crazy space 1 wrote: per hour? what? just make it WP per death would kills per hour work? no? duh Why K/h would not work? On many games there's FPM (Frags Per Minute). Okay skirmishes might be behind, so to say. But, so what, I say. They...
- by KEROSIINI-TERO - at 2013.02.11 15:32:00
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3630. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
xprotoman23 wrote: WP/H just gets down to who can sit in a tank the longest though so no. Tanks aren't always the best WP machines, even tho they do get plenty of installation +120s on some maps. Also, WP/h is just as good or bad as KDR wh...
- by KEROSIINI-TERO - at 2013.02.11 15:31:00
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3631. One reason why Heavies beats everyone in combat - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: . . OP Post . . O_o looks almost like the very first 'Armor is OP' opinion...
- by KEROSIINI-TERO - at 2013.02.11 15:25:00
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3632. The Horrible Hit detection Hall of Shame! (Link your own!) - in Technical Support/Bugs [original thread]
That was clearly something else than the classic hit detection problem; look at bogeys legs. They are hovering as if stuck in some loop. I've seen same happen for people who have been disconnected and the game is figuring that out.
- by KEROSIINI-TERO - at 2013.02.11 03:12:00
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3633. To all forum users: Remember the War Room forum section when creating topics - in General Discussions [original thread]
Please, if your topic would be about other people or corps etc, create it in the War Room where it belongs. https://forums.dust514.com/default.aspx?g=topics&f=977 Generally that probably involves anything with corp battle results, talk...
- by KEROSIINI-TERO - at 2013.02.11 02:56:00
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3634. who here thinks the soft cap is silly?? - in General Discussions [original thread]
Marston VC wrote: . . OP post . . Why want to increase the amount in order to balance Skrm/Amb? Why not make Ambush cap smaller?
- by KEROSIINI-TERO - at 2013.02.11 02:35:00
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3635. Skirmish SP - 1k every for each 10mins - in General Discussions [original thread]
I was about to suggest modifying soft cap: (note: numbers are examples, they can be modified up or down) Every 1min in a game increases the soft cap by 100 max SP. If u visit game very briefly for 2mins it is 200. If you play a lengthy skirmi...
- by KEROSIINI-TERO - at 2013.02.11 00:18:00
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3636. [Suggestion] Triage Repair Tool variation. - in Feedback/Requests [original thread]
Sounds good. Currently the game has been lacking in that there's no repper that would enable under-fire repairs without being broken at all times.
- by KEROSIINI-TERO - at 2013.02.09 04:04:00
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3637. [Community Brainstorming]Weapon Jamming - in Feedback/Requests [original thread]
Already happening with reload bug =PPP
- by KEROSIINI-TERO - at 2013.02.09 02:32:00
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3638. Why does revive still count as death? - in General Discussions [original thread]
Captain Save-a-Hoe wrote: I've noticed that the # of clones doesn't actually go down until you actually just let yourself die. So if you get revived you saved a clone but you're K/D is still affected it seems and your opponent still gets the ki...
- by KEROSIINI-TERO - at 2013.02.09 00:26:00
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3639. [request]small dropship - in Feedback/Requests [original thread]
Good idea. Something like this http://www.acig.org/artman/uploads/military-020.jpg You can see some use in the movie 'Black Hawk Down'. Actually, these choppers were used in sniper deployment. If there's gonna be weapon(s), let them have very...
- by KEROSIINI-TERO - at 2013.02.08 18:53:00
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3640. Shields 514 - in General Discussions [original thread]
BattleCry1791 wrote: . . op post . . +1 A very good post, analyzing what's usable and also why. I wish shields would have more weaknesses and armor made viable. Me and some others already suggested that shields should be extremely vulnera...
- by KEROSIINI-TERO - at 2013.02.08 17:54:00
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