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1. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Kensai Dragon wrote: KA24DERT wrote: Victor Moody Stahl wrote: I admit some surprise that the result is the same as the CalSent. However, you are still ignoring the fact that the MD is still delicious explodinating murder to all armor...
- by Justin Tymes - at 2014.11.11 04:04:00
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2. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Once again, some people simply do not know how to read. So I'll break it down for you: MD are currently in a pretty good spot; if you know what you're doing, you can be incredibly dangerous and exert insane control ov...
- by Justin Tymes - at 2014.11.10 07:22:00
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3. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: So apparently somebody reported me for "trolling" when I was quite plainly pointing out that: 1. His maths are, at best, incomplete. The two examples he has given are biased to support his position, as he uses the d...
- by Justin Tymes - at 2014.11.10 06:30:00
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4. @Rattati: Redesigning the Swarm Launcher - Anti air role only - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: There are two serious AV weapons in the game (sorry PLC). You want to make the one +75% of Dust players can use useless against 66% of the vehicles, especially tanks which cause the most grief for infantry? Especially w...
- by Justin Tymes - at 2014.10.20 08:58:00
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5. @Rattati: Redesigning the Swarm Launcher - Anti air role only - in Feedback/Requests [original thread]
People are seriously still complaining that an Anti-Vehicle weapon that can do nothng but kill vehicles is the second best weapon in the game for killing vehicles?
- by Justin Tymes - at 2014.10.18 21:31:00
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6. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
The Amarr Logi isn't that good with a sidearm anyway. The lack of PG, combined with the fairly expensive Uplink PG cost and mediocre bulk makes the suit broken. You can't have decent bulk, good EQ, and good weaponry, only 2 out of 3 or at worst 1 ...
- by Justin Tymes - at 2014.10.14 05:48:00
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7. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Because Amarr Proto is garbage compared to proto every other Logi.
- by Justin Tymes - at 2014.10.13 04:04:00
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8. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
Also have to take into consideration Logis are stuck with the worst suit in the game, needs the one of the highest SP investments to fully optimize, and is the most expensive suit on the field. So yeah they need to be making that $$$. Vehicle use...
- by Justin Tymes - at 2014.10.09 09:13:00
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9. Bolt Pistol, the Fox says GǣWhat!?!Gǥ - in Feedback/Requests [original thread]
Jebus McKing wrote: The damage of the Bolt Pistol is enough to 2-shot any starter fit and almost all militia medium or badly fitted standard suits and unfortunately nowadays 50% of each team seem to consist of players running those kind of suit...
- by Justin Tymes - at 2014.10.06 03:15:00
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10. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
I really don't like nerfing Logis. They're already have many flaws outside of their roles, and now we want to nerf them doing their job as well? Adding a cooldown on the Repair Tool would kill the EQ. There is no way you can manage the cooldown ...
- by Justin Tymes - at 2014.10.05 06:40:00
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11. Hotfix Delta - Flaylock Review - in Feedback/Requests [original thread]
It's useless against jumpers or targets on stairs it needs a bit more splash. THe DPS is better but still fairly low mainly because of the shield extenders. Every other sidearm can get passed tanking disadvantage, the Flaylock flat-out can't. Whic...
- by Justin Tymes - at 2014.09.26 01:55:00
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12. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Completely unrelated to the current discussion but could we possibly get a slight PG boost for Amarr? The sidearm fits are just too high for anything but standard sidearms and lolflaylock which will be getting a PG boost in Delta. Also the Uplink...
- by Justin Tymes - at 2014.09.22 22:26:00
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13. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: KA24DERT wrote: Again: 1) Splash is the PRIMARY mode of damage for the mass driver. 2) No other dropsuit in the game has such a high resistance to ANY other weapon type. Instead of one or two dropsuits being resistant...
- by Justin Tymes - at 2014.09.22 22:04:00
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14. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: SMG - No one has ever complained about SMGs being OP. They are the one thing in this game that has always been balanced. Leave as they are. ScP - Not the god mode weapon they were prior to the assault variant RoF reducti...
- by Justin Tymes - at 2014.08.29 17:47:00
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15. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
I like the idea, and we need more stuff in the high-slot anyway.
- by Justin Tymes - at 2014.02.13 18:45:00
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16. remove equipment slots from all but scouts and logis - in Feedback/Requests [original thread]
0-Heavy 1-Assault 2-Scout 3/4-Logi The formula is already fine as it is. While CCP should promote suits to a role, they shouldn't restrict suits to that role. This idea is as bad as Logis defending themselves with Flaylocks.
- by Justin Tymes - at 2014.02.13 18:39:00
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17. Equipment spam reduction - Nanohives - in Feedback/Requests [original thread]
Definitely an interesting idea that might work.
- by Justin Tymes - at 2014.02.09 03:37:00
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18. Feedback:Logis without light weapons - in Feedback/Requests [original thread]
Yawn, this again. With Rifle nerf, EQ nerf, more side-arm options, and overall buffs to all other classes in the game, the lack of a sidearm is going to be more noticeable than ever in 1.8. The Logi suit doesn't need any more restrictions.
- by Justin Tymes - at 2014.02.09 03:34:00
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19. A Mass Driver secondary effect. - in Feedback/Requests [original thread]
1.8 is looming and with the number of indirect nerfs the weapon is taking, it has become clear that the weapon is outdated. Apart from needing a larger ammunition supply to mitigate the Nanohive nerf, the fact of the matter is you cannot rely sole...
- by Justin Tymes - at 2014.02.07 20:11:00
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20. (Request) UplinkView - in Feedback/Requests [original thread]
Your uplinks, or the team uplinks really need to be green. Extremely difficult to tell your uplink that is on the roof from some idiot that decided to spam 6+ of them in 1 spot below to farm WP.
- by Justin Tymes - at 2014.02.06 17:50:00
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