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Bethhy
Ancient Exiles. Renegade Alliance
804
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Posted - 2014.01.12 17:26:00 -
[61] - Quote
Justin Tymes wrote:Bethhy wrote:Would then act as an area of denial weapon, with reload timers giving for counterable positional gains. Right now its an Area of death gun, one clip allowing the killing potential to drop any suit in the game. With such high alpha damage on an AoE weapon, it will always make it a gun that feels wrong in a multiplayer FPS.. Lol. MD is killing Heavies and proto medium frames with a single clip? This is how you know you don't use the MD. And everything has to be relative. Compared to almost everything else in the game, the DPS is low.
If it's a shield base suit then it's iffy(fluxes seem... different? so a bit harder)... but yes dropping the armor in few shots on proto's like nothing with a very little skilled MD Logi. And of course no sidearm so you keep track of what you kill and what it takes to kill them very well.
The problem is more for MD when your shooting this giant smoke flare to where you are... is AA... when 2-3 even militia weapon variants lock on to you... your dead in less then a second. no matter how fast you move... or jump or even get behind cover..
So the only way to use it with impunity is to be in a hard to get to area, usually above them... so you have 2 shots in the air in their general direction before they know what hits them.
Meh. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
600
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Posted - 2014.01.12 17:31:00 -
[62] - Quote
Bethhy wrote:Justin Tymes wrote:Bethhy wrote:Would then act as an area of denial weapon, with reload timers giving for counterable positional gains. Right now its an Area of death gun, one clip allowing the killing potential to drop any suit in the game. With such high alpha damage on an AoE weapon, it will always make it a gun that feels wrong in a multiplayer FPS.. Lol. MD is killing Heavies and proto medium frames with a single clip? This is how you know you don't use the MD. And everything has to be relative. Compared to almost everything else in the game, the DPS is low. If it's a shield base suit then it's iffy(fluxes seem... different? so a bit harder)... but yes dropping the armor in few shots on proto's like nothing with a very little skilled MD Logi. And of course no sidearm so you keep track of what you kill and what it takes to kill them very well. The problem is more for MD when your shooting this giant smoke flare to where you are... is AA... when 2-3 even militia weapon variants lock on to you... your dead in less then a second. no matter how fast you move... or jump or even get behind cover.. So the only way to use it with impunity is to be in a hard to get to area, usually above them... so you have 2 shots in the air in their general direction before they know what hits them. Meh.
Nope it's not iffy at all. Heavies suits have been known to reach 1500HP, Medium Frames up to 1100 HP. You are not killing proto medium suits or Heavies with a single clip period. |
Bethhy
Ancient Exiles. Renegade Alliance
804
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Posted - 2014.01.12 17:36:00 -
[63] - Quote
Justin Tymes wrote:Bethhy wrote:Justin Tymes wrote:Bethhy wrote:Would then act as an area of denial weapon, with reload timers giving for counterable positional gains. Right now its an Area of death gun, one clip allowing the killing potential to drop any suit in the game. With such high alpha damage on an AoE weapon, it will always make it a gun that feels wrong in a multiplayer FPS.. Lol. MD is killing Heavies and proto medium frames with a single clip? This is how you know you don't use the MD. And everything has to be relative. Compared to almost everything else in the game, the DPS is low. If it's a shield base suit then it's iffy(fluxes seem... different? so a bit harder)... but yes dropping the armor in few shots on proto's like nothing with a very little skilled MD Logi. And of course no sidearm so you keep track of what you kill and what it takes to kill them very well. The problem is more for MD when your shooting this giant smoke flare to where you are... is AA... when 2-3 even militia weapon variants lock on to you... your dead in less then a second. no matter how fast you move... or jump or even get behind cover.. So the only way to use it with impunity is to be in a hard to get to area, usually above them... so you have 2 shots in the air in their general direction before they know what hits them. Meh. Nope it's not iffy at all. Heavies suits have been known to reach 1500HP, Medium Frames up to 1100 HP. You are not killing proto medium suits or Heavies with a single clip period.
I know what suit's can do lol... also know what has happened is happening and did happen with the MD.. again meh... |
Zahle Undt
Bullet Cluster Legacy Rising
547
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Posted - 2014.01.12 17:59:00 -
[64] - Quote
I agree with the OP's premise that these weapons are not up to snuff vs basically every thing else in the game. However, I disagree with his solution as to the fix. Instead of buffing the splash damage weapons we need to decrease damage across all the rifles by 10-20% so we can get TTK to a better place while also giving the splash weapons some sort of fighting chance against the hit scan weapons. |
Dexter307
The Unholy Legion Of DarkStar
704
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Posted - 2014.01.12 18:42:00 -
[65] - Quote
Monkey MAC wrote:Dexter307 wrote:Monkey MAC wrote:As a Mass Driver user the Mass Driver does not require a buff, the TTK formthe Mass Driver is perfect. Instead the TTK for the Rifles, HMG and SMG need to be nerfed by approximately 20% in total, assuming the ROF bonus for assaults.
