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201. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Because it makes the basically immune to mass drivers.
- by KA24DERT - at 2014.09.18 22:50:00
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202. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
Scouts should have to wait 5 seconds after decloaking before activating another module or weapon.
- by KA24DERT - at 2014.09.18 22:50:00
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203. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Remove explosive resistance from Heavies.
- by KA24DERT - at 2014.09.18 21:48:00
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204. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Jadek Menaheim wrote: KA24DERT wrote: So the only decent source of income in the game is going away, and is being replaced with a system where you have to grind against other corps? *Looks at Corp* Hard to tell if this is a troll or seri...
- by KA24DERT - at 2014.05.25 05:39:00
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205. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
So the only decent source of income in the game is going away, and is being replaced with a system where you have to grind against other corps?
- by KA24DERT - at 2014.05.25 04:51:00
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206. [Petition] Full Character Transfers to Project:Legion - in Feedback/Requests [original thread]
This is the ONLY way to do it. /signed
- by KA24DERT - at 2014.05.02 18:01:00
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207. [Request] 5 second "recalibration" delay for Cloaks. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: KA24DERT wrote: Upon un-cloaking, there needs to be a delay of 5 seconds before the cloaked unit can perform an offensive action(e.g. firing a weapon, melee attacks, priming a grenade, or detonating a remote). ...
- by KA24DERT - at 2014.04.28 06:39:00
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208. [Request] 5 second "recalibration" delay for Cloaks. - in Feedback/Requests [original thread]
emtbraincase wrote: Don't put yourself in situations where it can happen, and you drastically reduce the chance of it happening. Eyes + situational awareness are underrated in this game since 1.8 dropped. This is spoken from the perspective ...
- by KA24DERT - at 2014.04.26 03:27:00
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209. [Request] 5 second "recalibration" delay for Cloaks. - in Feedback/Requests [original thread]
Exionous wrote: Leave it to DNS to want to nerf something they hate so they can be even more omnipotent. KA24DERT wrote: I usually encourage different play-styles, but there is no effective counter to things like the cloaked shotgun user. ...
- by KA24DERT - at 2014.04.26 00:44:00
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210. [Request] 5 second "recalibration" delay for Cloaks. - in Feedback/Requests [original thread]
Upon un-cloaking, there needs to be a delay of 5 seconds before the cloaked unit can perform an offensive action(e.g. firing a weapon, melee attacks, priming a grenade, or detonating a remote). I usually encourage different play-styles, but there...
- by KA24DERT - at 2014.04.25 17:35:00
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211. Respec Idea to end all respec ideas - in Feedback/Requests [original thread]
John Demonsbane wrote: How about you all just STFU and spend your SP wisely for a change. Core skills are always useful with more long term benefit than proficiency 5 on your new FOTM weapon. This. Also, I've been saying for a long time that...
- by KA24DERT - at 2014.03.22 16:57:00
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212. BPOs - in Feedback/Requests [original thread]
Dust BPOs will go away eventually and be replaced with Eve BPOs, and CCP is going to have to offer AUR refunds and figure out ways to deal with the upset customers. The idea was terrible to begin with and is a hinderance to the integration of Eve ...
- by KA24DERT - at 2014.03.22 16:55:00
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213. (Request) Heavy Suit sprint module - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: So, one of the biggest issues I have as a heavy is readjusting to constantly changing battle Conditions on large outposts, which got me thinking.. Maybe buffs and nerfs to weapons or the suit wasn't the answer, but...
- by KA24DERT - at 2014.03.17 21:38:00
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214. Kb/M vs Controller. Aim Assist - in Feedback/Requests [original thread]
Ku Shala wrote: I'll try and find the link but I read on here that kb/m has an intentional 1 second input deley and ccp doesnt plan on changing it It's a 1 frame delay between the game thread(including input handling) and the rendering threa...
- by KA24DERT - at 2014.03.17 19:01:00
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215. Kb/M vs Controller. Aim Assist - in Feedback/Requests [original thread]
Faquira Bleuetta wrote: Deluxe Edition wrote: I recently started alying dust again, the game is in a lot better place than when i quit several months ago. However the one drawback I've noticed upon return is the rise of autoaim. In CQC fight...
- by KA24DERT - at 2014.03.17 18:10:00
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216. Kb/M vs Controller. Aim Assist - in Feedback/Requests [original thread]
Auris Lionesse wrote: Play with a controller. All kb/m user say how much better it is then you get killed and blame autoaim lol. The mouse does provide a small advantage, but it's a very small one. This game was rocked by DS3 users even befo...
- by KA24DERT - at 2014.03.17 03:56:00
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217. Tracking Computer Module=Aim Assist. - in Feedback/Requests [original thread]
Harpyja wrote: KA24DERT wrote: There isn't a need to compromise on Aim Assist. It's bad for the game and should be removed entirely. Really? Last time I turned off AA, I didn't notice a difference. The aiming is still touchy and AA doesn'...
- by KA24DERT - at 2014.03.16 19:03:00
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218. Tracking Computer Module=Aim Assist. - in Feedback/Requests [original thread]
There isn't a need to compromise on Aim Assist. It's bad for the game and should be removed entirely.
- by KA24DERT - at 2014.03.16 17:06:00
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219. [Request] Expose an option to toggle oneframethreadlag - in Feedback/Requests [original thread]
X7 lion wrote: Malkai Inos wrote: X7 lion wrote: every technical issue for dust is caused by the fact its on ps3, the sooner its on ps4 the better, dont get me wrong i know porting dust would take time and isnt easy work going from the ce...
- by KA24DERT - at 2014.03.11 16:00:00
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220. turn speed should be a balancing factor - in Feedback/Requests [original thread]
No. How is this mechanic even remotely fun? The only point is to frustrate the player.
- by KA24DERT - at 2014.03.11 08:49:00
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