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21. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Kain Spero wrote: KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV r...
- by KA24DERT - at 2015.03.08 21:07:00
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22. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Tell me again why melee fits, who are usually faster than most drop suit fits, need a speed advantage against people who have CAUGHT THEM trying to melee?
- by KA24DERT - at 2015.03.08 01:32:00
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23. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
PLAYSTTION wrote: KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV r...
- by KA24DERT - at 2015.03.07 01:56:00
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24. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
True Adamance wrote: KA24DERT wrote: Pokey Dravon wrote: [quote=KA24DERT][quote=Pokey Dravon] Except rails DO have constraints, as I listed above. Not the exact same constraints as the PLC, but they're there. The fact remains that you're...
- by KA24DERT - at 2015.03.07 00:43:00
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25. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Pokey Dravon wrote: KA24DERT wrote: Pokey Dravon wrote: KA24DERT wrote: I'm sure it requires skill to rail snipe, but those skills are prevalent, and the reality is that there's rail tankers sniping infantry in every other match, and ...
- by KA24DERT - at 2015.03.05 23:04:00
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26. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Pokey Dravon wrote: KA24DERT wrote: I'm sure it requires skill to rail snipe, but those skills are prevalent, and the reality is that there's rail tankers sniping infantry in every other match, and doing so effectively. I've seen rail gunn...
- by KA24DERT - at 2015.03.05 22:24:00
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27. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Pokey Dravon wrote: KA24DERT wrote: Xocoyol Zaraoul wrote: Anyone have that document handy? I'd love to see this PC document again and look up the Forge Gun in how it's ranked for kills Pokey put it into a Google Doc: https://docs.goog...
- by KA24DERT - at 2015.03.05 21:55:00
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28. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: Anyone have that document handy? I'd love to see this PC document again and look up the Forge Gun in how it's ranked for kills Pokey put it into a Google Doc: https://docs.google.com/spreadsheets/d/1bUltXQYBFeUqpvWsTbX...
- by KA24DERT - at 2015.03.05 07:35:00
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29. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
True Adamance wrote: KA24DERT wrote: True Adamance wrote: KA24DERT wrote: True Adamance wrote: Uh how do you propose to explain why a tank turret did less damage to your clone? Moreover why does a KE rounds like a Rail Rifle slug d...
- by KA24DERT - at 2015.03.05 00:04:00
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30. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Imp Smash wrote: I really didn't want to post. I'm annoyed at all the people who responded basically forcing me to post. If you haven't read the OP's posts, go read some of them. See what kind of thinking you are working with. And stop respo...
- by KA24DERT - at 2015.03.05 00:02:00
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31. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Stefan Stahl wrote: I'm going to go ahead and suggest that instead all AV weapons need to have a useful anti-infantry component to them to make them enjoyable to use. Much like the Plasma Cannon. Within its range it's pretty awesome against sh...
- by KA24DERT - at 2015.03.04 23:07:00
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32. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
True Adamance wrote: KA24DERT wrote: True Adamance wrote: Uh how do you propose to explain why a tank turret did less damage to your clone? Moreover why does a KE rounds like a Rail Rifle slug do full damage against and infantry man but ...
- by KA24DERT - at 2015.03.04 22:58:00
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33. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
True Adamance wrote: Uh how do you propose to explain why a tank turret did less damage to your clone? Moreover why does a KE rounds like a Rail Rifle slug do full damage against and infantry man but a significantly larger calibre slug like an...
- by KA24DERT - at 2015.03.04 21:33:00
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34. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Spkr4theDead wrote: KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV...
- by KA24DERT - at 2015.03.04 20:35:00
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35. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Breakin Stuff wrote: KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's A...
- by KA24DERT - at 2015.03.04 10:17:00
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36. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV role. The current balance is as silly as ...
- by KA24DERT - at 2015.03.04 09:04:00
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37. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
Kain Spero wrote: GLOBAL RAGE wrote: Kain Spero wrote: This really has gone on long enough. Until performance can be improved the Gallente Research Facility (lovingly called lag map or lag facility) needs to be switched out for communicat...
- by KA24DERT - at 2015.03.04 02:44:00
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38. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Pokey Dravon wrote: KA24DERT wrote: Yeah. I think this is a good idea. I also think that Sentinels should have a resistance to any weapon that is actively shooting them. So.....straight up universal damage reduction then? No, not qui...
- by KA24DERT - at 2015.03.04 02:39:00
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39. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Yeah. I think this is a good idea. I also think that Sentinels should have a resistance to any weapon that is actively shooting them.
- by KA24DERT - at 2015.03.04 00:19:00
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40. Could you make ISK variants of ALL AUR ITEMS Anyone Agree?! - in Feedback/Requests [original thread]
Agree. It'll be just like in Eve where some named variants of modules require less skill than T2 versions, but cost more on the market (usually). This won't help new players because of how hard it is to earn ISK, but it'll help people who want t...
- by KA24DERT - at 2015.02.25 22:40:00
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