The only thing the Mass Driver needs is a larger Spare Ammo pool. The current isn't enough for the mass driver to do its job.
Give the Mass Driver 42 Slugs after Max Ammo Capacity Skill and it will be fine. NO! The HMG is finally useful again it dosent need a nerf! A damage nerf isn't going to make it unusful all of a sudden especially, if the HROF weaponry recieves the same. It will just lower the TTK a little and will probably cement the HMG's position of Medium Range Combat even more. ALL HROF Weapons need a damage nerf. The only weapons that are killing to fast are the rifles, HMG should kill fast because its a heavy weapon that only works at close range and must be used on the slowest suit in the game |
Monkey MAC
Lost Millennium
1564
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Posted - 2014.01.12 19:45:00 -
[66] - Quote
Dexter307 wrote:Monkey MAC wrote:Dexter307 wrote:Monkey MAC wrote:As a Mass Driver user the Mass Driver does not require a buff, the TTK formthe Mass Driver is perfect. Instead the TTK for the Rifles, HMG and SMG need to be nerfed by approximately 20% in total, assuming the ROF bonus for assaults.
The only thing the Mass Driver needs is a larger Spare Ammo pool. The current isn't enough for the mass driver to do its job.
Give the Mass Driver 42 Slugs after Max Ammo Capacity Skill and it will be fine. NO! The HMG is finally useful again it dosent need a nerf! A damage nerf isn't going to make it unusful all of a sudden especially, if the HROF weaponry recieves the same. It will just lower the TTK a little and will probably cement the HMG's position of Medium Range Combat even more. ALL HROF Weapons need a damage nerf. The only weapons that are killing to fast are the rifles, HMG should kill fast because its a heavy weapon that only works at close range and must be used on the slowest suit in the game
And if you nerf the Rifles without nerfing the HMG it will become overpowered. Just like the SMG would.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Dexter307
The Unholy Legion Of DarkStar
704
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Posted - 2014.01.13 06:21:00 -
[67] - Quote
Monkey MAC wrote:Dexter307 wrote:Monkey MAC wrote:Dexter307 wrote:Monkey MAC wrote:As a Mass Driver user the Mass Driver does not require a buff, the TTK formthe Mass Driver is perfect. Instead the TTK for the Rifles, HMG and SMG need to be nerfed by approximately 20% in total, assuming the ROF bonus for assaults.
The only thing the Mass Driver needs is a larger Spare Ammo pool. The current isn't enough for the mass driver to do its job.
Give the Mass Driver 42 Slugs after Max Ammo Capacity Skill and it will be fine. NO! The HMG is finally useful again it dosent need a nerf! A damage nerf isn't going to make it unusful all of a sudden especially, if the HROF weaponry recieves the same. It will just lower the TTK a little and will probably cement the HMG's position of Medium Range Combat even more. ALL HROF Weapons need a damage nerf. The only weapons that are killing to fast are the rifles, HMG should kill fast because its a heavy weapon that only works at close range and must be used on the slowest suit in the game And if you nerf the Rifles without nerfing the HMG it will become overpowered. Just like the SMG would. Neither the HMG or SMG is OP so no they wouldent. The rifles all kill to fast, so reduced there damage by about 10% |
The Robot Devil
molon labe. Public Disorder.
1538
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Posted - 2014.01.13 06:40:00 -
[68] - Quote
I use the plasma cannon for AV and it can work. It is difficult to aim the first time and every time after that if the target is moving. I can live with the charge time but the projectile is still slow.
My suggestions for the Plasma cannon is a one or two second longer charge time that fires when released. A full charge gives more speed than a quick charge, with a full charge the round moves more like a RPG and a quick charge that is a slower arc like we have now.
Or it could have a three round burst type thing but each only do 1/3 the damage as a single. It would be fun, different and may work.
The last would be to add an arc prediction marker but I think that would be too much and ungly.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1506
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Posted - 2014.01.13 06:50:00 -
[69] - Quote
Monkey MAC wrote:Dexter307 wrote:Monkey MAC wrote:As a Mass Driver user the Mass Driver does not require a buff, the TTK formthe Mass Driver is perfect. Instead the TTK for the Rifles, HMG and SMG need to be nerfed by approximately 20% in total, assuming the ROF bonus for assaults.
The only thing the Mass Driver needs is a larger Spare Ammo pool. The current isn't enough for the mass driver to do its job.
