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Roy Ventus
Foxhound Corporation General Tso's Alliance
883
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Posted - 2014.01.14 20:31:00 -
[1] - Quote
What would you change about the AR(and it's variants) to make them more effective?
For the actual AR I'd say a better range, and a better RoF which would increase the DPS. I'd keep the same sights as well.
For the Breach AR? A slightly better RoF and a bigger clip. 36 in a clip leaves you way too open for when you're assaulting(which is what this rifle is for >.>).
For the Tactical AR? Give it more damage with worse off recoil since there is no risk from "over-using" like there is on the ScR.
For the Burst AR? Either give it buttloads of damage or a better RoF. It's need to be able to actually compete with the CR.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1482
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Posted - 2014.01.14 20:33:00 -
[2] - Quote
I'd actually decrease the range a bit and add more DPS. Make it outclass other rifles up close but struggle at range.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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N1ck Comeau
Ahrendee Mercenaries EoN.
1810
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Posted - 2014.01.14 20:35:00 -
[3] - Quote
i'd nerf the other rifles to make them all balanced.
Rail Rifle-- less damage at close range.
Combat rifle--- less range, slightly lower ROF.
Minmatar Assault.
Sidearm King.
SMG's and Pistols. Melting armour, and blowing heads off. +60
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Roy Ventus
Foxhound Corporation General Tso's Alliance
883
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Posted - 2014.01.14 20:39:00 -
[4] - Quote
N1ck Comeau wrote:i'd nerf the other rifles to make them all balanced.
Rail Rifle-- less damage at close range.
Combat rifle--- less range, slightly lower ROF.
But breach and tac AR's need a buff.
But what about the ScR
Or is the possible Amarr nerf enough?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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N1ck Comeau
Ahrendee Mercenaries EoN.
1812
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Posted - 2014.01.14 20:40:00 -
[5] - Quote
Roy Ventus wrote:N1ck Comeau wrote:i'd nerf the other rifles to make them all balanced.
Rail Rifle-- less damage at close range.
Combat rifle--- less range, slightly lower ROF.
But breach and tac AR's need a buff. But what about the ScR Or is the possible Amarr nerf enough? i think the scrambler is fine, it overheats, and does a lot less damage to armour, which is everyones finally defense
Minmatar Assault.
Sidearm King.
SMG's and Pistols. Melting armour, and blowing heads off. +60
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Jake Bloodworth
molon labe. Public Disorder.
280
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Posted - 2014.01.14 20:42:00 -
[6] - Quote
I agree with adjusting the other rifles. The AR is in a good place right now. The combat rifle is REALLY close to balanced imo. The Rail rifle is simply two good at range and close. Reduce the ROF of the rail rifle. This allows it to shine at range still, but up close the AR will tear it to pieces. A buff to the AR will simply cause it to encroach on the job of other CQC weapons such as the HMG and Shotgun. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
885
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Posted - 2014.01.14 21:25:00 -
[7] - Quote
Jake Bloodworth wrote:I agree with adjusting the other rifles. The AR is in a good place right now. The combat rifle is REALLY close to balanced imo. The Rail rifle is simply two good at range and close. Reduce the ROF of the rail rifle. This allows it to shine at range still, but up close the AR will tear it to pieces. A buff to the AR will simply cause it to encroach on the job of other CQC weapons such as the HMG and Shotgun.
I'd disagree if we're talking about balancing around the ARs.
CR's DPS can get to be so much that shields don't do crap unless they're totally stacked. In CQC they're the ultimate weapon because they can put you down super fast which is what everyone wants. ARs can't do that. It takes us time.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Scheneighnay McBob
Learning Coalition College
3567
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Posted - 2014.01.14 21:33:00 -
[8] - Quote
N1ck Comeau wrote:i'd nerf the other rifles to make them all balanced.
Rail Rifle-- less damage at close range.
Combat rifle--- less range, slightly lower ROF.
But breach and tac AR's need a buff. Yep. gallente ARs might be UP compared to other ARs, but it's still OP as **** next to everything else.
We used to have a time machine
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
610
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Posted - 2014.01.14 21:37:00 -
[9] - Quote
Scheneighnay McBob wrote:N1ck Comeau wrote:i'd nerf the other rifles to make them all balanced.
Rail Rifle-- less damage at close range.
Combat rifle--- less range, slightly lower ROF.
