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321. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Your ideas are all painfully complicated and serve no purpose other than to punish those who want to excel at the game. Remove the SP cap. Anything else is wasting time and developer resources just to pacify entitled whiners who don't want peopl...
- by KA24DERT - at 2013.11.14 19:46:00
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322. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Whenever you go to the whiteboard and come back with a complicated scheme from one of the most hated industries in the world, you need to re-think your strategy. The best solution to the SP cap is to remove it entirely. You earn what you earn, a...
- by KA24DERT - at 2013.11.13 19:23:00
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323. [Feedback] My thoughts on the TTK AR situation - in Feedback/Requests [original thread]
A very complicated polish on a very unnecessary turd. Auto Aim needs to go away, and the TTK issues can be analyzed after that.
- by KA24DERT - at 2013.11.13 19:13:00
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324. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Booker DaFooker wrote: KA24DERT wrote: Text Grant wrote: Agreed. Remove 10% buff from every weapon No. Not every weapon needs a nerf. Its not about nerfing weapons, it's about reducing TTK, the same effect could be achieved with a ...
- by KA24DERT - at 2013.11.08 16:26:00
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325. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Text Grant wrote: Agreed. Remove 10% buff from every weapon No. Not every weapon needs a nerf.
- by KA24DERT - at 2013.11.07 17:21:00
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326. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Arc-08 wrote: KA24DERT wrote: Meeko Fent wrote: Rollback 10% DMG buff that was applied, and issue resolved. TTK issue, resolved. Dude, No. Break out a calculator and look at the different weapons. Nothing needs a nerf right now mor...
- by KA24DERT - at 2013.11.07 06:45:00
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327. [REQUEST] Plasma Cannon Idea's - in Feedback/Requests [original thread]
Finally gave the Plasma Cannon a shot. The thing needs 3 rounds in the magazine. The spin up time PLUS reload is just too much. Missing a direct a hit is effectively a death sentence in a firefight. If a variant of this weapon causes some sort ...
- by KA24DERT - at 2013.11.06 22:01:00
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328. [REQUEST] Plasma Cannon Idea's - in Feedback/Requests [original thread]
Cosgar wrote: >Add a 2-5 second "burning" affect to anyone in the blast radius. Increase damage and/or duration across the tiers. This makes the Plasma Cannon something other than a really bad Breach MD.
- by KA24DERT - at 2013.11.06 18:16:00
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329. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Meeko Fent wrote: Rollback 10% DMG buff that was applied, and issue resolved. TTK issue, resolved. Dude, No. Break out a calculator and look at the different weapons. Nothing needs a nerf right now more than the AR. And 10% to the AR wo...
- by KA24DERT - at 2013.11.05 21:37:00
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330. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: To be fair, TTK is quite short only with a few weapons. Well with the AR to be more accurate. I've been using the gallente rifle for most of my time playing dust and i could kill pretty quickly. Since i moved to assaul...
- by KA24DERT - at 2013.11.04 17:43:00
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331. BPOs and the future - in Feedback/Requests [original thread]
I don't think there's any way to get around the fact that BPOs as they currently are need to go away. However there was a great proposal in these forums a couple of days ago where BPOs could generate X amount of equipment every downtime. I think...
- by KA24DERT - at 2013.11.02 22:19:00
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332. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
I've had my 1.1k hp suit dropped by an imperial scrambler rifle in under 2 seconds. Tell me more about how you need help from an algorithm to kill me faster than that.... No form of Auto Aim in this game needs any kind of buff.
- by KA24DERT - at 2013.11.02 17:00:00
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333. [request/feedback] STRAFFING. - in Feedback/Requests [original thread]
Cosgar wrote: SILVERBACK 02 wrote: suggestion; keep straffing the way it is BUT when people straffing give it the same dispersion as a HMG. Then remove the strafe cap and turn up ADS sensitivity. We don't negotiate with terrorists.
- by KA24DERT - at 2013.10.31 16:43:00
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334. [request/feedback] STRAFFING. - in Feedback/Requests [original thread]
...can we induct this thread into the Hall of Shame? Also, can we have a Hall of Shame?
- by KA24DERT - at 2013.10.31 14:36:00
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335. [REQUEST] Provide attacker info in CREST. - in Feedback/Requests [original thread]
This is a great idea. It'll also enables an auto-updating battle schedule for corps.
- by KA24DERT - at 2013.10.30 17:40:00
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336. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Cosgar wrote: Nothing about the short TTK in the patch notes, here's hoping for ninja fixes. If not, I might just take another break. Yeah... I was thinking that because all the new weapons will be out in 1.7 that they'd put the TTK balance ...
- by KA24DERT - at 2013.10.30 05:41:00
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337. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Buster Friently wrote: The problem is with hitscan weapons in general, combined with the ridiculous aim assist and the OP AR specifically. All of these combined with a modest increase in hit registration has basically ruined Dust. Until CCP w...
- by KA24DERT - at 2013.10.29 04:43:00
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338. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Kristoff Atruin wrote: Why do we care what some "top 100" tryhards think? I don't care about their epeen, I want character customization to matter. Right now it doesn't. I have 19 million SP right now and if I suddenly dropped to 12 million, I ...
- by KA24DERT - at 2013.10.28 20:16:00
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339. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I do agree with the Forge being too powerful against infantry. It probably needs a nerf against drop suits and also have a small random trajectory variance so that it can't snipe infantry with pinpoint accuracy, but can still hit a vehicle. Snipe...
- by KA24DERT - at 2013.10.28 05:25:00
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340. Why are the mass driver mercs switching weapons? - in Feedback/Requests [original thread]
I'm still running my MD, it's the only weapon I'm specced in to. While it could use an ammo capacity buff, the weapon itself is still fine. The problem is that the MD isn't competitive with the AR or SR anymore due to Auto Aim. The AR was always...
- by KA24DERT - at 2013.10.25 04:35:00
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