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41. Reactive Plates discussion - in Feedback/Requests [original thread]
Does anyone actually use these? Basic and Enhanced Reactive Plates are garbage. Proto is the only one worth looking at, and the PG cost is outrageous. 1 Complex Plate with 1 Complex Armor Repairer is just better than 2 Complex Reactive Plates, and...
- by Justin Tymes - at 2013.11.18 00:50:00
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42. I would like to opt out of my vehicle skill points . - in Feedback/Requests [original thread]
Sure, and please let me opt out of Swarm Launchers, because they are effectively useless against Dropships come 1.7, and not worth the Investment vs Tanks.
- by Justin Tymes - at 2013.11.17 00:51:00
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43. Raising Reload awareness. - in Feedback/Requests [original thread]
Why? Should the game have to tell you when to reload your gun?
- by Justin Tymes - at 2013.11.03 00:50:00
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44. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
The change won't hurt the AR because it's still doing insane DPS with AA. Next to nothing will change except you maybe taking an extra bullet for a Duvolve with 2 damage mods. The change will hurt Lasers, MDs, and Snipers way more.
- by Justin Tymes - at 2013.10.16 01:19:00
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45. Minmitar Logi > Gallente Logi - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: I love my gallente logi. Stuffing 2 complex plates, 2 complex damage mods AND 3x advanced eq on a advanced suit is not enough for you? And i havent maxed engineering and electronics YET. If you're using more than 1...
- by Justin Tymes - at 2013.09.21 16:36:00
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46. Minmitar Logi > Gallente Logi - in Feedback/Requests [original thread]
True Adamance wrote: Justin Tymes wrote: Currently there is no reason to use the Gallente over Minmitar. Apart from RP Personal preference Slight stat changes Primary Armour Tanking Aesthetics Racial Bonus ..... I think I summed t...
- by Justin Tymes - at 2013.09.21 16:29:00
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47. Minmitar Logi > Gallente Logi - in Feedback/Requests [original thread]
shaman oga wrote: I have std gal logi with adv scanner, adv hives and std uplinks, complex plate and repper and it works well, if i'm not against full proto squads. The problem here is that the Minmitar is doing this already at the advanced ...
- by Justin Tymes - at 2013.09.21 16:26:00
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48. Minmitar Logi > Gallente Logi - in Feedback/Requests [original thread]
Currently there is no reason to use the Gallente over Minmitar. 25% reduction on equipment does next to nothing in standard and advanced levels, and Minmitar is better in every way since it gets a high slot with a relevant passive ability. Proto G...
- by Justin Tymes - at 2013.09.21 08:00:00
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49. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
AR out DPSing Lasers in 40+ meters. That's ridiculous, and I doubt kick will do anything, because the Aim Assist bot will promptly put your cursor right back on your target. There needs to be a DPS nerf, especially now with hit detection and AA ma...
- by Justin Tymes - at 2013.09.10 14:41:00
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50. The Uselessness of the Proximity Mine - in Feedback/Requests [original thread]
ladwar wrote: Justin Tymes wrote: Killar-12 wrote: Justin Tymes wrote: ladwar wrote: the reason to go proto is to drop 6 more(at advanced you can drop 9(4+5)) so not really. and it is a drop and forgot so you can change suits that d...
- by Justin Tymes - at 2013.09.10 05:38:00
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51. The Uselessness of the Proximity Mine - in Feedback/Requests [original thread]
Killar-12 wrote: Justin Tymes wrote: ladwar wrote: the reason to go proto is to drop 6 more(at advanced you can drop 9(4+5)) so not really. and it is a drop and forgot so you can change suits that doesn't have them and they still work til...
- by Justin Tymes - at 2013.09.10 04:22:00
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52. The Uselessness of the Proximity Mine - in Feedback/Requests [original thread]
ladwar wrote: the reason to go proto is to drop 6 more(at advanced you can drop 9(4+5)) so not really. and it is a drop and forgot so you can change suits that doesn't have them and they still work till they are destroyed. This still doesn't...
- by Justin Tymes - at 2013.09.10 04:06:00
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53. The Uselessness of the Proximity Mine - in Feedback/Requests [original thread]
ladwar wrote: in using proxy its numbers over type. the only reason to go proto is so you can drop 15 proxy and limit large areas to vehicles. you are doing it wrong, it not the equipment's fault. it is user fault right there. Wouldn't that ...
- by Justin Tymes - at 2013.09.10 03:46:00
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54. The Uselessness of the Proximity Mine - in Feedback/Requests [original thread]
Just got back from a Domination match and 4 well fit tankers dominated the match. We managed to blow up 1 but 3 is just too much when they're covering each other for a single squad. This isn't about that though, this is about my role in the match....
- by Justin Tymes - at 2013.09.10 03:35:00
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55. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Mobius Kaethis wrote: The issue here isn't the AR. The are is still fine. The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim. CCP ju...
- by Justin Tymes - at 2013.09.07 18:54:00
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56. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
ARs out-DPS turrets, have a range of 40 meters before the weapon gets any effectiveness nerf, and they lose absolutely nothing in any situation within that range. At least the standard weapon should not have Aim Assist, there should be a cost to h...
- by Justin Tymes - at 2013.09.06 19:41:00
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57. Grenade Spam [Feedback] - in Feedback/Requests [original thread]
So Contact Nades are even more useless than they are now?
- by Justin Tymes - at 2013.08.31 02:54:00
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58. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Jathniel wrote: Ok. Good research done OP. You have a clear understanding of the numbers involved. Being fully skilled into Gallente suits, I have a clear understanding of those numbers in action on the field, s...
- by Justin Tymes - at 2013.08.30 15:17:00
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59. Item Latency or RE specific (Dev clarification requested) - in Feedback/Requests [original thread]
Revelations 514 wrote: CCP Frame wrote: Hey guys, Our teams are very well aware of this issue and are investigating it as we speak. Thank you for your feedback! Hello, Been a few weeks now and haven't heard anything about if/when this ...
- by Justin Tymes - at 2013.08.23 20:11:00
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60. LAVs are not as Easy-mode as people make it out to be. - in Feedback/Requests [original thread]
3 proto packed AV nades are no enough to get your shields below more than half, and good luck surviving that long to get the 3rd nade off. Proxy Mines aren't doing thier job, they are suppose to "I win" over anything that rolls over them, now they...
- by Justin Tymes - at 2013.08.19 23:28:00
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