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301. Monetizing Dust: 3 things to improve the health and wealth of the game. - in Feedback/Requests [original thread]
Thurak1 wrote: KA24DERT wrote: Whoever thought of Aurum at CCP is way too infatuated with the concept to realize where it does and doesnGÇÖt belong. Unfortunately Dust seems to be a playground for broken ideas, and Aurum is running the risk...
- by KA24DERT - at 2013.11.30 08:39:00
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302. Monetizing Dust: 3 things to improve the health and wealth of the game. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: because legal issues. What legal issues? Between Sony's EULA for PSN and CCP's EULA for Dust, you're SOL. Also, if they offer a refund, there is little to no chance you'll ever win a lawsuit.
- by KA24DERT - at 2013.11.27 06:53:00
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303. BPOs and the future - in Feedback/Requests [original thread]
Lots of whining in this thread. Here's the reality: When CCP converts Dust BPOs into EVE BPOs, they'll probably give you the option to get a refund in the form of AUR/USD/ISK. And if you don't like it, then go find the softest blanket and the bi...
- by KA24DERT - at 2013.11.27 05:05:00
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304. Monetizing Dust: 3 things to improve the health and wealth of the game. - in Feedback/Requests [original thread]
Wombat in combat wrote: 3. Remove AUR : No. Why not?
- by KA24DERT - at 2013.11.27 04:36:00
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305. Will you support PS4 down the road? - in Feedback/Requests [original thread]
Best part about PS4 support will be that PC support will be easier to implement.
- by KA24DERT - at 2013.11.27 04:33:00
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306. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Presager wrote: Just remove the cap and thats it. There is average 21-25 million sp difference between vets and newbies. Vets wont get much overpowered - they are already there. On the other hand vets will have opportunity to be versatile and e...
- by KA24DERT - at 2013.11.27 04:32:00
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307. Monetizing Dust: 3 things to improve the health and wealth of the game. - in Feedback/Requests [original thread]
George Moros wrote: KA24DERT wrote: 2) Enable the purchasing of ISK with real money . Long term, the same GTC/Plex system as in Eve could be used. In the short term, you could just sell ISK for money, using the same mechanism as the AUR pur...
- by KA24DERT - at 2013.11.26 02:02:00
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308. CCP, Your combat rifle... - in Feedback/Requests [original thread]
It looks very loosely modeled after the AS-1/AS-2. But then.. yeah, I don't know. That's going to be a very clever reload animation.
- by KA24DERT - at 2013.11.25 19:59:00
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309. [Requests] No refund on broken vehicles - in Feedback/Requests [original thread]
1 minute aggression timer + full armor before recall = fixed.
- by KA24DERT - at 2013.11.25 18:02:00
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310. Capacitor for Infantry? Capacitor for Infantry! - in Feedback/Requests [original thread]
Planetside 1 had a mechanic that was comparable with their Implant system. Some implants consumed "Stamina Points" during use, which recharged over time. So very much like Eve's active modules. However this was on a Keyboard with hotkeys for eve...
- by KA24DERT - at 2013.11.25 17:59:00
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311. Monetizing Dust: 3 things to improve the health and wealth of the game. - in Feedback/Requests [original thread]
Maken Tosch wrote: 3. Too late. Can't do that without CCP being forced to give a complicated PSN refund through Sony to the customers since AUR cost players real-world money directly with Sony. Besides, AUR is not a bad thing when done right. ...
- by KA24DERT - at 2013.11.25 17:47:00
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312. Monetizing Dust: 3 things to improve the health and wealth of the game. - in Feedback/Requests [original thread]
Whoever thought of Aurum at CCP is way too infatuated with the concept to realize where it does and doesnGÇÖt belong. Unfortunately Dust seems to be a playground for broken ideas, and Aurum is running the risk of ruining the game. It seems like C...
- by KA24DERT - at 2013.11.25 17:07:00
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313. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
Quil Evrything wrote: KA24DERT wrote: Agree. Removing aim assist from the game is the first step in balancing the rifles. Aim assist has nothing to do with the reason behind the fact I die in 0.2 seconds from a duvolle. Nope, nothing...
- by KA24DERT - at 2013.11.22 00:47:00
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314. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
Meeko Fent wrote: KA24DERT wrote: Meeko Fent wrote: Its a game. No video game should be "seriously competitive" This isn't football. Its a game people play to relax after a day of work to chill. Get thee to Farmville and don't come ...
- by KA24DERT - at 2013.11.21 23:33:00
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315. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
Meeko Fent wrote: KA24DERT wrote: CLONE117 wrote: well it looks like mouse/keyboard do great at sniping. Nope. The current mouse implementation has a habit of ignoring fine input. Getting a headshot on even a still target takes a few ...
- by KA24DERT - at 2013.11.21 22:53:00
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316. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
CLONE117 wrote: well it looks like mouse/keyboard do great at sniping. Nope. The current mouse implementation has a habit of ignoring fine input. Getting a headshot on even a still target takes a few sweeps across their model to get the cro...
- by KA24DERT - at 2013.11.21 21:29:00
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317. Let the basic suit skills give some kind of passive bonus to suits. - in Feedback/Requests [original thread]
Yeah. It'd be great if the Gallente basic skill gave a reduction to the fitting requirements for armor repairers and/or plates.
- by KA24DERT - at 2013.11.21 04:36:00
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318. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
Agree. Removing aim assist from the game is the first step in balancing the rifles.
- by KA24DERT - at 2013.11.19 00:01:00
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319. [Request] Remove AR, SCR and Locus grenades. Also aim assist. - in Feedback/Requests [original thread]
I think removing auto aim is the first step in balancing the rifles in the game. Trying to tweak rifle damage with auto aim in the mix is going to make them extremely hard to balance. Also, auto aim has no place in a serious competitive shooter,...
- by KA24DERT - at 2013.11.16 19:24:00
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320. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Spectral Clone wrote: KA24DERT wrote: Your ideas are all painfully complicated and serve no purpose other than to punish those who want to excel at the game. Remove the SP cap. Anything else is wasting time and developer resources just to ...
- by KA24DERT - at 2013.11.14 21:28:00
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