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Darth-Carbonite GIO
Abandoned Privilege Top Men.
974
|
Posted - 2014.10.20 19:17:00 -
[91] - Quote
Judge Rhadamanthus wrote:Simple. My advice was overridden. My data dismissed. My opposition was vocal and noted.
Judge Rhadamanthus wrote:I put 3 weeks into research. Charts, Analysis....All was supplied. Are you aware that some people actually think in a game with monetary rewards and asset cost that a 35 KDR vs a 4 KDR is actually an indication of imbalance! Anyone who cannot understand the flaw here needs to own up to skipping class.
You tell em, Judge
The Incubus is Broken
Judge Rhadamanthus is my Hero
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Atiim
13092
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Posted - 2014.10.20 19:24:00 -
[92] - Quote
Judge Rhadamanthus wrote: I put 3 weeks into research. Charts, Analysis....All was supplied. Are you aware that some people actually think in a game with monetary rewards and asset cost that a 35 KDR vs a 4 KDR is actually an indication of imbalance! Anyone who cannot understand the flaw here needs to own up to skipping class.
If something in an FPS game has a 35.00 KDR they're either a really good Sniper or something's broken. I've only skipped class about 3 times in my life, and I still fail to see the flaw in that.
Of all the metrics used for balancing, ISK is quite easily the worst by far.
The 1st Matari Commando
-HAND
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
300
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Posted - 2014.10.20 19:25:00 -
[93] - Quote
Maybe thereGÇÖs no need for any feeling of being ignored or dismissed... Hey, the captain of a team will ask for or invite detailed advice or warnings from his staff---and she WANTS to and WILL absorb the input. ...But itGÇÖs only to help her make her decision, not to obligate her to follow YOUR recommendation or point of view. We know that. Judge knows that too, cuz heGÇÖs Judge, and itGÇÖs hard to find a player on this forum with a more clear minded sense of analysis and reality.
A dropship is cool to operate, and has a wicked fantasy of extraterrestrial fighter-combat attached to it. But... itGÇÖs not the star of the game, wasnGÇÖt intended to be (no matter how much I and others swoon when weGÇÖre using them). If CCP reads our advice, but still has a different intention than we players have for Logi Dropships (hey, letGÇÖs not forget, thatGÇÖs what an GÇ£ADSGÇ¥ IS, one of the logi dropships that is only still in this game because the population cried outrage when CCP wanted to recall it out of the game with all the other logi vehicles), the devs will make the decision that is most appropriate for their intentions.
...Does anyone want a little drag on this stuff IGÇÖm smoking? I just rolled this morning. Nnnoo, you canGÇÖt have a puff. ItGÇÖs mine.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Judge Rhadamanthus
Amarr Templar One
2840
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Posted - 2014.10.20 19:26:00 -
[94] - Quote
DUST Fiend wrote:Judge Rhadamanthus wrote:its not ISK balance. We are talking about P and L I'll go ahead and admit it: you lost me on this. Could you elaborate a little? I have the dumb.
No problem, its actually pretty involved math. P and L is Profit and Loss. Profit means more than ISK gained and Loss means more than Isk Loss. It means the Cost, in time, assets and investment vs the loss in the same. So we look at how much it costs an ADS to gain the kills over a set time and at what cost. This is compared to say an assault suit of the same meta.
The aim here is to measure the viability of a career in ADS vs one in assault. The weakness of a P and L is combat effectiveness. I.e how game changeing is an ADS. The only measure we have here is KDR.
I have recorded a script for this. Perhaps it is time I put it to video and released it.
Email Me [email protected]
Twitter @Judge_EVELegion
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hfderrtgvcd
902
|
Posted - 2014.10.20 19:28:00 -
[95] - Quote
Judge Rhadamanthus wrote:DUST Fiend wrote:Judge Rhadamanthus wrote:its not ISK balance. We are talking about P and L I'll go ahead and admit it: you lost me on this. Could you elaborate a little? I have the dumb. No problem, its actually pretty involved math. P and L is Profit and Loss. Profit means more than ISK gained and Loss means more than Isk Loss. It means the Cost, in time, assets and investment vs the loss in the same. So we look at how much it costs an ADS to gain the kills over a set time and at what cost. This is compared to say an assault suit of the same meta. The aim here is to measure the viability of a career in ADS vs one in assault. The weakness of a P and L is combat effectiveness. I.e how game changeing is an ADS. The only measure we have here is KDR. I have recorded a script for this. Perhaps it is time I put it to video and released it. Cost is irrelevant to the vast majority of veterans in dust. Should I get a 35 kdr purely because I farmed isk and/or received a huge refund when uprising launched?