But breach and tac AR's need a buff. Yep. gallente ARs might be UP compared to other ARs, but it's still OP as **** next to everything else.
This. "The worst Rifle" isn't bad at all. |
Aisha Ctarl
Pradox One Proficiency V.
2849
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Posted - 2014.01.14 21:37:00 -
[10] - Quote
The AR should actually get its range decreased by a small factor. Gallente use blasters (the AR is simply a handheld blaster), and blasters are short range, up close and personal weapons. The damage should be upped so if you get in too close to an AR user, they'll riddle your clone with fresh plasma burn holes.
IMO the AR should be the ideal weapon for a scout. Get in behind enemy lines and let loose with the hard hitting Plasma AR at point blank ranges.
Aisha Ctarl for CPM1
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N1ck Comeau
Ahrendee Mercenaries EoN.
1813
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Posted - 2014.01.14 22:56:00 -
[11] - Quote
Scheneighnay McBob wrote:N1ck Comeau wrote:i'd nerf the other rifles to make them all balanced.
Rail Rifle-- less damage at close range.
Combat rifle--- less range, slightly lower ROF.
But breach and tac AR's need a buff. Yep. gallente ARs might be UP compared to other ARs, but it's still OP as **** next to everything else. yep. Smg's compete with it in CQC (The ar is what i'm referring too)
Minmatar Assault.
Sidearm King.
SMG's and Pistols. Melting armour, and blowing heads off. +60
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Kierkegaard Soren
Forsaken Immortals Top Men.
111
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Posted - 2014.01.14 23:00:00 -
[12] - Quote
None. It's not broken. It's just not fotm anymore, either.
Reduce RR hip fire spread.
Increase time interval between CR bursts.
Done. AR goes back to CQC King.
Dedicated Commando.
So it's a good job KDR doesn't bother me, really.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1581
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Posted - 2014.01.14 23:05:00 -
[13] - Quote
Aisha Ctarl wrote:The AR should actually get its range decreased by a small factor. Gallente use blasters (the AR is simply a handheld blaster), and blasters are short range, up close and personal weapons. The damage should be upped so if you get in too close to an AR user, they'll riddle your clone with fresh plasma burn holes.
IMO the AR should be the ideal weapon for a scout. Get in behind enemy lines and let loose with the hard hitting Plasma AR at point blank ranges.
Agreed. Make it a blaster: shorter range and higher DPS.
ScR: fine where it is, the change to the Amarr assault suit is more nerf than it needs.
CR: also fine, if anything maybe you could make the clip of the ACR a little smaller or drop the ROF of the standard to combat the use of modded controllers/macros but that's it.
RR: WAY too good in CQC. Gotta do something about the hipfire or make it do a lot less damage at ranges less than optimal. Also needs bullet tracers, it's too nard to figure out where you are being shot from. If sniper rounds have tracers, no reason these shouldn't.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior level 1
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Tesfa Alem
Death by Disassociation Legacy Rising
62
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Posted - 2014.01.14 23:18:00 -
[14] - Quote
Buff the AR. Wow. Now I've seen everything
Redline for Thee, but no Redline for Me.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
888
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Posted - 2014.01.15 03:54:00 -
[15] - Quote
Aisha Ctarl wrote:The AR should actually get its range decreased by a small factor. Gallente use blasters (the AR is simply a handheld blaster), and blasters are short range, up close and personal weapons. The damage should be upped so if you get in too close to an AR user, they'll riddle your clone with fresh plasma burn holes.
IMO the AR should be the ideal weapon for a scout. Get in behind enemy lines and let loose with the hard hitting Plasma AR at point blank ranges.
I remember hearing once how the Gallente were mighty in CQC... And for a time it felt like the truth but then the CR came about and pissed in my cereal. Compared to other rifles, the AR feels like it does the least in CQC. But I do agree with your post. If we want a ranged blaster, we'll have the Tactical or Breach.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Michael Arck
Onuoto Uakan Huogaatsu
2590
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Posted - 2014.01.15 04:03:00 -
[16] - Quote
thought I never see the day...AR and the word "buff" in one sentence. Outstanding.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1894
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Posted - 2014.01.15 04:04:00 -
[17] - Quote
Pokey Dravon wrote:I'd actually decrease the range a bit and add more DPS. Make it outclass other rifles up close but struggle at range.
Make it a DPS god when closer than 30m.
It should be terrible past 40m.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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