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Cosgar
ParagonX
6202
|
Posted - 2013.10.20 03:07:00 -
[31] - Quote
Borne Velvalor wrote:Shion Typhon wrote:Tek Hound wrote:AA with 3sec ttk crutchmode 3 seconds is such a mind bogglingly long TTK that if it take you 3 seconds to get behind cover or start dodging you need to consider other games. Most FPSs have a 0.1-1s TTK. Human reaction times are measured in fractions of a second. This is because his figure is BS. A GEK/Duvolle with Proficiency 5 and a single Complex Damage Mod has a TTK of 1 second against the average STD/ADV suit with 500-600 HP. Against Proto suits with 800-900 HP, you're looking at 1.5 seconds. Other weapons, such as the Mass Driver and Laser Rifle, do indeed have 3-4 second TTKs against similar suits. Of course, the Laser heats up and has a bit of a range advantage while the MD is more of an area denial weapon that's good at killing enemies behind cover. Also, keep in mind that the movement speed in this game and the amount of cover is far, far lower than "most FPS" games. The TTKs are around four to five times slower along with the movement speed. It encourages tactical play rather than "lol I press trigger before you do by a tenth of a second" style gameplay that games like CoD encourage. It's the reason why I play Dust over those games. MD requires more skill since it's not an aim-assisted weapon, you have to lead your shots, and the AR actually out DPS and outright outperforms it in terms of area denial. Keep pretending that the AR is this super balanced weapon if you want, but I'm using it right now. Just by hip firing, I'm wrecking everything in my way from heavies to lasers. The only time I actually have to ADS, or let alone "aim" is when I'm shooting at someone just outside my rendering distance. I've even killed a damn sniper from a distance where I should have had 53% efficiency within a fraction of a second. How in the hell is that balanced? |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
118
|
Posted - 2013.10.20 03:38:00 -
[32] - Quote
Shion Typhon wrote:Tek Hound wrote:AA with 3sec ttk crutchmode 3 seconds is such a mind bogglingly long TTK that if it take you 3 seconds to get behind cover or start dodging you need to consider other games. Most FPSs have a 0.1-1s TTK. Human reaction times are measured in fractions of a second.
Most FPS don't have armor plates and shield extenders and an entire fitting system for your suit. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
411
|
Posted - 2013.10.20 03:54:00 -
[33] - Quote
Delta 749 wrote:Most AR guys also use their sights so we shoot accurately A lot, and I mean tons, of guys who use other weapons just fire from the hip unless they are using the normal scrambler rifle or the sniper rifle What? No one does that unless it's CQC... |
calisk galern
BurgezzE.T.F Public Disorder.
1112
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Posted - 2013.10.20 05:49:00 -
[34] - Quote
AR is broken, and I will continue using it and racking in the kills.
not the only weapon that is broken but AR is definately broken regardless.
more then anything it doesn't make for a fun game for anyone when the TTK is that fast on this weapon. I do have tons of fun getting large kill streaks with it. |
Delta 749
Kestrel Reconnaissance
2179
|
Posted - 2013.10.20 06:00:00 -
[35] - Quote
Cosgar wrote:Borne Velvalor wrote:Shion Typhon wrote:Tek Hound wrote:AA with 3sec ttk crutchmode 3 seconds is such a mind bogglingly long TTK that if it take you 3 seconds to get behind cover or start dodging you need to consider other games. Most FPSs have a 0.1-1s TTK. Human reaction times are measured in fractions of a second. This is because his figure is BS. A GEK/Duvolle with Proficiency 5 and a single Complex Damage Mod has a TTK of 1 second against the average STD/ADV suit with 500-600 HP. Against Proto suits with 800-900 HP, you're looking at 1.5 seconds. Other weapons, such as the Mass Driver and Laser Rifle, do indeed have 3-4 second TTKs against similar suits. Of course, the Laser heats up and has a bit of a range advantage while the MD is more of an area denial weapon that's good at killing enemies behind cover. Also, keep in mind that the movement speed in this game and the amount of cover is far, far lower than "most FPS" games. The TTKs are around four to five times slower along with the movement speed. It encourages tactical play rather than "lol I press trigger before you do by a tenth of a second" style gameplay that games like CoD encourage. It's the reason why I play Dust over those games. MD requires more skill since it's not an aim-assisted weapon, you have to lead your shots, and the AR actually out DPS and outright outperforms it in terms of area denial. Keep pretending that the AR is this super balanced weapon if you want, but I'm using it right now. Just by hip firing, I'm wrecking everything in my way from heavies to lasers. The only time I actually have to ADS, or let alone "aim" is when I'm shooting at someone just outside my rendering distance. I've even killed a damn sniper from a distance where I should have had 53% efficiency within a fraction of a second. How in the hell is that balanced?
5+ meter splash range 100+ damage per shot Claims you need skill Now Ive used both and the MD is by far much easier and more broken than than the AR, oh and I forgot it negates the defensive benefits of cover or even bouncing around like an idiot
And thats not even bringing up that AA has been drastically reduced from what it was, which was kind of broke I wont dispute that since its true, to being barely noticeable but hey people like to keep dragging that out and just pretend that nearly a week straight of hot fixes happened to tweak it down over and over or do you not know what the syncing bar when you launch the game is? |
Delta 749
Kestrel Reconnaissance
2179
|
Posted - 2013.10.20 06:03:00 -
[36] - Quote
Tectonic Fusion wrote:Delta 749 wrote:Most AR guys also use their sights so we shoot accurately A lot, and I mean tons, of guys who use other weapons just fire from the hip unless they are using the normal scrambler rifle or the sniper rifle What? No one does that unless it's CQC...
