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Kiiran-B
The Rainbow Effect Negative-Feedback
209
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Posted - 2014.02.28 23:20:00 -
[31] - Quote
Bummmmmmmmmmmp... |
Arkena Wyrnspire
Fatal Absolution
10189
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Posted - 2014.02.28 23:33:00 -
[32] - Quote
Kiiran-B wrote:Bummmmmmmmmmmp... Never let the dream die.
You have long since made your choice. What you make now is a mistake.
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Kiiran-B
The Rainbow Effect Negative-Feedback
210
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Posted - 2014.02.28 23:54:00 -
[33] - Quote
Arkena Wyrnspire wrote:Kiiran-B wrote:Bummmmmmmmmmmp... Never let the dream die.
I'm afraid I can't. I genuinely think the game would improve with it returning.
Sorry :). |
Meeko Fent
Kirkinen Risk Control Caldari State
1825
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Posted - 2014.03.01 00:59:00 -
[34] - Quote
McFurious wrote:Kiiran-B wrote:McFurious wrote:Been wanting this since Uprising 1.0. Whatever they changed, it was for the worse and it has been a problem for the past 7 builds. Everyone who played Chromosome would love to have it's aiming back in the game.
Totally agree. Do you think they could do it? I'm not exactly tech savvy in this case. That, I don't know. Uprising had a big graphical update and that may have had an affect on aiming mechanics somehow. As far as I know the devs haven't commented on issues with aiming mechanics since they threw in AA. Uprising had AA removed to rework it (because it apparently was bad?)
Then 1.4 readded it back in.
Looking for a Interesting Character Name?
Why Not Zoidberg?
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Kiiran-B
The Rainbow Effect Negative-Feedback
210
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Posted - 2014.03.01 01:25:00 -
[35] - Quote
Meeko Fent wrote:McFurious wrote:Kiiran-B wrote:McFurious wrote:Been wanting this since Uprising 1.0. Whatever they changed, it was for the worse and it has been a problem for the past 7 builds. Everyone who played Chromosome would love to have it's aiming back in the game.
Totally agree. Do you think they could do it? I'm not exactly tech savvy in this case. That, I don't know. Uprising had a big graphical update and that may have had an affect on aiming mechanics somehow. As far as I know the devs haven't commented on issues with aiming mechanics since they threw in AA. Uprising had AA removed to rework it (because it apparently was bad?) Then 1.4 readded it back in.
True. |
Kiiran-B
The Rainbow Effect Negative-Feedback
212
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Posted - 2014.03.08 02:50:00 -
[36] - Quote
Kiiran-B wrote:This is less of a request and more of an inquiry.
Could they bring back the input data exactly how it was for both DS3 and KB/M? Or is it forever lost? If they could I think it would help a lot of the KB/M players get back to playing back again.
I preferred the aiming in chromosome and I'd love it to make a comeback. But whether it's even possible I don't know.
If it WAS possible, how many people would go for it?
If someone can shed some light please do. I'm not asking for the uprising aiming to be taken off. I'm sure some people prefer this aiming to chromosome and I wouldn't want to take that away from them.
Bump. Hehe. |
KA24DERT
TeamPlayers Negative-Feedback
517
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Posted - 2014.03.08 04:29:00 -
[37] - Quote
McFurious wrote:Was reading this on reddit: Quote:mouse lag is due to an option in the UE3 engine called oneframethreadlag
when set to true (the default option), it delays inputs by a frame, which increases performance at the cost of annoying input lag that a fair amount of people seem to not notice Quote:I talked to Hans today. He said that oneframethreadlag is definitely turned on in Dust, but it won't be turned off in the near future (although he gave the impression that CCP Rouge's first dev blog will be a doozy and nobody can guarantee anything after that is released) This sounds like the cause problem we've all been complaining about. Hopefully they turn off this "oneframethreadlag" setting.
This setting needs to be exposed for us to turn on and off. |
Kiiran-B
The Rainbow Effect Negative-Feedback
212
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Posted - 2014.03.08 13:41:00 -
[38] - Quote
KA24DERT wrote:McFurious wrote:Was reading this on reddit: Quote:mouse lag is due to an option in the UE3 engine called oneframethreadlag
when set to true (the default option), it delays inputs by a frame, which increases performance at the cost of annoying input lag that a fair amount of people seem to not notice Quote:I talked to Hans today. He said that oneframethreadlag is definitely turned on in Dust, but it won't be turned off in the near future (although he gave the impression that CCP Rouge's first dev blog will be a doozy and nobody can guarantee anything after that is released) This sounds like the cause problem we've all been complaining about. Hopefully they turn off this "oneframethreadlag" setting. This setting needs to be exposed for us to turn on and off.
You think this is the core reason for aiming being sucky? |
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