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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
381
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Posted - 2014.02.18 05:21:00 -
[1] - Quote
The stats and the outcomes don't match. I'm tired of one , two and three BASIC RE's and PM's destroying my 5000 HP vehicles . This is so not funny that I destroyed a jihad jeep and because .. I guess they were destroyed near me .. they happened to destroyed me and it was a BASIC .. which stats don't match the outcome. How did this happen when I was road killed by a jihad jeeper and the jeep didn't blow up but the RE killed me. You need to fix this when you have players dying cheaply by an threw these instances which are the results of unbalanced occurrences. Vehicle user place much hard work , time , effort and SP's into their roles for these matters to plague this game and it's truly unfair. I have had instances where I destroyed a jihad jeep and recieved no points except the equipment points. Where you have those that are on a " nerf " tanks witch hunt .. this is truly unfair and one sighted.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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McFurious
TeamPlayers Negative-Feedback
627
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Posted - 2014.02.18 05:40:00 -
[2] - Quote
I, for one, hope they never get rid of jihad jeeps.
Half Irish. Often angry.
Closed Beta Masshole
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KA24DERT
TeamPlayers Negative-Feedback
485
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Posted - 2014.02.18 05:54:00 -
[3] - Quote
My first reaction is to tell you that Proxies and REs do not need any sort of nerf, and actually I feel strongly that the Proxies need a buff via the removal of the warning beep.
However I stepped back and re-read your post and I don't understand what you want.
Can you use fewer words and clearly describe changes you want to Proxies and REs? |
BatKing Deltor
Granite Mercenary Division Top Men.
871
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Posted - 2014.02.18 06:30:00 -
[4] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:
The stats and the outcomes don't match. I'm tired of one , two and three BASIC RE's and PM's destroying my 5000 HP vehicles . This is so not funny that I destroyed a jihad jeep and because .. I guess they were destroyed near me .. they happened to destroyed me and it was a BASIC .. which stats don't match the outcome.
Question, are you a shield or armor Tanker?
Against armor damage is inherently multiplied and added by 20% and shield are inherently resisted by the same value.
3 RE 4,500 will do 5,300 dmg to an unhardened armored tank on armor. 3,180 to a hardened tank, assuming its 1 hardener. ( taking the multiplied damage and reducing it by the hardeners 40% )
And 3,600 to unhardened shield. 1,440 to hardened shield tank. ( subtracting the 60% resist from the inherent 20% resist )
If the maths wrong please do correct. And keep in mind the lav impact itself may also have added additional damage taken.
And when you destroyed the lav did you count the EQ destructions you got? Are you sure it was only 3?
And correct me if I'm wrong, standard and proto RE and proxies don't change in damage value, they only increase in amount carried and how many can be placed at one time for that variant?
How did this happen when I was road killed by a jihad jeeper and the jeep didn't blow up but the RE killed me.
RE wont deal FF damage to its teams LAV unless your In a factional.
And also this
KA24DERT wrote:My first reaction is to tell you that Proxies and REs do not need any sort of nerf, and actually I feel strongly that the Proxies need a buff via the removal of the warning beep.
However I stepped back and re-read your post and I don't understand what you want.
Can you use fewer words and clearly describe changes you want to Proxies and REs?
Lynn Beck - "He has everything on his main. needs a vehicle? he has his Batking. Infantry? his Batking."
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Kallas Hallytyr
Skullbreakers
401
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Posted - 2014.02.18 06:51:00 -
[5] - Quote
More than one RE...? |
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
811
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Posted - 2014.02.18 07:08:00 -
[6] - Quote
Hmm, where to begin...
First of all, I'm not sure why your focused on the basic varieties, because the only difference between tiers is the amount you can have active at the same time. Also armor is weak against explosive damage, so once your shields are gone you are weak against any type of explosives.