You can't fight in here! This is the war room.
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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
765
|
Posted - 2014.10.20 19:30:00 -
[96] - Quote
ADS finally dropped down to reality from being the Death Gods of Dust514. ISK was/is being farmed and SP was around Logi level, they are not, and shouldn't be balancing factors. This game is a FPS. |
Judge Rhadamanthus
Amarr Templar One
2842
|
Posted - 2014.10.20 19:30:00 -
[97] - Quote
hfderrtgvcd wrote:Judge Rhadamanthus wrote:DUST Fiend wrote:Judge Rhadamanthus wrote:its not ISK balance. We are talking about P and L I'll go ahead and admit it: you lost me on this. Could you elaborate a little? I have the dumb. No problem, its actually pretty involved math. P and L is Profit and Loss. Profit means more than ISK gained and Loss means more than Isk Loss. It means the Cost, in time, assets and investment vs the loss in the same. So we look at how much it costs an ADS to gain the kills over a set time and at what cost. This is compared to say an assault suit of the same meta. The aim here is to measure the viability of a career in ADS vs one in assault. The weakness of a P and L is combat effectiveness. I.e how game changeing is an ADS. The only measure we have here is KDR. I have recorded a script for this. Perhaps it is time I put it to video and released it. Cost is irrelevant to the vast majority of veterans in dust. Should I get a 35 kdr purely because I farmed isk and/or received a huge refund when uprising launched?
As I posted, Cost is NOT ISK cost. It is time cost, ISK cost, Skill Cost, Asset Cost and Effectiveness Cost. Think of it thi way. A burger cost say 2 dollars. But if you drive there to get there is the fuel cost (fitting). Then there is the cost of your driving lessons so you can actually drive a car to gt there (skills). Then there is the time cost, what else could you have done while driving, say you could have mowed next doors lawn for $10... see where this is going?
Email Me [email protected]
Twitter @Judge_EVELegion
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Soraya Xel
Abandoned Privilege Top Men.
4295
|
Posted - 2014.10.20 19:36:00 -
[98] - Quote
Judge Rhadamanthus wrote:As I posted, Cost is NOT ISK cost. It is time cost, ISK cost, Skill Cost, Asset Cost and Effectiveness Cost. Think of it thi way. A burger cost say 2 dollars. But if you drive there to get there is the fuel cost (fitting). Then there is the cost of your driving lessons so you can actually drive a car to gt there (skills). Then there is the time cost, what else could you have done while driving, say you could have mowed next doors lawn for $10... see where this is going?
But no cost should allow a class to be straight up superior. If the cost is too high, then we nerf the cost. Cost is not an excuse to avoid nerfing a horribly OP class.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Judge Rhadamanthus
Amarr Templar One
2842
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Posted - 2014.10.20 19:37:00 -
[99] - Quote
Soraya Xel wrote:Judge Rhadamanthus wrote:As I posted, Cost is NOT ISK cost. It is time cost, ISK cost, Skill Cost, Asset Cost and Effectiveness Cost. Think of it thi way. A burger cost say 2 dollars. But if you drive there to get there is the fuel cost (fitting). Then there is the cost of your driving lessons so you can actually drive a car to gt there (skills). Then there is the time cost, what else could you have done while driving, say you could have mowed next doors lawn for $10... see where this is going? But no cost should allow a class to be straight up superior. If the cost is too high, then we nerf the cost. Cost is not an excuse to avoid nerfing a horribly OP class.
Define what you mean by OP. SO I can address it.
Email Me [email protected]
Twitter @Judge_EVELegion
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Soraya Xel
Abandoned Privilege Top Men.
4295
|
Posted - 2014.10.20 19:39:00 -
[100] - Quote
Judge Rhadamanthus wrote:Define what you mean by OP. SO I can address it.
