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101. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Kevall, pokey, et all... "Saying it is so over and over again simply does not make it so." Please note that this ascertation could equally be applied to your (Kevall's) definition of P2W and areas of commentary. Honestly I'm all for a healthy mo...
- by Jaysyn Larrisen - at 2015.02.08 20:30:00
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102. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Jaysyn Larrisen wrote: Kevall Longstride wrote: ....snip.... As to the accusations of cash grab with Warlords.. Dust 514 is a free game funded by in game purchases. That much is known to all. But when you sit down...
- by Jaysyn Larrisen - at 2015.02.08 17:32:00
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103. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Kevall Longstride wrote: ....snip.... As to the accusations of cash grab with Warlords.. Dust 514 is a free game funded by in game purchases. That much is known to all. But when you sit down and analyse the last two years, the monetisation m...
- by Jaysyn Larrisen - at 2015.02.08 15:23:00
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104. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Soraya Xel wrote: Episode 39 is up. It's called "No Introductions Necessary" because Jaysyn forgot to do them. Or did I....
- by Jaysyn Larrisen - at 2015.02.07 01:33:00
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105. Command and Control- an FCs favorite weapon. - in Feedback/Requests [original thread]
I'm a huge fan of this. I've really wanted to explore ways to make the tactical map a dynamic tool for FCs and Squad leaders. I think that would add some really nice depth to the game and if we ever get more than 16 guys on a team it will start ...
- by Jaysyn Larrisen - at 2015.02.01 20:19:00
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106. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ... For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get att...
- by Jaysyn Larrisen - at 2015.01.21 16:20:00
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107. not really a suprise - in General Discussions [original thread]
CCP Rattati wrote: Playtime has nothing to do with how useful the CPM is, I will say it again, it is incredibly important for us (and me personally) to have a ready gang of players who know the game intimately, on Skype or email, to bounce idea...
- by Jaysyn Larrisen - at 2015.01.19 09:06:00
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108. Announcement:Announcing new Officer Dropsuits and Sdearms! - in Announcement and Events [original thread]
Fleen Costell'o wrote: // Rattati's Modified Assault gk.0 3/5/2 L L G - 480CPU/90PG +50 armor, +10hp/s armor, +0.15m/s movement speed base Primarily a green skin with camo I belive in you RTTI I recommend that the Rattati Assault be slowe...
- by Jaysyn Larrisen - at 2015.01.15 13:40:00
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109. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
I honestly wonder what we would need to trim to get more players in match. There are more than a few days that I think 24v24 would really be worth some trade offs.
- by Jaysyn Larrisen - at 2015.01.15 03:57:00
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110. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Soraya Xel wrote: Again, your system assumes that most corps can have a full team available or can assemble one across a four hour window. I contest that it is not. The system should not be designed to make everyone Molon Labe. I want people to...
- by Jaysyn Larrisen - at 2015.01.13 16:57:00
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111. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Soraya Xel wrote: Jay, I understand you feel that the advantages are too one-sided for the defender, but the ideas you're supporting are entirely in favor of the attacker to the extreme degree that many defenders will be excluded from the game...
- by Jaysyn Larrisen - at 2015.01.13 05:04:00
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112. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Soraya Xel wrote: Attack windows four or six hours wide is absolutely crazy, IMHO. It gates out any corp that doesn't have a full team available all evening long. I originally thought 6hrs would work (fits nicely into a 24hr block) but I thi...
- by Jaysyn Larrisen - at 2015.01.12 20:52:00
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113. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Fox Gaden wrote: Thor Odinson42 wrote: Window timers are bad, but instead they should set default timers that are locked to districts based upon player participation in the game from throughout the world. Can you expand on this suggestion...
- by Jaysyn Larrisen - at 2015.01.12 20:39:00
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114. I'm having flashbacks - in General Discussions [original thread]
CCP Rattati wrote: I may post some comforting thoughts tonight, when kids go to bed. Any comfort news tonight i can share on the Biomassed Podcast?
- by Jaysyn Larrisen - at 2015.01.12 02:37:00
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115. Skill Tree Update Compilation - in Feedback/Requests [original thread]
Atiim wrote: I'll make a spreadsheet of the skills and post it here. Breakin Stuff wrote: I want a sh*tposting skill We already have that skill-tree, heck some people even have the Optimization Skill. Thanks, Atiim. ...and yes, Breaki...
- by Jaysyn Larrisen - at 2015.01.11 02:19:00
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116. Skill Tree Update Compilation - in Feedback/Requests [original thread]
Killar-12 wrote: Do Bonuses like this I mean not those specific bonuses but general ones to those skills Add Social Skills (Maybe) Stuff Nicely done, Killar. That's a pretty solid list.
- by Jaysyn Larrisen - at 2015.01.11 02:17:00
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117. [Feedback] Repair Tool Switch - in Feedback/Requests [original thread]
Hector Carson wrote: It's better not to complain about something that doesn't need to be fixed I see nothing wrong with it, and you are the only person to complain about this. This a real problem and one frequently encountered by Logi player...
- by Jaysyn Larrisen - at 2015.01.10 20:24:00
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118. Skill Tree Update Compilation - in Feedback/Requests [original thread]
Hynox Xitio wrote: I don't much about the skill tree outside of being a heavy, but I do know one thing. There are an absurd amount of skills that don't do anything past level 3 or 4. You could spell millions of SP maxing certain skills out a...
- by Jaysyn Larrisen - at 2015.01.10 16:47:00
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119. Skill Tree Update Compilation - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. https://docs.google.com/spreadsheet/ccc?key=0ApXBj3IzrWnydE5iSWo5MTFMN3NlSjJZTUpFZXlvaGc#gid=0 2. The vehicle skills got gutted but CCP had a picture of what they did in 1.7, got to find it 1st - http://web.ccpgames...
- by Jaysyn Larrisen - at 2015.01.10 16:42:00
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120. Skill Tree Update Compilation - in Feedback/Requests [original thread]
Addressing the actual SP required per level is a solid idea, Banjo. I think they can keep the EVE-esque progression but tone down how steep the increase is of key skills. Good feedback, thanks.
- by Jaysyn Larrisen - at 2015.01.10 14:42:00
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