Proximity Mines are designed to target the belly of the tank, which is a major weak spot. But vehicles have built-in PM detectors; just listen for the beep. Also, PMs aren't all that powerful (750 base damage, if I remember correctly), so people often set out a minefield using the different tiers. Chances are the "BASIC" PM that killed your tank was the one that just happened to deliver the killing blow.
As for the Jihad Jeep incident, were your shields down? REs cause 1500 base damage, so the three basic REs you can have active at once could easily chew through whatever HP you had remaining. Also, was the Jeep working with other AV personnel that you may not have noticed because you were focused on the Jeep? These questions would have to be answered before a fair decision could be made.
The only odd thing you mentioned was that a Jihad Jeep that didn't explode when you shot the REs. My guess is the driver was not the person that placed the REs, so the explosion was considered friendly fire. That should probably be fixed, although I'm not sure how easy or difficult it would be to program an exception.
TL,DR: Try doing the math and considering the circumstances before you decide that "the stats and the outcomes don't match."
Edit:
Apparently BatKing types faster than I do.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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843 nerfnut96
BurgezzE.T.F General Tso's Alliance
212
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Posted - 2014.02.18 08:46:00 -
[7] - Quote
RE's and PE's need the damage fliped for each. RE's 700ish PE's 1500
Capt. Nerfnut96 // Ranking Officer // War Director // Burgezz ETF
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2037
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Posted - 2014.02.18 13:00:00 -
[8] - Quote
Death to our tank overlords. That is all.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Tailss Prower
501ST JFW StrikerZ Unit
185
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Posted - 2014.02.18 13:18:00 -
[9] - Quote
843 nerfnut96 wrote:RE's and PE's need the damage fliped for each. RE's 700ish PE's 1500 I could live with this it would make PE traps more effective while dealing with the noobs in their stupid cheap 1 hit kill jeeps which by the way people if they got enough RE's on them they can kill you regardless of how much hp you have left.
My biggest issue is the fact they can kill me with a tactic that only costed them like 40k isk or less to none if it was a bpo and this is where it becomes unfair
Don't get me wrong its a nice tactic but the fact it costs them almost nothing makes it a broken and unfair tactic |
Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
97
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Posted - 2014.02.18 13:24:00 -
[10] - Quote
Be more situational aware, assume every lav you hear it's strapped with 10 remotes and run away so you don't lose your precious tank
My Minnie is friendly.. don't worry, I don't bite. I slash.
Novice incubus pilot.
Feel the wrath of my troll.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
381
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Posted - 2014.02.18 13:29:00 -
[11] - Quote
I understand how PM's and RE's work and in every instance my vehicles health was totally full. I'm speaking about a weapon that I see from experience .. is doing 4 and 5 times the damage that is LISTED and RECORDED in there stats which results in a obvious problem. I am not asking for a nerf .. just for the outcomes to equal the LISTED numbers of the stats. I use the materials and are aware of the strength and weaknesses but in these cases they have no downsides for the users and are being exploited. I say BASIC because most of my instances occurred with BASIC and that's what most use. Somethind that requires far less skillpoints in use to destroy an item that runs in the millions to use , I mean why even place SP's into vehicles ... for these results ? Anybody that's not biased by their personal preferences knows that this is a problem that effects players who play an allaround game. I fly , drive , use heavy suits , snipe and assault so if there is any problem I am speaking out about it.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
815
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Posted - 2014.02.18 13:39:00 -
[12] - Quote
Tailss Prower wrote:843 nerfnut96 wrote:RE's and PE's need the damage fliped for each. RE's 700ish PE's 1500 I could live with this it would make PE traps more effective while dealing with the noobs in their stupid cheap 1 hit kill jeeps which by the way people if they got enough RE's on them they can kill you regardless of how much hp you have left. My biggest issue is the fact they can kill me with a tactic that only costed them like 40k isk or less to none if it was a bpo and this is where it becomes unfair Don't get me wrong its a nice tactic but the fact it costs them almost nothing makes it a broken and unfair tactic So a 50k Isk, heavily armored, fast moving dropsuit that can equip high powered weapons rolling in, destroying 500k - 1mil. Isk worth of dropsuits and rolling out at the sightest tickle from the heavily nerfed counter to their specific suit is fair?
