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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Joel II X
Bacon with a bottle of Quafe
5697
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Posted - 2015.01.21 06:07:00 -
[61] - Quote
Dropsuit Command:
Unlocks Lights, Mediums, abs Heavies at their respective levels.
+2% resell value of suit
[Racial] [Size] Frames:
Unlocks tiers.
Improves Loyalist Module Performance per level. (For example, a Gallente Medium would get more repair out of a Federation Repair Module, while scout gets a bonus to kincats, and heavies get bonus to reactive plates)
[Equipment] Command:
Unlocks tiers.
Decreases cooldown, increases Nanite pulse rate, merc revival animation speed buff, link scan radius, repair range increase.
Weaponry:
Unlocks usage of different sized weapons.
Increases zoom fidelity per level (sorry FG)
I have no idea about vehicles. Keep in mind, I'm pulling these out of my as-... as-... assassin's personal thought diary.
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knight guard fury
Carbon 7 Iron Oxide.
1505
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Posted - 2015.01.23 22:33:00 -
[62] - Quote
'Reserved'
I think the skills for dropsuit command should be passive, but also it shouldn't be anything that will give you an over all advantage over anyone
SP earned perday/week
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knight guard fury
Carbon 7 Iron Oxide.
1505
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Posted - 2015.01.23 23:39:00 -
[63] - Quote
I am thinking along the lines of Dropsuit Command: Bonus: 1% increase to movement speed and 3% Increase to hand to hand combat per level
Caldari medium frame: Bonus: 3% reduction to cpu cost of shield extenders
Caldari heavy frame: Bonus: 3% reduction to forge guns rapid reload
Caldari light frame: Bonus: ?
Minmatar medium frame: Bonus: 2% increase to projectile weapons optimal and effective range and 5% increase to shield recharge
Minmatar heavy frame: Bonus: 3% decrease to HMG heat build up
Minmatar light frame: Bonus: 3% increase to shield regulators and 5% reduction to Kenetic Katalyzers PG
Amarr medium frame: Bonus: 3% reduction to armor plate movement penalty and 3% to scrambler rifle clip size
Amarr heavy frame: Bonus: 3% reduction to armor plate penalty
Amarr light frame: Bonus: 3% reduction to cpu of damage modifiers 3% increase to armor plates(specifically Ferroscale and reactive)
Gallente medium frame: Bonus: 3% increase to armor repair modules
Gallente heavy frame: Bonus: 2% reduction to armor plate PG
Gallente light frame: Bonus: 3% reduction to profile dampers PG and 3% reduction to ion pistol dispersion
I'm wasn't too sure whether to give somebody them these bonuses but these are fairly decently the best I could think of. Also I have a few in mind but would need specific changes to certain equipment or modules to the game
SP earned perday/week
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