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81. Flaylocks still OP, Nothing happened to Mass drivers. - in Feedback/Requests [original thread]
shaman oga wrote: Defending MD is like defending the core flaylock before 1.3. People use AR because it's the most normal weapon, AR is adaptable to various situations, this make it the most used weapon and the AR can't hit you behind corners. ...
- by Justin Tymes - at 2013.08.04 01:08:00
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82. the real problem with explosive weapons - in Feedback/Requests [original thread]
Kadar Saeleid wrote: Actually there are a few minor problems with easy fixes. I killed a few people with a mass driver at 1 m distance and didn't die, which was awesome, but not very realistic. Even a flaylock (pre-nerf) would hurt a lot at tha...
- by Justin Tymes - at 2013.08.03 20:23:00
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83. Rethinking Flux Grenades - in Feedback/Requests [original thread]
Nerfing the Flux nade will do nothing but widen the gap between Shield vs Armor, which is already pretty wide as it is. Armor tankers are already being OHKO'd by Lotus Nades and Shield tankers will always survive the Flux to have the chance to esc...
- by Justin Tymes - at 2013.08.03 20:19:00
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84. [Request] Remove camera shake caused by the Mass Driver - in Feedback/Requests [original thread]
Even with the arch nerf, damage nerf, splash nerf, range nerf, and overall Shield buff to everything, people QQ about the MD way more than they did in Chrome. The MD is at a good place right now, one of the most balanced weapon in the game.
- by Justin Tymes - at 2013.08.02 14:42:00
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85. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
RE's have already been disappearing for no reason at all, and now there is a delay to getting to the detonation screen at 1.3. They don't need any more nerfs.
- by Justin Tymes - at 2013.08.01 22:16:00
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86. Item Latency or RE specific (Dev clarification requested) - in Feedback/Requests [original thread]
Confirming this as well. Switching to an RE nearly got me killed when it was taking an additional 2-3 seconds just to swap to the detonation screen.
- by Justin Tymes - at 2013.08.01 04:18:00
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87. Increase the Thukker Nade ammo supply to 2. - in Feedback/Requests [original thread]
Viktor Zokas wrote: Learn to cook. The problem isn't cooking. For example, Cooking a Lotis nade brings almost nothing to the Logi, because if you have that much prep, you might as well lay down an RE.
- by Justin Tymes - at 2013.07.30 23:20:00
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88. Increase the Thukker Nade ammo supply to 2. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cosgar wrote: These grenades shouldn't exist at all. QFT. Just because you went Proto-Grenades doesn't mean you should get more than one 'I win' button. The only ones who were really using Thukkers were MD Logis, Pla...
- by Justin Tymes - at 2013.07.30 22:38:00
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89. Increase the Thukker Nade ammo supply to 2. - in Feedback/Requests [original thread]
I agree they needed a damage nerf, but not a complete nerf like for Fused. Now they are useless, 1 time 400 damage with a splash of 2.5 is horrible, you might as well be using Core. At least increase the ammo supply to 2, that would allow it to ac...
- by Justin Tymes - at 2013.07.30 21:38:00
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90. Again, more Supply Depots in Ambush - in Feedback/Requests [original thread]
"Play a different mode, because Ambush is broken" is not an answer. This is a critical flaw in Ambush that needs to be addressed. You can't sit here and say that the lack of Supply Depots is not breaking Ambush, it is. Currently Ambush is nothing ...
- by Justin Tymes - at 2013.07.28 03:55:00
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91. Again, more Supply Depots in Ambush - in Feedback/Requests [original thread]
Funny, you don't nearly see as many vehicles in OMS as you do in regular Ambush, because they know the team will just swap in there AV gear, like we are suppose to be able to , handle the vehicles, then swap right back. No, they all swarm in Ambu...
- by Justin Tymes - at 2013.07.28 02:42:00
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92. More incentive to play a support role. - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Justin Tymes wrote: I'm using proto Needles. Why should I leave the fate of my WP to someone else? The system would only encourage Logis to help squad only and not the team. That would, in turn, give people more ini...
- by Justin Tymes - at 2013.07.23 14:15:00
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93. More incentive to play a support role. - in Feedback/Requests [original thread]
I'm using proto Needles. Why should I leave the fate of my WP to someone else? The system would only encourage Logis to help squad only and not the team.
- by Justin Tymes - at 2013.07.23 06:16:00
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94. [NERF] Logistics Suit - in Feedback/Requests [original thread]
This is stupid, Gallente doesn't need any more nerfs. The ability to use all proto EQ instead of 3/4 proto EQ is the only thing Gallente has, which isn't much of an advantage at all, and you want to take that away too?
- by Justin Tymes - at 2013.07.23 05:20:00
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95. [Idea] Buff Gallente suit - in Feedback/Requests [original thread]
Gal Logis could use a buff to passive. Cal gets max Shield stack + fast recharge, Min gets speed + Shield stack, even Amarr gets a side-arm and fastest armor repair rate to help it survive. Gallente gets nothing to help them survive.
- by Justin Tymes - at 2013.07.23 03:14:00
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96. [Feedback] Flaylock Pistol - in Feedback/Requests [original thread]
Lynn Beck wrote: Flawless Mirage wrote: ladwar wrote: rocket vs grenade. you would think the grenade would win because of size and its launched by the gun rather then the ammo but hey something that is as big a marker beats something larg...
- by Justin Tymes - at 2013.07.15 00:58:00
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97. Power vs. versatility - in Feedback/Requests [original thread]
Lynn Beck wrote: "Wahh i can't kill proto with militia gear" Fyi all you need to do is run and shoot, giving militia gear thestrength of a proto would once again bring out guys running 25/0 with MILITIA Implying the proto user can't also run...
- by Justin Tymes - at 2013.07.11 01:32:00
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98. LAV Scan profile is too low. - in Feedback/Requests [original thread]
Exactly. All I do is hear them, and as a Gallente Logi with Armor plates, I have no chance in dodging them in full speed.
- by Justin Tymes - at 2013.07.08 23:19:00
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99. Supply Depot In Every Ambush Map - in Feedback/Requests [original thread]
People bring in LAV/Tank/Dropship which is nearly immune to almost all Infantry weapons, and the weapons that are effective against them are mediocre to garbage against Infantry. You're flat-out being punished for bringing AV into Ambush, while ve...
- by Justin Tymes - at 2013.07.08 21:50:00
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100. Nerf LAV's already - in Feedback/Requests [original thread]
These LAVs are ridiculous. Some of them are eating my proto packed AV nades like its popcorn, and as soon as they get in the red they zoom away to recover, and nothing but swarms can stop them from doing so.
- by Justin Tymes - at 2013.07.07 20:46:00
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