Don't get me wrong, tanks were a joke pre-1.7, but now militia tanks are fairly powerful and cheap. The current spam of cheap tanks needs a cheap counter.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
381
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Posted - 2014.02.18 13:41:00 -
[13] - Quote
Most of the people who reply in instances like this have a set agenda and are already bias I do not consider their statements valid .. I am here for the people and to produce a finished product so I don't have time for narrowmindedness. I would like to invest my time in a game with the fewest flaws and only threw experience and effort .. that will come. That will increase player base , make the game more interesting , create more pronounced roles and create a more efficient and worthwhile gaming experience. I have no time for being bias.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
381
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Posted - 2014.02.18 13:45:00 -
[14] - Quote
To those who would like to bring up the issue of price , remember that there still is the fact that you have advanced and prototype vehicles yet to come so what you don't see now .. you surely will in the upcoming months so please stop beating this dead horse .. CCP is trying to be fair.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2038
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Posted - 2014.02.18 13:57:00 -
[15] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:To those who would like to bring up the issue of price , remember that there still is the fact that you have advanced and prototype vehicles yet to come so what you don't see now .. you surely will in the upcoming months so please stop beating this dead horse .. CCP is trying to be fair.
Yeah, sure, bring in proto vehicles now. Makes total sense when you need at least 2 people with proto AV to take out a properly fitted militia tank. Oh, and lets go ahead and also take the most viable AV right now, a suicide tactic which inexplicably tankers think is unfair, which is so ridiculous it gives me a headache.
Let's seriously try to get some perspective:
Were tanks way too weak in 1.6? No question.
Are they way to strong now? Also no question unless you are tankahiro, spkr, or some other fool who has zero insight and thinks its your leet skills and not win button tanks that has suddenly made you so good.
On a more serious note: Regarding the OP, I wonder if you may be operating on too little information. Do you know with absolute certainty how many RE's were used? Did they hit a weak spot, like rear or belly of the tank? Did anyone else hit you, maybe with a forge or even an ADS you didn't see? There are a lot of variables you don't get from the kill screen.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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KEROSIINI-TERO
The Rainbow Effect Negative-Feedback
1015
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Posted - 2014.02.18 13:59:00 -
[16] - Quote
Jihad jeep is far from win button or autokill. Far.
If you disagree, try it vs tank squad - not that easy.
Masochism L5.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3448
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Posted - 2014.02.18 14:07:00 -
[17] - Quote
When damage is displayed after death, it doesn't actually display the damage of "1 Proxy", it's the sum total of all damage done within a certain time period.
Proxies have actually been some of the weakest and most questionable items in the game for a long time. RE's have a niche as traps on objectives, thrown weapons in the middle of a fire fight, and apparently as Suicide weapons.
A character that skills up to get the first basic proxy often can't even destroy an LAV with them. You can put out ALL your Proxies, and use a nanohive or supply depot to re-fill up to hit the cap (which you have to do to hit the cap for any tier). Those proxies likely won't kill anything beyond a MLT or totally unskilled LAV, and even then you have to content with "hit detection" where vehicles going over or setting off proxies at speed don't seem to register the hit.
So, at the first tier you have an AV weapon that often can't actually kill a vehicle unless it's weakened.
The higher tiers aren't actually better though. It just gives you another tier of explosives to carry/have active with the same damage. You still need a supply depot or nanos to actually hit the deployable limit, and if you're deploying them at the same time as STD (or all three tiers) then you have to be using a slot with multiple equipment slots.
So, because a single tier can't typically kill a vehicle, you're left with the only option being to make a huge "minefield" hoping you get enough hits to actually kill something.