No effective risk of death.
Also, welcome back, Judge. :)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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DUST Fiend
Onslaught Inc RISE of LEGION
14730
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Posted - 2014.10.20 19:40:00 -
[101] - Quote
Justin Tymes wrote:ADS finally dropped down to reality from being the Death Gods of Dust514. ISK was/is being farmed and SP was around Logi level, they are not, and shouldn't be balancing factors. This game is a FPS. The only thing that ever made Incubus really stand out was its AV potential, which it no longer has. The real problem stems from infantry wanting to down vehicles in a single clip all by themselves, never stopping to realize that they will always outnumber vehicles, and have multiple options for altering their method of attack where vehicles will always be stuck in similar attack patterns. Missiles on Pythons were a problem because they were good at everyhing and bad at nothing, on a platform that takes no bonus damage from virtually any AV weapons, while maintaining similar tank as the slower, less agile armored Incubus, which also conveniently sports a more pronounced weak spot.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Judge Rhadamanthus
Amarr Templar One
2847
|
Posted - 2014.10.20 19:43:00 -
[102] - Quote
Soraya Xel wrote:Judge Rhadamanthus wrote:Define what you mean by OP. SO I can address it. No effective risk of death. Also, welcome back, Judge. :)
Thanks for the welcome. I genuinely appreciate it.... that said... gloves on mate. This is ADS turf.. and you are standing on it.
Email Me [email protected]
Twitter @Judge_EVELegion
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2045
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Posted - 2014.10.20 19:49:00 -
[103] - Quote
Soraya Xel wrote:Judge Rhadamanthus wrote:Define what you mean by OP. SO I can address it. No effective risk of death. Also, welcome back, Judge. :)
You see now this is where I know you are wrong.
Now dont get me wrong, the rate of fire on turrets was a little too high in the past, more so on the small railgun incubus than anywhere else and I also understand that pilot stacking was causing a lot of trouble too.
That being said ADS`s DID die before the nerfs, they were always killable - it was only swarms that needed some help and to be honest I think we helped swarms TOO much but that's just my own opinion.
The thing right now is that - the ADS skill is not really worth its SP investment. You could argue the case for the Python but you certainly cannot argue that for the Incubus as Darth recently pointed out with his video.
You see we need balance for all parties but something often overlooked that judge has pointed out here is - the roles viability and the overall cost of that role. So that means all of the time and skill points before hand.
Not to mention the fact that the ADS is rewarded far less than pretty much any other role on the battlefield! And as much as I love the idea of in 1.9 CCP giving rewards to mobile CRU`s this is just going to be another blow against the ADS as a standrd dropship will suit that role a lot better while providing a lot more end of battle WP and thus ISK.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Soraya Xel
Abandoned Privilege Top Men.
4296
|
Posted - 2014.10.20 19:49:00 -
[104] - Quote
*puts on bucket helmet*
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Assault Swarm Launcher
Caldari State
269
|
Posted - 2014.10.20 20:00:00 -
[105] - Quote
Judge Rhadamanthus wrote:Soraya Xel wrote:Judge Rhadamanthus wrote:Define what you mean by OP. SO I can address it. No effective risk of death. Also, welcome back, Judge. :) Thanks for the welcome. I genuinely appreciate it.... that said... gloves on mate. This is ADS turf.. and you are standing on it. That escalated quickly.
"Chances are I'm going to kill you or replace you with something new..."
-CCP Logibro
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Kevall Longstride
DUST University Ivy League
1844
|
Posted - 2014.10.20 20:14:00 -
[106] - Quote
Assault Swarm Launcher wrote:Judge Rhadamanthus wrote:Soraya Xel wrote:Judge Rhadamanthus wrote:Define what you mean by OP. SO I can address it. No effective risk of death. Also, welcome back, Judge. :) Thanks for the welcome. I genuinely appreciate it.... that said... gloves on mate. This is ADS turf.. and you are standing on it. That escalated quickly.
Welcome to my world.....
*Waves to both Judge and Soraya*
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Soraya Xel
Abandoned Privilege Top Men.
