Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
81. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Alright, we need some sense here. If you're a scout and you start taking fire from a MD, how do you survive? If you're a logo and you start taking fire from a MD, how do you survive? If your answer was anything other...
- by KA24DERT - at 2014.12.06 22:23:00
|
82. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Alaika Arbosa wrote: I nearly agreed with the OP until he brought up Breakin's KDR . I then realized that he's just a stooge that doesn't realize this is a game meant to be played for fun and not some measure of a persons worth. KDR <<...
- by KA24DERT - at 2014.12.06 20:38:00
|
83. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
The more I think about it, the more I realize that nerfing movement is the correct solution to bad netcode. If you can't move, the network prediction has nothing to predict! I also think that removing ISK from the game is the solution to proto s...
- by KA24DERT - at 2014.12.06 03:34:00
|
84. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Yeah, this is still kinda screwed. Been running a Plasma Cannon in addition to my Mass Driver, but it's not helping much unless I get direct hits (which can sail through even slow moving heavies). Honestly with the amount of Sentinel Spam going ...
- by KA24DERT - at 2014.12.06 03:29:00
|
85. [weapon balance] plasma cannon - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Hit detection should fix the problem OP wants to address. All is like to add to the feedback is that after each shot is fired the reload animation puts the gun in front of the aiming sight and, more importantly, obscure...
- by KA24DERT - at 2014.11.30 05:20:00
|
86. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Actually the splas resistance was to counter vehicle splash damage, of which only two classes of turret retain: missile in large and small. Without splash resistance a sentinel dies in 4 hits from a python/incubus using mi...
- by KA24DERT - at 2014.11.30 05:18:00
|
87. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Megaman Trigger wrote: KA24DERT wrote: So a "support weapon" deserves a 25% resistance to shield and armor for ALL SENTINELS because "support weapon". But the Combat Rifle deserves 15% resistance to ARMOR ONLY on AMARR SENTINELS ONLY, becau...
- by KA24DERT - at 2014.11.29 10:35:00
|
88. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: KA24DERT wrote: I'm sorry you think I'm trolling, when my actual trolls are mildly entertaining , instead of filled of boring facts and numbers. I'm sorry that your analogies about mass drivers and chutney faile...
- by KA24DERT - at 2014.11.27 06:58:00
|
89. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: I love this thread. It's pure comedy gold. 10/10. Will recommend to friends. OP'S use of ignoring logic and ranting has truly made this troll thread amazing. I'm sorry you think I'm trolling, when my actual trolls are...
- by KA24DERT - at 2014.11.26 22:07:00
|
90. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: And said CR has more DPS anyways . Of course the ACR/CR is going to murder stuff faster, it's already got a higher DPS than the MD does. *facepalm* Megaman Trigger wrote: You can kill with it, yes, but it's mo...
- by KA24DERT - at 2014.11.26 13:43:00
|
91. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Megaman Trigger wrote: Now mistake me if I'm wrong, but don't explosive weapons get a +20% vs Armour? That would mean a Sentinel without Shields only has a 5% resistance. This is, of course, ignoring Proficiency, which boosts the MD's damage v...
- by KA24DERT - at 2014.11.26 02:57:00
|
92. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Vesta Opalus wrote: Mass Drivers and sentinels are fine as is imo (at least in terms of the explosive resists) Cool opinion bro, but explain to me how a 25% resist to shield and armor against one of the lowest damage light weapons in the ga...
- by KA24DERT - at 2014.11.25 15:37:00
|
93. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: KA24DERT wrote: The effective TTK for a mass driver against a Sentinel/Logi unit is the same, if not a bit longer due to reps, than the TTK against the Sentinel by himself. So we're still talking above 10 second TT...
- by KA24DERT - at 2014.11.25 05:16:00
|
94. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: TTK is too low on other suits. It's going to get nerfed if splash resistance goes away. That's just silly. If the TTK is too low on other suits under Mass Driver fire, it's MUCH lower under the fire of a Rifle. The Mil...
- by KA24DERT - at 2014.11.24 20:43:00
|
95. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Jebus McKing wrote: Vrain Matari wrote: KA24DERT wrote: Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting...
- by KA24DERT - at 2014.11.24 20:11:00
|
96. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Nevyn Tazinas wrote: KA24DERT wrote: I've been playing some Doom multiplayer recently, and I must say half of these whiners would probably have three aneurysms and lose bowel control over the incredible speed of that game. Shooters have go...
- by KA24DERT - at 2014.11.24 02:02:00
|
97. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vrain Matari wrote: You can find a guide like that for every single FPS ever made going back to DOOM. What FPSs have you played that didn't include strafing? I've been playing some Doom multiplayer recently, and I must say half of these whin...
- by KA24DERT - at 2014.11.23 23:31:00
|
98. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Let's just nail everyone's feet to the ground and get this over with.
- by KA24DERT - at 2014.11.23 09:07:00
|
99. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: No. Because your mass driver will get nerfed again the instant you get what you want. They buffed it back up to useful because they added the resists. Mass drivers were nerfed because there was no dropsuit that could sta...
- by KA24DERT - at 2014.11.21 21:12:00
|
100. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Further, you continue to ignore the fact that the MD can, in fact, kill a heavy without ever being shot at by using the splash damage to kill the heavy around a corner. I've addressed it at least once: https://...
- by KA24DERT - at 2014.11.21 21:03:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |