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Cody Sietz
Bullet Cluster Legacy Rising
1946
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Posted - 2014.01.11 20:45:00 -
[31] - Quote
The splash for the flaylock needs to be buffed, but not that much. It would become OP again. Instead, buff it by .25 per tier and direct dmg by 50.
Plasma cannon needs to just not be so glitchy. Fix that before anything, but I do agree with your direct dmg buff. Hopefully we get the DoT effect in the future.
Buffing the dmg on the mass driver would be crazy. The weapon hasn't changed from its OP days, hit detection got fixed and AA is wayyyyy too strong. It's not meant to be a run and gun weapon, it's meant to lock down a area(or so many MD users said before the hit detection fix, which is why they didn't want it nerfed) and it still does that. No buff needed.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1771
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Posted - 2014.01.11 21:13:00 -
[32] - Quote
McFurious wrote:Ghost Kaisar wrote:McFurious wrote:hackerzilla wrote:Or just nerf the ARs and aim assist, the two main factors that are currently killing this game... Nerf the rail and combat rifles. The basics kill faster than Duvolles. Plasma rifle needs a faster projectile. It's painfully slow. Maybe the MD could use a slight buff in blast radius. It definitely needs MORE AMMO. It only has two extra clips and it takes a whole clip to kill someone. And if we're talking "area denial" you can't do much area denying when you only have two extra clips. AR's get at least 4 with much higher DPS. I agree with the ammo buff, mainly due to it's low damage. But you shouldn't be using an MD to get kills. When I use my Assault MD to suppress groups, it does it's job well. But only because I am sitting on two K-2 hives. Needs more ammo. Add points for suppression. +25 sounds about right.
Would this be added only upon enemy death? so +50 total? (+25 for suppress and +25 for Kill assist)
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1771
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Posted - 2014.01.11 21:15:00 -
[33] - Quote
Also, Flaylock needs tons of direct damage.
200 for std, 250 for adv and 300 for Proto.
This would do 431 damage to armor with max proficiency. Good for cracking open armor suits if you can nail the direct shots.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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abarkrishna
WarRavens
259
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Posted - 2014.01.12 01:41:00 -
[34] - Quote
As a mass driver user since it came out I can tell you 2 things. The first thing being that damage output is fine. 100 Hp damage roughly per shot( Splash only) is great for area denial. Any more and people would not have a chance. Depending on the model you use your DPS is anywhere from 100 DPS to 400 DPS not including stats from proficiency or operation, pure gun stats. It is a little on the low side but if it was any higher it would quickly become OP.
However I would say that it needs more total ammo. 3 clips is not enough for any weapon. That is really all that should even be considered.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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ugg reset
molon labe. Public Disorder.
438
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Posted - 2014.01.12 01:45:00 -
[35] - Quote
Leovarian L Lavitz wrote:ugg reset wrote:I have prof IV in MDs and Prof I in PLCs. listen to this guy, we need it. Fixed for you. I h¦¦a¦¦v¦¦e¦¦ ¦¦a¦¦l¦¦l¦¦ ¦¦o¦¦f¦¦ ¦¦t¦¦h¦¦e¦¦ ¦¦w¦¦e¦¦a¦¦p¦¦o¦¦n¦¦s¦¦ ¦¦a¦¦n¦¦d¦¦ ¦¦u¦¦s¦¦e¦¦ ¦¦t¦¦h¦¦e¦¦m¦¦ ¦¦a¦¦l¦¦l¦¦ like taking PLC rounds up the pooper.
Refixed, you're welcome.
Thr33 is the magic number.
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McFurious
TeamPlayers Negative-Feedback
431
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Posted - 2014.01.12 02:01:00 -
[36] - Quote
Ghost Kaisar wrote:McFurious wrote:Ghost Kaisar wrote:McFurious wrote:hackerzilla wrote:Or just nerf the ARs and aim assist, the two main factors that are currently killing this game... Nerf the rail and combat rifles. The basics kill faster than Duvolles. Plasma rifle needs a faster projectile. It's painfully slow. Maybe the MD could use a slight buff in blast radius. It definitely needs MORE AMMO. It only has two extra clips and it takes a whole clip to kill someone. And if we're talking "area denial" you can't do much area denying when you only have two extra clips. AR's get at least 4 with much higher DPS. I agree with the ammo buff, mainly due to it's low damage. But you shouldn't be using an MD to get kills. When I use my Assault MD to suppress groups, it does it's job well. But only because I am sitting on two K-2 hives. Needs more ammo. Add points for suppression. +25 sounds about right. Would this be added only upon enemy death? so +50 total? (+25 for suppress and +25 for Kill assist)
Yeah that'd work.
Half Irish. Often angry.
Closed Beta Masshole
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
595
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Posted - 2014.01.12 02:31:00 -
[37] - Quote
Standard MD is just bad compared to Rifles. There is little reason to use it because the splash is just not large enough to be worth the DPS cut. Rail Rifles are the worst because the are well in your optimal, out DPSing you. Rifles can drop 2 people faster than you can, and the standard MD struggles to hit more than 2 people with that splash and RoF.
Assault MD can suppress, and I actually think it's fine the way it is. It's the best MD variant, and pretty much the only one worth using.
Breach is terrible, even as an AV option, don't use it.
MDs have to have ammo management, clip management, optimal management, and awareness due to you auto-losing to shields. You will have to except the fact that you will lose 1v1 to the most popular weapons in the game, even in you optimal. Once 1.8 comes Heavies virtually immune to you, and Armor Assaults getting a buff against you. MDs have taken a nosedive in usage, will be almost non-existent in 1.8, and I don't blame anyone.
If anything there needs to be an increase in Ammo supply, there is no reason the MD should require that much maintenance. Breach needs to have a RoF increase. I also think clip size needs to be increased across the board, but I know many wouldn't like that. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
595
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Posted - 2014.01.12 02:35:00 -
[38] - Quote
abarkrishna wrote:As a mass driver user since it came out I can tell you 2 things. The first thing being that damage output is fine. 100 Hp damage roughly per shot( Splash only) is great for area denial. Any more and people would not have a chance. Depending on the model you use your DPS is anywhere from 100 DPS to 400 DPS not including stats from proficiency or operation, pure gun stats. It is a little on the low side but if it was any higher it would quickly become OP.
However I would say that it needs more total ammo. 3 clips is not enough for any weapon. That is really all that should even be considered.
In what world? Rifles take you down in less than a second, and the MD needs 6 seconds to get it's entire clip off. And a clip won't kill Heavies and Protos Mediums with HP values through the roof. |
Bethhy
Ancient Exiles. Renegade Alliance
794
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Posted - 2014.01.12 02:38:00 -
[39] - Quote
All three of these guns need a complete rework in how they even work in concept.
You can't have high alpha damage AOE weapons... it hasn't worked well for balance in any game genre.
Plasma cannon - should of been a massive AoE medium to small damage AOE with 3-4 sec reload. "Hey Jimmy there is a group of 8+ Redberry's, we need you to AOE them and we'll send in heavies and shotguns to clean up their left overshields and armor."
But in order for that to be a viable playstyle, Kill Assists have to be a tracked and displayed Mercenary statistic, So supporting mercenary roles can get credit for their hard work aswell.
Mass Driver - Should be a massive AOE radius, with small to medium type damage. and a way better ROF. And twice as long if not longer the reload time.
Would then act as an area of denial weapon, with reload timers giving for counterable positional gains. Right now its an Area of death gun, one clip allowing the killing potential to drop any suit in the game with such high alpha damage on an AoE weapon will always make it a gun that feels wrong in a multiplayer FPS.
Flaylock. Most of us thought during the hayday of the flaylock that it should of been an emergency case secondary weapon. So you have 3 explosive rounds that do decent damage in a smaller AOE then a MD. Then have like a 3 second reload on it.
If you watch the video's of the flaylock hayday's you'll notice sometimes people will reload 200+ times in a match... that was one of my main problems with the gun. Definitely not nerfing Direct Impact damage like one of the three nerfs the flaylock received... so when I shoot someone in the head I do less damage then if I shot the ground beneath their feet. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
598
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Posted - 2014.01.12 02:50:00 -
[40] - Quote
Bethhy wrote:Would then act as an area of denial weapon, with reload timers giving for counterable positional gains. Right now its an Area of death gun, one clip allowing the killing potential to drop any suit in the game. With such high alpha damage on an AoE weapon, it will always make it a gun that feels wrong in a multiplayer FPS..
Lol. MD is killing Heavies and proto medium frames with a single clip? This is how you know you don't use the MD.
