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401. Why do folks insist on running expensive tanks and dropships in PUBS?? - in General Discussions [original thread]
Void Echo wrote: Justin Tymes wrote: Vegetation Monster wrote: Justin Tymes wrote: They want to win, so they insist on abusing Ambush's design, which was never meant for these vehicles. It's one of the main reasons why Ambush has becom...
- by Justin Tymes - at 2013.10.22 07:03:00
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402. NINJA NERF TO TANKS AND VEHICLES IN GENERAL! - in General Discussions [original thread]
Xender17 wrote: Justin Tymes wrote: Meeko Fent wrote: Bright Cloud wrote: Mad tanker is mad. You can kill any dropsuit in the game with 3 hits from a large blaster turret and you complain that swarms are too strong. I think that most g...
- by Justin Tymes - at 2013.10.21 05:49:00
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403. NINJA NERF TO TANKS AND VEHICLES IN GENERAL! - in General Discussions [original thread]
Meeko Fent wrote: Bright Cloud wrote: Mad tanker is mad. You can kill any dropsuit in the game with 3 hits from a large blaster turret and you complain that swarms are too strong. I think that most guys just want a "lol easymode" vehicle to ...
- by Justin Tymes - at 2013.10.21 04:08:00
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404. Why do folks insist on running expensive tanks and dropships in PUBS?? - in General Discussions [original thread]
Vegetation Monster wrote: Justin Tymes wrote: They want to win, so they insist on abusing Ambush's design, which was never meant for these vehicles. It's one of the main reasons why Ambush has become degenerate. well, if you want tanks o...
- by Justin Tymes - at 2013.10.21 04:02:00
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405. Why do folks insist on running expensive tanks and dropships in PUBS?? - in General Discussions [original thread]
They want to win, so they insist on abusing Ambush's design, which was never meant for these vehicles. It's one of the main reasons why Ambush has become degenerate.
- by Justin Tymes - at 2013.10.21 01:52:00
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406. Nerf tanks!!! - in General Discussions [original thread]
Give tankers the buff they want, just ban them from Ambush because they don't belong there.
- by Justin Tymes - at 2013.10.21 00:38:00
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407. MDs vs SCRs Why use them? - in General Discussions [original thread]
This has massive bias all over it. 6 shots from Freedom can barely kill a proto suit, and that's well over 6 seconds, ARs will drop you in 1(or less). Proto Heavy forget it. Useless against elevated targets, I have no Idea why people tend to not...
- by Justin Tymes - at 2013.10.20 20:31:00
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408. Save the heavy - in General Discussions [original thread]
Heavies have FGs, the most powerful and versatile weapon in the game. Scouts need alot of love, they have no purpose right now.
- by Justin Tymes - at 2013.10.20 20:00:00
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409. Respec incoming, confirmation from EVE Vegas Dust 514 round table Q & A - in General Discussions [original thread]
Banning Hammer wrote: Of course a respec is inevitable, we don't even playing the full game yet. I personally hoping for a Reset ... start everything from scratch, give the community a chance to grow again properly. I would be with this 100...
- by Justin Tymes - at 2013.10.20 16:30:00
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410. Why is it easier for me dodge any other weapons beside the AR - in General Discussions [original thread]
Lol you must be the last of the dying breed of MD complainers from 1.3. Now that AA is coupled with the aiming fix AND the smoke nerf, the MD is far from overpowering. The AR is killing people much faster, and unlike the MD, you don't manage dista...
- by Justin Tymes - at 2013.10.20 08:00:00
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411. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
The change won't hurt the AR because it's still doing insane DPS with AA. Next to nothing will change except you maybe taking an extra bullet for a Duvolve with 2 damage mods. The change will hurt Lasers, MDs, and Snipers way more.
- by Justin Tymes - at 2013.10.16 01:19:00
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412. Tanks in ambush - in General Discussions [original thread]
Spkr4theDead wrote: Justin Tymes wrote: Luk Manag wrote: Viable counters exist. AV grenades are recommended. AV mines can turn a hasty retreat into flaming death. A Forge Heavy can hold his own with a sidearm. It feels overwhelming at fir...
- by Justin Tymes - at 2013.10.15 19:58:00
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413. Tanks in ambush - in General Discussions [original thread]
Spkr4theDead wrote: Justin Tymes wrote: Spkr4theDead wrote: kripter MAC wrote: I give up. This game will continue not to grow because the majority of this community comes off as extremely closed minded. Let's keep up the great work! ...
- by Justin Tymes - at 2013.10.15 19:48:00
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414. Tanks in ambush - in General Discussions [original thread]
Luk Manag wrote: Viable counters exist. AV grenades are recommended. AV mines can turn a hasty retreat into flaming death. A Forge Heavy can hold his own with a sidearm. It feels overwhelming at first, but you just have to plan to encounter Tan...
- by Justin Tymes - at 2013.10.15 19:46:00
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415. Why do you like to use the Gallente suit? - in General Discussions [original thread]
Keri Starlight wrote: Actually Armor is better against AR and especially SCR, which are the weapons you always find in the battlefield. Just be careful to avoid grenades and Mass Drivers... ugh... Recently, Gallente medium frames (both Assault...
- by Justin Tymes - at 2013.10.15 19:20:00
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416. Tanks in ambush - in General Discussions [original thread]
Spkr4theDead wrote: kripter MAC wrote: I give up. This game will continue not to grow because the majority of this community comes off as extremely closed minded. Let's keep up the great work! It's called teamwork. Yes. 3 Infantry un...
- by Justin Tymes - at 2013.10.15 07:58:00
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417. Active Scanners and You. - in General Discussions [original thread]
Lol please by all means sacrifice your bulk for dampeners. Those dedicated Logis using proto will still see you.
- by Justin Tymes - at 2013.10.14 02:05:00
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418. WIll we ever be able to control deployment location? - in General Discussions [original thread]
I want to call my dropship behind the tower outside of Forge Range so I can scale using the tower as cover, not at the side wide-open, so FGers on a tower can shoot it down before it deploys. Is it too difficult to have a cursor that lets you pinp...
- by Justin Tymes - at 2013.10.13 23:56:00
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419. What weapon require a extreme amount of skill to use properly. (vehicles too) - in General Discussions [original thread]
Depends on the definition. Breach MD is pretty easy to use, but is one of the hardest weapons in the game to survive with.
- by Justin Tymes - at 2013.10.12 20:48:00
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420. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
Except it's not. Logis get next to nothing when you're winning by a landslide, slayers get all the WP. If Logis are getting alot of WP, slayers just need to get better.
- by Justin Tymes - at 2013.10.11 03:20:00
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