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381. [Request] Take off MCC shields !!!!! - in Feedback/Requests [original thread]
No.
- by Jason Pearson - at 2012.12.09 18:08:00
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382. Corporation Training Grounds - in Feedback/Requests [original thread]
Maken Tosch wrote: Already thought up. https://forums.dust514.com/default.aspx?g=posts&t=42715&find=unread To be fair, I posted this along with 4 other "Corporation" suggestions
- by Jason Pearson - at 2012.12.08 23:33:00
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383. Vehicle extraction. - in Feedback/Requests [original thread]
Need this. I played with my Dropship the other day, Landed it, it was in a secure area and nobody took it (due to SI being on the same team). Running around on the ground and as I run past the Dropship it just blows up. Now, this seems to happen f...
- by Jason Pearson - at 2012.12.08 19:22:00
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384. Splitscreen feature - in Feedback/Requests [original thread]
-1 Doesn't sound good. (There is also no "separate server" since we'll be playing on the EVE Server, where all our actions should matter)
- by Jason Pearson - at 2012.12.08 19:18:00
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385. Dead Allied/Enemy Markers - in Feedback/Requests [original thread]
bumping this
- by Jason Pearson - at 2012.12.07 00:40:00
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386. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Anyone else have anything to say with regard to these immersive features? Do want.
- by Jason Pearson - at 2012.12.06 01:06:00
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387. (request) Waiting for the game to come out - in Feedback/Requests [original thread]
DarkShadowFox wrote: can we fix all the bugs and stuff and wait for the game to come out and than start suggesting things... would make more sense to let CCP fix all the problems wrong with the game before we start adding more things. Rathe...
- by Jason Pearson - at 2012.12.06 01:03:00
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388. We need a character Wipe - in Feedback/Requests [original thread]
Completely disagree How do you expect us to find out exploits and glitches if we only every get to experience a portion of the game?
- by Jason Pearson - at 2012.12.04 15:18:00
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389. {Request} Assists for others using your vehicles - in Feedback/Requests [original thread]
Should probably use the Search Function, it's a handy tool. WP for Repairing was disabled due to people ramming vehicles into walls, jumping out and repairing them. It'll be removed until next build (which should come along some time this month). ...
- by Jason Pearson - at 2012.12.02 23:56:00
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390. (Request) Map Maker - in Feedback/Requests [original thread]
My first question is going to be, Why? If the answer is "So we can make maps and play them" My next question is going to be, You haven't been paying attention to the DUST Dev Videos have you? You know the ones that tell us how map creation is goin...
- by Jason Pearson - at 2012.12.02 23:43:00
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391. Dead Allied/Enemy Markers - in Feedback/Requests [original thread]
Finn Kempers wrote: Jason Pearson wrote: It'd be nice to have some notification when you come across a Dead body When an ally dies, if they are downed but not dead, display a Blue X unless you have an injector, if they die instantly show a ...
- by Jason Pearson - at 2012.12.02 23:40:00
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392. Dead Allied/Enemy Markers - in Feedback/Requests [original thread]
It'd be nice to have some notification when you come across a Dead body When an ally dies, if they are downed but not dead, display a Blue X unless you have an injector, if they die instantly show a Blue X flash and then disappear When an enemy d...
- by Jason Pearson - at 2012.12.02 23:07:00
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393. Request that Flight Ceiling be raised - in Feedback/Requests [original thread]
Do need it raised Forge Guns now outrange a Dropship when it comes to attacking one another, and Railguns will drop us very quickly even at a great distance. (You try firing back from a Dropship, doesn't work at range.). Atleast let us get some he...
- by Jason Pearson - at 2012.11.29 00:16:00
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394. blueprint dropsuits for higher tier armor - in Feedback/Requests [original thread]
No thank you.
- by Jason Pearson - at 2012.11.28 10:18:00
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395. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
If you search "Pilot Comission", I also made a thread on it outlining a way for Pilots to gain WP. The Auto Drop is needed really. A warning, "You are about to be deployed from the Dropship" needs to flash across the screen and then bam. I'm prett...
- by Jason Pearson - at 2012.11.27 11:45:00
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396. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Just crashed a Dropship with 6 scrubs into the Redline. I'll continue doing this til something like this is implemented. I landed next to a guy with a swarm launcher and all 6 of them did nothing. Later on I landed next to a HMG who continued to k...
- by Jason Pearson - at 2012.11.27 10:09:00
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397. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Vermaak Doe wrote: Jason Pearson wrote: Vermaak Doe wrote: Jason Pearson wrote: Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Drop...
- by Jason Pearson - at 2012.11.26 06:40:00
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398. [Request] Tagging equipment - in Feedback/Requests [original thread]
So you basically want a Swarm Launcher and reduce the playerskill to actually use it? Mates, a Swarm Launcher is literally the most no skill weapon in the game, how can you all be so bad?
- by Jason Pearson - at 2012.11.26 06:20:00
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399. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Vermaak Doe wrote: Jason Pearson wrote: Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actu...
- by Jason Pearson - at 2012.11.26 06:16:00
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400. Stop the *** BS - in Feedback/Requests [original thread]
Simple Stuff. Ambush: Use CRUs and Uplinks with care, if you spawn in and get killed, instead of pressing X instantly on the map, press Square, it'll give you a random spawn instead of spawning you at the CRU again. You see many players spawning a...
- by Jason Pearson - at 2012.11.25 20:56:00
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