You would be surprised, use a weapon for a little while and youll start to recognize its hip fire cone after a while and a lot of guys really do just spray from the hip throwing a wall of bullets hoping to get lucky since a lot of guns have insane clip sizes, AR included in that and the one thing I would tone down on it |
Marston VC
SVER True Blood Public Disorder.
1089
|
Posted - 2013.10.20 06:31:00 -
[37] - Quote
negative49er wrote:I'll be thinking my minmatar scout would drop like a fly when there an assault scrambler rifle start shooting at me, but no i can out run it optical range or drive through it bullets. The AR for some reason is killing from 70m away, there is no way i can outrun that even with two complex kinetic catalyze.
Not trying to be a QQ( even though a lot of people know that the AR optical range is too far for blaster tech)
And here come the AR users
BET THEY WILL BE SAYING " NO THE AR IS NOT OP YOU JUST SUCK"
Bet 10 mill their will be one
Probably because you get shot at by ARs at least 90% of the time, so from your perspective, of course you getting hit more by ARs then other guns...... |
Cosgar
ParagonX
6207
|
Posted - 2013.10.20 06:52:00 -
[38] - Quote
Delta 749 wrote:Cosgar wrote:Borne Velvalor wrote:Shion Typhon wrote:Tek Hound wrote:AA with 3sec ttk crutchmode 3 seconds is such a mind bogglingly long TTK that if it take you 3 seconds to get behind cover or start dodging you need to consider other games. Most FPSs have a 0.1-1s TTK. Human reaction times are measured in fractions of a second. This is because his figure is BS. A GEK/Duvolle with Proficiency 5 and a single Complex Damage Mod has a TTK of 1 second against the average STD/ADV suit with 500-600 HP. Against Proto suits with 800-900 HP, you're looking at 1.5 seconds. Other weapons, such as the Mass Driver and Laser Rifle, do indeed have 3-4 second TTKs against similar suits. Of course, the Laser heats up and has a bit of a range advantage while the MD is more of an area denial weapon that's good at killing enemies behind cover. Also, keep in mind that the movement speed in this game and the amount of cover is far, far lower than "most FPS" games. The TTKs are around four to five times slower along with the movement speed. It encourages tactical play rather than "lol I press trigger before you do by a tenth of a second" style gameplay that games like CoD encourage. It's the reason why I play Dust over those games. MD requires more skill since it's not an aim-assisted weapon, you have to lead your shots, and the AR actually out DPS and outright outperforms it in terms of area denial. Keep pretending that the AR is this super balanced weapon if you want, but I'm using it right now. Just by hip firing, I'm wrecking everything in my way from heavies to lasers. The only time I actually have to ADS, or let alone "aim" is when I'm shooting at someone just outside my rendering distance. I've even killed a damn sniper from a distance where I should have had 53% efficiency within a fraction of a second. How in the hell is that balanced? 5+ meter splash range 100+ damage per shot Claims you need skill Now Ive used both and the MD is by far much easier and more broken than than the AR, oh and I forgot it negates the defensive benefits of cover or even bouncing around like an idiot And thats not even bringing up that AA has been drastically reduced from what it was, which was kind of broke I wont dispute that since its true, to being barely noticeable but hey people like to keep dragging that out and just pretend that nearly a week straight of hot fixes happened to tweak it down over and over or do you not know what the syncing bar when you launch the game is? Keep defending your crutch... |
Delta 749
Kestrel Reconnaissance
2181
|
Posted - 2013.10.20 06:57:00 -
[39] - Quote
Cosgar wrote: Keep defending your crutch...
Says the guy that was defending the MD |
Justin Tymes
Dem Durrty Boyz Public Disorder.
440
|
Posted - 2013.10.20 08:00:00 -
[40] - Quote
Lol you must be the last of the dying breed of MD complainers from 1.3. Now that AA is coupled with the aiming fix AND the smoke nerf, the MD is far from overpowering. The AR is killing people much faster, and unlike the MD, you don't manage distance, elevation, or ammunition at all. |
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Tek Hound
Death In Xcess Corporation
90
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Posted - 2013.10.20 17:47:00 -
[41] - Quote
Michael Arck wrote:Tek Hound wrote:AA with 3sec ttk crutchmode Oh please, the aim assist is sooo good that your erratic movements are still being tracked even with the user input.Even if don't run in a straight line. In which, I dont. You can run across to the field, shooting upon and won't move a thumbstick to change your pattern. Or are you actually saying that the aim assist isnt strong that bizarre movements cant avoid fire and yout still being tracked even though the user has to have the crosshair somewhat near you to score a hit, He doesn't has to be calm and cool as he tracks your movements allowing only little of his own interactions to matter when the aim assist carries on with the rest. I see a crutch...
Fixed it
Wow really!
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Knight Soiaire
P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
2685
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Posted - 2013.10.20 18:03:00 -
[42] - Quote
I find it harder to dodge ASCRs to be honest, and by dodge, I dont mean "Run away from" I mean actually dodging.
Those things kill me so damn quick, but with ARs I can usually jump behind the player and shoot them in the back with my Shotty.
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Meeko Fent
DUST University Ivy League
1230
|
Posted - 2013.10.20 18:49:00 -
[43] - Quote
Delta 749 wrote:Cosgar wrote: Keep defending your crutch...
Says the guy that was defending the MD Says the man that us defending a gun with 2 times the DPS of the MD, instantly traveling projectiles, and a militia variant. |
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