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501. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-) Not sure if it falls under the movement category but have you guys looked adding movemen...
- by Jaysyn Larrisen - at 2014.06.11 03:45:00
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502. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
CCP Rattati wrote: Adipem Nothi wrote: Strongly opposed to the proposed RE nerfs. * When we said "delaying activation time" would deter frisbees, we meant +0.5 sec (not +100%). * REs are infantry's best AV option; damage reduction will inte...
- by Jaysyn Larrisen - at 2014.06.11 01:35:00
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503. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: Brotherband wrote: Love the dispersion I would just like a targeting circle that accurately displays the accuracy of the weapon. Changing the reticule is on my to do list. Would you be able to change the small tur...
- by Jaysyn Larrisen - at 2014.06.11 01:23:00
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504. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: I think they're fine as is. A skilled swarm user can easily kill assault dropships that overstay their welcome and even multiple sets of militia swarms are completely able to indirectly kill an ADS by knocking it around. As...
- by Jaysyn Larrisen - at 2014.06.11 01:20:00
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505. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Folks, really good discussion. One think i would offer is they at the Assault Swarm Launcher (or whatever we call it) shouldn't simply outclass the base model and we call it good. * Quick note, I'm assuming that the basic changes discussed by Lo...
- by Jaysyn Larrisen - at 2014.06.10 23:49:00
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506. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: Jaysyn Larrisen wrote: a) Anti-Air specialist variant. Increased lock range (300 m), increased lock time (roughly 30% increase), significantly increased effectiveness against DS and less against ground vehicles an...
- by Jaysyn Larrisen - at 2014.06.09 20:31:00
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507. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks everyone for your input over the last few weeks on this issue. At the heart of every FPS there is the Rifle and it just needs to be fair and balanced. ...snip... 3) And finally make sure that there is a trade off of ...
- by Jaysyn Larrisen - at 2014.06.09 15:31:00
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508. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
I think most folks are isolating some the key points as far as the shield modules go. The regulator being a more direct competitor to the armor plates is one of the most important aspects of discouraging dual tanking. Some things to consider: 1...
- by Jaysyn Larrisen - at 2014.06.09 14:59:00
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509. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
I'm a long time AV specialist and have been looking for some adjustments to the Swarms vs Vehicles for a while. Several good points brought up by folks and I've got my own thoughts I've been mentioning to folks for a while. 1) Confirm the Swarm ...
- by Jaysyn Larrisen - at 2014.06.09 14:36:00
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510. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Thanks for opening the discussion up on this. I think CCP Rattati captured the major notes that I had for vehicle fixes. I have two quick notes though that I wanted to put on the table: 1) Reference small turrets...I think buffing small blasters...
- by Jaysyn Larrisen - at 2014.06.09 14:14:00
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511. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: After reading all the feedback (thanks guys!) I think it's sitting pretty well. However, I am looking at playing with increasing the dispersion decay (the rate at which accuracy recovers) slightly to give a small boost in mid...
- by Jaysyn Larrisen - at 2014.06.09 14:00:00
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512. Biomassed Podcast CPM1 Debate - Which Candidates and What Questions? - in General Discussions [original thread]
True Adamance wrote: It doesn't matter who. My only question is how are the CPM going to aid CCP in bringing forwards and advancing the immersive experience that is New Eden? I don't mean how are you going to get on their case, that won't wor...
- by Jaysyn Larrisen - at 2014.06.09 04:54:00
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513. Biomassed Podcast CPM1 Debate - Which Candidates and What Questions? - in General Discussions [original thread]
Ok guys... Biomassed will be live in about 20min. Guests tonight will be Hans Jagerblitzen and BAMM Havoc. http://biomassed.listen2myradio.com cheers!
- by Jaysyn Larrisen - at 2014.06.09 02:47:00
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514. DUST 514: The King Is Dead And Our Princes Have Fallen - in General Discussions [original thread]
CCP Falcon wrote: Falcon's comment Falcon, First, I appreciate the response and the measured tone. I'm sorry things got to the point where you had step in on this but you posting is probably one of the best things at this point. The...
- by Jaysyn Larrisen - at 2014.06.08 20:48:00
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515. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Good deal, Soraya.
- by Jaysyn Larrisen - at 2014.06.07 06:08:00
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516. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
Cross Atu wrote: Brokerib wrote: TLDR Assaults are still underperforming. Even if the Alpha Scout changes work as intended, the Logi-slayer will re-emerge as the Assult of choice. Assaults need a buff. Agreed. However LogiFrame =/= Sup...
- by Jaysyn Larrisen - at 2014.06.05 23:34:00
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517. Judge Rhadamanthus - CPM 1 - in The Council's Chamber [original thread]
We are on Sunday nights at 0300 UTC / 8pm PST. If you haven't checked out the show here's the Biomassed website with our episode library.
- by Jaysyn Larrisen - at 2014.06.05 16:48:00
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518. Political Test for potential CPM 1 (Kind of fun for everyone) - in The Council's Chamber [original thread]
Economic Left/Right: 4.00 Social Libertarian/Authoritarian: -1.69 hmm....Libertarian with slightly right lean. That's pretty fair; I generally want less controls (positive and negative). I suspect that's a neat factor in why i might like CCP ga...
- by Jaysyn Larrisen - at 2014.06.05 16:44:00
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519. [CPM1 Canditate] Xp3ll3d - Pushing for interaction outside PS3 clien... - in The Council's Chamber [original thread]
xp3ll3d, Really interesting candidacy post and I appreciate you getting into the race. Would you mind telling us a bit more about your Dust / Eve experience? The CPM will likely be very involved in discussing in-game mechanics and balance; I'm...
- by Jaysyn Larrisen - at 2014.06.05 16:27:00
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520. Candidate for CPM1 - in The Council's Chamber [original thread]
Tesfa, Thanks for stepping into the race. You are certainly joining at an interesting time. Would you mind telling us a bit more about your Dust / Eve experience? Also, a bit about you in RL such as education, profession, time available, ext? ...
- by Jaysyn Larrisen - at 2014.06.05 16:21:00
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