This means you:
A) Need a logistics suit with enough slots to actually fit all the Proxy tiers (this is likely PRO, but an Amarr PRO logi can't actually carry all the tiers of Proxies AND hit the cap because they don't have the 4th slot for the nanohive) B) Failing A, (and for the Logistics suits without 4 slots) you pretty much HAVE to have a supply depot to actually hit the cap of proxies, that or a helpful teammate with a nanohive near your proxy-laying Logi. C) Your proxy-laying logi character has at this point needed to be skilled up to PRO in both logistics and explosives. Without a supply depot, they're also stuck in a logistics suit with zero other equipment for the privilege of laying a trap that may never be sprung (e.g. - huge waste of time). D) You need an area or position which is restricted enough that you can be reasonably sure the vehicle can't just "go around" your proxies... because they don't move. E) You likely need a panicked/arrogant tank, because the game will actually warn the driver about proxies... making them extremely questionable as "traps". A tank can just activate hardeners before rolling through if they're not imbeciles, for example.
Proxies have more drawbacks than pluses. Their ONLY purpose in the game is AV as well. Their only realistic purpose is GROUND AV as well, since aside from niche roof-surprises, they won't impact air vehicles. They're ground AV that's static, and can't be moved after placement. They're ground AV that requires simultaneous usage of multiple tiers to be useful (unique in the game). They're AV whose only targets get audible warnings about the presence of... even without scanners or anything like that. They're AV which can easily kill the user if an enemy fires at you while you're placing them. This is as opposed to tanks where you can wreck the battlefield with 0 skills and a MLT model (there is no MLT explosive) at 50k isk.
If anything, Proxies need a buff/fix.
Dren and Templar equipment stats, wrong since release.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
381
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Posted - 2014.02.18 14:14:00 -
[18] - Quote
I understand your views and can sense your frustration but this is not a debate nor is it a condemnation of anyone. Just a request to have something that's clearly broken .. fixed. Like I have mentioned , full health and sometimes hardened .. shield and armour. I can get road killed by an RE on a jeep and watch the jeep just drive away after doing so and the jeep not blow up .. and this is alright ? I can give many instances but how much effort would it take to look into this ..??.. and if their findings are different then there is no issue and no need for a debate. Every issue should not include debates , debunking conspiracy theories and bitterness. Most of those who play are adults and me for one .. don't have a agenda other than what is stated before and that's clearly completion of this game. This is an exploit that needs addressing.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Hagintora
Chatelain Rapid Response Gallente Federation
223
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Posted - 2014.02.18 14:15:00 -
[19] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I understand how PM's and RE's work and in every instance my vehicles health was totally full. I'm speaking about a weapon that I see from experience .. is doing 4 and 5 times the damage that is LISTED and RECORDED in there stats which results in a obvious problem. I am not asking for a nerf .. just for the outcomes to equal the LISTED numbers of the stats. I use the materials and are aware of the strength and weaknesses but in these cases they have no downsides for the users and are being exploited. I say BASIC because most of my instances occurred with BASIC and that's what most use. Somethind that requires far less skillpoints in use to destroy an item that runs in the millions to use , I mean why even place SP's into vehicles ... for these results ? Anybody that's not biased by their personal preferences knows that this is a problem that effects players who play an allaround game. I fly , drive , use heavy suits , snipe and assault so if there is any problem I am speaking out about it.
I'm not seeing the 4-5 times damage that you claim. When I use RE's as AV against tanks, I place all 3 between the treads at the back of the vehicle. I could be wrong, but I remember reading somewhere that this is the vehicles "sweet spot" thereby causing my RE's to do more damage.
So we have 3 RE's, at 1500 a pop (4500 dmg total) plus the 20% damage boost when it hits armor, plus whatever the multiplier is for hitting the "sweet spot" (again, assuming I'm right about that. But I've put RE's on the sides of tanks before, and not been able to kill them, so I think it does make a difference), all hitting your tank at once. Boom goes the dynamite, as they say.
