Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
401. CCP - CHANGE VEHICLE RESTRICTIONS - in General Discussions [original thread]
Interesting to see the fors and against. I'm guessing there was a limit in place to limit turning into a vehicle based game... and it's half-way there. My guess is if you removed the vehicle restriction entirely , you wouldn't see any infantry any...
- by Justicar Karnellia - at 2013.12.20 12:51:00
|
402. Gallente Scum is so massive, let's destroy them from within - in General Discussions [original thread]
Well I admire your loyalty but I think the player market will bring more people to the caldari side because when it opens, those state specialist rail rifles will be so rare, and hence, extremely expensive. If people want to get their hands on the...
- by Justicar Karnellia - at 2013.12.20 09:39:00
|
403. No point playing FW for Amarr or Caldari... - in General Discussions [original thread]
I exclusively fight for the caldari, and I can tell it's hardcore. Winning a battle though is really a fist pumping moment.... I do appreciate the challenge.
- by Justicar Karnellia - at 2013.12.20 09:37:00
|
404. Queuing for Gallente/Minmitar FW: - in General Discussions [original thread]
Aero Yassavi wrote: That's because Gallente and Minmatar are easy mode, and by easy mode I mean you could run in circles inside your MCC the entire match and still win 90% of the time. So of course, everyone is queuing Gallente and Minmatar wit...
- by Justicar Karnellia - at 2013.12.20 09:26:00
|
405. A way to fix FW one sided battles - in General Discussions [original thread]
I made another thread about this already - opening up the player market will help in balancing factional warfare. Certain weapons will be so rare they will command stratospheric prices, thereby pushing the forces of supply and demand into action.....
- by Justicar Karnellia - at 2013.12.20 09:18:00
|
406. Helpless little infantry - in General Discussions [original thread]
Another good post in the long line of good posts in the eternal AV/HAV debate. It's interesting to note that the evolution of the debate has finally matured a bit: Gone from: "Tanks are now balanced" with such fallacious arguments as "It costs a ...
- by Justicar Karnellia - at 2013.12.20 09:16:00
|
407. Swarms dont stop shields from recharging - in General Discussions [original thread]
Garrett Blacknova wrote: Spkr4theDead wrote: Again............ it's an explosive weapon on a shield vehicle. These same people complain that their ARs don't do enough damage to vehicles. Find me ONE thread where I've asked for ARs to damag...
- by Justicar Karnellia - at 2013.12.20 09:08:00
|
408. Only Thing currently that merits my opinion. - in General Discussions [original thread]
Yes, people talk of the recall mechanic and it's been distorted from its original use - originally it was if you no longer had a viable tactical need for your vehicle you couldn't just leave it there to be destroyed ,so you recalled it OR what hap...
- by Justicar Karnellia - at 2013.12.19 16:46:00
|
409. New Blog: Why the Weapons Lab & Trainer are Critical - in General Discussions [original thread]
They already said they'd do this at fanfest 2013... but then they lost their EP and well it went kinda downhill very quickly from there...
- by Justicar Karnellia - at 2013.12.19 16:16:00
|
410. After playing a lot PS4 - in General Discussions [original thread]
I'd say they are already working on it quietly - keep in mind the massive work it would entail : Different CPU architecture = recompiling the source code Increased texture resolution = remapping all the high-res textures Increased graphical memory...
- by Justicar Karnellia - at 2013.12.19 16:06:00
|
411. Only Thing currently that merits my opinion. - in General Discussions [original thread]
I see in a lot of threads the issue of a dedicated anti-vehicle skill tree for infantry, which if specced into would calm one side of the argument, notably a) The skill investment in tanks is disproportionate to the skill investment required to bu...
- by Justicar Karnellia - at 2013.12.19 13:29:00
|
412. Only Thing currently that merits my opinion. - in General Discussions [original thread]
Good post. Detailed arguments supported with facts illustrating this uncomfortable gaming dynamic that has crept in. I think it's pretty clear now there's a problem - I think we're just waiting for some kind of CCP action, but I think this will be...
- by Justicar Karnellia - at 2013.12.19 11:01:00
|
413. How dose this sound for balance regarding av and vehicles. - in General Discussions [original thread]
One of the valid arguments of the "pro-tank" argument is that there is a major disparity in the skill required to become "AV" and the skill required to drive in a tank (I'm excluding militia tanks from this)... at the moment, all it takes to dub y...
- by Justicar Karnellia - at 2013.12.19 09:43:00
|
414. LOLTank Brigade Wants Swarm Launchers Nerfed? Again?! - in General Discussions [original thread]
I can't agree more with what you said. I too saw this alarming trend on patch night - the zero-sum game that is the tank vs infantry debate now boils down to: because it takes multiple AV to counter a tank, you might as well counter a tank with a ...
- by Justicar Karnellia - at 2013.12.19 09:39:00
|
415. So... why DOES this game's character movement resemble stop animation? - in General Discussions [original thread]
I think the gigantic maps they put in really aren't helping - that's a lot of meshes which the PS3 hardware has trouble supporting. With smaller, more elaborate maps I'm guessing this would reduce the "hiking simulator" effect. The cynic in me fee...
- by Justicar Karnellia - at 2013.12.19 09:26:00
|
416. What needs changes in 1.8 and beyond - in General Discussions [original thread]
no PVE or player market? I think that would extend the life of the game for grizzled veterans who are feeling burnt out...
- by Justicar Karnellia - at 2013.12.19 09:24:00
|
417. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Cass Caul wrote: Justicar Karnellia wrote: . - Have a new player minimum SP or WP before joining faction warfare. Lets say 5 million SP OR 100,000 war points. This will mean he is at least experienced, understands how the weapons and fitting...
- by Justicar Karnellia - at 2013.12.19 09:22:00
|
418. It Should Take Three - Four AVers To Take Out One Tank - in General Discussions [original thread]
I appreciate the way you're pointing out one of the biggest fallacies in the eterntal AV/Tank debate. It's just a ridiculous premise that leads to a zero-sum game of paralysing entire teams of infantry to deal with 1 or 2 tanks, when it's easier t...
- by Justicar Karnellia - at 2013.12.18 13:59:00
|
419. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Yes, if the payouts for losers are increased somehow - either through payout based on WP rather than just a flat rate regardless of effort then it might force less people to stay until the end... Although I think you'd naturally have to factor in ...
- by Justicar Karnellia - at 2013.12.18 13:57:00
|
420. Faction Warfare Queueing - in General Discussions [original thread]
This means people fighting for the Caldari will have very short wait times! :P Gallente should be slightly longer...
- by Justicar Karnellia - at 2013.12.18 12:30:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |