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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Doc DDD
TeamPlayers
217
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Posted - 2014.07.17 21:02:00 -
[61] - Quote
Python needs pg in low slot
yeah the diagnostic unit was cool.. should bring it back and do the same for dropsuits |
Doc DDD
TeamPlayers
217
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Posted - 2014.07.17 21:03:00 -
[62] - Quote
Oh and INCUBUS WOULD BE MORE OP WITH PG IN HIGH SLOTS.. DO NOT DO THIS |
Denesian Morenti
The Neutral Zone Psychotic Alliance
28
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Posted - 2014.07.17 21:20:00 -
[63] - Quote
Jack McReady wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? well you can still melee while cloaked
I foresee massive abuse with this idea.
I like my raspberries melted with a side of ice cream.
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Cat Merc
Onslaught Inc RISE of LEGION
11091
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Posted - 2014.07.17 21:24:00 -
[64] - Quote
DeathwindRising wrote:Cat Merc wrote:Iron Wolf Saber wrote:I fear that moving the PG unit to high would exemplify armor tanking much more. While it would solve some issues of dual tanking (ie shoving shields in top row just because)
The other issue with the current PG progression is that only two types of players have to deal with it. Newbies; and Top gear vets. People who are between suffer naught from fitting problem. While I do not identify this as the sole culprit there are others issues I feel are contributing to this
First of which is by nature of the game to help keep it lower budget on the network and easier access to the common audience. This problem would be low module count. By nature things very limited in resource typically you are in the mindset of making every slot count. Combine into the environment of shoving in a PG module upgrade RARELY translates into another modules worth of additional power. Thus ergo its far better to just shove a downgrade (which goes back to the issue of not having a tetricide as well; however this is the positive of the current tiered system) that would fit within fitting budget without wasting a module slot at all.
There are a few solutions.
1. Offer something that cannot be obtained by use of another module. Arguably you can say that PG addition is a unique aspect of the module but Ill retort to the previous statement that some tighter fits can give up a higher tiered module to allow a lower one is just as similar in function.
An example would be additional ammunition in the reserve; however that makes little to no lore sense as I just stated it for an example.
2. Offer expansive hybridization whose performance would be to slot costly to reproduce but the offering on any one aspect is far weaker than specialized module. IE Shield Recharge; Shield HP Max, Stamina Max, Stamina Recover AND PG
3. Alter the PG of various items (bad route) I feel that this may be a solution but I am emotionally opposed to it as its additionally lots of work and to top it off its vibes of bad enforcement of game play. Positive enforcement should be rewarding not punishing. So, PG upgrades to improve my armor suit isn't fine, but CPU upgrades for a shield tanker is fine? Stop being this sensitive, armor was never that far ahead of shields, that little buff in Bravo (or Alpha) was all that was needed. Fun fact: Shield tankers complain about having to fit a CPU upgrade, but it's not for the shields alone. It's for the rest of the suit, they want to get proto weapons, proto hives, proto low slots. But in my armor suit I can RARELY afford all of that already! And yet most shield suits, saying how it's terrible to have to use CPU upgrades, pack everything proto to the max. its the same way in eve online. shield suits typically run fitting mods. whats backwards in dust is that damage mods are high slots. damage mods are supposed to be the hard counter to high eHP fits, but instead we give armor tankers high HP and high damage... as well as rep tools, armor hives, and needles. its a wonder anyone shield tanks at all around here. and yes shield tankers have to fit cpu mods... which is exactly why a 3/1 and 4/1 slot layout for cal assault is broken when we also need a regulator as well Alright then, if you want damage mods in low slots I want kin cats, codebreakers, cardiac regulators and dampeners in high slots. Because it's EVE Online, right?
Besides, they're buffing Assault CPU/PG, you might not need CPU upgrades anymore.
Feline overlord of all humans - CAT MERC
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Alena Ventrallis
S0VER31GN
1457
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Posted - 2014.07.17 21:27:00 -
[65] - Quote
Its rare because CPU is far more restrictive.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Doc DDD
TeamPlayers
217
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Posted - 2014.07.17 21:27:00 -
[66] - Quote
Well by that logic you might not need pg upgrades anymore |
Monkey MAC
Rough Riders..
3072
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Posted - 2014.07.17 21:30:00 -
[67] - Quote
PG modules and CPU modules are in effect pointless in Infantry builds. Why sacrifice that slot, when I can simply step a few modules down a meta levels and still get comparable performamce?