And everything has to be relative. Compared to almost everything else in the game, the DPS is low. |
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Slim Winning
BIG BAD W0LVES
13
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Posted - 2014.01.12 03:01:00 -
[41] - Quote
The OP must be new here. The MD and Flaylock were once the most used and lethal weapons in the game. They terroized lobbies and ruined PC for months. Do you think milkman1, the FoTM Posterchild, shot up those leaderboards with just an AR?
Thank God, thank him that those nightmares were undone what seems long ago.
But, what is a Plasma Cannon? Is it a newweapon they just installed? |
Bojo The Mighty
L.O.T.I.S.
2668
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Posted - 2014.01.12 03:17:00 -
[42] - Quote
Mass Driver User here:
I have used it effectively this patch. It's a niche weapon and as of lately that is especially true. It is much harder to get kills with it on average and since I pair it with my scout suit, I stand even less chance against the Rifles. I definitely died many times trying to adjust to 1.7, with the Mass Driver.
But last week I just worked my issues with it out. I stopped running on lower elevations with it. I find where all the fighting is and I look for an elevated place in 100 meters around. I pick a perch and I bombard from outside effective ranges. Also as everyone knows, elevation makes the Mass Driver so much easier to use.
I am not impressed with the Assault MD (EC something) due to **** poor damage. But the rapid fire is kind of cool and I have been killed by it before. I got a kill with the EK-A2 breach mass driver (direct hit on scout) and felt bad ass. The EK is definitely an improvement over the standard breach.....anyways
I think the Mass Driver seems over-niched nowadays, being almost impossible to compete at close distances now, the Rifles are overwhelming. But the niche is still there, get a good position and bomb. I don't go for kills anymore, I used to. Now I use the mass driver like a Logistics would, just kind of carpet bomb an area. However it's effective at carpet bombing dense clusters of enemies and those who aren't quick will die and the splash radius means a lot of assists when you don't kill. It's not Chromosome status at all but I can work with it.
The most I could ask for is a small radius buff. After all it sort of has been pushed to longer ranges due to new rifles. But I could survive without it if "rebalancing" brings MD some favorable indirect-buffs.
Check out latest BSOTT Guide
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McFurious
TeamPlayers Negative-Feedback
432
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Posted - 2014.01.12 03:48:00 -
[43] - Quote
Bojo The Mighty wrote:Mass Driver User here:
I have used it effectively this patch. It's a niche weapon and as of lately that is especially true. It is much harder to get kills with it on average and since I pair it with my scout suit, I stand even less chance against the Rifles. I definitely died many times trying to adjust to 1.7, with the Mass Driver.
But last week I just worked my issues with it out. I stopped running on lower elevations with it. I find where all the fighting is and I look for an elevated place in 100 meters around. I pick a perch and I bombard from outside effective ranges. Also as everyone knows, elevation makes the Mass Driver so much easier to use.
I am not impressed with the Assault MD (EC something) due to **** poor damage. But the rapid fire is kind of cool and I have been killed by it before. I got a kill with the EK-A2 breach mass driver (direct hit on scout) and felt bad ass. The EK is definitely an improvement over the standard breach.....anyways
I think the Mass Driver seems over-niched nowadays, being almost impossible to compete at close distances now, the Rifles are overwhelming. But the niche is still there, get a good position and bomb. I don't go for kills anymore, I used to. Now I use the mass driver like a Logistics would, just kind of carpet bomb an area. However it's effective at carpet bombing dense clusters of enemies and those who aren't quick will die and the splash radius means a lot of assists when you don't kill. It's not Chromosome status at all but I can work with it.
The most I could ask for is a small radius buff. After all it sort of has been pushed to longer ranges due to new rifles. But I could survive without it if "rebalancing" brings MD some favorable indirect-buffs.
If Minmatar Assault gets a ROF buff that'd definitely help the MD. I think the breach MD's should have a higher ROF in general though. They're already very gimped with their small blast radius (no good for area denial). I think they'd be fine if they just had the standard ROF but any increase at all would be ok with me.
Half Irish. Often angry.
Closed Beta Masshole
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
16
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Posted - 2014.01.12 04:13:00 -
[44] - Quote
Remove splash damage of the core breach MD and buff it's direct damage to at least 1000 to make it an AV weapon. |
McFurious
TeamPlayers Negative-Feedback
433
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Posted - 2014.01.12 04:15:00 -
[45] - Quote
Mordecai Snake wrote:Remove splash damage of the core breach MD and buff it's direct damage to at least 1000 to make it an AV weapon.
