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Justice Prevails
Tronhadar Free Guard Minmatar Republic
43
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Posted - 2013.10.15 19:28:00 -
[91] - Quote
LudiKure ninda wrote:Im caling tanks in ambush yust to **** of people and it costs me around 400k isk. So I can call in around 3,4 tanks per game,with 2,3 frends with high sp tanks. Hawe fun infantry
All I can say is bring it on. Might not be skilled high enough to take most of you out yet. But someday I will be(hopefully we're all still playing). Til then, I will rejoice in any lucky kills I can get. Thanks guys, you have given me purpose. See you on the battlefield. |
Luk Manag
of Terror TRE GAFFEL
121
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Posted - 2013.10.15 19:34:00 -
[92] - Quote
Viable counters exist. AV grenades are recommended. AV mines can turn a hasty retreat into flaming death. A Forge Heavy can hold his own with a sidearm. It feels overwhelming at first, but you just have to plan to encounter Tanks - it's that simple. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3124
|
Posted - 2013.10.15 19:36:00 -
[93] - Quote
Justice Prevails wrote:LudiKure ninda wrote:Im caling tanks in ambush yust to **** of people and it costs me around 400k isk. So I can call in around 3,4 tanks per game,with 2,3 frends with high sp tanks. Hawe fun infantry All I can say is bring it on. Might not be skilled high enough to take most of you out yet. But someday I will be(hopefully we're all still playing). Til then, I will rejoice in any lucky kills I can get. Thanks guys, you have given me purpose. See you on the battlefield. That's the attitude infantry take that makes synergy.
My AV weapon is my tank, if I see another tank I want to use it. |
Godin Thekiller
Hellstorm Inc League of Infamy
1191
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Posted - 2013.10.15 19:46:00 -
[94] - Quote
Obodiah Garro wrote:Godin Thekiller wrote:Justin Tymes wrote:Spkr4theDead wrote:kripter MAC wrote:I give up. This game will continue not to grow because the majority of this community comes off as extremely closed minded. Let's keep up the great work! It's called teamwork. Yes. 3 Infantry units in tanks, 13 other suits, majority proto, on the ground with no supply depot to switch between suits. Teamwork indeed. Your fault for not defending it, or having someone ready with AV. This is typicaly ******* HAV moron, its apparently YOUR fault if YOU dont have AV, so in the eyes of a tanker, if your not tailoring your game to play their game, then your the one at fault. Everybody run AV so HAV crutches can have some more validity.
'scratches head' 2 AV people is enough. No need for the entire team to switch to take on 1 HAV. Tat would be totally OP and wouldn't be tolerated for more than a week from either side. That **** would get fixed real fast.
Anyways, yea, if there's vehicle dominance on the other team, and you're getting stomped, it is your team's fault (not all yours, as none of your team bothered to deal with it) that it lasts the whole match. Also, are you asking to be able to kill HAV's with PR's? Are you Luky boy's alt or something? |
Justin Tymes
Dem Durrty Boyz Public Disorder.
440
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Posted - 2013.10.15 19:46:00 -
[95] - Quote
Luk Manag wrote:Viable counters exist. AV grenades are recommended. AV mines can turn a hasty retreat into flaming death. A Forge Heavy can hold his own with a sidearm. It feels overwhelming at first, but you just have to plan to encounter Tanks - it's that simple.
So give up on OHK nades that leaves you at a significant disadvantage someone who does have them to combat a vehicle that might or might not come? Oh and you have to count or someone else also having AV nades as well, or you might as well not be carrying them in the first place. Oh while of course dodging the Proto suits and the tanker who will kill you before you get close. Oh and if there are multiple tanks covering each other you might as well not be carrying them in the first place. |
Spkr4theDead
Red Star. EoN.