Which is better? 1x Advanced Repper 1x Basic Plate
1x Proto Repper 1x PG module
PG is typically used by low slot modules, so it should be a high slot module. CPU is typically used by high slot modules, so it should (and is) be a low slot module.
The aim of your module reboots should be to have low, slot tankers NOT have Tanking mods in their high slot. And Vice Versa.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Brotherband
Fantom Company
22
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Posted - 2014.07.17 21:33:00 -
[68] - Quote
CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well... Have the Myrofibril Stimulant affect nova knives as well.
I do not expect us to live through this fight. My only request is that you fight with honor and die with dignity.
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Lynn Beck
Fooly Cooly. Anime Empire.
2052
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Posted - 2014.07.17 21:37:00 -
[69] - Quote
Myrofibs could increase Melee% against vehicles(?!)?
Imagine stacking 4, each increasing(by a set %) melee % to vehicles by 20%?
A Caldari Assault with 5 would deal something like 600 melee, at 100%(it increases by a set %, not multiplying) Or a Min Commando with like 900 melee and 40% efficacy?
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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voidfaction
Void of Faction
336
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Posted - 2014.07.17 23:33:00 -
[70] - Quote
CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade.
Please speak your mind about it, I am particularly interested in players who actually use it, and for what purpose. What kind of fitting can be made better with a PG upgrade?
My personal experience is usually, "hmm, I need PG to pack stuff into my low slots, then I don't have the slots anymore because the rest of my lows are proto anyway".
How can they be of use in the current environment? Give way more PG, be high slot, cost no CPU? Feel free to brainstorm. I would say the problem with it not being used it because most can fit all proto mods without needing more PG. instead of giving more PG to suits that want more PG maybe you should give everyone less so they are needed. same goes for cpu. I would also like to see PG go into high slot to balance the fitting with a cpu mod. Its kinda like the weapon optimization skills are not needed because most can fit all proto without the need to level it up. change weapon optimizations to favor the race suit. like gallente weapons give cpu optimization minmatar weapons pg optimization. my gal scout is short on cpu but my gal ar and shotgun has pg optimization so those skills are useless. you would think a gallente weapon with a gallente suit would be the most optimal fitting cpu/pg wise
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IgniteableAura
Pro Hic Immortalis
1397
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Posted - 2014.07.18 00:16:00 -
[71] - Quote
CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade.
Please speak your mind about it, I am particularly interested in players who actually use it, and for what purpose. What kind of fitting can be made better with a PG upgrade?
My personal experience is usually, "hmm, I need PG to pack stuff into my low slots, then I don't have the slots anymore because the rest of my lows are proto anyway".
How can they be of use in the current environment? Give way more PG, be high slot, cost no CPU? Feel free to brainstorm.
Probably better off used in a high slot. Most PG intensive mods are in the lows anyway like you stated. Don't make it cost CPU either. That way CPU/PG enhancers have the same "drawbacks" Could look into making them grenade or equip slots, but that might make a whole different problem.
I know this is a server side tweak but a neat option could be a whole new slot that houses only specific mods like CPU/PG mods.
My Youtube
Biomassed Podcast
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Doc DDD
TeamPlayers
219
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Posted - 2014.07.18 01:27:00 -
[72] - Quote
Do not move them to the high slot. Vehicles would be highly imbalanced ( dropships ).
Any suit that is shield based will be punished ( Cal logi trying to fit 4 proto equips if slot changes are made ).
All armor based suits will love the idea, and I don't blame them, but shields suck right now and this would be a step backwards. |
Sgt Kirk
Fatal Absolution
6585
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Posted - 2014.07.18 01:33:00 -
[73] - Quote
Doc DDD wrote:Do not move them to the high slot. Vehicles would be highly imbalanced ( dropships ).
Any suit that is shield based will be punished ( Cal logi trying to fit 4 proto equips if slot changes are made ).
All armor based suits will love the idea, and I don't blame them, but shields suck right now and this would be a step backwards. Not that I care for a one solution over the other. I'd like to point out that you could leave PG modules on Vehicles where they are while putting PG modules for suits in the High Slots.
It doesn't have to be a complete line
see you space cowboy...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12001
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Posted - 2014.07.18 01:36:00 -
[74] - Quote
Should players have to use Upgrade Modules?
It's almost certainly more useful to take the lowest tier of a module type than fork out for extra PG and CPU wasting a slot and not being able to fit the correct module anyway.......
I mean I HATE having to use PG/CPU modules on my HAV to fit modules...... and were not even talking ADV or PRO.
I required ADV and Pro CPU extenders to even fit Basic armour modules on an armour tank with maxed armour and turret skills..... that **** is not right.
