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381. has anyone else been getting "Fatal Error" messages, and having their ... - in General Discussions [original thread]
yes. They always happen to me at the end of match.... only way to solve it is to quit game...
- by Justicar Karnellia - at 2013.12.23 16:42:00
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382. HAV vs AV - circa September 2012 - in General Discussions [original thread]
It was by pure accident while browsing some CPM threads that the interweb led me back to commander Wang's post from September 2012. It felt a bit surreal as even though the post is hopelessly out of date, it's still relevant today: The full threa...
- by Justicar Karnellia - at 2013.12.23 16:17:00
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383. matchmaking solved - in General Discussions [original thread]
Good idea. I think the only problem will be - what is the metric that you measure "performance" against? Is it war points, skill points, kill/death ratio? isk earnt? As we have so many roles, and each has it's own metric of "performance" it's a ha...
- by Justicar Karnellia - at 2013.12.23 15:57:00
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384. Valve vs CCP on console shooters - in General Discussions [original thread]
Iron Wolf Saber wrote: World of Warcraft is at 7.7 million now give or take. Population of Warhammer online is currently 0. Eve Online broke the 500k barrier not to long ago. Aion currently averages 1.5k players per server cocurrent players. R...
- by Justicar Karnellia - at 2013.12.23 13:41:00
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385. Valve vs CCP on console shooters - in General Discussions [original thread]
I do appreciate the issue you're bringing to the forums - I too have been a similar situation where someone I know just flat out refused to play Dust because of the strange mouse/keyboard input, and also the lack of customisable layouts. The lower...
- by Justicar Karnellia - at 2013.12.23 13:40:00
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386. Suggestion for Factional Warfare: Giving incentive to fight for losing Factions - in General Discussions [original thread]
Your idea is a valid one. I think the opening up of the player marketplace will balance out the FW slightly as some weapons will be just so expensive and rare (caldari specialist rail rifle) that people will start switching sides to lower the pr...
- by Justicar Karnellia - at 2013.12.23 13:09:00
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387. newberries allowed to play fw yay or nay - in General Discussions [original thread]
Mortedeamor wrote: fw is a mode meant to be competitive ccp designed it to give the elite player base of dust something to do other than stomp all over the poor newer players in pub matches. it has friendly fire enabled much higher risk than pu...
- by Justicar Karnellia - at 2013.12.23 13:00:00
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388. Infantry AV is now a full time class of its own. - in General Discussions [original thread]
pegasis prime wrote: I put up a thread to discuss the possibilities of an av suit with bonuses generated towards each races av weponary but it was soon forgotten and buried beneath all the QQ nerf tank threads. I did read that thread!!! I a...
- by Justicar Karnellia - at 2013.12.23 12:56:00
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389. Infantry AV is now a full time class of its own. - in General Discussions [original thread]
Arkena Wyrnspire wrote: Well. We could bring AV, or we could bring our own tanks, which do it better than infantry AV while being more versatile. Yep - this is it. A Tank can kill tanks better than any infantry AV, plus they can also kill in...
- by Justicar Karnellia - at 2013.12.23 12:54:00
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390. whos down with removing the flaylock? - in General Discussions [original thread]
Kasote Denzara wrote: Nope. People still use the damn thing. I've seen the Core one pop up a few times in the kill feed. It's not dead, just in better hands now. Yeah I see some good kills by people who can use it properly. It's definitely e...
- by Justicar Karnellia - at 2013.12.23 12:52:00
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391. While playing for the caldari... - in General Discussions [original thread]
Are you saying your corp (AE) is now fighting for caldari FW? The only two that I see consistently are science for death and the beercase one... there were others in that giant thread listing which corps fought which side that blatantly did not f...
- by Justicar Karnellia - at 2013.12.23 12:51:00
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392. Petition to remove and/or fix Research Lab - in General Discussions [original thread]
I think in general they have a lot of issues with map design - some being massive enough for 64 players, while some are just too small and are a sniper bowl. I think CCP logicloop will be a busy man for a while...
- by Justicar Karnellia - at 2013.12.23 10:48:00
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393. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
I thought about this problem today while playing, and just realised they shouldn't have maps surrounded by hills... ever. Have the redline below sea level, so that anyone who chooses to hang around in the redline, can't see or shoot anything,ever....
- by Justicar Karnellia - at 2013.12.21 15:38:00
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394. too many tanks not enough infantry - in General Discussions [original thread]
I don't think so... 48-64 players will be more for the PS4... so in about 3-4 years... even though the maps actually are big enough right now to cater to that many players... which is a pity, as it makes them feel "empty"...
- by Justicar Karnellia - at 2013.12.20 18:28:00
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395. Suicide Squads for Faction Warfare - Search XERg in Chat - in General Discussions [original thread]
Interesting use of game mechanics and well done for organising it. I find it astounding however, that a squad would even consider trying to join caldari FW to hinder them in this way, considering their teams are usually awash with corpless random ...
- by Justicar Karnellia - at 2013.12.20 15:20:00
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396. Tired of tanks - in General Discussions [original thread]
You are describing the current zero sum game that the vehicle mechanics have introduced since the last patch. I think the debate is more focused on how to fix it now - some good ideas have been put forward: webifiers, vehicle capacitors, differ...
- by Justicar Karnellia - at 2013.12.20 15:17:00
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397. The art of AV was lost after Chrome - in General Discussions [original thread]
CharCharOdell wrote: R F Gyro wrote: Every time you explain the lengths that infantry goes through to kill your tank, while infantry know how easily your tank kills them, you undermine your own position. I put 10+ mil in my tank. It better...
- by Justicar Karnellia - at 2013.12.20 15:13:00
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398. Is patch 2.0 meant to be an expansion or is content drip-fed? - in General Discussions [original thread]
Thanks. At current rate I'm guessing 1.8 will hit mid-january, then 1.9 february, and we'll know then if 2.0 is "just another patch" or is something big. Due to the current team size I assume they won't be able to hit the two-a-year expansion that...
- by Justicar Karnellia - at 2013.12.20 13:44:00
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399. Is patch 2.0 meant to be an expansion or is content drip-fed? - in General Discussions [original thread]
As the whole roadmap is incredibly opaque to me, is the aim of the dust patch cycle to just drip feed content as quickly as it's churned out or is every whole number patch supposed to be an expansion pack? so we are expecting 1.8, 1.9 and then 2.0...
- by Justicar Karnellia - at 2013.12.20 13:26:00
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400. Jet packs... - in General Discussions [original thread]
well in the meantime I think titanfall will satisfy that urge... when it gets here...
- by Justicar Karnellia - at 2013.12.20 13:00:00
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