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221. [Request] Expose an option to toggle oneframethreadlag - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: But would it improve perceived connectivity or would people still lag out from things like equipment spam? I really don't know. From what I can gather the setting improves input latency since input is ha...
- by KA24DERT - at 2014.03.11 04:45:00
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222. [Request] Expose an option to toggle oneframethreadlag - in Feedback/Requests [original thread]
Simple request. Empower us to select whether or not we want this option enabled. From the Unreal Engine manual : Quote: OneFrameThreadLag (UBOOL) Whether to allow the rendering thread to lag one frame behind the game thread. I'd rather tak...
- by KA24DERT - at 2014.03.10 02:58:00
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223. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
McFurious wrote: Was reading this on reddit: Quote: mouse lag is due to an option in the UE3 engine called oneframethreadlag when set to true (the default option), it delays inputs by a frame, which increases performance at the cost of ...
- by KA24DERT - at 2014.03.08 04:29:00
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224. instead of waiting for 1.8 for railrifle nerf - in Feedback/Requests [original thread]
The joke in all this is that last year they swiftly and harshly nerfed the Mass Driver of all things, due to a a highly subjective experience in an internal LAN game. Yet the rifles have been objectively wrecking the game for MONTHS and they have...
- by KA24DERT - at 2014.03.02 19:42:00
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225. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Dear CCP, This thread is one of the best thing to happen to the forums, thank you. Thank you for containing the begging and whining into a manageable area!
- by KA24DERT - at 2014.02.18 19:47:00
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226. I hope RE's and PM's are on the to do list for 1.8. - in Feedback/Requests [original thread]
My first reaction is to tell you that Proxies and REs do not need any sort of nerf, and actually I feel strongly that the Proxies need a buff via the removal of the warning beep. However I stepped back and re-read your post and I don't understand...
- by KA24DERT - at 2014.02.18 05:54:00
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227. AA Suggestion - in Feedback/Requests [original thread]
maka rax wrote: KA24DERT wrote: Dust doesn't have bunny hopping. And your shorts don't have skid marks... Both statements are true.
- by KA24DERT - at 2014.02.17 02:07:00
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228. AA Suggestion - in Feedback/Requests [original thread]
Dust doesn't have bunny hopping.
- by KA24DERT - at 2014.02.17 01:24:00
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229. Academy revamp idea: virtual reality and freely reallocatable SP - in Feedback/Requests [original thread]
Awry Barux wrote: First: This is predicated on increasing new players' time in the academy to at least 10k WP, ideally more, as well as increasing the amount of starting SP they receive (at least a million, I think 3-5 would be reasonable TBH)....
- by KA24DERT - at 2014.02.17 01:10:00
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230. P.L.E.X for Dust - in Feedback/Requests [original thread]
I agree we should have PLEX(MLEX?), but for other reasons: 1) To do away with SP boosters, and let MLEXed accounts earn SP faster 2) To do away with AUR 3) To enable the indirect purchasing of ISK via a PLEX style market interaction But back to ...
- by KA24DERT - at 2014.02.12 18:02:00
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231. CCP please buff proximity mines!!! - in Feedback/Requests [original thread]
The only buff Proxies need are to remove that stupid warning beep for tankers.
- by KA24DERT - at 2014.02.12 09:19:00
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232. Suggestion- Modules for weapons and Dropsuits separated - in Feedback/Requests [original thread]
A few issues: 1) The lack of variety in fittings in the game is due to the incredibly high BASE output of the rifles in the game. Aside from specialized fits like hack suits, it makes no sense to fit anything but Gank or Tank, and even then the m...
- by KA24DERT - at 2014.02.10 20:50:00
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233. [Feedback] CCP: Stop Releasing Piecemeal Stats. - in Feedback/Requests [original thread]
Please release all working numbers for 1.8 at once instead of bit by bit. Context is important for the numbers you are releasing and we have no context. Was the proposed Assault ROF bonus a bad idea? In 1.7's world, yes. In 1.8'd world? We don't...
- by KA24DERT - at 2014.02.08 17:00:00
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234. A Mass Driver secondary effect. - in Feedback/Requests [original thread]
Justin Tymes wrote: 1.8 is looming and with the number of indirect nerfs the weapon is taking, it has become clear that the weapon is outdated. Apart from needing a larger ammunition supply to mitigate the Nanohive nerf, the fact of the matter ...
- by KA24DERT - at 2014.02.07 21:58:00
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235. WEBS - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: KA24DERT wrote: -1 on webs for ground units. Strafe speed is nerfed, aim assist is super strong, and you want more help hitting a "moving" target? Big nope. Current status of the game aside, movement is a key aspect...
- by KA24DERT - at 2014.02.05 06:56:00
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236. [Request] increase MD and HMG efficacy on vehicles - in Feedback/Requests [original thread]
+1 on the Mass Driver I miss being able to pop careless LAVs, Tanks, and the occasional dropship. We need the mass driver to do normal damage vs vehicles to keep them in line.
- by KA24DERT - at 2014.02.05 05:39:00
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237. WEBS - in Feedback/Requests [original thread]
-1 on webs for ground units. Strafe speed is nerfed, aim assist is super strong, and you want more help hitting a "moving" target? Big nope. Current status of the game aside, movement is a key aspect to a shooter, getting webbed is a death sen...
- by KA24DERT - at 2014.02.05 00:54:00
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238. Feedback:Massdriver - in Feedback/Requests [original thread]
Mass Driver is Fine. Rifles are OP. /thread
- by KA24DERT - at 2014.02.03 07:54:00
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239. [Request] Replace the Revive Bonus with a Vehicle Assist style Bonus - in Feedback/Requests [original thread]
akira 1999 wrote: more likely it would cause people to say f that and not bother reviving anyone and then people would be on here griping that no one revives anymore. all changes have consequences.. and if I revive I am in a logi so I rep rig...
- by KA24DERT - at 2014.02.01 17:04:00
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240. [Request] Replace the Revive Bonus with a Vehicle Assist style Bonus - in Feedback/Requests [original thread]
Simple as it sounds. Instead of immediately granting a reviver with a gold star every time he stabs a corpse, make it so that the reviver gets assist points for actions the revived player performs, just like the current transport assist bonus. T...
- by KA24DERT - at 2014.02.01 05:42:00
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