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141. [Idea] 32vs32 - in Feedback/Requests [original thread]
I have to say that i'm growing pretty curious as to why we can't slowly up the player count in match to find a sweet spot. I would be open to pulling the Gallente Research Facility or other maps that generate serious lag issues for a game mode t...
- by Jaysyn Larrisen - at 2015.01.01 01:00:00
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142. Anyone have a problem with ironsight? - in General Discussions [original thread]
I actually think the assault rifles should get a reflex sight similar to the one on the ASCR. ACR gets the smg holo sight ARR and MagSec get the bolt pistol sight AR gets maybe a version a recolored version of any of the other sights if they can...
- by Jaysyn Larrisen - at 2014.12.30 14:48:00
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143. [Ideas] Turrets defend other installations that are under attack - in Feedback/Requests [original thread]
I'm all on board with this. I'll go a step further and say I think the aggressiveness on AI turrets needs to be increased period.
- by Jaysyn Larrisen - at 2014.12.29 15:00:00
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144. [Concept] Basic War Barge Mechanics ver. 0.01 - in Feedback/Requests [original thread]
Nice take on it, Pokey. My only concern is the way you've structured the activity based bonuses. Basically you reward the no-life and potentially punish those that couldn't particiapte for some reason. Don't get me wrong I like the idea in theory...
- by Jaysyn Larrisen - at 2014.12.28 19:12:00
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145. To Rattati: tracking computers and utility - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Jaysyn Larrisen wrote: Why not just have a ROF or dmg mod that fits either low or high slot depending on race? That said, I generally agree that low slots are the place for damage mods. My bigger desire would be able...
- by Jaysyn Larrisen - at 2014.12.28 13:59:00
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146. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
I like it...it's rough and there definetly needs to polish put into it but it might very well be a viable option. One thing I do think is critical would be needed a corp warbarge within a fairly constrained distance from the planet...this would b...
- by Jaysyn Larrisen - at 2014.12.28 11:42:00
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147. To Rattati: tracking computers and utility - in Feedback/Requests [original thread]
Why not just have a ROF or dmg mod that fits either low or high slot depending on race? That said, I generally agree that low slots are the place for damage mods. My bigger desire would be able to have rig slots for the dropsuit since that's real...
- by Jaysyn Larrisen - at 2014.12.28 11:29:00
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148. Bandwith needs fixing - in General Discussions [original thread]
Nirwanda Vaughns wrote: C-C-P Rithu wrote: I once stated this, how about we give a bonus to bandwidth if the logi is using its own racial equipment? tbh i thought i read int he original dev post that that was what would happen. as it is t...
- by Jaysyn Larrisen - at 2014.12.28 11:23:00
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149. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
steadyhand amarr wrote: Kain points about different attack types is a valid middle ground. having raids that could be executed whenever to steal resources or damage production. problem is with timers again, you will either have a siutatino wher...
- by Jaysyn Larrisen - at 2014.12.28 02:42:00
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150. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Sir Dukey wrote: Jaysyn Larrisen wrote: what suit cost 235k isk? My protosuits cost freking 130-150k isk. Run a proto Logi suit. 230k ISK is pretty normal. Lol, tanks can go up to 700k if you put on proto small turrets, your point ...
- by Jaysyn Larrisen - at 2014.12.27 10:27:00
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151. Updated HUD [Repost] - in Feedback/Requests [original thread]
Talos Vagheitan wrote: This is being reposted from General Discussion. Here's what the HUD needs. - Racial variants with different color schemes - An indicator when you have a repair tool active on you - Either a warpoint counter, or a graph...
- by Jaysyn Larrisen - at 2014.12.26 23:31:00
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152. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Sir Dukey wrote: Alaika Arbosa wrote: Sir Dukey wrote: Pokey Dravon wrote: Isn't that the point of a high damage, small area Orbital? But it's an I Win button to a tankers. I shouldn't have to be forced to lose a 500k isk tank insta...
- by Jaysyn Larrisen - at 2014.12.26 22:32:00
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153. Dropsuit bandwidth... AHAAHAAAHHHH - in General Discussions [original thread]
Anecdotally, other than making the choice much more stark if you change out of your Logi suit I've seen no improvement in general game performance and not a whole lot in cutting raw numbers of equipment. I've never really thought the discussion p...
- by Jaysyn Larrisen - at 2014.12.26 16:45:00
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154. Imaginative Thread! - What will you do with your StrongBoxes? - in General Discussions [original thread]
Minecraft514.
- by Jaysyn Larrisen - at 2014.12.26 15:58:00
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155. To Rattati: Reimagining the RR; Take 2 - in Feedback/Requests [original thread]
Interesting re-imagining of the RR. It's not a good start to the discussion and I would like to offer a couple thoughts: 1) For this rifle design to work as described the ADS needs to be rock steady and really encourage the shooter to use that ...
- by Jaysyn Larrisen - at 2014.12.24 06:29:00
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156. CCP Logibro MIA - in General Discussions [original thread]
CCP Falcon wrote: Kain Spero wrote: CCP Falcon wrote: Logibro is still around at CCP, and sits at the desk pretty much opposite from me here in Reykjavik. I have a signature that says "community manager" because my job at CCP is to run...
- by Jaysyn Larrisen - at 2014.12.24 02:58:00
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157. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: If you take a look at the google doc at the beginning of the thread you will see the equipment proposal that outlines more deployable equipment but decreased spawns per uplink. Like 12 uplinks carried but only 10 spa...
- by Jaysyn Larrisen - at 2014.12.24 02:37:00
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158. To Rattati: ARR and art assets. - in Feedback/Requests [original thread]
Fox Gaden wrote: Alena Ventrallis wrote: The ARR is performing better comparatively to the other assault variants, but I still don't see it as often as, say, the ACR which seems to be the most popular choice. Therefore, I was wondering if it...
- by Jaysyn Larrisen - at 2014.12.23 21:47:00
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159. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
After running the BuAR for about two weeks straight I can say that the only net positive from my perspective is the ammo increase. I actually really preferred the 4 shot burst because it gives you much more punch. The ROF is nice but not spectac...
- by Jaysyn Larrisen - at 2014.12.23 15:24:00
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160. To Rattati: ARR and art assets. - in Feedback/Requests [original thread]
I actually put a Trello card up on this on the Dust feedback board. I think the ASCR with the simple non-zoom reflex (I.e. Dot or chevron sight) is the standard for assault class weapons. Cal - use the bolt pistol sight on the ARR (good call) ASc...
- by Jaysyn Larrisen - at 2014.12.23 15:15:00
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