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421. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Well I don't even know what's on the roadmap for the next month - the whole process is incredibly opaque to me.
- by Justicar Karnellia - at 2013.12.18 11:12:00
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422. I just have to get this off my chest - in General Discussions [original thread]
Your grievances are solid, and we can do nothing but respect your choice and hope they become fixed so that you return some day.
- by Justicar Karnellia - at 2013.12.18 11:06:00
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423. I hate gamespot.... - in General Discussions [original thread]
I understand how you feel. The first review by Kevin Van Ord was actually quite fair, and it's interesting to see that the score has gone DOWN since the launch, but we are looking at two different reviewers who have different experiences with the ...
- by Justicar Karnellia - at 2013.12.18 08:02:00
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424. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
I do understand the complexity of adding it - but instead of trying to link both EVE and Dust 514 markets straight away I feel they could build an isolated Dust 514 marketplace which can later be appended to the EVE one. This should reduce the com...
- by Justicar Karnellia - at 2013.12.18 07:35:00
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425. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Foley Jones wrote: Lorhak Gannarsein wrote: If only there were some way that Amarr would be balanced like that... No-one wants ScR or LR except us anyway. Amarr has the crappiest rewards out of any faction. Dude SCRs are still beast T...
- by Justicar Karnellia - at 2013.12.17 13:05:00
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426. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Matoncito wrote: I think blocking new players until they have reached some kind of minimum is a good idea. Yep... definitely.
- by Justicar Karnellia - at 2013.12.17 11:24:00
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427. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Aikuchi Tomaru wrote: Rasatsu wrote: The issue is there's no incentive to fight for a losing faction, causing a positive feedback loop where one side gets more and more organized participants. Since it becomes hard to get in a match for the ...
- by Justicar Karnellia - at 2013.12.17 10:19:00
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428. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Oswald Rehnquist wrote: Justicar Karnellia wrote: Oswald Rehnquist wrote: Tonight we had trouble just getting over 8-10 people in our matches. It was pretty bad. I actually don't think the player market will fix the issue either. Low sup...
- by Justicar Karnellia - at 2013.12.17 09:20:00
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429. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Lorhak Gannarsein wrote: Kasote Denzara wrote: Lorhak Gannarsein wrote: Amarr has the crappiest rewards out of any faction. I want the Commando, the Scrambler Rifle, and maybe the Laser Rifle (since I'm theory-crafting a few builds ar...
- by Justicar Karnellia - at 2013.12.17 09:14:00
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430. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Oswald Rehnquist wrote: Tonight we had trouble just getting over 8-10 people in our matches. It was pretty bad. I actually don't think the player market will fix the issue either. Low supply and high demand would turn the tide around but low s...
- by Justicar Karnellia - at 2013.12.17 09:08:00
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431. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Rasatsu wrote: The issue is there's no incentive to fight for a losing faction, causing a positive feedback loop where one side gets more and more organized participants. Since it becomes hard to get in a match for the organized side this reinf...
- by Justicar Karnellia - at 2013.12.17 09:05:00
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432. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Lorhak Gannarsein wrote: If only there were some way that Amarr would be balanced like that... No-one wants ScR or LR except us anyway. Amarr has the crappiest rewards out of any faction. Hey there. I haven't yet picked a 2nd side for the F...
- by Justicar Karnellia - at 2013.12.17 09:03:00
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433. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Since I started participating in FW exclusively on the caldari side, I noticed several issues that are now common knowledge for anyone participating in FW - that certain factions have a numerical and organisational advantage, either through moral ...
- by Justicar Karnellia - at 2013.12.17 08:29:00
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434. you earned it... - in General Discussions [original thread]
Aero Yassavi wrote: Imagine if they added a radius around supply depots that you couldn't drop equipment within. So many players would QQ. It would be awesome. Yep it's clear this needs to be done - in a more general sense there needs to be ...
- by Justicar Karnellia - at 2013.12.17 08:00:00
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435. Remove blasters from tanks? - in General Discussions [original thread]
Make tank turrets only shoot swarm missiles - now they can only hurt other tanks and can't hurt infantry..... don't worry, they work really well against tanks. really. Hey are you still reading this?
- by Justicar Karnellia - at 2013.12.16 20:40:00
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436. Add SP restriction to FW? - in General Discussions [original thread]
Yep.. just came out of the bad side of another caldari FW stomp... there are way too many people just hanging around... you need an SP or WP minimum AND you need a giant flashing banner saying "FRIENDLY FIRE IS ENABLED WHEN IN FACTIONAL WARFARE - ...
- by Justicar Karnellia - at 2013.12.16 20:37:00
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437. Welp I finally got banned and lost all my hard earned standing points - in General Discussions [original thread]
It's true the caldari side has almost no-one fighitng for it (literally) - sometimes the side i'm on is only half-full , not to mention the people that just leave the battle 60 seconds in when it's apparent that a win is impossible. The introduct...
- by Justicar Karnellia - at 2013.12.16 16:26:00
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438. Why Does Everyone Complain About TTK? - in General Discussions [original thread]
Beren Hurin wrote: Also, the advantage the scrambler, combat rifle, and a few other weapons have is that their ADS gets a red dot sight which typically means a few more headshots than other more 'sprayish' weapons. Ah the fabled red dot sigh...
- by Justicar Karnellia - at 2013.12.16 16:23:00
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439. Faction Warfare difficulty level assessment - in General Discussions [original thread]
Yep. I see Caldari half-empty matches now at launch, which is an automatic loss. Sometimes I see people jump ship when they know victory is nigh, again an automatic loss. It really is a hard slog - I've tried gathering a squad on those caldari FW ...
- by Justicar Karnellia - at 2013.12.16 16:17:00
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440. What does the Fox Say... about AV? - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Good as expected Fox but there need to be other things addressed here . The fact that a mod could bring health back to one hundred percent in a matter of a second without any evolution of a climb rate ....
- by Justicar Karnellia - at 2013.12.16 16:13:00
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