I can't say much for jihad jeeps, because I don't use them. I don't know how much damage is caused when they run into you, and I don't know if it's straight damage, or if it's treated like explosive damage (+20 to armor, -20% to shields) or some other type. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3451
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Posted - 2014.02.18 14:24:00 -
[20] - Quote
Hagintora wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I understand how PM's and RE's work and in every instance my vehicles health was totally full. I'm speaking about a weapon that I see from experience .. is doing 4 and 5 times the damage that is LISTED and RECORDED in there stats which results in a obvious problem. I am not asking for a nerf .. just for the outcomes to equal the LISTED numbers of the stats. I use the materials and are aware of the strength and weaknesses but in these cases they have no downsides for the users and are being exploited. I say BASIC because most of my instances occurred with BASIC and that's what most use. Somethind that requires far less skillpoints in use to destroy an item that runs in the millions to use , I mean why even place SP's into vehicles ... for these results ? Anybody that's not biased by their personal preferences knows that this is a problem that effects players who play an allaround game. I fly , drive , use heavy suits , snipe and assault so if there is any problem I am speaking out about it. I'm not seeing the 4-5 times damage that you claim. When I use RE's as AV against tanks, I place all 3 between the treads at the back of the vehicle. I could be wrong, but I remember reading somewhere that this is the vehicles "sweet spot" thereby causing my RE's to do more damage. So we have 3 RE's, at 1500 a pop (4500 dmg total) plus the 20% damage boost when it hits armor, plus whatever the multiplier is for hitting the "sweet spot" (again, assuming I'm right about that. But I've put RE's on the sides of tanks before, and not been able to kill them, so I think it does make a difference), all hitting your tank at once. Boom goes the dynamite, as they say. I can't say much for jihad jeeps, because I don't use them. I don't know how much damage is caused when they run into you, and I don't know if it's straight damage, or if it's treated like explosive damage (+20 to armor, -20% to shields) or some other type.
Tanks do have "locational damage" in the sense of an area where you get enhanced damage/etc. equivalent to a headshot.
The back of a tank is 130%, and the underside of a tank is supposed to be something like... 250%?
Proxies are "glitched" or "broken" in some way right now, though I forget exactly how, making them less effective. It may be something like the explosive/splash type damage from proxies not "triggering" the headshot, or the movement aspect of setting off a proxy having a delay which keeps the proxy from receiving the bonus.
REs are little different. A successful Jihad Jeep to the rear of a tank is possibly receiving both the explosive bonus against armor and the bonus for hitting the weak spot. The same is likely true of REs actually thrown onto the back, but this fits with the difficulty of actually closing on a tank on foot and physically throwing things onto a moving target... from foot.
Dren and Templar equipment stats, wrong since release.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2038
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Posted - 2014.02.18 14:24:00 -
[21] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I understand your views and can sense your frustration but this is not a debate nor is it a condemnation of anyone. Just a request to have something that's clearly broken .. fixed. Like I have mentioned , full health and sometimes hardened .. shield and armour. I can get road killed by an RE on a jeep and watch the jeep just drive away after doing so and not blow up .. and this is alright ? I can give many instances but how much effort would it take to look into this ..??.. and if their findings are different then there is no issue and no need for a debate. Every issue should not include debates , debunking conspiracy theories and bitterness. Most of those who play are adults and me for one .. don't have a agenda other than what is stated before and that's clearly completion of this game. This is an exploit that needs addressing.
If there really is an error in how the damage is calculated, like there was for grenades in 1.5 (I think) then that's one thing. But, again, I question if you have enough information to base a valid conclusion on. Using the kill screen and other anecdotal evidence is hardly definitive.
Example: You say in one instance you blew up the jeep but you still died. Could some pesky scout have snuck up on you and dropped some RE's on your tank while you were distracted by the jeep?
Example 2: You shoot the RE's but don't get credit for the kill. Was it FW? Theres a known bug where shooting a hacked vehicle counts as a teamkill. That or perhaps you just set off the other RE's which possibly turned it into a suicide for the driver. DId you see what the killfeed said?
Again, these are just possible explanations, which are not any more or less valid than the conclusion you have come to because it's anecdotal.
