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141. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Theorycrafting my ass. This is usage and operator experience. I don't theorycraft, it's bullsh*t. I post what I see and do and most of what I see points to "most mass driver users suck" Use another weapon for sentinels. I...
- by KA24DERT - at 2014.11.01 22:46:00
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142. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Two one- second alphas > three seconds of DPS on target. You cannot engage using alpha weapons the same way you engage with a rifle. Mass driver employment requires a different tactical mindset than most players are wil...
- by KA24DERT - at 2014.11.01 09:01:00
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143. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: May have low DPS but it still chops armor tank to chutney at the rapid pace. It may have low actual mathematical DPS, but your metaphor says otherwise.
- by KA24DERT - at 2014.11.01 06:06:00
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144. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Except mass drivers slaughter every other dropsuit. There is no checkmate. You're fighting a hardened target intended to soak fire. Best heavy killing weapon is a rifle at 40+ meters. If you're stuck in cqc do what the n...
- by KA24DERT - at 2014.11.01 05:32:00
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145. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
This resistance is still ridiculously high. No other weapon in the game faces this much inherent resistance across an entire class of suits (sentinels)
- by KA24DERT - at 2014.10.31 07:25:00
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146. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
Soraya Xel wrote: Spectral Clone wrote: They cant roll back the changes now, the 1.9 patch is under review at Sony. Harden The **** Up As a fact: Actually, the respec option is a store item. It can easily be delisted server-side. As an...
- by KA24DERT - at 2014.10.29 21:08:00
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147. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
Jadek Menaheim wrote: I thoroughly disagree. Unless, Rattati or another Dev maliciously messes up the balance factors they've been working after Fanfest to iron out, this automated respec system allows the developers and players to quickly root...
- by KA24DERT - at 2014.10.29 03:57:00
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148. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
What ever happened to the concept of consequence and permanence in this game? Letting anyone hit the undo button at any time will result in people chasing FOTM and broken mechanics with no effort till the end of this game. Respecs will also lowe...
- by KA24DERT - at 2014.10.28 22:23:00
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149. [Request] Expand Planetary Conquest beyond Molden Heath. - in Feedback/Requests [original thread]
Lady MDK wrote: Probably wont happed anytime soon. But i think owning a district in PC should supply a stock pile of raw materials every day. These can either be sold onto the market via our upcoming npc character or traded with a EVE charact...
- by KA24DERT - at 2014.10.26 23:16:00
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150. [Request] Expand Planetary Conquest beyond Molden Heath. - in Feedback/Requests [original thread]
There is currently little incentive to keep and defend districts, and this has lead to the stagnation of Planetary Conquest. Re-incentivizing PC via Dust mechanics is not getting traction due to the unpopularity of revenue via district ownership,...
- by KA24DERT - at 2014.10.26 05:10:00
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151. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
I'm more a fan of removing the light weapon slot from scouts, or maybe even making the cloak a light weapon. That would have to come in conjunction with being able to deploy/use equipment while cloaked (except for the detonation of REs). That'd ...
- by KA24DERT - at 2014.10.25 00:13:00
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152. CPM input request: Commandos - in Feedback/Requests [original thread]
Minmando here, Mass Driver + Plasma Cannon. I don't think I've had more fun in Dust before speccing into Minmatar Commando. I love the existing bonuses as-is and wouldn't change those. I would like the suit to be a bit more tankable, the bigger...
- by KA24DERT - at 2014.10.23 01:45:00
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153. [Feature Return Request] Squad Information - in Feedback/Requests [original thread]
This was probably the most ridiculous feature removal in the history of the game. "Hey blue dot south of the supply depot with the amarr logi suit, turn around before*FRAGGED*" Add this back asap.
- by KA24DERT - at 2014.10.20 00:46:00
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154. [Proposal] Planetary Conquest Hot-fix - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Killar-12 wrote: I support this, as do my alt corps which will allow all of my timers to be on one hour... can you imagine the logistical nightmare of managing 20+ alt corps? even nyain san wouldn't do it Not only that...
- by KA24DERT - at 2014.10.20 00:41:00
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155. Return Passive Isk to PC - in Feedback/Requests [original thread]
Alaika Arbosa wrote: IDGAF what you or anyone else thinks of me or my thoughts. Right, that's why you're meditating to the sounds of the waking world at the cusp of dawn instead of slinging insults at people because you don't like their opin...
- by KA24DERT - at 2014.10.17 20:30:00
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156. Return Passive Isk to PC - in Feedback/Requests [original thread]
Soraya Xel wrote: Dust User wrote: So far the best idea I've seen is one timer per hour. This would also prevent "squatting". Each group has multiple corps, each managing whatever districts they have room for in their window of play. They...
- by KA24DERT - at 2014.10.17 02:09:00
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157. [Proposal] Planetary Conquest Hot-fix - in Feedback/Requests [original thread]
Bumping my utterly pragmatic proposal based on proven ideas.
- by KA24DERT - at 2014.10.16 23:40:00
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158. Return Passive Isk to PC - in Feedback/Requests [original thread]
Alaika Arbosa wrote: KA24DERT wrote: The removal of Passive ISK did more to ruin PC than anything else. And that's an undeniable fact. Of course it did, the farmers had no reason to farm anymore so they just sat on Districts and didn't a...
- by KA24DERT - at 2014.10.16 23:38:00
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159. Return Passive Isk to PC - in Feedback/Requests [original thread]
Soraya Xel wrote: Dust User wrote: So far the best idea I've seen is one timer per hour. This would also prevent "squatting". Each group has multiple corps, each managing whatever districts they have room for in their window of play. They...
- by KA24DERT - at 2014.10.16 22:38:00
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160. Return Passive Isk to PC - in Feedback/Requests [original thread]
Dust User wrote: So far the best idea I've seen is one timer per hour. This would also prevent "squatting". Yeah, but ignorant theorycrafters gonna ignorantly theorycraft. Fact is that Passive Isk is a proven system that worked, most of its ...
- by KA24DERT - at 2014.10.16 20:00:00
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