That'd be a 6 shot plasma cannon.
Half Irish. Often angry.
Closed Beta Masshole
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Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
17
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Posted - 2014.01.12 04:25:00 -
[46] - Quote
Cat Merc wrote:No to Mass Driver. Yes to Flaylock. Yes to Plasma Cannon.
A mass driver doesn't kill fast enough to be a threat in direct combat, but does more than enough to make me think twice than to enter that pathway where I know the mass driver user is watching. And it's SUPPOSED to be like this. It is fine, just that it no longer beats direct damage weapons.
It also has perks like being able to hit people behind cover, so you can apply the damage in more situations and make cover practically useless. (Trust me, I saw people in PC that use it to great effect to funnel troops into a crossfire) Intelligence? I'm the forums? You are a rare one but I hate MD and I love flaylock and plasma canon. Doo I say **** the noob tube
Carving Hearts in People's Backs, One Day At A Time ~ Nova Knives
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
339
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Posted - 2014.01.12 04:49:00 -
[47] - Quote
hackerzilla wrote:Or just nerf the ARs and aim assist, the two main factors that are currently killing this game...
Get out of my head ... I only have room for me .
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1583
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Posted - 2014.01.12 05:32:00 -
[48] - Quote
yay
Charlotte O'Dell is the highest level unicorn!
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Bojo The Mighty
L.O.T.I.S.
2668
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Posted - 2014.01.12 05:37:00 -
[49] - Quote
McFurious wrote: If Minmatar Assault gets a ROF buff that'd definitely help the MD. I think the breach MD's should have a higher ROF in general though. They're already very gimped with their small blast radius (no good for area denial). I think they'd be fine if they just had the standard ROF but any increase at all would be ok with me.
The Breach MD is actually fine Just incredibly difficult to use
I found out that if you use it in the tight halls and catwalks, they can't strafe away fast enough or far enough and people will be hit by it. The one time I found it's golden Niche I killed a heavy and a Calsault and caused the rest to back off. It's area denial in a different sense.
That's my opinion on it. It's a niche inside a niche. It's probably the most situational weapon in the game.
Check out latest BSOTT Guide
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Shiruba Ryou
molon labe. Public Disorder.
88
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Posted - 2014.01.12 06:10:00 -
[50] - Quote
Could someone please point me to the place that said that the Plasma Cannon was supposed to be an AV weapon? I remember when the weapon was announced quite well. It looked and said it was a cannon and everyone simply screamed, "OH FINALLY A GALLENTE AV WEAPON." It never said that it was. So when the weapon released, people tried it for AV. It sucked. As it does now.
The weapon description states that is for Urban CQC. Nothing about AV use anywhere. But unfortunately it sucks there too. The charges are large yet fly straight through targets while the splash rarely registers.
The only thing I want, is for the Plasma Cannon to actually 'work' in one of these things. Or even something else entirely. But as of right now I think it's completely useless.
Knowledge is knowing that a tomato is a fruit. Wisdom is not putting it in a fucking fruit salad.
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
598
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Posted - 2014.01.12 06:14:00 -
[51] - Quote
Bojo The Mighty wrote:McFurious wrote: If Minmatar Assault gets a ROF buff that'd definitely help the MD. I think the breach MD's should have a higher ROF in general though. They're already very gimped with their small blast radius (no good for area denial). I think they'd be fine if they just had the standard ROF but any increase at all would be ok with me.
The Breach MD is actually fine Just incredibly difficult to use I found out that if you use it in the tight halls and catwalks, they can't strafe away fast enough or far enough and people will be hit by it. The one time I found it's golden Niche I killed a heavy and a Calsault and caused the rest to back off. It's area denial in a different sense. That's my opinion on it. It's a niche inside a niche. It's probably the most situational weapon in the game.
Core Lotus does it way better in your scenario. Hell Combat Rifle does it better. It's not fine, it's just bad. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
598
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Posted - 2014.01.12 06:16:00 -
[52] - Quote
Slim Winning wrote:The OP must be new here. The MD and Flaylock were once the most used and lethal weapons in the game. They terroized lobbies and ruined PC for months. Do you think milkman1, the FoTM Posterchild, shot up those leaderboards with just an AR?
Thank God, thank him that those nightmares were undone what seems long ago.