1039
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Posted - 2013.10.15 19:48:00 -
[96] - Quote
Justin Tymes wrote:Luk Manag wrote:Viable counters exist. AV grenades are recommended. AV mines can turn a hasty retreat into flaming death. A Forge Heavy can hold his own with a sidearm. It feels overwhelming at first, but you just have to plan to encounter Tanks - it's that simple. So give up on OHK nades that leaves you at a significant disadvantage someone who does have them to combat a vehicle that might or might not come? Oh and you have to count or someone else also having AV nades as well, or you might as well not be carrying them in the first place. Oh while of course dodging the Proto suits and the tanker who will kill you before you get close. Oh and if there are multiple tanks covering each other you might as well not be carrying them in the first place. So tankers using teamwork is overpowered, and unfair. It's unfair for us to cover each other with whatever means we have available. Got it. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
440
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Posted - 2013.10.15 19:48:00 -
[97] - Quote
Spkr4theDead wrote:Justin Tymes wrote:Spkr4theDead wrote:kripter MAC wrote:I give up. This game will continue not to grow because the majority of this community comes off as extremely closed minded. Let's keep up the great work! It's called teamwork. Yes. 3 Infantry units in tanks, 13 other suits, majority proto, on the ground with no supply depot to switch between suits. Teamwork indeed. Are you referring to ambush? I play skirmish and domination when I'm not in FW and PC. Who plays ambush?
Considering its a thread about tanks in Ambush yes I was referring to Ambush. And you clearly haven't played Ambush at all if you think tanks are prevalent there. The best and most viable way to counter them is to fly to a tower at the start of the match, and pray to god that a Forge doesn't 1-2 shot you before you reach your destination. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
440
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Posted - 2013.10.15 19:58:00 -
[98] - Quote
Spkr4theDead wrote:Justin Tymes wrote:Luk Manag wrote:Viable counters exist. AV grenades are recommended. AV mines can turn a hasty retreat into flaming death. A Forge Heavy can hold his own with a sidearm. It feels overwhelming at first, but you just have to plan to encounter Tanks - it's that simple. So give up on OHK nades that leaves you at a significant disadvantage someone who does have them to combat a vehicle that might or might not come? Oh and you have to count or someone else also having AV nades as well, or you might as well not be carrying them in the first place. Oh while of course dodging the Proto suits and the tanker who will kill you before you get close. Oh and if there are multiple tanks covering each other you might as well not be carrying them in the first place. So tankers using teamwork is overpowered, and unfair. It's unfair for us to cover each other with whatever means we have available. Got it.
Fair in anything else but Ambush because of the limited clone supply, the objective being to deplete them, the inability to switch suits, and the small maps preventing long-term retreats. You can and have a good chance of winning in any other mode with enemy tank(s) still online. Good luck winning with tank(s) still online in Ambush . |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3128
|
Posted - 2013.10.15 20:00:00 -
[99] - Quote
Justin Tymes wrote:Spkr4theDead wrote:Justin Tymes wrote:Luk Manag wrote:Viable counters exist. AV grenades are recommended. AV mines can turn a hasty retreat into flaming death. A Forge Heavy can hold his own with a sidearm. It feels overwhelming at first, but you just have to plan to encounter Tanks - it's that simple. So give up on OHK nades that leaves you at a significant disadvantage someone who does have them to combat a vehicle that might or might not come? Oh and you have to count or someone else also having AV nades as well, or you might as well not be carrying them in the first place. Oh while of course dodging the Proto suits and the tanker who will kill you before you get close. Oh and if there are multiple tanks covering each other you might as well not be carrying them in the first place. So tankers using teamwork is overpowered, and unfair. It's unfair for us to cover each other with whatever means we have available. Got it. Fair in anything else but Ambush because of the limited clone supply, the objective being to deplete them, the inability to switch suits, and the small maps preventing long-term retreats. You can and have a good chance of winning in any other mode with enemy tank(s) still online. Good luck winning with tank(s) still online in Ambush . But in those larger maps AV is harder to spot and kill.
Why are my sociopathic tendencies being denied me because of my armoured skin and tracked feet?