If I could use a Rig slot to fill to PG and CPU needs.....that would be different and I would almost certainly take CPU/PG rigs.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Sgt Kirk
Fatal Absolution
6585
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Posted - 2014.07.18 01:50:00 -
[75] - Quote
True Adamance wrote:Should players have to use Upgrade Modules?
It's almost certainly more useful to take the lowest tier of a module type than fork out for extra PG and CPU wasting a slot and not being able to fit the correct module anyway.......
I mean I HATE having to use PG/CPU modules on my HAV to fit modules...... and were not even talking ADV or PRO.
I required ADV and Pro CPU extenders to even fit Basic armour modules on an armour tank with maxed armour and turret skills..... that **** is not right.
If I could use a Rig slot to fill to PG and CPU needs.....that would be different and I would almost certainly take CPU/PG rigs. Let me tell you a story of heresy.... when I first started this game....ages ago.....I was once Caldari *Thunder shatters throughout the room*
I used everything Caldari back then (which was not hard to do at all ofc, thanks to CCP favoritism)
Anywho, back then I we got more than enough SP per match to shake a stick at. You could make our weekly cap 3 times over in two days if you played enough.
So with all my SP I had all the fitting skills, which were a lot more generous back then, and still I needed a CPU module on my Saggaris.
And I used them gladly. You know why? Because it was in the opposite slots from which I tanked with so it didn't bother me none.
If we move PG modules for vehicles for the Highslot, what kind of worms are we digging into?
see you space cowboy...
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
63
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Posted - 2014.07.18 03:00:00 -
[76] - Quote
The CPU Upgrade modules go in the low slots, while leaving the high slots open for the mode CPU-demanding modules. The PG Upgrade goes in the low slots, which doesn't make sense, as PG-intensive modules are also fit in the low slots. A low slot is sacrificed to fit a CPU-Intensive module in the high slot, but sacrificing a low slot to fit a low slot module means that there would likely be no need for the PG Upgrade anyways, as, for instance, if you can fill 3 low slots without the PG being overused, but the 4th slot tips you over the limit, so there would be no use using a PG Upgrade module, as there would be no room to fit the module left.
Team Fortress 2
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
63
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Posted - 2014.07.18 03:02:00 -
[77] - Quote
CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well...
Make them extend melee range and decrease stamina usage?
Team Fortress 2
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12004
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Posted - 2014.07.18 03:09:00 -
[78] - Quote
Sgt Kirk wrote:True Adamance wrote:Should players have to use Upgrade Modules?
It's almost certainly more useful to take the lowest tier of a module type than fork out for extra PG and CPU wasting a slot and not being able to fit the correct module anyway.......
I mean I HATE having to use PG/CPU modules on my HAV to fit modules...... and were not even talking ADV or PRO.
I required ADV and Pro CPU extenders to even fit Basic armour modules on an armour tank with maxed armour and turret skills..... that **** is not right.
If I could use a Rig slot to fill to PG and CPU needs.....that would be different and I would almost certainly take CPU/PG rigs. Let me tell you a story of heresy.... when I first started this game....ages ago.....I was once Caldari *Thunder shatters throughout the room* I used everything Caldari back then (which was not hard to do at all ofc, thanks to CCP favoritism) Anywho, back then I we got more than enough SP per match to shake a stick at. You could make our weekly cap 3 times over in two days if you played enough. So with all my SP I had all the fitting skills, which were a lot more generous back then, and still I needed a CPU module on my Saggaris. And I used them gladly. You know why? Because it was in the opposite slots from which I tanked with so it didn't bother me none. If we move PG modules for vehicles for the Highslot, what kind of worms are we digging into?
I have to use a PG module on my Madrugar to fit
1x 80GJ Blaster 2x 20GJ Railguns Heavy Repair 120mm PLate or Hardener Scanner Nitrous
And I have all turret skills to about V as well as maxed vehicle operation and armour operation skills....that's a bloody joke on a standard tank.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1518
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Posted - 2014.07.18 03:10:00 -
[79] - Quote
DeathwindRising wrote:CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well... you could fix those by adding movement speed bonus. so that a full biotic fit is possible using kincats, card regs, and the stims to become faster, stronger, longer lasting... Speed mods in the high slots is a recipe for huge disaster
Imagine 500 armor Gal scouts being permanently under radar, cloaked, and moving at the speed of a minja, without the oversized hitbox . Be careful what you wish for.
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1518
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Posted - 2014.07.18 03:11:00 -
[80] - Quote
Maybe combine myofibs and PG upgrades as a high slot?
