Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 |
141. WP rewards for vehicles - observations and oddities - in General Discussions [original thread]
Atiim wrote: If it ain't broke, don't fix it. Is this really gamebreaking? You can't farm the WP because of CCP's WP cap, and it allows AVers to place higher than 8th place. the 75WP is also neccesary due to the difficulty of killing Dropship...
- by Justicar Karnellia - at 2014.04.11 13:56:00
|
142. WP rewards for vehicles - observations and oddities - in General Discussions [original thread]
After the introduction of WP rewards for vehicle damage in 1.8 I have done some testing to come up with an explanation of how it works. First of all, the mechanic is a welcome addition to encourage those that felt chasing a HAV with a forge gun a...
- by Justicar Karnellia - at 2014.04.11 12:12:00
|
143. Really CCP? - in General Discussions [original thread]
BL4CKST4R wrote: Does it even matter nothing on that post is ever confirmed or worked on, it's just like " oh yeah we like your post, cool story bro, we will pass this on to the nearest paper shredder." They always reply with "We will consider...
- by Justicar Karnellia - at 2014.04.10 14:40:00
|
144. When blueberries band together. - in General Discussions [original thread]
xxwhitedevilxx M wrote: Justicar Karnellia wrote: Not in Dom... but in skirmish it happens a lot... I've seen most corps under the sun get rumbled by a bunch of randoms. The "why" is a different reason... we could've been a bunch of random v...
- by Justicar Karnellia - at 2014.04.10 14:36:00
|
145. Listen to Pyrex, it's time to STFU and HTFU about nerfing/buffin... - in General Discussions [original thread]
Yes, I remember watching one of his videos at the beginning and thinking they were ok, but then they started to lose credibility really quickly when he was claiming things like HAV's were balanced in 1.7 .... or asking for buffs on flaylocks at th...
- by Justicar Karnellia - at 2014.04.10 11:11:00
|
146. Skill into AV if you're tired of getting destroyed by tanks? - in General Discussions [original thread]
I'd say the point is moot until they actually fix forge guns (current skill bug makes them unusable) After 1.7 if you had proficiency in them (I had 5) and were running advanced or proto forges you could most of the time kill bad tankers. Some tan...
- by Justicar Karnellia - at 2014.04.10 10:36:00
|
147. Passive Skills Delay Update? - in General Discussions [original thread]
Funkmaster Whale wrote: When is this damn bug going to get fixed? Right now it's probably the biggest issue with 1.8 and is the cause of many issues including the frustrating Forge misfiring bug. We haven't had any sort of official response on...
- by Justicar Karnellia - at 2014.04.10 10:05:00
|
148. When blueberries band together. - in General Discussions [original thread]
Not in Dom... but in skirmish it happens a lot... I've seen most corps under the sun get rumbled by a bunch of randoms. The "why" is a different reason... we could've been a bunch of random vets with alts, they were afking or just trying some expe...
- by Justicar Karnellia - at 2014.04.10 10:01:00
|
149. Orbital Strikes Are Too Common - in General Discussions [original thread]
I agree. I actually play almost exclusively solo and have it as a personal goal to get an orbital .... I can get this done once in a while and it' a great achievement on your won. If I have a 2nd person in my squad I can get an orbital almost ever...
- by Justicar Karnellia - at 2014.04.10 09:55:00
|
150. First two weeks in dust, recounting the experiance... - in General Discussions [original thread]
I'd say I'm sorry that you have a horrible time in-game, but you've quite accurately described most of the inconveniences there are with the game (including the community - but you can't change that)... hopefully you'll stick around or come back l...
- by Justicar Karnellia - at 2014.04.10 06:32:00
|
151. Does meta level increase isk gain? - in General Discussions [original thread]
Rynoceros wrote: They say it does, but it seems like only 20% of a destroyed dropsuit's value is added, then split among the entire team. Time in match and destroying Installations and HAVs will be the only noticeable increase you'll see. I've...
- by Justicar Karnellia - at 2014.04.08 13:20:00
|
152. are people able to use a lag switch - in General Discussions [original thread]
It seems there's a lot of confusion in this thread about what exactly a lag switch is... it's just a CAT 5 cable spliced into a switch (usually in the controller) which can just delay or pause packet transmission - it also usually sits in between ...
- by Justicar Karnellia - at 2014.04.08 12:27:00
|
153. my 1.9 request - in General Discussions [original thread]
Yes, I'm assuming since fanfest is in 3 weeks or so, that there isn't going to be a patch in between... barring any hotfixes... I believe the next patch will be whatever expansion they announce at fanfest.
- by Justicar Karnellia - at 2014.04.08 12:15:00
|
154. The Cost Of AV - in General Discussions [original thread]
Sergeant Sazu wrote: Well this is a very interesting discussion for me, since I use HAV and AV a good amount of the time. I've used Swarms and AV Grenades since I started playing, and before 1.7 I had an alternate where I used a Blaster Gunnlo...
- by Justicar Karnellia - at 2014.04.08 12:12:00
|
155. Tanks and cloaked scouts have ruined this game. - in General Discussions [original thread]
Lorhak Gannarsein wrote: Magnus Amadeuss wrote: Lorhak Gannarsein wrote: Tanks are nerfed. They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blast...
- by Justicar Karnellia - at 2014.04.08 12:06:00
|
156. Dust from a new player - in General Discussions [original thread]
I think this is pretty common and shows the difficult of the NPE. Lets wait until fanfest to see what's in store.
- by Justicar Karnellia - at 2014.04.07 14:38:00
|
157. A year of work has gone to working on Dust 514 core mechanics - in General Discussions [original thread]
To echo a lot of people above, it resembles more like a maintenance loop rather than active development, and I think a lot of effort was wasted trying to "balance" things, which were then swung back the other way, while at the same time tinkering ...
- by Justicar Karnellia - at 2014.04.07 14:33:00
|
158. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Harpyja wrote: How many times will I have to say this: no. Use your ears and eyes to spot that tank, as you can hear it from far away. You have no excuse if your situational awareness is bad. Information must be earned...
- by Justicar Karnellia - at 2014.04.07 10:06:00
|
159. The Cost Of AV - in General Discussions [original thread]
Echo 1991 wrote: Are you guys smoking? You are all adamant that it should take more than one person to kill a tank. If your team had 8 tanks then you would say that it takes 2 people to kill each tank. Which would mean all of the infantry (assu...
- by Justicar Karnellia - at 2014.04.07 09:59:00
|
160. The Cost Of AV - in General Discussions [original thread]
Of course always interesting, but with such an investment, the best AV remains another tank. Cheaper ISK wise and SP wise. Until that changes, the sandbox isn't really working.
- by Justicar Karnellia - at 2014.04.07 09:56:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 |
First page | Previous page | Next page | Last page |