But, what is a Plasma Cannon? Is it a newweapon they just installed?
MD was never overpowered, absolutely nothing changed about it, it was just QQ and Aiming problems. Once aiming was fixed and Aim Assist rolled in, the MD QQ threads disappeared in an instant. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
939
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Posted - 2014.01.12 09:24:00 -
[53] - Quote
Leovarian L Lavitz wrote:I'll Propose buffs to these weapons below and why they are needed.
These weapons do not have Aim Assist enabled, however, Splash is their aim assist. The splash weapons were so powerful before aim assist was fixed because they were the only weapons with 'aim assist' at the time.
Now that all the rest of the weapons have gained use of aim assist, the flaylock, plasma cannon, and mass driver are in a sore spot.
The mass driver wants to suppress enemies, but a rifle does it better. The flaylock wants to finish off an enemy, but everything else except nova knives does it better The plasma cannon wants to be able to switch to its sidearm but everything else does it better.
To have to have proficiency V with triple complex damage mods to do what a militia AR does is unbalanced for the massdriver. Up its damage by 50%* for all models. Now, when someone gets bonked by a massdriver, they won't stand still, turn around while not moving, and unload a couple of bullets into the md user and move on like its nothing. The breach needs to keep its splash damage, however, needs its direct hit damage doubled.
The flaylock can use a 4th round in the chamber plus 2m,2.5m, and 3m splash for its std, adv, and pro levels respectively
I feel that the plasma cannon is balanced against the 400 hp basic suits (if you have your skills maxed). So, at prof V, you can OHK him with splash.
I feel the direct damage + splash damage for the plasma cannon should match the damage in the plasma rifle's clip of its level. I also feel that the splash damage for the plasma cannon is perfect, so I suggest increasing the direct damage to make up the difference. The new numbers: STD 1755 direct and 285 splash ADV 1842.75 direct and 299.25 splash PRO 1930.5 direct and 313.5 splash
Additionally, you should be able to swap to your side arm as soon as the round leaves the chamber.
*Holding percentage, not actual. The Militia AR does not hit people in a large radius all with one round like the Mass Driver, nor does it allow you to throw off peoples aim like the MD or hit people behind cover.
Not all weapons are slayer weapons, and some people just don't get that. Not all weapons are meant for going out and amassing crazy amounts of kills with. The MD is a support weapon. Not a suppression weapon, not a slayer weapon, not a sniping weapon, not a run-and-gun weapon......... a support weapon. Suppression is only a secondary role for the MD. You finish off the guys running away around the corners or behind cover from the AR fire, you soften up people from a high location for your squad to finish off, you take out rooms full of equipment, you spam a doorway to hold people back while your heavy reloads. You know, support.
AR - slayer/run-and-gun HMG - suppression/point defense LR - (supposed to be) ranged support/ranged suppression MD - support/suppression
I got no problems with you in particular, but a 50% damage increase for a weapon that works perfectly within it's role is a ridiculous request coming from anyone. An HMG out DPS's the AR and can hit multiple people within a radius, but the AR has more range and can be fitted on a faster suit. The AR out DPS's the MD, but the MD hit's over and around cover and can hit multiple people within a radius. They each fill a niche. As for overall weapon balancing, that's a whole other topic, but on this specific subject, they are fine as they are. For proof, see PC matches in the Gallente research facility.
The only buffs I would like to see MD's get is the ability to reload one round at a time like the shotgun (so if need be you can reload a single round in a pinch) and slightly increase the ammo carry capacity (by around 5-10 rounds). Beyond that though, anything else would be too much.
As for the other two weapons, I've not used them nearly enough to have any say in what changes should be made to them. I know that Flaylocks were insane before and aren't hardly worth the SP investment anymore, so some middle ground needs to be found. And I know that the PLC is worse than even swarms as AV weapons and are only semi-viable as AI in truly skilled hands. Against a real team, the PLC is a hindrance and not an asset.
Sincerely ~ A mass driver user who's used them off and on since they were put into the game
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Dexter307
The Unholy Legion Of DarkStar
704
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Posted - 2014.01.12 10:51:00 -
[54] - Quote
Monkey MAC wrote:As a Mass Driver user the Mass Driver does not require a buff, the TTK formthe Mass Driver is perfect. Instead the TTK for the Rifles, HMG and SMG need to be nerfed by approximately 20% in total, assuming the ROF bonus for assaults.