IDK, just trying to help here
they take CPU but give you PG and melee damage, which would be necessary for, say, a kincatted melee fit
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
313
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Posted - 2014.07.18 04:07:00 -
[81] - Quote
logi suits
DUST 514 Forums. You will never find a more wretched hive of scum and villa- er, I mean panty weights and neckbeards.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3811
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Posted - 2014.07.18 04:19:00 -
[82] - Quote
I previously used them on a pretty high percentage of my Amarr log suits (horribly PG deficient... I need to mention that at least once a day,) but since it's a low I prioritized and spent a crapton of SP on maxing my fitting skills so I could get away with not using them anymore, they were totally gimping the suits.
If you moved them to high slots, I would most likely start using them again... Have I mentioned that my Amarr logi is starving for PG?
It might enable me to *gasp* actually use Amarrian weapons on my Amarr logi suit again.
(The godfather of tactical logistics)
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Iron Wolf Saber
Den of Swords
15961
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Posted - 2014.07.18 04:53:00 -
[83] - Quote
Cat Merc wrote:Iron Wolf Saber wrote:I fear that moving the PG unit to high would exemplify armor tanking much more. While it would solve some issues of dual tanking (ie shoving shields in top row just because)
The other issue with the current PG progression is that only two types of players have to deal with it. Newbies; and Top gear vets. People who are between suffer naught from fitting problem. While I do not identify this as the sole culprit there are others issues I feel are contributing to this
First of which is by nature of the game to help keep it lower budget on the network and easier access to the common audience. This problem would be low module count. By nature things very limited in resource typically you are in the mindset of making every slot count. Combine into the environment of shoving in a PG module upgrade RARELY translates into another modules worth of additional power. Thus ergo its far better to just shove a downgrade (which goes back to the issue of not having a tetricide as well; however this is the positive of the current tiered system) that would fit within fitting budget without wasting a module slot at all.
There are a few solutions.
1. Offer something that cannot be obtained by use of another module. Arguably you can say that PG addition is a unique aspect of the module but Ill retort to the previous statement that some tighter fits can give up a higher tiered module to allow a lower one is just as similar in function.
An example would be additional ammunition in the reserve; however that makes little to no lore sense as I just stated it for an example.
2. Offer expansive hybridization whose performance would be to slot costly to reproduce but the offering on any one aspect is far weaker than specialized module. IE Shield Recharge; Shield HP Max, Stamina Max, Stamina Recover AND PG
3. Alter the PG of various items (bad route) I feel that this may be a solution but I am emotionally opposed to it as its additionally lots of work and to top it off its vibes of bad enforcement of game play. Positive enforcement should be rewarding not punishing. So, PG upgrades to improve my armor suit isn't fine, but CPU upgrades for a shield tanker is fine? Stop being this sensitive, armor was never that far ahead of shields, that little buff in Bravo (or Alpha) was all that was needed. Fun fact: Shield tankers complain about having to fit a CPU upgrade, but it's not for the shields alone. It's for the rest of the suit, they want to get proto weapons, proto hives, proto low slots. But in my armor suit I can RARELY afford all of that already! And yet most shield suits, saying how it's terrible to have to use CPU upgrades, pack everything proto to the max.
0 of my fits use any fitting modules and other than commandos I have yet ran into fitting problems.
Secondly you are proving my point that this will cause 'gulfing' between the two methods and further exacerbate the issue difference as to why armor is generally far more preferred over shields. Finally you didn't read the whole thing as evident of your snippy reply.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Temias Mercurial
Knights Of Ender RISE of LEGION
124
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Posted - 2014.07.18 06:52:00 -
[84] - Quote
CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well...
Summary:
-- The reason may be the appeal of them, that melee feels clunky with light weapons and sidearms used/equipped, except nova knives, which oddly have a nice 'punch' and seem to always hit (but it's quite ironic...). Heavies with Heavy weapons, with the side punch feels comfortable and accurate. What I believe with light and sidearm weapons is that the melee animation seems... strange, in my opinion. Taking the butt of the rifle and 'smacking' it into the target doesn't feel... violent enough. It feels relatively week, and seems to be fairly inaccurate at times.
Details and Suggestions:
-- Sound should also be taken into account, as the 'smack' doesn't sound (again) violent enough. The Heavy weapon's melee animation sounds like it's breaking bone or concrete, which is fine as is. The light and sidearm animation sounds seem to not appear forceful, or as if effort was being put into them. They could use a much harder 'thunk' when contacting something.