4296
|
Posted - 2014.10.20 20:17:00 -
[107] - Quote
Judge told me over Skype too to prepare for a roasting on epic proportions. (Okay, I embellished that description.) I'm excited. He went to go play DUST, maybe he's getting a video ready. o_o
Honest to God, if there's a magic middle ground that both ADS pilots and AV can live with, I'm all for it.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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ReGnYuM LEGENDof DEI
Bragian Order Amarr Empire
42
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Posted - 2014.10.20 20:27:00 -
[108] - Quote
Soraya Xel I got your back. I find Dust 514 10x more enjoyable, with the ADS re-balance.
Judge can eat D^ck for all I care. |
DUST Fiend
Onslaught Inc RISE of LEGION
14730
|
Posted - 2014.10.20 20:34:00 -
[109] - Quote
ReGnYuM LEGENDof DEI wrote:Soraya Xel I got your back. I find Dust 514 10x more enjoyable, with the ADS re-balance.
Judge can eat D^ck for all I care. If you had things your way, rifles would be AV
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Vesta Opalus
Bloodline Rebellion
75
|
Posted - 2014.10.20 20:48:00 -
[110] - Quote
hfderrtgvcd wrote:Judge Rhadamanthus wrote:DUST Fiend wrote:Judge Rhadamanthus wrote:DUST Fiend wrote:So, with Assault Dropships neutered, basic ships buffed for cheap easy suicides, and effortless AV repeatedly buffed, can someone please enlighten me as to what exactly the purpose is of Assault Dropships?
Judge, what happened man? Simple. My advice was overridden. My data dismissed. My opposition was vocal and noted. Thanks for the response Judge, you're literally the one player who's input I have any real respect for anymore. Not to say others don't deserve to be heard or anything, it's just you were always the voice of reason for us dedicated pilots who are few and far between, once you weed out the wannabes. Honestly, when I heard you stepped away from the game, I was happy for you. Then I heard it was for family reasons, and was less happy for you. I really hope that clears up for you guys, and that whatever game you choose to pour you focus into, you do well in. You will always be one of the greatest assets to us pilots, qnd if CCP / CPM can't see that, **** em. I put 3 weeks into research. Charts, Analysis....All was supplied. Are you aware that some people actually think in a game with monetary rewards and asset cost that a 35 KDR vs a 4 KDR is actually an indication of imbalance! Anyone who cannot understand the flaw here needs to own up to skipping class. isk balancing is a terrible terrible idea.
Actually its a great idea, but its generally thought of in a backwards way. KDR should not be higher for more ISK used, KDR should be largely even for any single unit. What should happen is ISK cost of assets needs to be reduced for things that cant realistically be used long term with the KDR they have (which, again, should be largely even no matter what you are looking at) |
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Morathi III
Pro Hic Immortalis
241
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Posted - 2014.10.20 20:52:00 -
[111] - Quote
DUST Fiend wrote:Atiim wrote:DUST Fiend wrote: Incubus was never difficult to kill though. Without the RoF I see no way to fight double swarm commandos, instead the only option would be to hug the ceiling.
I wish my Assault suit could take on 2 Commandos head-on. Sadly it cannot, as I'll be obliterated due to the high DPS of their Commandos being focused directly at me. I don't see why your Dropship should be any different. One commando. From huge ranges. With no aim required by them, and high skill and sp required by the pilot. We always knew infantry would ruin vehicle play, it's just sad to see it finally happened -First you said you will never be back on this game after CCP go on computer with legion -I still see 3 ads on each side in PC and 0 assault dropsuit -Its a FPS so vehicule ruining infantry gameplay before this path -I still see good ADS result like 15-2, not like every ADS pilot with their 40-0 the previous patch and thinked they where good -since close beta DustFiend is only good at whining like a woman nothing more XD, never saw something positive from you .... An you are still... There! Funny , no?
None of you have thinked about the poor infantry thst cant do nothing against you so you can kill them without they can defend themselves, you will say they can switch to AV, i will say you can switch on the ground when to many Aits fair, honest and legit now go whining elsewhere im tired of your lack of logic already
French Canadian Scrubs scout
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Vesta Opalus
Bloodline Rebellion
75
|
Posted - 2014.10.20 20:57:00 -
[112] - Quote
Morathi III wrote:DUST Fiend wrote:Atiim wrote:DUST Fiend wrote: Incubus was never difficult to kill though. Without the RoF I see no way to fight double swarm commandos, instead the only option would be to hug the ceiling.
I wish my Assault suit could take on 2 Commandos head-on. Sadly it cannot, as I'll be obliterated due to the high DPS of their Commandos being focused directly at me. I don't see why your Dropship should be any different. One commando. From huge ranges. With no aim required by them, and high skill and sp required by the pilot. We always knew infantry would ruin vehicle play, it's just sad to see it finally happened -First you said you will never be back on this game after CCP go on computer with legion -I still see 3 ads on each side in PC and 0 assault dropsuit -Its a FPS so vehicule ruining infantry gameplay before this path -I still see good ADS result like 15-2, not like every ADS pilot with their 40-0 the previous patch and thinked they where good -since close beta DustFiend is only good at whining like a woman nothing more XD, never saw something positive from you .... An you are still... There! Funny , no? None of you have thinked about the poor infantry thst cant do nothing against you so you can kill them without they can defend themselves, you will say they can switch to AV, i will say you can switch on the ground when to many Aits fair, honest and legit now go whining elsewhere im tired of your lack of logic already
Dont be so insulting to women ;d |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13684
|
Posted - 2014.10.20 21:00:00 -
[113] - Quote
Judge Rhadamanthus wrote:DUST Fiend wrote:So, with Assault Dropships neutered, basic ships buffed for cheap easy suicides, and effortless AV repeatedly buffed, can someone please enlighten me as to what exactly the purpose is of Assault Dropships?
Judge, what happened man? Simple. My advice was overridden. My data dismissed. My opposition was vocal and noted.
And this is a core problem with the CPM. If the man who puts the most effort into understanding the role of Dropships, compiles and presents information in a logical manner and is overridden by less qualified individuals the the hopes of vehicles achieving meaningful balance is non existent.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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BONERBOMB TIGBITTIES
THE BONERBOMBS
43
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Posted - 2014.10.20 21:07:00 -
[114] - Quote
DUST Fiend wrote:So, with Assault Dropships neutered, basic ships buffed for cheap easy suicides, and effortless AV repeatedly buffed, can someone please enlighten me as to what exactly the purpose is of Assault Dropships?
Judge, what happened man? Ads is still good but now you cant be john Rambo with a rapid fire missls or rail turret.
I enjoy beverage
I manage beverage
But mostly enjoy beverage
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THUNDERGROOVE
Fatal Absolution
1124
|
Posted - 2014.10.20 21:08:00 -
[115] - Quote
DUST Fiend wrote: The only thing that ever made Incubus really stand out was its AV potential, which it no longer has. The real problem stems from infantry wanting to down vehicles in a single clip all by themselves, never stopping to realize that they will always outnumber vehicles, and have multiple options for altering their method of attack where vehicles will always be stuck in similar attack patterns. Missiles on Pythons were a problem because they were good at everyhing and bad at nothing, on a platform that takes no bonus damage from virtually any AV weapons, while maintaining similar tank as the slower, less agile armored Incubus, which also conveniently sports a more pronounced weak spot.
As much as I agree with you with almost everything said, the Incubus is much better to fly for newer pilots. As such there were people, myself included who used to to learn with missiles.
Once I eventually got better at flying while shooting I maxed out my Incubus skill and every single small railgun skill and had a blast killing tanks, dropships and crappy snipers with my Particle Cannon.
Now all I'm left with is a ****** blaster boat that gets three volleyed by unavoidable swarms (Which still don't render at almost any range)
Amarrica!
It's Not Safe to Swim.
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DUST Fiend
Onslaught Inc RISE of LEGION
14731
|
Posted - 2014.10.20 21:12:00 -
[116] - Quote
Morathi III wrote:DUST Fiend wrote:Atiim wrote:DUST Fiend wrote: Incubus was never difficult to kill though. Without the RoF I see no way to fight double swarm commandos, instead the only option would be to hug the ceiling.
