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1721. Give Scout Suits Squad Vision - in General Discussions [original thread]
Poonmunch wrote: I think it would be useful to give people using scout suits a native squad vision ability that they don't have to equip a scanner for. If the scout can see it, then the whole squad should be able to see it, too. Kinda what a ...
- by KEROSIINI-TERO - at 2013.10.03 23:10:00
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1722. List of the contradictions of the new dev blog, we need these answered! - in General Discussions [original thread]
KenKaniff69 wrote: Where are heat syncs, nanofibers, or skills to increase your damage? Damage increase skill are where they are supposed to be - down the toilet.
- by KEROSIINI-TERO - at 2013.10.03 23:03:00
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1723. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
The new 'soft' skill bonuses seem very good in general. No more mandatory-to-have +Universal PG +Universal CPU or +Damage. That is pure blessing.
- by KEROSIINI-TERO - at 2013.10.03 01:05:00
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1724. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
CCP Logibro wrote: The Logistics and Assault Dropships are going to be taken out temporarily, but they should be returning in the future. As was said in the first post, we want to go back to basics and get the core interactions working first. T...
- by KEROSIINI-TERO - at 2013.10.03 00:30:00
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1725. Respects could save the game - in General Discussions [original thread]
Kody Cole wrote: Giving a respec in 1.5 or at least 1.6 would save the game for a lot of players Personally I'd only change a few things I'd still be the same class. It's just over time you changed a lot and I don't need some skills and I need ...
- by KEROSIINI-TERO - at 2013.10.01 23:11:00
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1726. What is your most expensive Dropsuit? (not vehicle) - in General Discussions [original thread]
Logis are the most expensive isk wise... But then again the isk does not matter...
- by KEROSIINI-TERO - at 2013.09.30 19:53:00
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1727. Aren't Assault FGs... - in General Discussions [original thread]
Still the good way to handle forge sniping would be to fix the cosmetic only charge up shake. SUGGESTION: Make forge shots go where the sight is while shaking It is supposed to be a balancing factor for aiming, but it is just the shake of th...
- by KEROSIINI-TERO - at 2013.09.29 18:18:00
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1728. When the pilot suit is released... - in General Discussions [original thread]
hackerzilla wrote: I think all players with a fair amount of SP into vehicles should get a infantry respec so that they can skill into pilot suit (if they want). Seems fair to me, and there would be a certain amount of SP invested into vehicles...
- by KEROSIINI-TERO - at 2013.09.29 04:27:00
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1729. Blaster Turrets - in General Discussions [original thread]
ladwar wrote: add cost as a value too. Cost if irrelevant. Performance matters and that needs to be balanced. Prices will come after those, and finally when the messiah of the free market finally arrives, the demand will fix the prices.
- by KEROSIINI-TERO - at 2013.09.29 03:48:00
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1730. Breaking the Scanner WP'S - in General Discussions [original thread]
C'moon. Squad of six scanners at hand will be hurting their own gameplay tremendously in a real game. In farm situation, there are better ways to generate WP. And most importantly scan WP relies on an enemy getting killed - which isn't an infinit...
- by KEROSIINI-TERO - at 2013.09.28 05:51:00
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1731. Does anyone feel flux grenades are OP? - in General Discussions [original thread]
Coleman Gray wrote: Looking at the damage they do I mean, fair enough no armor damage but lets think ahead...Caldari Heavies? Nope, I shield tank and they feel fine. They also should be buffed vs vehicle shields as AV nades excel in reality ...
- by KEROSIINI-TERO - at 2013.09.27 23:05:00
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1732. WTF CCP - Rewarding people who left the game and f'ing over those that stayed - in General Discussions [original thread]
Any dedicated active Dust player and collector is gonna have convulsions.
- by KEROSIINI-TERO - at 2013.09.27 23:03:00
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1733. WTF CCP - Rewarding people who left the game and f'ing over those that stayed - in General Discussions [original thread]
In the end it comes to this: It's great to have comeback rewards, really! And they CAN be good too (nice set of proto suits for example.) That's cool. Giving limited event rewards as passive player comeback gift (Black Eagle suits) - not so co...
- by KEROSIINI-TERO - at 2013.09.27 23:01:00
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1734. Why do logis have so many slots? - in General Discussions [original thread]
Cal logi still has too many slots. Others, not really. Better way than to strip slots would be to swap the extra PG/CPU to bonus for equipment fitting.
- by KEROSIINI-TERO - at 2013.09.27 17:22:00
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1735. Where are the Chinese players? - in General Discussions [original thread]
Now that's a good question. Maybe there's been no marketing towards China? Maybe PS3's are still not allowed to be exported to the "non-blue" countries ...?
- by KEROSIINI-TERO - at 2013.09.27 17:02:00
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1736. CCP! HEAVIES DEMAND HEAVY REWARDS! (Petition-ish) - in General Discussions [original thread]
[quote=DS 10]We are tired of being left out. One racial suit. No BPO HMG. No new weapons. The heavy class now is nearly the exact same as heavies at the drop of Uprising with the exception of the additional armor modules. Every event caters to t...
- by KEROSIINI-TERO - at 2013.09.26 00:05:00
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1737. Swarm Launchers vs Stinger Missiles - in General Discussions [original thread]
CCP has had pains to balance swarms vs both HAVs and dropships (with LAVs in the mix). CharCharOdell wrote: To complete this, there needs to be ANTI AIR swarms which are 30% faster than ANTI-TANK swarms, but 30% weaker; ANTI TANK swarms would...
- by KEROSIINI-TERO - at 2013.09.25 23:59:00
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1738. What is the most undodgeable Weapon? - in General Discussions [original thread]
AV nade or cooked Core Locus nade. Both of them.
- by KEROSIINI-TERO - at 2013.09.25 22:13:00
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1739. Remote explosives - in General Discussions [original thread]
Abe Foster wrote: I feel sort of bad for killing players with the remote explosives. All I have to do is place one where the enemy does not see it(corners are great or doorways) and then use myself as bate and wait for them to come and once th...
- by KEROSIINI-TERO - at 2013.09.24 11:53:00
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1740. How does everyone feel about Remote Explosives? - in General Discussions [original thread]
Krom Ganesh wrote: To me they are those annoying things that blind blueberries don't see before attempting to hack. The few times I've fought someone who was using them in mid-fight I knew well enough to back away from them so they haven't been...
- by KEROSIINI-TERO - at 2013.09.23 22:42:00
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