-- The smacking animations do not feel violent enough. With light weapons, it would be preferable to have the whole side of the weapon to be shoved forcefully into the target. With sidearms (other than nova knives), I think a 'striking' animation would be nice, starting from either the top left to the bottom right or from left to right horizontally (similar motion of swinging a sword).
-- The speed of the animations could also be taken into account as well, as they do appear a little slow, but shouldn't be insanely fast either.
-- I think that the upcoming changes to nova knives could be added to melee as well, such as the already added arch damage, and a light form of 'aim adhesion' to help a little, but nova knives would still do immensely more damage, which is perfectly fine.
Feedback:
-- Any would be welcome
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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taxi bastard
jihad taxi co.
154
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Posted - 2014.07.18 07:56:00 -
[85] - Quote
i use them on my mini scout if i want a pure shield fit.
saying that the mini scout is probrually the only suit which needs it |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1518
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Posted - 2014.07.18 08:02:00 -
[86] - Quote
CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade.
Please speak your mind about it, I am particularly interested in players who actually use it, and for what purpose. What kind of fitting can be made better with a PG upgrade?
My personal experience is usually, "hmm, I need PG to pack stuff into my low slots, then I don't have the slots anymore because the rest of my lows are proto anyway".
How can they be of use in the current environment? Give way more PG, be high slot, cost no CPU? Feel free to brainstorm.
Eve side some of the PG upgrades actually boost shield recharge rate...making the modules do this in dust may make them more appealing.
Part of the issue here is that all the PG requirement heavy items are low slot items. The same slot the PG upgrade fills. Most players would rather fill that slot with a lower tier item rather than wasting it on a PG upgrade.
Fun > Realism
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IAmDuncanIdaho II
R 0 N 1 N
594
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Posted - 2014.07.18 08:12:00 -
[87] - Quote
Appia Vibbia wrote: A lot of the problem I see with the PG upgrade is the CPU cost. If I've got the CPU for the mod but not the PG I try and fit a PG upgrade but the cost on it usually means I no longer have the CPU to use it.
Doc DDD wrote:Combine cpu and pg chips again. Those were cool and you wont be messing with buffing armor again bby putting pg in high slots.
I was about to suggest the same (if I've understood correctly).
Have a single module that boosts both stats. Also, allow it to be placed in any slot. If that's a go, get some experts to theory craft the suits they would run with that to make sure it's balanced.
Alternatively, ditch both CPU and PG mods and be done with it :)
I assume any changes don't have to affect vehicle fittings - that's a separate balancing issue that should be addressed separately. Unless lore.
Iron Wolf Saber wrote: The other issue with the current PG progression is that only two types of players have to deal with it. Newbies; and Top gear vets. People who are between suffer naught from fitting problem.
Tell that to my M/1 Scout
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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KEROSIINI-TERO
The Rainbow Effect
1162
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Posted - 2014.07.18 09:12:00 -
[88] - Quote
CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well...
I have been oblivious about PG upgrades being terrible. I have been using those on occasion (gonna calculate % of current fits soon) but especially during the slayer Caldari logi days - the abundance of lows to that suit enabled it to buff both it's PG and CPU.
Nowadays, some logi fits need PG upgrades in order to fit all the equipment.
Also, shield tanking fast mover needs PG upgrades as Red Cans (kincats) gulp a ton of PG.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1162
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Posted - 2014.07.18 09:15:00 -
[89] - Quote
CCP Rattati wrote: How can they be of use in the current environment? Give way more PG, be high slot, cost no CPU? Feel free to brainstorm.
THAT is a big NO-NO. The free fitting cpu upgrade is a broken module and a freak amongst others.
There should always be a cost even though how minimal. The point is that there's no sacrifice in fitting complex cpu mod over basic. Only balancing thing is isk price, and isk balancing is the worst balancing.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1163
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Posted - 2014.07.18 09:35:00 -
[90] - Quote
CCP Rattati wrote:
Please speak your mind about it, I am particularly interested in players who actually use it, and for what purpose. What kind of fitting can be made better with a PG upgrade?
Here goes: (gallente) logis: - Shield tanked, 2xRedCanned (kincat), max uplink suit - Cloaked 2xRedCanned runner for escape links
Not much at the moment, actually... I too try to avoid 'wasting' a slot - but do accept it if I need that proto weapon or max equipment.
I recall previously max proxy mine suit needed one. Obsolete Caldari slayer logis I mentioned before. Any non-scout cloak user. Multiple uplink suits. Multiple Kin cat users.
And I state again, one big general type which needs PG upgrades is: Shield tanked fast moving slayer - though it's not at it's prime at current meta.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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