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1701. To all those who are, or ever were Seraphim. o7 - in General Discussions [original thread]
Stinky, Your message sums up feelings I can easily share with. Keep up rolling in good fights. The end of SI reminds me of excellent saying, used elsewhere regarding some other great things: All good things come to an end...
- by KEROSIINI-TERO - at 2013.10.31 02:46:00
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1702. Who is your ingame arch enemy? - in General Discussions [original thread]
Tailss Prower wrote: KEROSIINI-TERO wrote: Tailss Prower wrote: not really just means he's been here since the final leaderboard reset and has been playing alot spamming the hell out of ambush and you know I'm right 13ear not saying you ...
- by KEROSIINI-TERO - at 2013.10.29 16:09:00
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1703. Here's the solution for the Logi problem ! - in General Discussions [original thread]
Mordecai Sanguine wrote: KEROSIINI-TERO wrote: Adding artificial constraints is usually not good. While making it mandatory to fit each and every EQ slot would help, it would not still be a best possible solution. It's true that logis usi...
- by KEROSIINI-TERO - at 2013.10.29 14:18:00
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1704. The real logi balance thread. - in General Discussions [original thread]
TechMechMeds wrote: Cool, this thread is old now, cosgar is dealing with all this pretty much, I WAS just proposing a small nerf to avoid an inevitable big one I'm worried is coming. Do you have any proposals or are you just going to criticis...
- by KEROSIINI-TERO - at 2013.10.29 14:00:00
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1705. Who is your ingame arch enemy? - in General Discussions [original thread]
Tailss Prower wrote: not really just means he's been here since the final leaderboard reset and has been playing alot spamming the hell out of ambush and you know I'm right 13ear not saying you ain't a good player just that you spam ambush ...
- by KEROSIINI-TERO - at 2013.10.29 05:24:00
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1706. How you know you p*ssed off the other team - in General Discussions [original thread]
Fun fact: If every orbital would be used to kill of thale snipers, thale's would become extinct. With orbies to spare.
- by KEROSIINI-TERO - at 2013.10.29 05:11:00
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1707. How you know you p*ssed off the other team - in General Discussions [original thread]
OP, orbitals are indeed free - so there's no resources lost. Naturally it's a choice on what to kill.
- by KEROSIINI-TERO - at 2013.10.29 05:10:00
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1708. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
OP, it's not realistic for any developer to deliver thousands of features or new content at the same time. Nor would it be wise - any attempt to maintain gameplay balance would be utter chaos as there would be too many new variables. So, havin...
- by KEROSIINI-TERO - at 2013.10.28 10:47:00
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1709. Announcement:Weapon stats! - in General Discussions [original thread]
Aeon Amadi wrote: Take a look at the Plasma Cannon with it's 0.6 charge-up time and you'll change your mind, lol. 0.2 seconds is nothing, the human eye blinks at a speed of 0.4 seconds. [/quote] In buiilt-up corner to corner fighting...
- by KEROSIINI-TERO - at 2013.10.28 01:41:00
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1710. Announcement:Weapon stats! - in General Discussions [original thread]
Fizzer94 wrote: I know! I don't think CCP remembers that DPS needs to be sacrificed when you make a ranged weapon. Not quite that simple. There are many other attributes to weight in. Like kick, dispersion, cooldowns, the sight quality etc.
- by KEROSIINI-TERO - at 2013.10.27 23:04:00
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1711. Announcement:Weapon stats! - in General Discussions [original thread]
Soraya Xel wrote: Swarm nerf is once again, way too large, way too fast. I can see a damage nerf, but the lock-on nerf? That pretty much renders dropships invincible and non-removable, and the same goes for sniper tanks behind redlines. Whi...
- by KEROSIINI-TERO - at 2013.10.27 16:33:00
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1712. The real logi balance thread. - in General Discussions [original thread]
TechMechMeds wrote: KEROSIINI-TERO wrote: In order to balance the full complex rack of combat mods, logis need to be sidearm only? Then it is balanced? Well actually, the assaults CAN reach the EXACTLY same balance: 1) Fit full racks o...
- by KEROSIINI-TERO - at 2013.10.26 04:05:00
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1713. The real logi balance thread. - in General Discussions [original thread]
In order to balance the full complex rack of combat mods, logis need to be sidearm only? Then it is balanced? Well actually, the assaults CAN reach the EXACTLY same balance: 1) Fit full racks of complex HIs and LOs. 2) Leave EQs empty. 2) F...
- by KEROSIINI-TERO - at 2013.10.25 03:16:00
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1714. Here's the solution for the Logi problem ! - in General Discussions [original thread]
Patrick57 wrote: Mordecai Sanguine wrote: Sorry i didn't understand can you explain ? :/ A logi can't fit more than 2 of the same equipment type. Example: Fitting 4 different Drop Uplinks on the suit, then dropping them all to get major ...
- by KEROSIINI-TERO - at 2013.10.25 02:51:00
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1715. Here's the solution for the Logi problem ! - in General Discussions [original thread]
Adding artificial constraints is usually not good. While making it mandatory to fit each and every EQ slot would help, it would not still be a best possible solution. It's true that logis using their very high pg+cpu values to fit proto combat ...
- by KEROSIINI-TERO - at 2013.10.25 02:48:00
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1716. PC lag and you. - in General Discussions [original thread]
Welll... Design a better system.
- by KEROSIINI-TERO - at 2013.10.20 19:17:00
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1717. Match Making too Good?? - in General Discussions [original thread]
Stile451 wrote: Please explain why I sometimes wait in excess of 2 minutes searching for battle. I can cancel then try again and am waiting for deployment within 15 seconds. Yup. Same for me, sometimes I've waited over 3mins and canceled, t...
- by KEROSIINI-TERO - at 2013.10.18 16:27:00
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1718. So, are the weapons that were scheduled or 1.6 pushed to 1.7 now? - in General Discussions [original thread]
This game does not yet need more weapons. This game needs even better balance on current ones and general gameplay, fixes to performance and plenty of those simple easy improvements which should've been done a long ago. More weapons at later dat...
- by KEROSIINI-TERO - at 2013.10.18 01:20:00
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1719. PC lag.....Has anyone ever thought? - in General Discussions [original thread]
I suppose the issue is still the CLIENT lag. In that case nanohives are more likely to be the cause as they have the visible shiny bubble special effect. I strongly advise everyone to remember to separate the server lag from client lag.
- by KEROSIINI-TERO - at 2013.10.16 23:07:00
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1720. Reduce max carried grenades - in General Discussions [original thread]
Only thing that makes nades spammable is their a bit too fast resupply rate from depot or hive. Making nades more expensive nanitewise per unit would almost do it, but it wouldn't fix the depot spam. Delay, of say 15-20s, would do the trick.
- by KEROSIINI-TERO - at 2013.10.15 00:13:00
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