The only thing the Mass Driver needs is a larger Spare Ammo pool. The current isn't enough for the mass driver to do its job.
Give the Mass Driver 42 Slugs after Max Ammo Capacity Skill and it will be fine. NO! The HMG is finally useful again it dosent need a nerf! |
Dexter307
The Unholy Legion Of DarkStar
704
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Posted - 2014.01.12 10:53:00 -
[55] - Quote
McFurious wrote:hackerzilla wrote:Or just nerf the ARs and aim assist, the two main factors that are currently killing this game... Nerf the rail and combat rifles. The basics kill faster than Duvolles. Plasma rifle needs a faster projectile. It's painfully slow. Maybe the MD could use a slight buff in blast radius. It definitely needs MORE AMMO. It only has two extra clips and it takes a whole clip to kill someone. And if we're talking "area denial" you can't do much area denying when you only have two extra clips. AR's get at least 4 with much higher DPS. Do you mean the plasma cannon needs a faster projectile? Plasma rifle is a hit scan |
Dexter307
The Unholy Legion Of DarkStar
704
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Posted - 2014.01.12 10:55:00 -
[56] - Quote
Mac Dac wrote:The mass driver IMO doesn't need a buff as it can excel in taking out groups and is technically the only weapon that can "shoot around walls." I am talking about splash damage here.
The flaylock could be ok with 4 in a clip besides 3, but ROF, splash damage, or blat radius shouldn't be touched. Would bring back terrible memories.
The plasma cannon is suppose to be an AV weaon, but i believe everyone uses for infantry. Which is why i say we take away the AV tag and label it an surpression weapon like a mortor. And slightly increase the blast radius. Flaylock could have a 100 round mag and it would still be terrible Increase splash radius to 1.25/1.5/1.75 for STD/ADV/PRO and mabey a small damage buff |
Flint Beastgood III
GunFall Mobilization Covert Intervention
440
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Posted - 2014.01.12 11:45:00 -
[57] - Quote
Cat Merc wrote:hackerzilla wrote:Or just nerf the ARs and aim assist, the two main factors that are currently killing this game... I would say without aim assist this game would be even more dead. The biggest complaint of critics was bad controls, and CCP worked hard to fix it, and yet it still wasn't enough. Until they introduced aim assist, then there were zero complaints about aiming. Oh and before you say anything, I did just fine without aim assist, in fact I had a period of adjustment as I realized that the average enemy aims better, while my aiming was so good that aim assist barely helped. So basically, people got a buff against me that I didn't get.
^ This.
Gÿó +¦ +¦ Gÿó
Trained Skills
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Flint Beastgood III
GunFall Mobilization Covert Intervention
440
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Posted - 2014.01.12 11:47:00 -
[58] - Quote
I agree, these weapons need to be rebalanced in some way (nothing too drastic though).
Gÿó +¦ +¦ Gÿó
Trained Skills
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Monkey MAC
Lost Millennium
1564
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Posted - 2014.01.12 16:57:00 -
[59] - Quote
Dexter307 wrote:Monkey MAC wrote:As a Mass Driver user the Mass Driver does not require a buff, the TTK formthe Mass Driver is perfect. Instead the TTK for the Rifles, HMG and SMG need to be nerfed by approximately 20% in total, assuming the ROF bonus for assaults.
The only thing the Mass Driver needs is a larger Spare Ammo pool. The current isn't enough for the mass driver to do its job.
Give the Mass Driver 42 Slugs after Max Ammo Capacity Skill and it will be fine. NO! The HMG is finally useful again it dosent need a nerf!
A damage nerf isn't going to make it unusful all of a sudden especially, if the HROF weaponry recieves the same. It will just lower the TTK a little and will probably cement the HMG's position of Medium Range Combat even more.
ALL HROF Weapons need a damage nerf.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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LT SHANKS
Amarr Templars Amarr Empire
1387
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Posted - 2014.01.12 17:17:00 -
[60] - Quote
The mass driver is fine: at least the assault variant is.
I played a Domination match today and I pretty much "dominated" with a nice 42 kills and 2 deaths. I have to admit, having everyone jumbled up in one enclosed room on the Lab map did make things easier.... lulz. I wasn't even aiming, I just sat on nanohives, turned towards the direction blueberries were shooting, and spammed the hell out of my R1 button. |
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