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41. Request: reducing our movement speed in regards to... - in Feedback/Requests [original thread]
al rite ohkay ever1 need 2 support my anti strafe thred! https://forums.dust514.com/default.aspx?g=posts&m=2487141#post2487141 no more straffing!
- by KA24DERT - at 2015.02.24 13:28:00
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42. Dust development for ps4 - in Feedback/Requests [original thread]
Meee One wrote: KA24DERT wrote: GLOBAL RAGE wrote: KA24DERT wrote: Actually AWS's EC2 instances are pretty famous for having terrible performance and IO in general, especially for their smaller instances. It's so bad they actually sta...
- by KA24DERT - at 2015.02.22 22:05:00
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43. More ways to get paid. LP in FW - in Feedback/Requests [original thread]
FW needs a small LP buff coupled with more worthwhile faction gear. Additional ISK might be fine, but the real problem is how hard it is to bootstrap yourself into the FW lifestyle, and the tangible benefits you get from it.
- by KA24DERT - at 2015.02.22 09:19:00
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44. Dust development for ps4 - in Feedback/Requests [original thread]
GLOBAL RAGE wrote: KA24DERT wrote: GLOBAL RAGE wrote: KA24DERT wrote: GLOBAL RAGE wrote: UE4's new licence pricing, and Project Morpeus are the deciding elements. AMD is directly involved with SONY in regards to Morpheus, and SONY ...
- by KA24DERT - at 2015.02.22 01:27:00
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45. Dust development for ps4 - in Feedback/Requests [original thread]
GLOBAL RAGE wrote: KA24DERT wrote: GLOBAL RAGE wrote: UE4's new licence pricing, and Project Morpeus are the deciding elements. AMD is directly involved with SONY in regards to Morpheus, and SONY is in AMAZON's AWS Cloud already with CCP...
- by KA24DERT - at 2015.02.21 21:27:00
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46. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
MRBH1997 wrote: KA24DERT wrote: Pokey Dravon wrote: Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency a...
- by KA24DERT - at 2015.02.19 21:11:00
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47. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
Pokey Dravon wrote: Exactly how much dispersion are you thinking? At 300m, every degree of dispersion will yield a firing cone with a radius of 5.2m. Yeah, I'm thinking that just changing the efficiency against infantry is a better way to go ...
- by KA24DERT - at 2015.02.19 19:32:00
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48. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
+1 The Railgun turrets AND the forge gun needs a small amount of random dispersion to limit their effectiveness against infantry, while still being good against large targets like vehicles. Another solution would be to just nerf the efficiency o...
- by KA24DERT - at 2015.02.17 20:42:00
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49. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Using a fan-run site to allow the community to fuzz-test new features instead of just dropping untested changes into Dust? This post just made me shed a tear. And that tear is for Rattati to lick.
- by KA24DERT - at 2015.02.17 05:56:00
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50. Dust development for ps4 - in Feedback/Requests [original thread]
TerranKnight87 wrote: GLOBAL RAGE wrote: Aeon Amadi wrote: TooMany Names AlreadyTaken wrote: PS3 production stops in March next year... Yes, time to get busy with the PS4. The world is advancing, don't let Dust 514 fall behind. So...
- by KA24DERT - at 2015.02.15 20:27:00
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51. Dust development for ps4 - in Feedback/Requests [original thread]
GLOBAL RAGE wrote: UE4's new licence pricing, and Project Morpeus are the deciding elements. AMD is directly involved with SONY in regards to Morpheus, and SONY is in AMAZON's AWS Cloud already with CCP's battle servers. CCP has a shot at "gr...
- by KA24DERT - at 2015.02.15 19:58:00
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52. Dust development for ps4 - in Feedback/Requests [original thread]
ZDub 303 wrote: Planetside 2 is pretty fun on PC, more fun than I ever had playing Dust on PS3. With Daybreak imploding they are poised to capture a pretty solid market on PC. However... imo they should just disconnect Dust 514 from tranquilit...
- by KA24DERT - at 2015.02.14 19:59:00
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53. Dust development for ps4 - in Feedback/Requests [original thread]
TerranKnight87 wrote: KA24DERT wrote: The future of this game is dependent on expanding beyond the PS3/PS4. PC is the next step to ensure the long term health of this game. Almost every one of you people posting on these forums is a $150 g...
- by KA24DERT - at 2015.02.14 19:51:00
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54. Dust development for ps4 - in Feedback/Requests [original thread]
The future of this game is dependent on expanding beyond the PS3/PS4. PC is the next step to ensure the long term health of this game. Almost every one of you people posting on these forums is a $150 graphics card away from having a rig capable ...
- by KA24DERT - at 2015.02.14 11:12:00
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55. Dust development for ps4 - in Feedback/Requests [original thread]
Kain Spero wrote: Aeon Amadi wrote: TooMany Names AlreadyTaken wrote: PS3 production stops in March next year... Yes, time to get busy with the PS4. The world is advancing, don't let Dust 514 fall behind. So the logical conclusion is...
- by KA24DERT - at 2015.02.14 11:11:00
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56. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Rise from your grave.
- by KA24DERT - at 2015.02.12 21:40:00
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57. Add Mechs. - in Feedback/Requests [original thread]
No. Anyone who knows what BFR stands for is currently having a minor PTSD episode after reading this thread.
- by KA24DERT - at 2015.01.26 07:07:00
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58. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Soraya Xel wrote: KA24DERT wrote: Just to be clear: Talented, skilled, and dedicated players that cluster together into cohesive organizations will ALWAYS dominate competitive games. You will not ever formulate a ruleset to make PC "More I...
- by KA24DERT - at 2015.01.22 19:43:00
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59. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Just to be clear: Talented, skilled, and dedicated players that cluster together into cohesive organizations will ALWAYS dominate competitive games. You will not ever formulate a ruleset to make PC "More Inclusive", the best will always rise to ...
- by KA24DERT - at 2015.01.22 01:35:00
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60. Loyalty Store Parity. - in Feedback/Requests [original thread]
Pokey Dravon wrote: However I don't think HP or defensive modules should be universal, as tanking styles are not universal. Problem with that is that Minmatar will be the only loyalty store with Armor and Shields. I think the loyalty sto...
- by KA24DERT - at 2015.01.16 23:25:00
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