I wish my Assault suit could take on 2 Commandos head-on. Sadly it cannot, as I'll be obliterated due to the high DPS of their Commandos being focused directly at me. I don't see why your Dropship should be any different. One commando. From huge ranges. With no aim required by them, and high skill and sp required by the pilot. We always knew infantry would ruin vehicle play, it's just sad to see it finally happened -First you said you will never be back on this game after CCP go on computer with legion -I still see 3 ads on each side in PC and 0 assault dropsuit -Its a FPS so vehicule ruining infantry gameplay before this path -I still see good ADS result like 15-2, not like every ADS pilot with their 40-0 the previous patch and thinked they where good -since close beta DustFiend is only good at whining like a woman nothing more XD, never saw something positive from you .... An you are still... There! Funny , no? None of you have thinked about the poor infantry thst cant do nothing against you so you can kill them without they can defend themselves, you will say they can switch to AV, i will say you can switch on the ground when to many Aits fair, honest and legit now go whining elsewhere im tired of your lack of logic already Aw, you're just an adorable little guy, aren't you? Here's some milk, go watch some cartoons while the grown ups talk, ok? Thank you :)
Also, lol @ "too many AV" in a game thats actively pushing for solo AV dominance, yet retains a vehicle cap. Just because you lack the ability to grasp logic when it's presented, doesn't mean there is no logic ;)
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13685
|
Posted - 2014.10.20 21:24:00 -
[117] - Quote
THUNDERGROOVE wrote:DUST Fiend wrote: The only thing that ever made Incubus really stand out was its AV potential, which it no longer has. The real problem stems from infantry wanting to down vehicles in a single clip all by themselves, never stopping to realize that they will always outnumber vehicles, and have multiple options for altering their method of attack where vehicles will always be stuck in similar attack patterns. Missiles on Pythons were a problem because they were good at everyhing and bad at nothing, on a platform that takes no bonus damage from virtually any AV weapons, while maintaining similar tank as the slower, less agile armored Incubus, which also conveniently sports a more pronounced weak spot.
As much as I agree with you with almost everything said, the Incubus is much better to fly for newer pilots. As such there were people, myself included who used to to learn with missiles. Once I eventually got better at flying while shooting I maxed out my Incubus skill and every single small railgun skill and had a blast killing tanks, dropships and crappy snipers with my Particle Cannon. Now all I'm left with is a ****** blaster boat that gets three volleyed by unavoidable swarms (Which still don't render at almost any range)
You can't kill HAV with Incubi now.
It's fundamentally impossible unless you opponent is a ******* idiot AND under fire by AV as well. Your guns over heat too fast and any tanker worth his stars will broadside you with half a dozen missiles.
ADS are currently like those those slightly harder to hit targets that zip around the back of air rifle ranges. Do nothing but score me more points.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Morathi III
Pro Hic Immortalis
241
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Posted - 2014.10.20 21:35:00 -
[118] - Quote
DUST Fiend wrote:Morathi III wrote:DUST Fiend wrote:Atiim wrote:DUST Fiend wrote: Incubus was never difficult to kill though. Without the RoF I see no way to fight double swarm commandos, instead the only option would be to hug the ceiling.
I wish my Assault suit could take on 2 Commandos head-on. Sadly it cannot, as I'll be obliterated due to the high DPS of their Commandos being focused directly at me. I don't see why your Dropship should be any different. One commando. From huge ranges. With no aim required by them, and high skill and sp required by the pilot. We always knew infantry would ruin vehicle play, it's just sad to see it finally happened -First you said you will never be back on this game after CCP go on computer with legion -I still see 3 ads on each side in PC and 0 assault dropsuit -Its a FPS so vehicule ruining infantry gameplay before this path -I still see good ADS result like 15-2, not like every ADS pilot with their 40-0 the previous patch and thinked they where good -since close beta DustFiend is only good at whining like a woman nothing more XD, never saw something positive from you .... An you are still... There! Funny , no? None of you have thinked about the poor infantry thst cant do nothing against you so you can kill them without they can defend themselves, you will say they can switch to AV, i will say you can switch on the ground when to many Aits fair, honest and legit now go whining elsewhere im tired of your lack of logic already Aw, you're just an adorable little guy, aren't you? Here's some milk, go watch some cartoons while the grown ups talk, ok? Thank you :) Also, lol @ "too many AV" in a game thats actively pushing for solo AV dominance, yet retains a vehicle cap. Just because you lack the ability to grasp logic when it's presented, doesn't mean there is no logic ;) How many AV to take down an helicopter with machine gun to land troop? One is enough, right? But it is real life stuff so it doesnt count i ageee myself. ADS is here for support troops by bringing them where thwy cant be there without them, suppirt fire from the air even if the ennemy bring one AV its mission accomplish for the pilot , btw one AV will not kill,you just drive away has is supposed to be, also ADS is faster than normal derpship so can be in an area faster than anyone espacially usefull at beginning of a match, ADS is a luxury & support in a match the may need to know how to fight on the ground too. I play with ADS pilot who their mission is to destroy ennemy uplink for all the match, he dont get alot of kill and WP but he help alot, matches are won with that kind of innitiative and are a good exemple of teamwork ADS is support not slayer. So your back apparently, i toughed you get reimboursed , saying CCP was crap?,
French Canadian Scrubs scout
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medomai grey
WarRavens Capital Punishment.