I need to eat those AVers alive. |
Justice Prevails
Tronhadar Free Guard Minmatar Republic
46
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Posted - 2013.10.15 21:07:00 -
[100] - Quote
Justin Tymes wrote:Spkr4theDead wrote:[quoKoop sose to ose to ote=Justin Tymes] Luk Manag wrote:Viable counters exist. AV grenades are recommended. AV mines can turn a hasty retreat into flaming death. A Forge Heavy can hold his own with a sidearm. It feels overwhelming at first, but you just have to plan to encounter Tanks - it's that simple. So give up on OHK nades that leaves you at a significant disadvantage someone who does have them to combat a vehicle that might or might not come? Oh and you have to count or someone else also having AV nades as well, or you might as well not be carrying them in the first place. Oh while of course dodging the Proto suits and the tanker who will kill you before you get close. Oh and if there are multiple tanks covering each other you might as well not be carrying them in the first place. So tankers using teamwork is overpowered, and unfair. It's unfair for us to cover each other with whatever means we have available. Got it. [/quote Fair in anything else but Ambush because of the limited clone supply, the objective being to deplete them, the inability to switch suits, and the small maps preventing long-term retreats. You can and have a good chance of winning in any other mode with enemy tank(s) still online. Good luck winning with tank(s) still online in Ambush .[/quote]
Gonna start going in av suit first, stay close to teammates and assist till I see a vehicle. Hopefully do enough damage to at least scare the tank off. Always at risk vs infantry, but might save more clones that way. No vehicles, come back as assault. Will try that till I get my smg skills up, then might be able to stay av. Also play around with forge like a previous post suggested. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3135
|
Posted - 2013.10.15 21:10:00 -
[101] - Quote
Justice Prevails wrote:
Gonna start going in av suit first, stay close to teammates and assist till I see a vehicle. Hopefully do enough damage to at least scare the tank off. Always at risk vs infantry, but might save more clones that way. No vehicles, come back as assault. Will try that till I get my smg skills up, then might be able to stay av. Also play around with forge like a previous post suggested.
I wish you were in PAUX as the first Kamiera.... |
deepfried salad gilliam
Sanguine Knights
71
|
Posted - 2013.10.15 23:42:00 -
[102] - Quote
Johnny Guilt wrote:That's one of the big reasons why dust is the laughable to a point,once you say "Tanks in a TDM" to non dust players they cross dust514 off there to pay list.There's still 2 other modes vehicles can be used,where it makes sense to use them on those modes BUT the odds of you losing your tank goes up and tanker love those shooting gallery farming match of ambushs where not alot of players are organized enough to stop them. How does it not make sense to have vehicles in all modes and for the record, the people I brought in to the game where siked about getting vehicles whenever |
Omni-Soul
highland marines
5
|
Posted - 2013.10.22 01:07:00 -
[103] - Quote
I have one thing to say to all of you...Forge gun use it. |
knight of 6
SVER True Blood Public Disorder.
465
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Posted - 2013.10.22 01:17:00 -
[104] - Quote
why do you do dis? stahp, I can't just leave my brain unplugged for you people.
HTFU the musical |
KalOfTheRathi
Nec Tributis
839
|
Posted - 2013.10.22 01:26:00 -
[105] - Quote
No system in place to limit what any Merc on the battlefield can access/request/use.
Thus, anything goes. Almost anywhere. The things that are different between ambush, faction warfare (upcoming) and planetary conquest are all handled server side. Or can be anyway.
When you select a fit or a vehicle it would appear that your client is accessing your known inventory. Until there is a way to filter the choices available then all choices are valid.
Good Luck.
Leave battle is just off NeoCom (Start->L2->Down to Leave Battle ... exit match). |
Soldiersaint
Deepspace Digital
475
|
Posted - 2013.10.22 01:41:00 -
[106] - Quote
kripter MAC wrote:Why?!?!
CCP do the right thing and remove vehicles from ambush... In war tanks are used as cover and battlefield control. This post is invalid. Either pull out some av or suck it up. Stop trying to make a game about war fair. |
Wallaby1
The Southern Legion The Umbra Combine
24
|
Posted - 2013.10.22 03:11:00 -
[107] - Quote
kripter MAC wrote:Okay I'll bite. 3 full volleys and tank giggles at me while his squad mates wtfpwn me with 2nd tank or other infantry. Now what is the suggestion? so a team is using superior tactics to support their vehicles , and you're opinion is that you deserve to not be killed because......???? |
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