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2001. Throwing remotes - in General Discussions [original thread]
Zelda Harkinian wrote: Dauth Jenkins wrote: I'm annoyed when my team is camped in a building (due to the other team pushing us back to it) and then having a 5k mlt scout run in and toss REs before anyone can stop him, and theirs no way I can...
- by KEROSIINI-TERO - at 2014.07.20 10:41:00
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2002. Throwing remotes - in General Discussions [original thread]
J4yne C0bb wrote: Broonfondle Majikthies wrote: RE's are ok. Just rework the animation. It's annoying looking up the stairs to see a player place it at his feet at the top but then blow everyone to smithereens when it was actually chucked ...
- by KEROSIINI-TERO - at 2014.07.20 10:34:00
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2003. Throwing remotes - in General Discussions [original thread]
Will Driver wrote: I agree they should not be able to be tossed like silent grenades. Well they are not silent. They only sound exactly like the same as any deployed equipment so EQ spam nests are particularly vulnerable.
- by KEROSIINI-TERO - at 2014.07.20 10:32:00
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2004. Vehicles fall under the map - in Technical Support/Bugs [original thread]
Confirming this is STILL here. Happened to me once more just 1h ago. This time in orbital artillery map, at the dual gates.
- by KEROSIINI-TERO - at 2014.07.19 23:09:00
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2005. Throwing remotes - in General Discussions [original thread]
I bet you're annoyed by remotes used as grenades? Instead of nerfing the throw (which is crucial in AV work) ask for further nerf in activation delay. Activation delay, the earliest possible moment the new RE can be detonated. Has no effect o...
- by KEROSIINI-TERO - at 2014.07.19 21:51:00
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2006. Strange laser rifle freezing the game glitch - in Technical Support/Bugs [original thread]
BUMP as I just got one hard freeze myself: - 6 men running with lazors - me *possibly* getting a kill shot on target - target (light suit) at 10% armor - aim dot touching hand - heat bar at full, 40 shots remaining with no skills, 34 armor left m...
- by KEROSIINI-TERO - at 2014.07.18 22:20:00
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2007. Rattati, please remove ScR turbo controller exploit in Charlie - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: The rate of fire on the ScR is 705.9RPM. This is beyond human limitations and only achievable using a turbo controller or mouse macros. See video here for demonstration (credit to Boba's Fett of Dead Man's Game). Turbo...
- by KEROSIINI-TERO - at 2014.07.18 12:28:00
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2008. [Suggestion] Meta Level based matchmaking and NPE in general - in Feedback/Requests [original thread]
Meta level based matchmakin, how would that be calculated? - By the meta level of modules a player has in all his designed fittings? - By the skills level how many different modules he has opened? - By the history on his lossmails, what meta mo...
- by KEROSIINI-TERO - at 2014.07.18 12:22:00
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2009. The reason everyone dual tanks - in General Discussions [original thread]
Sgt Kirk wrote: DontChimpOut wrote: CCP Rattati wrote: It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with ...
- by KEROSIINI-TERO - at 2014.07.18 10:56:00
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2010. The reason everyone dual tanks - in General Discussions [original thread]
Cat Merc wrote: From Skype, with the holy Sgt Kirk: [1:36:09 AM] Sgt Kirk: What's even worse is that the defense modules are immensely easier to fit than the support modules and MISC modules [1:36:33 AM] Schr+¦dinger's Cat: ^ [1:36:38 AM] Schr...
- by KEROSIINI-TERO - at 2014.07.18 10:12:00
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2011. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
My guess why Rattati is mapping (PG) upgrade usability is that as both mods are low slots, it means granting some suits more low slots makes then harder to plan to balance. If a suit has abundant low slots - but has option not to armour tank -...
- by KEROSIINI-TERO - at 2014.07.18 10:03:00
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2012. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
If player stacks multiple high level modules on one fit, it's likely that he will run out of one or the other: PG or CPU. That can be helped via PG/CPU upgrade module. IN ESSENCE, PG/CPU UPGRADE MODULES CAN BE CONSIDERED AS A VOLUNTARY STACKIN...
- by KEROSIINI-TERO - at 2014.07.18 09:49:00
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2013. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
Stile451 wrote: Appia Vibbia wrote: A lot of the problem I see with the PG upgrade is the CPU cost. If I've got the CPU for the mod but not the PG I try and fit a PG upgrade but the cost on it usually means I no longer have the CPU to use it...
- by KEROSIINI-TERO - at 2014.07.18 09:43:00
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2014. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
CCP Rattati wrote: Please speak your mind about it, I am particularly interested in players who actually use it, and for what purpose. What kind of fitting can be made better with a PG upgrade? Here goes: (gallente) logis: - Shield tanked...
- by KEROSIINI-TERO - at 2014.07.18 09:35:00
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2015. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
CCP Rattati wrote: How can they be of use in the current environment? Give way more PG, be high slot, cost no CPU ? Feel free to brainstorm. THAT is a big NO-NO. The free fitting cpu upgrade is a broken module and a freak amongst others...
- by KEROSIINI-TERO - at 2014.07.18 09:15:00
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2016. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
CCP Rattati wrote: Atiim wrote: CCP Rattati wrote: As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible ....
- by KEROSIINI-TERO - at 2014.07.18 09:12:00
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2017. Do large blasters really need a buff CCP? - in General Discussions [original thread]
The only thing in line for L Blaster to be buffed, is the speed at which the reticle stabilises. Currently takes some 10s or more from maximum. Some 2-3secs from one or two steps larger.
- by KEROSIINI-TERO - at 2014.07.17 08:44:00
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2018. Do large blasters really need a buff CCP? - in General Discussions [original thread]
TH1EFOFSOuLS wrote: https://www.youtube.com/watch?v=m8RlfaqWgA8 This is a game me and my corp mates just got out of. So do you think it still needs a buff or does practice need a buff? which one? Wow, that WAS efficient. I feel that once r...
- by KEROSIINI-TERO - at 2014.07.17 08:42:00
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2019. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
taxi bastard wrote: i agree that it would be a good move, but my biggest issue is swarm speed. even with max unlock time the speed of the dropships with afterburners means they can even miss the second volley simply by outrunning them. T...
- by KEROSIINI-TERO - at 2014.07.16 19:23:00
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2020. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak. yes ONLY if it would come along with adding a new type of 'assault' equipme...
- by KEROSIINI-TERO - at 2014.07.16 19:21:00
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