1031
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Posted - 2014.10.20 21:48:00 -
[119] - Quote
True Adamance wrote:You can't kill HAV with Incubi now.
It's fundamentally impossible unless you opponent is a ******* idiot AND under fire by AV as well. Your guns over heat too fast and any tanker worth his stars will broadside you with half a dozen missiles.
ADS are currently like those those slightly harder to hit targets that zip around the back of air rifle ranges. Do nothing but score me more points. It's just as bad with Pythons. The only way any ADS can kill a tank is with help from AV or another tank.
How to balance cloaks.
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DUST Fiend
Onslaught Inc RISE of LEGION
14736
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Posted - 2014.10.21 00:26:00 -
[120] - Quote
Morathi III wrote: How many AV to take down an helicopter with machine gun to land troop? One is enough, right? But it is real life stuff so it doesnt count i ageee myself. ADS is here for support troops by bringing them where thwy cant be there without them, suppirt fire from the air even if the ennemy bring one AV its mission accomplish for the pilot , btw one AV will not kill,you just drive away has is supposed to be, also ADS is faster than normal derpship so can be in an area faster than anyone espacially usefull at beginning of a match, ADS is a luxury & support in a match the may need to know how to fight on the ground too. I play with ADS pilot who their mission is to destroy ennemy uplink for all the match, he dont get alot of kill and WP but he help alot, matches are won with that kind of innitiative and are a good exemple of teamwork ADS is support not slayer. So your back apparently, i toughed you get reimboursed , saying CCP was crap?,
My apologies for my trollish response, I was a tad on edge this morning. I don't want to be the one who derails my own thread. Bad habit lol.
First off, no, I am not "back"
I merely poked my head back into the forums again, as I occasionally do when I want some exrra amusement. But, seeing the one thing hat made DUST worth anyhing to me, is dropships. I may troll on Standard Dropships, but thats only borne of a deeply seeded hatred for CCP when it comes to the Logistics Dropship fiasco. The Prometheus, to be specific.
Unless Ratatti comes out and says, "We're finally re-releasing Logistics ships" (potential re branding permitting), I will always be frustrated for thw drove to make standard ships other than throw away coffins for training, trolling, and bried tactival tasks. Logi ships were the troop transport, the exact freaking thing Ratatti tries to explain the standard ship as, is what he seems to want standard ships to be, but without actually giving them any of the stats to make it worthwhile. On one hand im happy to see that desire for troop transport, butni strongly dislike thenidea of encouraging cheap, effective dropships.
The price is part of the deal. I gladly paid 1.2 million per ship, even though it was all but guaranteed to go up in flames. And I fully understand how absurd that was, and how lower prices are needed. I re downloaded dust on my brohers ps3 and spent 3 million passive SP, checked the new price (330k! a steal), and signed off
I may fly a bit tonight once my brother goes to work, juat ao no one can say "I haven't tested the changes" . I have a fairly inate understanding of dropships after two years of dedicated flying, accounting for my many absences from this game. Just seeing changes on paper is usually enough to give me a clear picture, but I'll give it the ol' college try for giggles.
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