Maybe you can arrange for someone to help you test it? Find a quiet corner of a battle on the Oceania server or a FW battle (playing with an alt or for a side you don't care about, of course), and actually do some controlled testing? You would have much more solid ground to stand on then.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
381
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Posted - 2014.02.18 14:34:00 -
[22] - Quote
Your request is reasonable but experience is the tell all and I have no reason to make up a story , read comments and respond to those said comments for what ..??.. I know just like others who have experienced similar instances and maybe you just inspired someone else to document. FW def would not work .. I had someone TK me and fly off with my Myron so that's alright. I will leave that for some other able body or just trust the D-Team to look into it.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3452
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Posted - 2014.02.18 14:51:00 -
[23] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Your request is reasonable but experience is the tell all and I have no reason to make up a story , read comments and respond to those said comments for what ..??.. I know just like others who have experienced similar instances and maybe you just inspired someone else to document. FW def would not work .. I had someone TK me and fly off with my Myron so that's alright. I will leave that for some other able body or just trust the D-Team to look into it.
If you actually think they're "bugged". You should probably post it to the bugs forum. The features forum is more about adjusting stats/mechanics for balance. There's a least one CCP guy in the bug forum who will go try to test things people say are bugged.
Dren and Templar equipment stats, wrong since release.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
381
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Posted - 2014.02.18 16:21:00 -
[24] - Quote
Zeylon Rho wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Your request is reasonable but experience is the tell all and I have no reason to make up a story , read comments and respond to those said comments for what ..??.. I know just like others who have experienced similar instances and maybe you just inspired someone else to document. FW def would not work .. I had someone TK me and fly off with my Myron so that's alright. I will leave that for some other able body or just trust the D-Team to look into it. If you actually think they're "bugged". You should probably post it to the bugs forum. The features forum is more about adjusting stats/mechanics for balance. There's a least one CCP guy in the bug forum who will go try to test things people say are bugged. Thank you for the info.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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KEROSIINI-TERO
The Rainbow Effect Negative-Feedback
1017
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Posted - 2014.02.19 19:11:00 -
[25] - Quote
I remind that Proxy mines do NOT stick to LAVs. So jihad jeeps use only REs.
Masochism L5.
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KEROSIINI-TERO
The Rainbow Effect Negative-Feedback
1017
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Posted - 2014.02.19 19:12:00 -
[26] - Quote
If a LAV+driver live after successfully jihaded, that is a rare case and from all imaginable viewpoints a bug.
It's so rare that we can safely call it a bug.
Masochism L5.
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Awry Barux
New Eden Blades Of The Azure Zero-Day
909
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Posted - 2014.02.19 19:37:00 -
[27] - Quote
KEROSIINI-TERO wrote:If a LAV+driver live after successfully jihaded, that is a rare case and from all imaginable viewpoints a bug.
It's so rare that we can safely call it a bug.
No it's actually quite easy- just be in a pub match and have a friend RE-up your LAV. You get up next to the tank, give the go-ahead, your friend detonates and the tank goes boom, you drive away. Repeat until every ion cannon on the field is dead. |
Jillic
Sooper Speshul Ponee Fors
25
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Posted - 2014.02.19 21:25:00 -
[28] - Quote
I put 9 re's on one jihad jeep. Your tears are delicious.
Caldari Girls Do It Better.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1550
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Posted - 2014.02.19 21:43:00 -
[29] - Quote
it takes six RE to reliably slaughter a tank actually.
How do I know?
I do it all the time. and if your hardener is up on a gunnlogi you will survive if no one's forged your ass recently. |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3192
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Posted - 2014.02.19 22:38:00 -
[30] - Quote
843 nerfnut96 wrote:RE's and PE's need the damage fliped for each. RE's 700ish PE's 1500 No that's ass backwards Why would anyone use manual detonation explosives that can't OHK a suit when you can only carry 3.
Bojo - Adding chili powder to your experience since early times
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