Give the Mass Driver 42 Slugs after Max Ammo Capacity Skill and it will be fine. NO! The HMG is finally useful again it dosent need a nerf! A damage nerf isn't going to make it unusful all of a sudden especially, if the HROF weaponry recieves the same. It will just lower the TTK a little and will probably cement the HMG's position of Medium Range Combat even more. ALL HROF Weapons need a damage nerf.
Sure. But if you do THAT the HMG needs an effective range buff. Otherwise it's useless. |
Sinboto Simmons
SVER True Blood Public Disorder.
3987
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Posted - 2014.01.13 09:18:00 -
[70] - Quote
Justin Tymes wrote:Slim Winning wrote:The OP must be new here. The MD and Flaylock were once the most used and lethal weapons in the game. They terroized lobbies and ruined PC for months. Do you think milkman1, the FoTM Posterchild, shot up those leaderboards with just an AR?
Thank God, thank him that those nightmares were undone what seems long ago.
But, what is a Plasma Cannon? Is it a newweapon they just installed? MD was never overpowered, absolutely nothing changed about it, it was just QQ and Aiming problems. Once aiming was fixed and Aim Assist rolled in, the MD QQ threads disappeared in an instant. NO joke, haven't seen one in a month or two.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Public Disorder.
3987
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Posted - 2014.01.13 09:23:00 -
[71] - Quote
Justin Tymes wrote:Bethhy wrote:Would then act as an area of denial weapon, with reload timers giving for counterable positional gains. Right now its an Area of death gun, one clip allowing the killing potential to drop any suit in the game. With such high alpha damage on an AoE weapon, it will always make it a gun that feels wrong in a multiplayer FPS.. Lol. MD is killing Heavies and proto medium frames with a single clip? This is how you know you don't use the MD. And everything has to be relative. Compared to almost everything else in the game, the DPS is low. Not entirely true, you can very well kill a midframe in one clip even without damage mods, but it requires you knowing how to aim in a split second for a direct shot at the most opportune moment.
Damage mods makes it easier, but I ain't using them things until they're swapped for the lowslot.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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McFurious
TeamPlayers Negative-Feedback
449
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Posted - 2014.01.13 10:37:00 -
[72] - Quote
Dexter307 wrote:McFurious wrote:hackerzilla wrote:Or just nerf the ARs and aim assist, the two main factors that are currently killing this game... Nerf the rail and combat rifles. The basics kill faster than Duvolles. Plasma rifle needs a faster projectile. It's painfully slow. Maybe the MD could use a slight buff in blast radius. It definitely needs MORE AMMO. It only has two extra clips and it takes a whole clip to kill someone. And if we're talking "area denial" you can't do much area denying when you only have two extra clips. AR's get at least 4 with much higher DPS. Do you mean the plasma cannon needs a faster projectile? Plasma rifle is a hit scan
Doh. Yes Plasma Cannon is what I meant. It's projectile is too slow to hit anything that's not sitting still.
Half Irish. Often angry.
Closed Beta Masshole
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Munin-Frey
Fish Spotters Inc.
85
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Posted - 2014.01.13 19:36:00 -
[73] - Quote
Bethhy wrote:All three of these guns need a complete rework in how they even work in concept.
You can't have high alpha damage AOE weapons... it hasn't worked well for balance in any game genre.
Plasma cannon - should of been a massive AoE medium to small damage AOE with 3-4 sec reload. "Hey Jimmy there is a group of 8+ Redberry's, we need you to AOE them and we'll send in heavies and shotguns to clean up their left shields and armor."
But in order for that to be a viable playstyle, Kill Assists have to be a tracked and displayed Mercenary statistic, So supporting mercenary roles can get credit for their hard work aswell.
Mass Driver - Should be a massive AOE radius, with small to medium type damage. and a way better ROF. And twice as long if not longer the reload time.
Would then act as an area of denial weapon, with reload timers giving for counterable positional gains. Right now its an Area of death gun, one clip allowing the killing potential to drop any suit in the game. With such high alpha damage on an AoE weapon, it will always make it a gun that feels wrong in a multiplayer FPS.
Flaylock. Most of us thought during the hayday of the flaylock that it should of been an emergency case secondary weapon. So you have 3 explosive rounds that do decent damage in a smaller AOE then a MD. Then have like a 3 second reload on it.
If you watch the video's of the flaylock hayday's you'll notice sometimes people will reload 200+ times in a match... that was one of my main problems with the gun. Definitely not nerfing Direct Impact damage like one of the three nerfs the flaylock received... so when I shoot someone in the head I do less damage then if I shot the ground beneath their feet.
I really like this idea for the PLC I think the only real use for the gun is for squad support. One PLC guy behind a squad to soften them up. It is the only good way to use the PLC in it's current form.... although it is a lot of fun getting an occasional one shot kill |
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